justin
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13f2255ba7
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Fix minigun
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2022-07-18 11:20:29 +01:00 |
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justin
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ce36aa8295
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Refactor bouncing bullets
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2022-07-18 09:44:25 +01:00 |
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justin
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8202d12b6a
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Commit before attempting to remove ptDraw field
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2022-07-10 10:49:49 +01:00 |
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justin
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e06527091e
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Continue to refactor zoning to be more stream-based
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2022-06-28 03:21:55 +01:00 |
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justin
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f6d96ec92c
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Put config/targeting pictures in sensible places, tweak main loop
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2022-06-28 01:19:47 +01:00 |
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justin
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e2d09d57e9
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Zoning/streaming refactor
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2022-06-26 00:26:53 +01:00 |
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justin
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3c7ea4d73b
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More streaming refactoring
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2022-06-25 22:31:49 +01:00 |
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justin
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fb3f677957
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Add more sounds
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2022-06-23 21:23:45 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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4f4c039fec
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Tweak gibs
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2022-06-04 00:40:51 +01:00 |
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justin
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910542a96a
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Implement tracking rockets
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2022-03-01 18:22:47 +00:00 |
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justin
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9af636aa83
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Fix bug in line zoning by using less ambitious algorithm
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2022-02-13 09:24:27 +00:00 |
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justin
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0a860e6f68
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Fix aiming with no weapon crash
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2022-02-08 12:47:58 +00:00 |
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justin
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adab32bf68
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Remove ssaTri, bullet movement is broken
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2021-12-15 17:34:20 +00:00 |
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justin
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dccacd9d22
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Move towards removal of ssaTri, which was buggy
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2021-12-15 12:00:07 +00:00 |
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justin
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c5a211afce
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Correctly intersect lines and circles
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2021-12-15 11:16:56 +00:00 |
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justin
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9333d9497e
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Reorganise geometry modules slightly
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2021-12-15 10:59:06 +00:00 |
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justin
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e3402bacf1
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Stop bullets when they hit walls
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2021-12-14 19:25:37 +00:00 |
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justin
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47391f3850
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Use tasty for tests, fix bug in circOnLine
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2021-12-14 11:50:01 +00:00 |
|
justin
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d9c5cfc26d
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Cleanup
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2021-12-05 12:29:01 +00:00 |
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justin
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618653a86e
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Refactor light sources
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2021-11-28 16:53:26 +00:00 |
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justin
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48cd59069c
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Add ngon rooms
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2021-11-20 20:17:05 +00:00 |
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justin
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4ef1811dd6
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Tweak item dropping, add item radius
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2021-11-19 14:04:44 +00:00 |
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justin
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b1a49bbdc3
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Identify broken wall collisions
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2021-11-19 00:35:04 +00:00 |
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justin
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5d0b48829c
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Cleanup and various bugfixes
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2021-11-16 21:31:53 +00:00 |
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justin
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a7f2b5f3ea
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Move toward indexed external placements
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2021-11-15 19:36:31 +00:00 |
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justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
|
justin
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502be6f64f
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Cleanup. Start tweaking flares, glares and flashes
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2021-10-29 21:47:03 +01:00 |
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justin
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2c5cdbdc73
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Tweak pillar room
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2021-10-03 17:52:35 +01:00 |
|
justin
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1414d08d88
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Fix bug when forming convex hull of game room bounds
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2021-09-30 23:46:59 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
|
justin
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85edd98d62
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Various performance improvements
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2021-09-23 15:27:37 +01:00 |
|
justin
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a4fbe6126c
|
Refactor shader loading
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2021-09-22 11:22:23 +01:00 |
|
justin
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1bbeb926a5
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Fix bug in detecting which room you are in
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2021-09-03 01:22:46 +01:00 |
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justin
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c69af7a5f4
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Add concept of GameRoom, check viewing distance based on rooms
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2021-09-02 23:24:29 +01:00 |
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justin
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dd44a93476
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Refactor weapon usages
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2021-08-27 16:31:43 +01:00 |
|
justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
|
justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
|
justin
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c58ee6d56c
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Improve line zoning
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2021-08-16 14:44:52 +02:00 |
|
justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
|
justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
|
justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
|
justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
|
justin
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5d2dde6f35
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Small optimisations
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2021-07-22 13:27:23 +02:00 |
|
justin
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c2297cd114
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Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
|
justin
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29902b6f22
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Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
|
justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
|
justin
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44f239c673
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Clear all warnings
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2021-05-17 23:23:10 +02:00 |
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