justin
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419fcd0ff0
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Add new bullet trajectories
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2022-02-28 13:19:07 +00:00 |
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justin
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1e5f24c8a1
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Cleanup
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2022-02-22 22:07:55 +00:00 |
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justin
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8a7d06783d
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Move targeting to dedicated datatype within item
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2022-02-22 21:49:10 +00:00 |
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justin
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ff84363a13
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Cleanup
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2022-02-21 22:42:19 +00:00 |
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justin
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f626fce105
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Implement teleporting bullets
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2022-02-21 20:51:01 +00:00 |
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justin
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016a1faf80
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Allow for partial reloading
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2021-12-01 17:40:09 +00:00 |
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justin
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f40d486d68
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Rethink item ammo to item consumables, start item type datatype
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2021-11-29 16:22:31 +00:00 |
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justin
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fe02739621
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Continue to refactor item datatypes, add a shape to rockets
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2021-11-27 22:05:12 +00:00 |
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justin
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652af6b0a9
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Fold aiming parameters into item use datatype
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2021-11-27 18:10:05 +00:00 |
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justin
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8639b2d428
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Push item use delay inside datatype, currently broken
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2021-11-27 16:37:30 +00:00 |
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justin
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224db733f6
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Fold in more ammo parameters, distinguish loadable and charging weapons
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2021-11-27 14:29:44 +00:00 |
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justin
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92a8dd59b8
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Fold some ammo data into its own type
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2021-11-27 13:40:56 +00:00 |
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justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
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justin
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08fa84c1fd
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Cleanup and reorganise
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2021-10-31 19:46:32 +00:00 |
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justin
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502be6f64f
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Cleanup. Start tweaking flares, glares and flashes
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2021-10-29 21:47:03 +01:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
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justin
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c69af7a5f4
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Add concept of GameRoom, check viewing distance based on rooms
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2021-09-02 23:24:29 +01:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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7b7fd302d8
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More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
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justin
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a9aa2ca2cb
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Add test tileset textures
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2021-06-11 13:51:06 +02:00 |
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justin
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3371e2ae79
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Tweak walk cycle parameters
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2021-06-09 00:01:56 +02:00 |
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justin
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0b8ac97fe9
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Modularise item data, change tesla arc from projectile to particle
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2021-06-06 16:08:56 +02:00 |
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justin
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f05381be47
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Refactor shell movement, modularised in a tweakable way
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2021-05-26 03:35:30 +02:00 |
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justin
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7ca7a2f941
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Add targeting reticule for bezier gun
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2021-05-26 00:37:35 +02:00 |
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justin
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d4a15a2416
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Refactor creature draw, pass World to function
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2021-05-25 21:44:25 +02:00 |
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justin
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f737897b18
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Add support for left click actions
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2021-05-25 14:23:04 +02:00 |
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justin
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a7d4d8911d
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Add ItEffect data as parameter to the effect itself
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2021-05-24 21:37:42 +02:00 |
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justin
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cda035b1d1
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refactor: pass creature to weapon use function, as opposed to just id
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2021-05-23 22:07:46 +02:00 |
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justin
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3ae454acf4
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Make bezierGun set target on right click
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2021-05-23 20:32:15 +02:00 |
|
justin
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69f915a894
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Cleanup warnings
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2021-05-17 22:39:18 +02:00 |
|
justin
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c8e84c775f
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Linting, refactor random angle walk for flamer
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2021-04-30 13:21:37 +02:00 |
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