Commit Graph

143 Commits

Author SHA1 Message Date
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin 7da1a8bc45 Move debug flags to config, various perf improvements 2021-09-24 13:25:24 +01:00
justin 85edd98d62 Various performance improvements 2021-09-23 15:27:37 +01:00
justin 7b6904b51f Fix direction stuttering bug 2021-09-22 19:42:39 +01:00
justin fa7d8e1b50 Add toggle for visual sounds 2021-09-22 11:37:07 +01:00
justin 952ec1c579 Working dynamic shadows using shape vertices buffer 2021-09-22 10:34:39 +01:00
justin 464b0b16db Broken commit, just to restore deleted function 2021-09-21 01:28:11 +01:00
justin 7f1a365cac Draw shape shadows using index buffer 2021-09-21 00:43:45 +01:00
justin 5cbcbec101 Working element buffer object 2021-09-20 12:36:35 +01:00
justin 80aa67015c Performance tweaks 2021-09-18 15:38:46 +01:00
justin 2d8f1089a1 Allow for items to cast shadows 2021-09-18 11:00:52 +01:00
justin 6ac53c052c Working (but slow) shadow shapes 2021-09-17 23:12:51 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 72657294d1 Continue tweaking sound 2021-09-12 20:33:33 +01:00
justin 51a85bd1ec Refactor sound 2021-09-12 17:52:34 +01:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin 70c97f5367 Refactor sounds 2021-09-09 14:58:07 +01:00
justin be7b2d2cd7 Add frame clock 2021-09-09 13:29:09 +01:00
justin a2288110ae First implementation of creatures detecting sounds 2021-09-08 21:56:58 +01:00
justin 04e5b9b39f Move side effects into world (may be slower) 2021-09-08 18:48:16 +01:00
justin f3c5e3a177 Create new files 2021-09-08 17:41:40 +01:00
justin 643cd5a420 Move towards incorporating sound into ai 2021-09-08 17:41:13 +01:00
justin 72e29ebac3 Fix basic pathing 2021-09-06 11:35:30 +01:00
justin 4d3c0ae38f Add dependencies 2021-09-05 23:58:50 +01:00
justin 86311c5d41 Improve awareness 2021-09-05 23:58:35 +01:00
justin e366698064 Start ai cleanup 2021-09-05 22:27:31 +01:00
justin c16c09a9ce Move creature speed parameters into explicit data 2021-09-05 11:24:15 +01:00
justin 215a3dda36 Cleanup creature picture 2021-09-04 14:53:05 +01:00
justin c69af7a5f4 Add concept of GameRoom, check viewing distance based on rooms 2021-09-02 23:24:29 +01:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin f58530cbb1 Clouds are affected by (underlying) lightmap 2021-08-31 16:04:42 +01:00
justin 882a8e9824 Beef up minigun 2021-08-28 12:09:39 +01:00
justin dd44a93476 Refactor weapon usages 2021-08-27 16:31:43 +01:00
justin 3ff04576ab Broken commit (removed loadKeyConfig) 2021-08-27 11:58:11 +01:00
justin c4df048d31 Fix bug where new sounds didn't overplay old sounds 2021-08-26 22:56:11 +01:00
justin cb39ee3e6b Proof of coloured lighting concept 2021-08-21 13:06:44 +02:00
justin 743e190ddc Tweak wall shadow geometry shader 2021-08-19 14:57:23 +02:00
justin d7047c4b09 Store past damages in vector form 2021-08-19 01:41:56 +02:00
justin 910c29a510 Fix worldEvent reset space leak 2021-08-18 13:18:46 +02:00
justin a6f08aef16 Move toward diagnosing state update leak 2021-08-18 11:53:14 +02:00
justin cfb27d4a76 Implementation of creature update using endofunctor monoid 2021-08-18 00:59:35 +02:00
justin 5971fae5ec Commit before trying to use traverseMaybe for creature update 2021-08-17 23:38:08 +02:00
justin a283bb286a Minor changes, commit before playing with creature update 2021-08-17 22:54:44 +02:00
justin 4b7562521c Fix long door bug. 2021-08-17 20:59:10 +02:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 650e58bdfa Improve level generation speed 2021-08-16 20:56:49 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin f1200c4501 Redo mutable changes 2021-08-12 01:14:58 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00