justin
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3edc7a0a58
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Commit mid big tree composing change
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2022-06-09 21:25:22 +01:00 |
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justin
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5aa55b3c86
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Cleanup
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2022-06-09 11:34:34 +01:00 |
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justin
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e4e7122070
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Cleanup
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2022-06-09 11:29:42 +01:00 |
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justin
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1789a3785d
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Allow for random composition of trees
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2022-06-09 11:24:13 +01:00 |
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justin
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06a501ff88
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Rethink damage data type, work on damage sensors
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2022-03-13 09:27:35 +00:00 |
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justin
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33718ea94b
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Cleanup in/outplacements
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2022-03-11 13:24:14 +00:00 |
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justin
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5d43fc8244
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Use explicit out and in placements with ids
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2022-03-11 12:55:59 +00:00 |
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justin
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219e4e15ee
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Commit before making out and in placements have ids
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2022-03-11 12:34:19 +00:00 |
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justin
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027b4b7d8b
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Add explicit door position field
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2022-03-09 22:14:34 +00:00 |
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justin
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59e6f433ff
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Add missing file, workaround for placement positions bug
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2022-03-08 07:59:36 +00:00 |
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justin
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5cbe394e08
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Cleanup
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2021-11-28 17:07:04 +00:00 |
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justin
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618653a86e
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Refactor light sources
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2021-11-28 16:53:26 +00:00 |
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justin
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b0f89db66e
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Tweak start rooms
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2021-11-26 14:40:32 +00:00 |
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justin
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86f363c2f9
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Cleanup
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2021-11-23 21:48:01 +00:00 |
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justin
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1f2d767d5e
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Move to using RoomLink datatype
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2021-11-23 20:45:39 +00:00 |
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justin
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0f4040807a
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Transition to new room datatypes, first separate out/inlinks
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2021-11-23 17:27:33 +00:00 |
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justin
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09e774d009
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Fold in new composing room datatype
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2021-11-22 12:46:32 +00:00 |
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justin
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dd97ba8e5e
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Start to rework composition of trees
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2021-11-22 12:06:29 +00:00 |
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justin
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1aa797ddef
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Add quiet laser sound
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2021-11-21 23:27:14 +00:00 |
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justin
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147d6098ab
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Tweak block sounds
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2021-11-18 03:50:54 +00:00 |
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justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
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justin
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5949ad2b3d
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Reorganise wall placements
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2021-11-17 12:35:05 +00:00 |
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