justin
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123bcd2c94
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Allow for random choice between placements in different rooms
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2021-11-26 12:20:20 +00:00 |
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justin
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5d0b48829c
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Cleanup and various bugfixes
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2021-11-16 21:31:53 +00:00 |
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justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
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justin
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9e9d2b5def
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Cleanup
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2021-10-19 13:14:52 +01:00 |
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justin
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0c6fa80ce0
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Tweak weapon pictures
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2021-10-03 13:19:53 +01:00 |
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justin
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8c1496e140
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Refactor item drawing
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2021-10-01 23:01:36 +01:00 |
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justin
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c88f88004d
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Fix wall bug, refactor placements
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2021-09-30 15:35:35 +01:00 |
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justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
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justin
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7b6904b51f
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Fix direction stuttering bug
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2021-09-22 19:42:39 +01:00 |
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justin
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80aa67015c
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Performance tweaks
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2021-09-18 15:38:46 +01:00 |
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justin
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c695767fb0
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Add variable door speed, still buggy
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2021-09-10 13:41:46 +01:00 |
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justin
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87a9745d37
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Add support for clamping pictures to be inside screen
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2021-09-10 11:38:24 +01:00 |
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justin
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c69af7a5f4
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Add concept of GameRoom, check viewing distance based on rooms
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2021-09-02 23:24:29 +01:00 |
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justin
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ecaa5c48d0
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Working cloud shadows (slow)
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2021-09-01 12:20:01 +01:00 |
|
justin
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882a8e9824
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Beef up minigun
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2021-08-28 12:09:39 +01:00 |
|
justin
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5da577ff12
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Improve intersection test--fails sometimes
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2021-08-17 00:52:54 +02:00 |
|
justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
|
justin
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37db056f23
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Fix wall zoning bug
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2021-08-16 16:54:27 +02:00 |
|
justin
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c58ee6d56c
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Improve line zoning
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2021-08-16 14:44:52 +02:00 |
|
justin
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501a1cea86
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Add distance test when checking for overlapping bound polygons
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2021-08-13 12:35:40 +02:00 |
|
justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
|
justin
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e43488ee17
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Some linting
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2021-08-10 14:22:33 +02:00 |
|
justin
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12e7af0755
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Use Fold for rendering
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2021-08-02 02:14:09 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
|
justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
|
justin
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7b7fd302d8
|
More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
|
justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
|
justin
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bd8ef3f416
|
Mid strictifying
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2021-07-29 23:42:27 +02:00 |
|
justin
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9df19a9e85
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Allow tweaking z buffer when rendering polygon, improve explosion render
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2021-07-03 23:56:01 +02:00 |
|
justin
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357206f060
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Almost working shadows
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2021-06-30 00:35:41 +02:00 |
|
justin
|
3d16c33d33
|
Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
|
justin
|
089dcc3f5d
|
Add various helpers for creating polyhedra
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2021-06-27 18:53:06 +02:00 |
|
justin
|
c2297cd114
|
Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
|
justin
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da631e3b37
|
Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
|
justin
|
8ec1ef62fb
|
Tweak movement
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2021-06-09 15:27:47 +02:00 |
|
justin
|
114335fdbe
|
Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
|
justin
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44f239c673
|
Clear all warnings
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2021-05-17 23:23:10 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
1aa59cc205
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AI refactor
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2021-05-07 16:50:59 +02:00 |
|
justin
|
64b5b9e2a5
|
Hlinting
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2021-04-27 11:45:43 +02:00 |
|
justin
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ffe4a8083b
|
Linting
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2021-04-23 11:10:45 +02:00 |
|
justin
|
dfee9b2f37
|
Modularise shockwaves, stop landing self damage when blinking
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2021-04-04 20:19:45 +02:00 |
|
justin
|
b3649597fa
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Add haddocks
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2021-04-04 18:53:43 +02:00 |
|
justin
|
d3821fc7b3
|
Add haddocks
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2021-04-04 17:14:30 +02:00 |
|
justin
|
279f928375
|
Refactor shader creation
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2021-03-21 17:10:10 +01:00 |
|
justin
|
ca5ff88522
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Split UseItem module
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2021-03-16 11:54:41 +01:00 |
|
justin
|
9f4497fb39
|
Implement text rendering using geometry shader
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2021-02-15 14:03:15 +01:00 |
|
justin
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8447844bcd
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Add source files, commit before reverting pictures to lists
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2021-02-15 00:07:55 +01:00 |
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