Commit Graph

20 Commits

Author SHA1 Message Date
justin fff5c87092 Re-add twist when reloading, stop reload when full ammo 2022-06-22 20:41:37 +01:00
justin 698ccb414d Record whether a mouse click is continued or not 2022-06-22 17:02:57 +01:00
justin ac0948cb64 Allow pausable reloads with discrete progess steps 2022-06-22 14:20:20 +01:00
justin 029b6daf8e Allow for custom reloading sounds 2022-06-21 22:21:18 +01:00
justin 53c8be0679 Continue reload refactor 2022-06-21 14:07:17 +01:00
justin 14a7189b44 Continue refactoring reloading 2022-06-21 13:06:55 +01:00
justin 37eb69c661 Refactor reloading to use list of required steps 2022-06-20 19:06:02 +01:00
justin a85cf4d1fb Continue refactor of reloading 2022-06-20 11:12:24 +01:00
justin 2f4b381484 Make reloading based upon creature stance 2022-06-20 00:53:47 +01:00
justin df1f3ad6b0 Split Dodge.Base 2022-06-19 11:34:59 +01:00
justin a7201b8fb6 Move towards introducing pipes, generalise blocks 2022-06-16 02:18:22 +01:00
justin e85bd36fe4 Cleanup 2022-06-07 21:34:34 +01:00
justin d6285c45b3 Fix bug determining max radius of convex polys, fixes bugs in room positioning 2022-03-21 07:43:27 +00:00
justin 2a5b6d3597 Cleanup menu code, fix reloading crash for nonweapons 2022-03-20 20:09:29 +00:00
justin be1fda266a Cleanup launchers 2022-03-02 08:36:16 +00:00
justin f626fce105 Implement teleporting bullets 2022-02-21 20:51:01 +00:00
justin 724ee21afc Commit before changing module system to Map 2022-02-21 07:50:15 +00:00
justin cdeb3dfa67 Use a creature to "use" the weapon of a turret 2021-12-11 18:06:04 +00:00
justin 85ededc158 Start work on crafting/combinations 2021-12-02 00:50:29 +00:00
justin ce06845278 Add file 2021-12-01 18:38:10 +00:00