Commit Graph

41 Commits

Author SHA1 Message Date
justin 974f3e96c9 Play with upscaling filters 2025-11-29 09:44:12 +00:00
justin c5c494522c Play with upscaling shaders 2025-11-27 21:59:52 +00:00
justin a613870d77 Tone down pixel upscaling, removes artifacts 2025-11-25 22:39:09 +00:00
justin 331d0cce73 Play around with upscaling pixel filtering 2025-11-25 21:59:49 +00:00
justin c0cfadbdd3 Move towards pixel upscaling filter 2025-11-25 11:04:06 +00:00
justin f5a972d9e2 Bind dummy vao once during preloadRender; fix texture shader normals 2025-11-24 12:54:57 +00:00
justin 10dbb238c8 Clarify number of distortions, play with distorting bullets 2025-11-19 21:49:20 +00:00
justin 610936a5fa Allow independent distortion of rgb channels 2025-11-19 10:38:30 +00:00
justin 8759431fec Limit number of distortions to 10 2025-11-18 23:10:36 +00:00
justin b633b9d55f Allow for multiple distortions at once 2025-11-18 22:49:51 +00:00
justin 8428f08ebd Work on distortions 2025-11-18 10:55:46 +00:00
justin 1205823ddb Work on distortion shader 2025-11-15 23:17:44 +00:00
justin d436b853eb Work on distortion shader 2025-11-15 13:21:11 +00:00
justin a24ee66f51 Clamp framebuffer textures to edges 2025-11-14 12:41:44 +00:00
justin a7a11ccc03 Cleanup shaders 2025-11-13 17:52:01 +00:00
justin 56aa8c6697 Shaders: work on fullscreen, cleanup creation 2025-11-13 11:18:28 +00:00
justin 20c05be23f Fix resize crash 2023-03-24 14:21:12 +00:00
justin d524a14da4 Refactor preloading/rendering/update 2023-03-24 11:52:40 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 05d1d3d1eb Bind some fixed texture arrays only once 2023-03-23 14:46:51 +00:00
justin 77c88f68a7 Create post world load function 2023-03-18 09:37:09 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 7f0c7ad159 Bump to opengl 450 2023-03-07 22:53:32 +00:00
justin 82551328a1 Add dependencies, play around with clouds/transparency layer 2021-09-01 03:04:41 +01:00
justin a730dd66e0 Tweak bloom, remove pistol spread 2021-08-21 11:32:50 +02:00
justin 778d18276b Enable more control of bloom using hdr 2021-08-20 15:06:55 +02:00
justin 822c65e0cc Tweak bloom 2021-08-20 13:23:06 +02:00
justin a822e707e3 Correct bloom shader 2021-08-20 04:28:46 +02:00
justin 3707716569 Downsample when blurring bloom 2021-08-20 04:14:59 +02:00
justin 6933d610cd Fix bloom resize bug, bloom itself could use improvement 2021-08-19 23:39:12 +02:00
justin c63b293ea5 Implement multiple radial distortion rendering 2021-07-10 14:04:01 +02:00
justin 1c519259a1 Working radial distortion 2021-07-09 20:41:34 +02:00
justin fd388e1fdf Add barrel distortion shader 2021-07-09 14:36:49 +02:00
justin 5301b6d0bd Make bloom trail last for at most one frame 2021-07-07 14:52:48 +02:00
justin be7bf986e2 Add trail to bloom 2021-07-05 21:31:35 +02:00
justin 77d93fabeb Experiment with bloom 2021-07-05 19:39:34 +02:00
justin 97598bc171 Replace explicit matrix uniforms with single ubo 2021-06-24 17:58:15 +02:00
justin 73bd407c49 Implement texture atlas, details on why it works unclear 2021-06-14 16:24:10 +02:00
justin afece392f7 Add texture shaders 2021-06-11 19:41:39 +02:00
justin 30c09d3403 Tweak fullscreen texture shaders 2021-05-01 15:03:17 +02:00