justin
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502be6f64f
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Cleanup. Start tweaking flares, glares and flashes
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2021-10-29 21:47:03 +01:00 |
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justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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743c1c878d
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Make buttons have shape, expose multiple bugs
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2021-09-27 12:28:53 +01:00 |
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justin
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32367b5b2d
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Add trajectory to grenades, various refactoring
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2021-09-25 18:39:53 +01:00 |
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justin
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a0340eb024
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Use mutable vectors to store shape vertex counts
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2021-09-24 15:22:16 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
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justin
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1883e0785e
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Commit before trying to store shape indices using mutable vector
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2021-09-23 22:05:37 +01:00 |
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justin
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4a1501a358
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Engage multiple threads
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2021-09-23 21:19:38 +01:00 |
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justin
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952ec1c579
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Working dynamic shadows using shape vertices buffer
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2021-09-22 10:34:39 +01:00 |
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justin
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07e128bb04
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Towards working shadows
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2021-09-21 10:34:35 +01:00 |
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justin
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8854b195cc
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Buggy (but fastish) merge of shadows into shapes
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2021-09-21 10:09:40 +01:00 |
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justin
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e98ada22fd
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Commit before merging edge buffer into shape buffer
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2021-09-21 09:35:36 +01:00 |
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justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
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justin
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464b0b16db
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Broken commit, just to restore deleted function
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2021-09-21 01:28:11 +01:00 |
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justin
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7f1a365cac
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Draw shape shadows using index buffer
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2021-09-21 00:43:45 +01:00 |
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justin
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5cbcbec101
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Working element buffer object
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2021-09-20 12:36:35 +01:00 |
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justin
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c605ac74ff
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Performance improvements, combine cap and geometry buffer
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2021-09-18 19:48:35 +01:00 |
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justin
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80aa67015c
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Performance tweaks
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2021-09-18 15:38:46 +01:00 |
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justin
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294e01479a
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Define shape datatype
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2021-09-14 01:17:07 +01:00 |
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justin
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9d2f42dbc9
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Cleanup, start to add creature silhouettes
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2021-09-02 11:06:04 +01:00 |
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justin
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db5c27a3ed
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Cleanup createLightmap
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2021-09-01 01:13:10 +01:00 |
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justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
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justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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justin
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53555865f6
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Start cleanup
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2021-08-12 15:02:26 +02:00 |
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justin
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0138f7b940
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Commit before attempting to make storage of shaders mutable
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2021-08-12 06:11:08 +02:00 |
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justin
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c84bafb267
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Continue adding mutability
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2021-08-12 05:10:06 +02:00 |
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justin
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27cf763805
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Continue mutability changes
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2021-08-12 01:43:25 +02:00 |
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justin
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f1200c4501
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Redo mutable changes
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2021-08-12 01:14:58 +02:00 |
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justin
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724f9a86f8
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Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
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2021-08-12 00:57:57 +02:00 |
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justin
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1f2f5431c0
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Continue transfer to mutable vectors
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2021-08-11 22:02:17 +02:00 |
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justin
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0c4c83abb5
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Add more mutability
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2021-08-11 20:34:34 +02:00 |
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justin
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b77683bafd
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Work towards using mutable vectors for storing parameters
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2021-08-11 19:28:50 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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b74bb45a4c
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Use vector streams instead of streaming library
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2021-08-10 14:39:38 +02:00 |
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justin
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e43488ee17
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Some linting
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2021-08-10 14:22:33 +02:00 |
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justin
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51b8fab214
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Refactor vertex poking
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2021-08-10 02:29:17 +02:00 |
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justin
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79eb031637
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Stream vertex poking
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2021-08-10 01:55:42 +02:00 |
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justin
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b580666c57
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Move towards replacing F.foldM with streaming, using mutable accumulator
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2021-08-09 19:07:58 +02:00 |
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justin
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8cda9b4e1b
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Commit before unifying vertex type
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2021-08-09 12:42:42 +02:00 |
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justin
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ad4a70635b
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Use mutable vectors to for layer vertex offset positions
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2021-08-09 10:55:30 +02:00 |
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justin
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62395f38bc
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Proof of mutable vector vertex offset storage concept
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2021-08-09 01:58:36 +02:00 |
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justin
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3fdae85953
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Store number of vertices in an intmap
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2021-08-09 00:54:19 +02:00 |
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justin
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2f8a9fb86a
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Inline fold sub-functions for speed
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2021-08-03 20:22:39 +02:00 |
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justin
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12e7af0755
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Use Fold for rendering
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2021-08-02 02:14:09 +02:00 |
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justin
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54c912224b
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Rendering optimisations (mainly inlining)
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2021-07-31 23:38:37 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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67aa5c05c7
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Commit before strictifying points
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2021-07-29 20:15:49 +02:00 |
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justin
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192e2c9c57
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Implement custom poking for vertices--speed regression?
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2021-07-29 18:46:01 +02:00 |
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