Commit Graph

52 Commits

Author SHA1 Message Date
justin 2a28967cd3 Slightly broken placements 2021-11-14 19:56:22 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 96c72ef578 Cleanup light mounts 2021-11-13 12:31:11 +00:00
justin 17c1a2152d Use placement as continutation 2021-11-13 09:26:20 +00:00
justin b243479759 Move towards more usable placements 2021-11-13 00:04:50 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin a195157e54 Move toward better info display during level generation 2021-11-10 23:40:04 +00:00
justin 5681a37953 Cleanup. Add room-wise random placement spots 2021-11-07 19:46:14 +00:00
justin 92026bf06a Implement randomness at the placement datatype level 2021-11-04 18:13:19 +00:00
justin 0b058674ea Separate placement spot from placement type 2021-11-02 21:12:11 +00:00
justin 59f43a3602 Add lights to buttons, cleanup 2021-11-02 19:38:22 +00:00
justin 9eda8c81a9 Unify more doors 2021-11-02 11:04:23 +00:00
justin d46de1ca80 Add tank furniture, stop autorotate when aiming 2021-10-05 22:57:54 +01:00
justin cab8c25610 Fix tile drawing bug 2021-10-04 17:20:18 +01:00
justin a6a3841d36 Add paths to procedurally generated corner rooms 2021-10-04 13:51:20 +01:00
justin c8e08d903e Nub close points for game room boundaries 2021-10-04 09:39:18 +01:00
justin df9a8ea242 Add view debug option 2021-10-03 18:47:11 +01:00
justin b526517404 Fix placement shifting 2021-10-03 18:24:36 +01:00
justin 0c6fa80ce0 Tweak weapon pictures 2021-10-03 13:19:53 +01:00
justin 8c1496e140 Refactor item drawing 2021-10-01 23:01:36 +01:00
justin 5f17841811 Fix placement movement bug 2021-10-01 09:51:47 +01:00
justin 4b5a75f4af Refactor vault room 2021-10-01 00:48:19 +01:00
justin c88f88004d Fix wall bug, refactor placements 2021-09-30 15:35:35 +01:00
justin 6b937b115e Continue placement refactor 2021-09-28 15:44:32 +01:00
justin b8af2ce9d8 Commit before placement refactor 2021-09-28 14:55:22 +01:00
justin 743c1c878d Make buttons have shape, expose multiple bugs 2021-09-27 12:28:53 +01:00
justin c695767fb0 Add variable door speed, still buggy 2021-09-10 13:41:46 +01:00
justin 45bbf9b005 Fix tile rendering 2021-09-07 10:53:39 +01:00
justin 60dc2d9342 Generalise path generation for arbitrary rooms 2021-09-06 19:32:48 +01:00
justin 72e29ebac3 Fix basic pathing 2021-09-06 11:35:30 +01:00
justin 3ff04576ab Broken commit (removed loadKeyConfig) 2021-08-27 11:58:11 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 29902b6f22 Add random floor tiles to floors 2021-06-16 00:14:18 +02:00
justin da631e3b37 Add tilemap floors to rooms 2021-06-15 14:56:32 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin 2b09bf2072 Add support for group placements 2021-05-14 19:46:52 +02:00
justin f0e5095b5f Refactor 2021-05-04 18:11:59 +02:00
justin e21178b688 Refactoring 2021-05-03 23:59:20 +02:00
justin 6e6757499c Refactoring, add screen when generating level 2021-05-03 14:44:27 +02:00
justin 2bf23db935 Allow for complex room bounds for clip checks 2021-05-03 00:57:17 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 6d229f8de2 Add no weapon start 2021-04-27 19:26:35 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin 17986651c5 Simplify item placement during generation 2021-04-25 13:21:24 +02:00
justin 9af7dbda56 Randomise enemies and floor items 2021-04-24 18:25:09 +02:00
justin a409ddc8a7 Add to procedural room 2021-04-24 16:31:48 +02:00
justin aa08d66026 Add procedural room made up of four corners 2021-04-24 15:40:10 +02:00
justin 108b66f3ad Tweak wall cutting, removes inverse walls 2021-04-23 21:17:37 +02:00