justin
|
3cc439b877
|
Cleanup defaults
|
2026-01-02 21:33:00 +00:00 |
|
justin
|
02da762f2f
|
Orient alteRifle ammo
|
2026-01-02 21:14:19 +00:00 |
|
justin
|
c02a1fd212
|
Orient volleygun ammo attachments
|
2026-01-02 20:25:56 +00:00 |
|
justin
|
736d0494c4
|
Improve minigun spinning shape
|
2026-01-02 20:03:25 +00:00 |
|
justin
|
71f56c0638
|
Allow for creature death sounds
|
2026-01-02 15:06:02 +00:00 |
|
justin
|
b414da7dab
|
Fix flatshield wall creation and remove muzzle
|
2026-01-02 12:34:17 +00:00 |
|
justin
|
2fd4a3d2e3
|
Add sounds
|
2025-12-26 20:45:24 +00:00 |
|
justin
|
60a69d0092
|
Improve handle position for one handed at ease carry
|
2025-12-26 16:58:25 +00:00 |
|
justin
|
2fbaa47c0b
|
First commit on new machine, some hlinting
|
2025-12-21 18:43:52 +00:00 |
|
justin
|
f6e0514408
|
First implementation of ammo distribution via machine
|
2025-12-09 23:35:02 +00:00 |
|
justin
|
dc1dca8aa0
|
Make laser fire above corpses
|
2025-11-21 12:02:14 +00:00 |
|
justin
|
9c94e1b3f3
|
Remove BloomNoZWrite layer
|
2025-11-21 09:36:56 +00:00 |
|
justin
|
d6c4d3d609
|
Fix shockwave damage radius for walls
|
2025-10-28 08:09:44 +00:00 |
|
justin
|
20042fcf8d
|
Simplify laser reflection/refraction
|
2025-10-27 19:41:52 +00:00 |
|
justin
|
488428b1ef
|
Single source of truth for wall pathing
|
2025-10-24 14:25:19 +01:00 |
|
justin
|
b2265297b5
|
Commit before apply different damage amounts to different materials
|
2025-10-24 09:28:09 +01:00 |
|
justin
|
3c6d269d00
|
Remove separate wall color, should be handled by material type
|
2025-10-23 21:27:14 +01:00 |
|
justin
|
819f0d37ea
|
Start simplifying/removing Wall records
|
2025-10-23 18:11:01 +01:00 |
|
justin
|
33de1f79b6
|
Add check to cylinder segment collision, break rocket projectiles
|
2025-10-12 00:26:48 +01:00 |
|
justin
|
49fb982877
|
Refactor crPos to be a V3
|
2025-10-10 13:47:31 +01:00 |
|
justin
|
1e73565900
|
Add files
|
2025-10-08 09:20:41 +01:00 |
|
justin
|
77fcf8353a
|
LED tweak
|
2025-10-08 00:29:00 +01:00 |
|
justin
|
477bb8b4b2
|
Tweak led attachment orientation
|
2025-10-07 14:21:40 +01:00 |
|
justin
|
43db5a2ebc
|
Commit before attempting to allow for non-convex chasm shapes
|
2025-10-05 15:06:19 +01:00 |
|
justin
|
a8348a3515
|
Tweak bullet magazines
|
2025-10-03 12:33:28 +01:00 |
|
justin
|
4d1d2f36bc
|
Change bullet magazine shape
|
2025-10-03 12:19:40 +01:00 |
|
justin
|
380c0f6938
|
Commit before attempting to simplify auto door placement
|
2025-09-02 11:09:07 +01:00 |
|
justin
|
40d2d316cb
|
Cleanup
|
2025-08-27 18:55:25 +01:00 |
|
justin
|
86696deb56
|
Continue to refactor body/equipment positionings
|
2025-08-27 14:40:13 +01:00 |
|
justin
|
9d2a2e6730
|
Work on refactoring positioning relative to creature body
|
2025-08-27 12:11:01 +01:00 |
|
justin
|
2e6b7a1b41
|
Add AimStance to creature posture when Aiming
|
2025-08-27 11:46:41 +01:00 |
|
justin
|
9034c409e1
|
Flatten HUDElement
|
2025-08-26 16:46:02 +01:00 |
|
justin
|
a2c32907f0
|
Fix bugs in drag pickup when releasing mouse outside of inventory list
|
2025-08-25 12:59:12 +01:00 |
|
justin
|
3f6f1b4019
|
Use NewIntMap InvInt for crInv
|
2025-08-25 10:21:59 +01:00 |
|
justin
|
c2daa86463
|
Fix at least one bug from item refactor, more remain
|
2025-08-24 21:01:02 +01:00 |
|
justin
|
94f6d5c630
|
Major item refactor, still broken
|
2025-08-24 19:34:09 +01:00 |
|
justin
|
22b4be440a
|
Refactor floor items to use centralised items intmap
|
2025-08-24 13:14:49 +01:00 |
|
justin
|
c38d03165f
|
Start refactor storing items in single intmap, done turrets
More checks required
|
2025-08-24 11:53:21 +01:00 |
|
justin
|
fcccd63844
|
Refactor floor items, removing ids (not fully checked)
|
2025-08-23 22:10:33 +01:00 |
|
justin
|
1063a2314d
|
Start simplifying creature body parts/attachment positioning
|
2025-08-09 09:47:05 +01:00 |
|
justin
|
22dafda9bd
|
Add z levels to shockwaves
|
2025-08-05 08:30:57 +01:00 |
|
justin
|
5722ca8204
|
Work on bouncing debris
|
2025-08-02 22:14:25 +01:00 |
|
justin
|
fa377171a4
|
Reinstate HammerTrigger (no weapons use it currently)
|
2025-07-29 10:47:09 +01:00 |
|
justin
|
81f88c32e9
|
Unify key press and mouse button press timings
Both now use Ints for presses.
Still no release timer for keyboard events.
|
2025-07-28 23:16:05 +01:00 |
|
justin
|
ea35753744
|
Fix various attachment issues involving pulse laser
|
2025-07-28 18:30:02 +01:00 |
|
justin
|
82678a6afe
|
Allow multiple pulseBalls to be destroyed by one pulse laser shot
|
2025-07-27 17:21:37 +01:00 |
|
justin
|
f1fb0ee768
|
Implement pulse rifle with explodable pulse balls
|
2025-07-27 11:10:30 +01:00 |
|
justin
|
68a4bc7aab
|
Partially refactor ammo extraction, work on pulse rifle
|
2025-07-26 23:17:14 +01:00 |
|
justin
|
190068737d
|
Move towards adding in pulse laser "rifle" (like UT shock rifle)
|
2025-07-25 09:12:04 +01:00 |
|
justin
|
ff3699e6cb
|
First implementation of pulse lasers
|
2025-07-23 23:22:26 +01:00 |
|