Commit Graph

1934 Commits

Author SHA1 Message Date
justin 4b92a43535 Refactor differing resolutions somewhat 2023-03-24 11:14:49 +00:00
justin cd224437e7 Cleanup rendering 2023-03-24 01:46:25 +00:00
justin 1aaafcdc5a Cleanup render preload somewhat 2023-03-24 01:10:53 +00:00
justin 8f727c70cf Add file 2023-03-24 00:14:35 +00:00
justin 2bba3f7268 Render cleanup 2023-03-24 00:14:25 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 1a2fc7c715 Continue work on texture binding 2023-03-23 15:24:02 +00:00
justin a8f4efc04c Add file 2023-03-23 14:59:33 +00:00
justin b352d17f72 Fix character array binding 2023-03-23 14:59:20 +00:00
justin 05d1d3d1eb Bind some fixed texture arrays only once 2023-03-23 14:46:51 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 02ee4b01c9 Add file 2023-03-23 14:08:48 +00:00
justin 3350a8dc30 Use texture array for character rendering, condense rendering 2023-03-23 14:08:07 +00:00
justin 68b43f29ff Remove bezier shader 2023-03-23 00:38:14 +00:00
justin db53a1ffb2 Remove tweakz shader 2023-03-23 00:27:09 +00:00
justin 6860d2c8bf Start work on old picture shader code 2023-03-23 00:06:58 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin c0579fae00 Stop overwriting depth buffer when combining cloud positions 2023-03-21 16:42:58 +00:00
justin 4519a6fbc7 Add file 2023-03-21 16:05:05 +00:00
justin 9570becd1b Cleanup 2023-03-21 16:04:56 +00:00
justin d5fbc06332 Prevent cloud "pop" when an overlapping cloud fades out to nothing 2023-03-21 14:46:41 +00:00
justin e56ca3dd8d Commit before simplifying some shader types 2023-03-21 13:35:13 +00:00
justin 7caf7ba987 Work on rendering 2023-03-21 13:26:18 +00:00
justin ba240723f3 Use immutable storage for fullscreen vbo 2023-03-21 12:47:02 +00:00
justin 9bba0a43a4 Tweak clouds 2023-03-20 22:32:01 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 695f849f77 Add file 2023-03-20 15:09:43 +00:00
justin 7ba374c1fd Commit before attempting to change cloud shading 2023-03-20 15:09:13 +00:00
justin f4038fde46 Refactor shader code 2023-03-20 11:18:53 +00:00
justin 32ecf46343 Cleanup: remove uniforms from shader datatype 2023-03-20 01:19:10 +00:00
justin 33f31aa385 Improve normal maps on ground and walls 2023-03-19 23:52:19 +00:00
justin e90989ee2d Improve textures 2023-03-19 13:46:18 +00:00
justin d081fc616f Add file 2023-03-18 22:31:52 +00:00
justin 70c15fea5d Play with floor textures 2023-03-18 22:31:24 +00:00
justin 49f96ab18e Fix basic wall normal shading 2023-03-18 14:51:45 +00:00
justin 6461535579 Tweak floor normal map shading 2023-03-18 14:41:07 +00:00
justin c6120f2fc9 Fix normal map transformations for floor 2023-03-18 12:17:42 +00:00
justin 2a9a38db8e Add file 2023-03-18 09:37:37 +00:00
justin 77c88f68a7 Create post world load function 2023-03-18 09:37:09 +00:00
justin d8fb7a1f99 Move towards uploading certain vbos less than once per frame (floor) 2023-03-17 17:47:12 +00:00
justin 850fdf1783 Add normal maps to the floor 2023-03-17 16:51:02 +00:00
justin 6425ef3f0a Use rounded shapes instead of TopPrism 2023-03-17 01:05:41 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 100fdc102d DSA glClear 2023-03-16 22:43:48 +00:00
justin 9e89dcebe7 Cleanup 2023-03-16 21:56:34 +00:00
justin bbbddb844d Add cylinder shapes 2023-03-16 21:05:09 +00:00
justin 46d6d91138 Refactor, move towards adding cylinders 2023-03-16 17:01:58 +00:00
justin 24c1264f96 Implement shading for more types of shapes (cylinders, boxes) 2023-03-16 15:34:32 +00:00
justin 249262b2b6 Refactor shapes, prepare for different normals at single vertex pos 2023-03-15 21:43:00 +00:00