justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
|
justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
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justin
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c0480f0ad6
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Tweak pipes and girders
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2021-09-26 15:21:32 +01:00 |
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justin
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a823d4c6df
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Refactor tractor beam
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2021-09-26 02:58:38 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
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justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
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justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
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justin
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aa7413a29f
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Cleanup, move towards unifying zones
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2021-09-11 15:52:43 +01:00 |
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justin
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c695767fb0
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Add variable door speed, still buggy
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2021-09-10 13:41:46 +01:00 |
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justin
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be7b2d2cd7
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Add frame clock
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2021-09-09 13:29:09 +01:00 |
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justin
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f3c5e3a177
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Create new files
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2021-09-08 17:41:40 +01:00 |
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justin
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45bbf9b005
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Fix tile rendering
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2021-09-07 10:53:39 +01:00 |
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justin
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60dc2d9342
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Generalise path generation for arbitrary rooms
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2021-09-06 19:32:48 +01:00 |
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justin
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72e29ebac3
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Fix basic pathing
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2021-09-06 11:35:30 +01:00 |
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justin
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1bbeb926a5
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Fix bug in detecting which room you are in
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2021-09-03 01:22:46 +01:00 |
|
justin
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c36654520d
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Add missing dependencies, fix arc rendering
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2021-08-28 16:22:21 +01:00 |
|
justin
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3ff04576ab
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Broken commit (removed loadKeyConfig)
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2021-08-27 11:58:11 +01:00 |
|
justin
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cb39ee3e6b
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Proof of coloured lighting concept
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2021-08-21 13:06:44 +02:00 |
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justin
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a283bb286a
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Minor changes, commit before playing with creature update
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2021-08-17 22:54:44 +02:00 |
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justin
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4b7562521c
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Fix long door bug.
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2021-08-17 20:59:10 +02:00 |
|
justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
|
justin
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e43488ee17
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Some linting
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2021-08-10 14:22:33 +02:00 |
|
justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
|
justin
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7b7fd302d8
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More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
|
justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
|
justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
|
justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
|
justin
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532f491327
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Add hard edge to non-visible areas
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2021-06-30 13:52:14 +02:00 |
|
justin
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357206f060
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Almost working shadows
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2021-06-30 00:35:41 +02:00 |
|
justin
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3056e6384b
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Working shadows from foreground, not optimised
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2021-06-29 16:47:16 +02:00 |
|
justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
|
justin
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089dcc3f5d
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Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
|
justin
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06f22a3ea5
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Add line shadow shader
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2021-06-26 22:20:41 +02:00 |
|
justin
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bae8a4ed94
|
Cleanup matrices
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2021-06-24 18:49:10 +02:00 |
|
justin
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d534f08064
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Unify matrix uniform assignment, move towards uniform block
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2021-06-24 14:38:17 +02:00 |
|
justin
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39218ed3b5
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Add flavour text, start smoke, support for different reload sounds
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2021-06-22 14:42:23 +02:00 |
|
justin
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52eaeead5d
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Add some girders
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2021-06-21 17:49:18 +02:00 |
|
justin
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c2297cd114
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Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
|
justin
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04ed034a3e
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Add room foregrounds
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2021-06-16 18:18:03 +02:00 |
|
justin
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29902b6f22
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Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
|
justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
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0187ae6001
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Refactor inventory management, add tweak, combine and inspect modes
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2021-05-26 17:25:46 +02:00 |
|
justin
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9c2bcbec10
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Add IntMapHelper, locate wall cutting bug
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2021-05-22 15:14:21 +02:00 |
|
justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
|
justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
|
justin
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05086d6f4a
|
Refector
|
2021-05-05 17:36:10 +02:00 |
|
justin
|
f0e5095b5f
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Refactor
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2021-05-04 18:11:59 +02:00 |
|
justin
|
6d4c17fc07
|
Refactor wall points from lists to pairs
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2021-05-04 01:31:55 +02:00 |
|
justin
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e21178b688
|
Refactoring
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2021-05-03 23:59:20 +02:00 |
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