Commit Graph

22 Commits

Author SHA1 Message Date
justin 3edc7a0a58 Commit mid big tree composing change 2022-06-09 21:25:22 +01:00
justin 5aa55b3c86 Cleanup 2022-06-09 11:34:34 +01:00
justin e4e7122070 Cleanup 2022-06-09 11:29:42 +01:00
justin 1789a3785d Allow for random composition of trees 2022-06-09 11:24:13 +01:00
justin 06a501ff88 Rethink damage data type, work on damage sensors 2022-03-13 09:27:35 +00:00
justin 33718ea94b Cleanup in/outplacements 2022-03-11 13:24:14 +00:00
justin 5d43fc8244 Use explicit out and in placements with ids 2022-03-11 12:55:59 +00:00
justin 219e4e15ee Commit before making out and in placements have ids 2022-03-11 12:34:19 +00:00
justin 027b4b7d8b Add explicit door position field 2022-03-09 22:14:34 +00:00
justin 59e6f433ff Add missing file, workaround for placement positions bug 2022-03-08 07:59:36 +00:00
justin 5cbe394e08 Cleanup 2021-11-28 17:07:04 +00:00
justin 618653a86e Refactor light sources 2021-11-28 16:53:26 +00:00
justin b0f89db66e Tweak start rooms 2021-11-26 14:40:32 +00:00
justin 86f363c2f9 Cleanup 2021-11-23 21:48:01 +00:00
justin 1f2d767d5e Move to using RoomLink datatype 2021-11-23 20:45:39 +00:00
justin 0f4040807a Transition to new room datatypes, first separate out/inlinks 2021-11-23 17:27:33 +00:00
justin 09e774d009 Fold in new composing room datatype 2021-11-22 12:46:32 +00:00
justin dd97ba8e5e Start to rework composition of trees 2021-11-22 12:06:29 +00:00
justin 1aa797ddef Add quiet laser sound 2021-11-21 23:27:14 +00:00
justin 147d6098ab Tweak block sounds 2021-11-18 03:50:54 +00:00
justin f6d5d5a201 Add basic vocalizations to chase creatures 2021-11-18 01:46:37 +00:00
justin 5949ad2b3d Reorganise wall placements 2021-11-17 12:35:05 +00:00