Commit Graph

1853 Commits

Author SHA1 Message Date
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin 0b698e5f5d Make the matrix UBO use raw opengl 2023-03-09 14:28:23 +00:00
justin 6a68873653 Cleanup 2023-03-09 14:13:05 +00:00
justin eab27776cf Set up vertex attributes using DSA 2023-03-09 14:12:07 +00:00
justin 3e2b51b5e9 Attach EBOs to VAOs using DSA 2023-03-09 13:55:52 +00:00
justin f14d9bef60 Start to move vbo objects to use DSA 2023-03-09 13:17:43 +00:00
justin 9f37ed9944 Cleanup 2023-03-09 13:06:55 +00:00
justin 01268e4c8a Refactor EBO to use DSA 2023-03-09 12:49:34 +00:00
justin 2fc08a4d96 Cleanup 2023-03-09 10:20:18 +00:00
justin 7b797dfdb4 Translate VAOs to DSA 2023-03-09 10:10:57 +00:00
justin 18fa216dff Cleanup 2023-03-09 09:55:57 +00:00
justin 2b118777b5 Add file 2023-03-09 09:53:23 +00:00
justin b8fbc6055d Continue move to raw open gl 2023-03-09 09:52:55 +00:00
justin 48966dde1a Cleanup 2023-03-08 18:31:32 +00:00
justin 2279af5510 DSA gl texture naming and storage 2023-03-08 13:35:25 +00:00
justin 7f0c7ad159 Bump to opengl 450 2023-03-07 22:53:32 +00:00
justin a32ea93e06 Refactor 2023-03-07 22:42:41 +00:00
justin b68703c275 Fix error display when compiling/linking shaders 2023-03-07 15:46:35 +00:00
justin 3e3fd049a9 Move shader compilation over to raw opengl, errors display incorrect 2023-03-07 15:40:29 +00:00
justin e6ec46edce Start translating shader compilation and linking to openglraw 2023-03-07 11:43:35 +00:00
justin f2e406b05c Start migration to openGLraw, add target parameter to texture params 2023-03-03 11:20:31 +00:00
justin 8456f9e02e Add file, move buffer swapping into doDrawing 2023-03-02 12:48:47 +00:00
justin ed8efd21d9 Commit before moving buffer swapping command 2023-03-02 11:49:40 +00:00
justin 6b0f78d4eb Add num_shadow_casters graphics parameter, allow cycle down enum options 2023-02-26 23:38:58 +00:00
justin bf1bd5bb0b Implement (not fully working) alternate shadow volumes 2023-02-24 19:51:41 +00:00
justin ed9a46a18d Allow to change menu options with rclick, move towards shader experiment 2023-02-24 15:03:06 +00:00
justin 774316372f Add file 2023-02-23 23:11:00 +00:00
justin c73e8af72a Commit before attempt to remove geometry shaders from shadow extrusion 2023-02-23 23:10:00 +00:00
justin f98f95d92f Move zoning up world spheres 2023-02-23 18:19:48 +00:00
justin f873b679aa Tweaks before attempting to move zoning out of LWorld 2023-02-23 16:59:09 +00:00
justin c814fa2cd5 Move drawing of selection sections 2023-02-23 16:14:05 +00:00
justin 86943f4170 Cleanup, tweak selection sections positioning 2023-02-23 16:13:40 +00:00
justin c5bfa36bde Fix wristArmour drop bug 2023-02-23 14:35:17 +00:00
justin 683acf8a05 Allow for swapping inventory items 2023-02-23 14:12:08 +00:00
justin 6fff71cdcc Fix item drop bug 2023-02-23 12:19:33 +00:00
justin d513914886 Reorganise update-input-gamestate structure 2023-02-23 11:47:05 +00:00
justin fc0fd5fa37 Introduce idea of world event flags 2023-02-23 11:46:45 +00:00
justin da49d7003e Fix cursor selection when dropping filtered items 2023-02-23 09:38:06 +00:00
justin 88eb94abaa Tweak various non-alphabet characters 2023-02-23 09:37:36 +00:00
justin e566d89349 Tweak characters 2023-02-22 13:25:54 +00:00
justin ecbf074bf4 Tweak orRegex 2023-02-21 13:12:52 +00:00
justin 495c38b9c7 Allow for some and/or in regexes 2023-02-21 12:22:50 +00:00
justin e137e95b54 Allow to filter combinations based on used items 2023-02-21 11:55:44 +00:00
justin 498f4c5c13 Add file 2023-02-21 11:11:29 +00:00
justin 8b0e1eab81 Fix combinations filter 2023-02-21 11:10:59 +00:00
justin 4904c57972 Reorganise/cleanup 2023-02-21 01:24:22 +00:00
justin dee7472d31 Work towards unifying all in game input 2023-02-21 00:37:26 +00:00
justin 7b9b1d1799 Start unifying regex parts of selection sections 2023-02-20 18:20:48 +00:00