justin
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fff5c87092
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Re-add twist when reloading, stop reload when full ammo
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2022-06-22 20:41:37 +01:00 |
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justin
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698ccb414d
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Record whether a mouse click is continued or not
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2022-06-22 17:02:57 +01:00 |
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justin
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ac0948cb64
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Allow pausable reloads with discrete progess steps
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2022-06-22 14:20:20 +01:00 |
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justin
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029b6daf8e
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Allow for custom reloading sounds
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2022-06-21 22:21:18 +01:00 |
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justin
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53c8be0679
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Continue reload refactor
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2022-06-21 14:07:17 +01:00 |
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justin
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14a7189b44
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Continue refactoring reloading
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2022-06-21 13:06:55 +01:00 |
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justin
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37eb69c661
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Refactor reloading to use list of required steps
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2022-06-20 19:06:02 +01:00 |
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justin
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a85cf4d1fb
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Continue refactor of reloading
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2022-06-20 11:12:24 +01:00 |
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justin
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2f4b381484
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Make reloading based upon creature stance
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2022-06-20 00:53:47 +01:00 |
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justin
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df1f3ad6b0
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Split Dodge.Base
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2022-06-19 11:34:59 +01:00 |
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justin
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a7201b8fb6
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Move towards introducing pipes, generalise blocks
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2022-06-16 02:18:22 +01:00 |
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justin
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e85bd36fe4
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Cleanup
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2022-06-07 21:34:34 +01:00 |
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justin
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d6285c45b3
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Fix bug determining max radius of convex polys, fixes bugs in room positioning
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2022-03-21 07:43:27 +00:00 |
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justin
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2a5b6d3597
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Cleanup menu code, fix reloading crash for nonweapons
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2022-03-20 20:09:29 +00:00 |
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justin
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be1fda266a
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Cleanup launchers
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2022-03-02 08:36:16 +00:00 |
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justin
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f626fce105
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Implement teleporting bullets
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2022-02-21 20:51:01 +00:00 |
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justin
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724ee21afc
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Commit before changing module system to Map
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2022-02-21 07:50:15 +00:00 |
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justin
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cdeb3dfa67
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Use a creature to "use" the weapon of a turret
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2021-12-11 18:06:04 +00:00 |
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justin
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85ededc158
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Start work on crafting/combinations
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2021-12-02 00:50:29 +00:00 |
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justin
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ce06845278
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Add file
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2021-12-01 18:38:10 +00:00 |
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