justin
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040849a550
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Allow for rooms to inherit floor tiling from parents
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2021-11-26 13:57:22 +00:00 |
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justin
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123bcd2c94
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Allow for random choice between placements in different rooms
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2021-11-26 12:20:20 +00:00 |
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justin
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aad79bdf25
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Thread a more complex structure through the placement process
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2021-11-25 01:32:25 +00:00 |
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justin
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0e87f340b4
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Add file
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2021-11-25 01:14:14 +00:00 |
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justin
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5b7d9fccf1
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Cleanup, work towards allowing for placements to interact across rooms
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2021-11-25 01:13:41 +00:00 |
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justin
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4ad02f29b2
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Improve starting weapon rooms
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2021-11-24 22:13:42 +00:00 |
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justin
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e44c5e7120
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Allow for more complex placement positioning
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2021-11-24 20:51:50 +00:00 |
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justin
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5f6d81bd05
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Cleanup
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2021-11-23 22:33:23 +00:00 |
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justin
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86f363c2f9
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Cleanup
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2021-11-23 21:48:01 +00:00 |
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justin
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1f2d767d5e
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Move to using RoomLink datatype
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2021-11-23 20:45:39 +00:00 |
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justin
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a66ea1d922
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Fix backtracking bug
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2021-11-23 19:09:39 +00:00 |
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justin
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0f4040807a
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Transition to new room datatypes, first separate out/inlinks
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2021-11-23 17:27:33 +00:00 |
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justin
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67b0d694af
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Define room link datatypes
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2021-11-23 13:00:34 +00:00 |
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justin
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5d9ea4b733
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Correct room link position numbering
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2021-11-22 16:42:19 +00:00 |
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justin
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afeb9d2b64
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Add wire to central laser room
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2021-11-21 19:14:17 +00:00 |
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justin
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2f3896345d
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Add laser central room, using new placement/roompos functionality
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2021-11-21 17:44:32 +00:00 |
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justin
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51d89982ed
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Readd wall corner collisions
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2021-11-19 22:43:46 +00:00 |
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justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
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justin
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147d6098ab
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Tweak block sounds
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2021-11-18 03:50:54 +00:00 |
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justin
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f6d5d5a201
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Add basic vocalizations to chase creatures
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2021-11-18 01:46:37 +00:00 |
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justin
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9db091597d
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Add indexed world modifications, example use in flicker lights
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2021-11-17 11:24:40 +00:00 |
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justin
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5d0b48829c
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Cleanup and various bugfixes
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2021-11-16 21:31:53 +00:00 |
|
justin
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ebe9ad6b90
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Cleanup: broken pathfinding
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2021-11-16 18:05:47 +00:00 |
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justin
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f530952612
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Add indicator light to switch doors
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2021-11-16 12:57:13 +00:00 |
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justin
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a7f2b5f3ea
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Move toward indexed external placements
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2021-11-15 19:36:31 +00:00 |
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justin
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2a28967cd3
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Slightly broken placements
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2021-11-14 19:56:22 +00:00 |
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justin
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affdde0f21
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Work towards using room positions rather than room links in placements
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2021-11-14 10:13:56 +00:00 |
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justin
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52946f33a7
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Allow arbitrary changes to a room when using a link slot
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2021-11-14 01:47:33 +00:00 |
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justin
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4a089ff0cc
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Work toward adding wiring
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2021-11-14 00:39:24 +00:00 |
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justin
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3624f22f2b
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Cleanup room moduling
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2021-11-13 11:45:00 +00:00 |
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justin
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169ed7d05d
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Working inter-room placements
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2021-11-13 11:13:34 +00:00 |
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justin
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17c1a2152d
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Use placement as continutation
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2021-11-13 09:26:20 +00:00 |
|
justin
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b243479759
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Move towards more usable placements
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2021-11-13 00:04:50 +00:00 |
|
justin
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67e164c830
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Some cleanup, sidetracked from inter-room placements
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2021-11-12 14:16:16 +00:00 |
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justin
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d63c2ac943
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Commit before changing links
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2021-11-11 22:51:02 +00:00 |
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justin
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28f8ac1fbd
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Add fallback placement for falled link based placement spots
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2021-11-08 11:16:08 +00:00 |
|
justin
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5681a37953
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Cleanup. Add room-wise random placement spots
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2021-11-07 19:46:14 +00:00 |
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justin
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f380e140e1
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Refactor sliding door movement
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2021-11-06 10:37:44 +00:00 |
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justin
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4c6437da26
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Fix one bug in door wall movement, add airlock, cleanup
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2021-11-06 01:06:04 +00:00 |
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justin
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92026bf06a
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Implement randomness at the placement datatype level
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2021-11-04 18:13:19 +00:00 |
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justin
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f45d19a787
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Commit before unifying positions
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2021-11-03 19:01:19 +00:00 |
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justin
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0b058674ea
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Separate placement spot from placement type
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2021-11-02 21:12:11 +00:00 |
|
justin
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59f43a3602
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Add lights to buttons, cleanup
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2021-11-02 19:38:22 +00:00 |
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justin
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9eda8c81a9
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Unify more doors
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2021-11-02 11:04:23 +00:00 |
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justin
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7ef1da9be5
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Work on sensor machines, remove some datatypes associated with placements
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2021-11-01 23:07:58 +00:00 |
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justin
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7ddbbdda14
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Improve machines, tweak wall ids
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2021-11-01 15:21:21 +00:00 |
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justin
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da346bc3a0
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Unify world shape and picture into spic
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2021-11-01 02:00:12 +00:00 |
|
justin
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86fdfd260e
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Add objects based on walls, called machines
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2021-10-31 22:55:02 +00:00 |
|
justin
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08fa84c1fd
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Cleanup and reorganise
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2021-10-31 19:46:32 +00:00 |
|
justin
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41e64d14c3
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Move unused functions
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2021-10-31 16:52:07 +00:00 |
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