justin
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5722ca8204
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Work on bouncing debris
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2025-08-02 22:14:25 +01:00 |
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justin
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18770480e7
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Cleanup
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2025-07-30 09:20:41 +01:00 |
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justin
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210171fbc9
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Move toward implementing chasms
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2025-07-30 00:01:07 +01:00 |
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justin
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d4b2f23c9d
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Separate Clouds and Dust
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2025-06-25 14:51:15 +01:00 |
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justin
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35a3f005c4
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Tweak clouds
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2025-06-24 16:40:00 +01:00 |
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justin
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03bc733de9
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Tweak clouds
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2025-06-24 13:54:14 +01:00 |
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justin
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444be7b49c
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Refactor clouds
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2025-06-24 13:28:17 +01:00 |
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justin
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b1041d1eb0
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Simplify clouds
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2025-06-24 09:42:51 +01:00 |
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justin
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978bf864cc
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Cleanup, remove old cylinder cap poke code
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2024-12-21 16:44:05 +00:00 |
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justin
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67fa50e2f8
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Make cylinders have flat ends
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2024-12-21 16:38:16 +00:00 |
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justin
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98d4276fd6
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Commit before making large changes to cylinder shape
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2024-12-21 16:10:22 +00:00 |
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justin
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d357d5a03c
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Some cleanup of rendering/poking, remove forcefield gun
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2024-10-01 13:19:34 +01:00 |
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justin
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6438da0037
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Commit AFTER playing around with poking/vector sizing a little
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2024-10-01 12:32:23 +01:00 |
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justin
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a98ec80f59
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Remove bottom and mid layer pictures
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2024-10-01 00:37:31 +01:00 |
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justin
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48b8cfe7ef
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Cleanup
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2024-09-30 21:32:51 +01:00 |
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justin
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734d74af52
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Tweak pause camera movement
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2023-04-25 10:23:43 +01:00 |
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justin
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8ab75fb24a
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Cleanup
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2023-04-15 10:55:59 +01:00 |
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justin
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44f64f4b47
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Move shape parameters into separate file
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2023-04-13 02:42:43 +01:00 |
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justin
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3c43caee9c
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Poke word8 colors for shapes
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2023-04-13 02:30:23 +01:00 |
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justin
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5d4234a8f4
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Cmoplete transition to vertex attributes for shader compilation
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2023-04-13 00:48:14 +01:00 |
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justin
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f104b24e90
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Continue shader refactor
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2023-04-13 00:43:01 +01:00 |
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justin
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cd46998e05
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Continue shader refactor
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2023-04-13 00:13:36 +01:00 |
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justin
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500b2bb2be
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Continue shader refactor
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2023-04-13 00:10:43 +01:00 |
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justin
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36734c7af5
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Implement static VBO/VAO
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2023-04-13 00:03:15 +01:00 |
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justin
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9bb1a22ea5
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Change VBO to store vertex size in bytes
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2023-04-12 23:47:52 +01:00 |
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justin
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589f663b65
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Continue va change
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2023-04-12 23:19:41 +01:00 |
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justin
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11b8fe2e06
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Work on vertex attributes
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2023-04-12 23:11:56 +01:00 |
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justin
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2494f2cf8d
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Work on VertexAttribute usage
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2023-04-12 18:42:31 +01:00 |
|
justin
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bea970bcd2
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Move towards generalised vertex attributes
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2023-04-12 18:29:54 +01:00 |
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justin
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64775750b4
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Add VertexAttribute type
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2023-04-12 18:09:02 +01:00 |
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justin
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d79216555b
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Try to add compute shaders
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2023-04-11 14:55:57 +01:00 |
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justin
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3dd386e908
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Prevent drawing of shadow caps when turned off
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2023-03-25 17:46:54 +00:00 |
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justin
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d989acd6f2
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Allow shadow fidelity option, fix bug in rendering box shadows
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2023-03-25 17:22:58 +00:00 |
|
justin
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1aaafcdc5a
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Cleanup render preload somewhat
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2023-03-24 01:10:53 +00:00 |
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justin
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2bba3f7268
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Render cleanup
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2023-03-24 00:14:25 +00:00 |
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justin
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9a66a09f96
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Work on lightmaps, add file
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2023-03-23 23:42:09 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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1a2fc7c715
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Continue work on texture binding
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2023-03-23 15:24:02 +00:00 |
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justin
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b352d17f72
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Fix character array binding
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2023-03-23 14:59:20 +00:00 |
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justin
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ecd7a0fae0
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Cleanup
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2023-03-23 14:14:54 +00:00 |
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justin
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3350a8dc30
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Use texture array for character rendering, condense rendering
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2023-03-23 14:08:07 +00:00 |
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justin
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68b43f29ff
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Remove bezier shader
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2023-03-23 00:38:14 +00:00 |
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justin
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db53a1ffb2
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Remove tweakz shader
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2023-03-23 00:27:09 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
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justin
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e56ca3dd8d
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Commit before simplifying some shader types
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2023-03-21 13:35:13 +00:00 |
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justin
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ba240723f3
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Use immutable storage for fullscreen vbo
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2023-03-21 12:47:02 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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7ba374c1fd
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Commit before attempting to change cloud shading
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2023-03-20 15:09:13 +00:00 |
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justin
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f4038fde46
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Refactor shader code
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2023-03-20 11:18:53 +00:00 |
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justin
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32ecf46343
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Cleanup: remove uniforms from shader datatype
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2023-03-20 01:19:10 +00:00 |
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