Commit Graph

968 Commits

Author SHA1 Message Date
justin 3cc439b877 Cleanup defaults 2026-01-02 21:33:00 +00:00
justin 02da762f2f Orient alteRifle ammo 2026-01-02 21:14:19 +00:00
justin c02a1fd212 Orient volleygun ammo attachments 2026-01-02 20:25:56 +00:00
justin 736d0494c4 Improve minigun spinning shape 2026-01-02 20:03:25 +00:00
justin 71f56c0638 Allow for creature death sounds 2026-01-02 15:06:02 +00:00
justin b414da7dab Fix flatshield wall creation and remove muzzle 2026-01-02 12:34:17 +00:00
justin 2fd4a3d2e3 Add sounds 2025-12-26 20:45:24 +00:00
justin 60a69d0092 Improve handle position for one handed at ease carry 2025-12-26 16:58:25 +00:00
justin 2fbaa47c0b First commit on new machine, some hlinting 2025-12-21 18:43:52 +00:00
justin f6e0514408 First implementation of ammo distribution via machine 2025-12-09 23:35:02 +00:00
justin dc1dca8aa0 Make laser fire above corpses 2025-11-21 12:02:14 +00:00
justin 9c94e1b3f3 Remove BloomNoZWrite layer 2025-11-21 09:36:56 +00:00
justin d6c4d3d609 Fix shockwave damage radius for walls 2025-10-28 08:09:44 +00:00
justin 20042fcf8d Simplify laser reflection/refraction 2025-10-27 19:41:52 +00:00
justin 488428b1ef Single source of truth for wall pathing 2025-10-24 14:25:19 +01:00
justin b2265297b5 Commit before apply different damage amounts to different materials 2025-10-24 09:28:09 +01:00
justin 3c6d269d00 Remove separate wall color, should be handled by material type 2025-10-23 21:27:14 +01:00
justin 819f0d37ea Start simplifying/removing Wall records 2025-10-23 18:11:01 +01:00
justin 33de1f79b6 Add check to cylinder segment collision, break rocket projectiles 2025-10-12 00:26:48 +01:00
justin 49fb982877 Refactor crPos to be a V3 2025-10-10 13:47:31 +01:00
justin 1e73565900 Add files 2025-10-08 09:20:41 +01:00
justin 77fcf8353a LED tweak 2025-10-08 00:29:00 +01:00
justin 477bb8b4b2 Tweak led attachment orientation 2025-10-07 14:21:40 +01:00
justin 43db5a2ebc Commit before attempting to allow for non-convex chasm shapes 2025-10-05 15:06:19 +01:00
justin a8348a3515 Tweak bullet magazines 2025-10-03 12:33:28 +01:00
justin 4d1d2f36bc Change bullet magazine shape 2025-10-03 12:19:40 +01:00
justin 380c0f6938 Commit before attempting to simplify auto door placement 2025-09-02 11:09:07 +01:00
justin 40d2d316cb Cleanup 2025-08-27 18:55:25 +01:00
justin 86696deb56 Continue to refactor body/equipment positionings 2025-08-27 14:40:13 +01:00
justin 9d2a2e6730 Work on refactoring positioning relative to creature body 2025-08-27 12:11:01 +01:00
justin 2e6b7a1b41 Add AimStance to creature posture when Aiming 2025-08-27 11:46:41 +01:00
justin 9034c409e1 Flatten HUDElement 2025-08-26 16:46:02 +01:00
justin a2c32907f0 Fix bugs in drag pickup when releasing mouse outside of inventory list 2025-08-25 12:59:12 +01:00
justin 3f6f1b4019 Use NewIntMap InvInt for crInv 2025-08-25 10:21:59 +01:00
justin c2daa86463 Fix at least one bug from item refactor, more remain 2025-08-24 21:01:02 +01:00
justin 94f6d5c630 Major item refactor, still broken 2025-08-24 19:34:09 +01:00
justin 22b4be440a Refactor floor items to use centralised items intmap 2025-08-24 13:14:49 +01:00
justin c38d03165f Start refactor storing items in single intmap, done turrets
More checks required
2025-08-24 11:53:21 +01:00
justin fcccd63844 Refactor floor items, removing ids (not fully checked) 2025-08-23 22:10:33 +01:00
justin 1063a2314d Start simplifying creature body parts/attachment positioning 2025-08-09 09:47:05 +01:00
justin 22dafda9bd Add z levels to shockwaves 2025-08-05 08:30:57 +01:00
justin 5722ca8204 Work on bouncing debris 2025-08-02 22:14:25 +01:00
justin fa377171a4 Reinstate HammerTrigger (no weapons use it currently) 2025-07-29 10:47:09 +01:00
justin 81f88c32e9 Unify key press and mouse button press timings
Both now use Ints for presses.
Still no release timer for keyboard events.
2025-07-28 23:16:05 +01:00
justin ea35753744 Fix various attachment issues involving pulse laser 2025-07-28 18:30:02 +01:00
justin 82678a6afe Allow multiple pulseBalls to be destroyed by one pulse laser shot 2025-07-27 17:21:37 +01:00
justin f1fb0ee768 Implement pulse rifle with explodable pulse balls 2025-07-27 11:10:30 +01:00
justin 68a4bc7aab Partially refactor ammo extraction, work on pulse rifle 2025-07-26 23:17:14 +01:00
justin 190068737d Move towards adding in pulse laser "rifle" (like UT shock rifle) 2025-07-25 09:12:04 +01:00
justin ff3699e6cb First implementation of pulse lasers 2025-07-23 23:22:26 +01:00