Commit Graph

54 Commits

Author SHA1 Message Date
justin 11d954674c Cleanup tesla arcs 2022-03-24 08:05:58 +00:00
justin 5a579951c8 Improve tesla weapon path 2022-03-23 09:48:32 +00:00
justin 7f174b7d18 Cleanup, remove bullet tweaks 2022-03-22 22:41:48 +00:00
justin f030d8264f Add electrical bullets 2022-03-22 21:45:08 +00:00
justin 1b6f11709c Implement randomised markings on sensors 2022-03-13 19:59:46 +00:00
justin 06a501ff88 Rethink damage data type, work on damage sensors 2022-03-13 09:27:35 +00:00
justin fd62b5a3b7 Unify bullet creation 2022-02-28 21:36:42 +00:00
justin 419fcd0ff0 Add new bullet trajectories 2022-02-28 13:19:07 +00:00
justin 69490bb984 Commit before improving item targeting 2022-02-22 10:47:15 +00:00
justin 505e4123d7 Add new weapons 2022-02-16 08:50:19 +00:00
justin 40f1d987cb Cleanup 2022-02-13 17:29:32 +00:00
justin ede5a4e5d0 Move line width to first argument 2022-02-10 11:31:55 +00:00
justin 0a860e6f68 Fix aiming with no weapon crash 2022-02-08 12:47:58 +00:00
justin 9ead5b3979 Cleanup 2021-12-15 22:21:58 +00:00
justin 9dadea2c36 Fix bug in intersectCircSeg 2021-12-15 17:47:41 +00:00
justin adab32bf68 Remove ssaTri, bullet movement is broken 2021-12-15 17:34:20 +00:00
justin e3402bacf1 Stop bullets when they hit walls 2021-12-14 19:25:37 +00:00
justin a9139db0a8 Move toward adding multiple equipable items that are not directly usable 2021-12-08 17:09:24 +00:00
justin 763b771928 Cleanup, fix menu lock on restarting level after game over 2021-12-06 23:44:10 +00:00
justin 8b8d75b016 Allow for bullet drag 2021-12-02 18:29:46 +00:00
justin 85ededc158 Start work on crafting/combinations 2021-12-02 00:50:29 +00:00
justin 4d21c0f31a Separate out bullet effects, allow for tweaking to change these 2021-11-30 13:11:34 +00:00
justin b1a49bbdc3 Identify broken wall collisions 2021-11-19 00:35:04 +00:00
justin a546d070f0 Add shrinkability and cursed items 2021-11-18 18:30:22 +00:00
justin f6d5d5a201 Add basic vocalizations to chase creatures 2021-11-18 01:46:37 +00:00
justin 5cbfa6f1ff Stun turret turn with electrical damage 2021-11-05 01:41:57 +00:00
justin 7ef1da9be5 Work on sensor machines, remove some datatypes associated with placements 2021-11-01 23:07:58 +00:00
justin 82de39657b Implement basic laser sensor 2021-11-01 18:20:45 +00:00
justin 0dcb1d2c07 Cleanup bullet damage 2021-11-01 17:20:25 +00:00
justin e4c73b9b8b Control wall damage effects using the wall 2021-11-01 16:50:09 +00:00
justin 08fa84c1fd Cleanup and reorganise 2021-10-31 19:46:32 +00:00
justin 3efdb9e4f8 Cleanup 2021-10-31 16:51:54 +00:00
justin e3a8417f07 Remove force fields, cleanup 2021-10-31 16:27:41 +00:00
justin 74a4267393 Cleanup 2021-10-31 15:03:05 +00:00
justin 502be6f64f Cleanup. Start tweaking flares, glares and flashes 2021-10-29 21:47:03 +01:00
justin 12d43f9cf0 Partially implement separate blocks 2021-10-26 22:53:49 +01:00
justin 79b2692199 Refactor inverse shockwave 2021-09-26 12:09:44 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 29f048cfdd Add dust on bullet wall hit 2021-09-13 12:23:51 +01:00
justin 51a85bd1ec Refactor sound 2021-09-12 17:52:34 +01:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin 70c97f5367 Refactor sounds 2021-09-09 14:58:07 +01:00
justin 1ab3f1773c Add toggle for shadows on clouds 2021-09-03 23:47:22 +01:00
justin fd85093833 Cleanup particles slightly 2021-09-03 17:26:21 +01:00
justin 882a8e9824 Beef up minigun 2021-08-28 12:09:39 +01:00
justin a730dd66e0 Tweak bloom, remove pistol spread 2021-08-21 11:32:50 +02:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00