Commit Graph

58 Commits

Author SHA1 Message Date
justin 502be6f64f Cleanup. Start tweaking flares, glares and flashes 2021-10-29 21:47:03 +01:00
justin 1990558985 Refactor doors 2021-09-28 01:48:03 +01:00
justin 743c1c878d Make buttons have shape, expose multiple bugs 2021-09-27 12:28:53 +01:00
justin 32367b5b2d Add trajectory to grenades, various refactoring 2021-09-25 18:39:53 +01:00
justin a0340eb024 Use mutable vectors to store shape vertex counts 2021-09-24 15:22:16 +01:00
justin 899cf6ef81 Remove wall corner collision test for creatures 2021-09-24 11:31:08 +01:00
justin 1883e0785e Commit before trying to store shape indices using mutable vector 2021-09-23 22:05:37 +01:00
justin 4a1501a358 Engage multiple threads 2021-09-23 21:19:38 +01:00
justin 952ec1c579 Working dynamic shadows using shape vertices buffer 2021-09-22 10:34:39 +01:00
justin 07e128bb04 Towards working shadows 2021-09-21 10:34:35 +01:00
justin 8854b195cc Buggy (but fastish) merge of shadows into shapes 2021-09-21 10:09:40 +01:00
justin e98ada22fd Commit before merging edge buffer into shape buffer 2021-09-21 09:35:36 +01:00
justin 2804d58a5a Continue shape rendering improvements 2021-09-21 02:04:41 +01:00
justin 464b0b16db Broken commit, just to restore deleted function 2021-09-21 01:28:11 +01:00
justin 7f1a365cac Draw shape shadows using index buffer 2021-09-21 00:43:45 +01:00
justin 5cbcbec101 Working element buffer object 2021-09-20 12:36:35 +01:00
justin c605ac74ff Performance improvements, combine cap and geometry buffer 2021-09-18 19:48:35 +01:00
justin 80aa67015c Performance tweaks 2021-09-18 15:38:46 +01:00
justin 294e01479a Define shape datatype 2021-09-14 01:17:07 +01:00
justin 9d2f42dbc9 Cleanup, start to add creature silhouettes 2021-09-02 11:06:04 +01:00
justin db5c27a3ed Cleanup createLightmap 2021-09-01 01:13:10 +01:00
justin 9bdb9a227f Various refactoring 2021-08-17 19:08:18 +02:00
justin 5829c66527 Add new files 2021-08-13 12:28:17 +02:00
justin 53555865f6 Start cleanup 2021-08-12 15:02:26 +02:00
justin 0138f7b940 Commit before attempting to make storage of shaders mutable 2021-08-12 06:11:08 +02:00
justin c84bafb267 Continue adding mutability 2021-08-12 05:10:06 +02:00
justin 27cf763805 Continue mutability changes 2021-08-12 01:43:25 +02:00
justin f1200c4501 Redo mutable changes 2021-08-12 01:14:58 +02:00
justin 724f9a86f8 Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
2021-08-12 00:57:57 +02:00
justin 1f2f5431c0 Continue transfer to mutable vectors 2021-08-11 22:02:17 +02:00
justin 0c4c83abb5 Add more mutability 2021-08-11 20:34:34 +02:00
justin b77683bafd Work towards using mutable vectors for storing parameters 2021-08-11 19:28:50 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin b74bb45a4c Use vector streams instead of streaming library 2021-08-10 14:39:38 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 51b8fab214 Refactor vertex poking 2021-08-10 02:29:17 +02:00
justin 79eb031637 Stream vertex poking 2021-08-10 01:55:42 +02:00
justin b580666c57 Move towards replacing F.foldM with streaming, using mutable accumulator 2021-08-09 19:07:58 +02:00
justin 8cda9b4e1b Commit before unifying vertex type 2021-08-09 12:42:42 +02:00
justin ad4a70635b Use mutable vectors to for layer vertex offset positions 2021-08-09 10:55:30 +02:00
justin 62395f38bc Proof of mutable vector vertex offset storage concept 2021-08-09 01:58:36 +02:00
justin 3fdae85953 Store number of vertices in an intmap 2021-08-09 00:54:19 +02:00
justin 2f8a9fb86a Inline fold sub-functions for speed 2021-08-03 20:22:39 +02:00
justin 12e7af0755 Use Fold for rendering 2021-08-02 02:14:09 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin d7649b951b Implement poking using Verx lists 2021-07-30 20:04:55 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin bd8ef3f416 Mid strictifying 2021-07-29 23:42:27 +02:00
justin 67aa5c05c7 Commit before strictifying points 2021-07-29 20:15:49 +02:00
justin 192e2c9c57 Implement custom poking for vertices--speed regression? 2021-07-29 18:46:01 +02:00