justin
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8a612be5fe
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Improve debugDraw
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2022-07-02 17:45:03 +01:00 |
|
justin
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3952ec6315
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Store paths crossing block walls in block
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2022-07-02 15:31:27 +01:00 |
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justin
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f6084f37ed
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Reallow different line block sizes
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2022-07-01 21:47:49 +01:00 |
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justin
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8b72df2772
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Change poke to use folding rather than store incremental ints in vector
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2022-06-27 15:33:24 +01:00 |
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justin
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90af97ee22
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Fix wall zoning
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2022-06-27 09:56:54 +01:00 |
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justin
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c3f9dad233
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Remove parallelization of pokeTopPrism
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2022-06-26 14:26:39 +01:00 |
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justin
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8d266a6770
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Various improvements, metal debris
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2022-06-23 18:53:26 +01:00 |
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justin
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0f01e422f6
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Move towards allowing partial destruction of doors
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2022-06-23 14:52:25 +01:00 |
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justin
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55d2fcc8d0
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Add possible cosmetic pipes to tanks
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2022-06-19 10:17:03 +01:00 |
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justin
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bae0f7dcad
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Make "tanks" into Blocks
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2022-06-18 23:28:17 +01:00 |
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justin
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781e337cad
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Commit mid block refactor
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2022-06-18 11:07:17 +01:00 |
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justin
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5f68b512dd
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Make crytal walls destructible by shatterGun
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2022-06-18 01:14:47 +01:00 |
|
justin
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aa29e5ddf2
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Improve debris
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2022-06-16 12:24:09 +01:00 |
|
justin
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4e4759fb1c
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Cleanup
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2022-06-08 22:34:29 +01:00 |
|
justin
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d42538e3c0
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Add fix bug in terminal destruction effects
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2022-06-07 01:25:36 +01:00 |
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justin
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b0173c3778
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Work on terminals and machines
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2022-06-06 00:14:46 +01:00 |
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justin
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582881ca66
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Continue to tweak death effects
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2022-06-04 15:52:38 +01:00 |
|
justin
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dd985c6a49
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Start to add basic gibbing
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2022-06-03 18:00:07 +01:00 |
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justin
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024f72da20
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Remove _plGenUpdate field, instead allow Placements to take World arg
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2022-06-02 20:00:03 +01:00 |
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justin
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7c4a853d70
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Remove GenWorld datatype
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2022-06-02 19:06:00 +01:00 |
|
justin
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35cd213bcf
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Move GenWorld fields into World
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2022-06-02 18:48:20 +01:00 |
|
justin
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66d098cfef
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Move towards scrapping separate GenWorld, merging into World
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2022-06-02 18:17:38 +01:00 |
|
justin
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2dc94b85da
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Move GenWorld update of placements into product type
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2022-03-16 09:39:07 +00:00 |
|
justin
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f16f32d9d3
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Implement terminals
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2022-03-14 20:39:23 +00:00 |
|
justin
|
1b6f11709c
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Implement randomised markings on sensors
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2022-03-13 19:59:46 +00:00 |
|
justin
|
907cca0ef0
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Implement moving mounted lights
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2022-03-10 14:43:41 +00:00 |
|
justin
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8179a2aa4f
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Fix incorrect creation of unused links pos
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2022-03-08 09:48:45 +00:00 |
|
justin
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59e6f433ff
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Add missing file, workaround for placement positions bug
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2022-03-08 07:59:36 +00:00 |
|
justin
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0c580e63a4
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Start cleanup of room in-links
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2022-03-05 01:09:19 +00:00 |
|
justin
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cdeb3dfa67
|
Use a creature to "use" the weapon of a turret
|
2021-12-11 18:06:04 +00:00 |
|
justin
|
5cbe394e08
|
Cleanup
|
2021-11-28 17:07:04 +00:00 |
|
justin
|
618653a86e
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Refactor light sources
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2021-11-28 16:53:26 +00:00 |
|
justin
|
123bcd2c94
|
Allow for random choice between placements in different rooms
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2021-11-26 12:20:20 +00:00 |
|
justin
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aad79bdf25
|
Thread a more complex structure through the placement process
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2021-11-25 01:32:25 +00:00 |
|
justin
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5b7d9fccf1
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Cleanup, work towards allowing for placements to interact across rooms
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2021-11-25 01:13:41 +00:00 |
|
justin
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e44c5e7120
|
Allow for more complex placement positioning
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2021-11-24 20:51:50 +00:00 |
|
justin
|
5d9ea4b733
|
Correct room link position numbering
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2021-11-22 16:42:19 +00:00 |
|
justin
|
afeb9d2b64
|
Add wire to central laser room
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2021-11-21 19:14:17 +00:00 |
|
justin
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2f3896345d
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Add laser central room, using new placement/roompos functionality
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2021-11-21 17:44:32 +00:00 |
|
justin
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a546d070f0
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Add shrinkability and cursed items
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2021-11-18 18:30:22 +00:00 |
|
justin
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147d6098ab
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Tweak block sounds
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2021-11-18 03:50:54 +00:00 |
|
justin
|
9db091597d
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Add indexed world modifications, example use in flicker lights
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2021-11-17 11:24:40 +00:00 |
|
justin
|
ebe9ad6b90
|
Cleanup: broken pathfinding
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2021-11-16 18:05:47 +00:00 |
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