Commit Graph

82 Commits

Author SHA1 Message Date
justin 8d17ce66e9 Cleanup 2022-07-27 12:49:23 +01:00
justin 5c8e786dfa Cleanup 2022-07-26 10:22:55 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin 2892bb25f0 Cleanup 2022-07-23 12:38:17 +01:00
justin 39778f46fb Refactor wall zoning, remove streaming 2022-07-23 12:29:29 +01:00
justin 39f4555697 Refactor creature zoning 2022-07-22 17:53:08 +01:00
justin cf5ec4a261 Use strict-containers for IntMaps 2022-07-21 15:27:00 +01:00
justin 577cf0c44e Move toward shell storing update as list 2022-07-20 11:49:10 +01:00
justin 791d065eff Fix explosion damage 2022-07-11 20:26:19 +01:00
justin 207d52a719 Redo collision changes 2022-07-01 16:05:39 +01:00
justin 9801a40b9e Cleanup zoning 2022-06-28 13:43:37 +01:00
justin e770fba7bf Split off StreamingHelp module 2022-06-28 12:26:37 +01:00
justin 0cb6657f35 Creature zoning refactor 2022-06-28 11:50:53 +01:00
justin fec72cdf48 Abstract out block placement 2022-06-27 13:38:46 +01:00
justin 5ba0ca9f9c Make thingsHit use streaming 2022-06-26 12:13:31 +01:00
justin f47059ae9b Commit before changing thingsHit to use stream 2022-06-26 11:37:43 +01:00
justin 6c571d1878 More cleverly set maximum view distance for rectangular window sizes 2022-06-26 11:30:02 +01:00
justin 15b98e38ac Move wall collisions around 2022-06-26 10:52:46 +01:00
justin ee9523dabb Cleanup 2022-06-26 02:30:17 +01:00
justin 7532c4cafb Refactor 2022-06-26 01:54:00 +01:00
justin ac9181e1a1 Continue streaming refactor 2022-06-26 01:34:58 +01:00
justin e2d09d57e9 Zoning/streaming refactor 2022-06-26 00:26:53 +01:00
justin 3c7ea4d73b More streaming refactoring 2022-06-25 22:31:49 +01:00
justin 4eaa31bf32 Cleanup 2022-06-25 21:45:17 +01:00
justin dd0afc6166 Add options page scrolling 2022-06-25 09:28:45 +01:00
justin 3c2df2542a More streaming refactoring 2022-06-24 23:37:01 +01:00
justin 0270d423fd Refactor more instances to use streaming 2022-06-24 14:30:16 +01:00
justin b467a7dd91 Refactor more collisions to use streaming 2022-06-24 13:58:08 +01:00
justin 86b1c2581b Start using streaming as the way to consume foldable objects 2022-06-24 09:27:29 +01:00
justin 89dd8502ad Change foldr to foldl' in some cases 2022-06-23 21:46:46 +01:00
justin 53c8be0679 Continue reload refactor 2022-06-21 14:07:17 +01:00
justin 08e5df07e2 Allow for door destruction 2022-06-19 20:50:03 +01:00
justin a7e6d6f3cc Move wall damages to external position 2022-06-19 15:05:12 +01:00
justin 541a04f1bc Make item display universal 2022-06-19 12:56:30 +01:00
justin df1f3ad6b0 Split Dodge.Base 2022-06-19 11:34:59 +01:00
justin 55d2fcc8d0 Add possible cosmetic pipes to tanks 2022-06-19 10:17:03 +01:00
justin 781e337cad Commit mid block refactor 2022-06-18 11:07:17 +01:00
justin a1c7abedaf Rename Perception datatype/fields 2022-06-18 10:08:06 +01:00
justin 6a095d3de6 Cleanup 2022-06-18 00:18:18 +01:00
justin cbfb417d21 Add aggressive light culling 2022-06-17 18:24:24 +01:00
justin a7201b8fb6 Move towards introducing pipes, generalise blocks 2022-06-16 02:18:22 +01:00
justin 956ee87168 Improve forcefield visuals 2022-06-07 18:22:43 +01:00
justin 582881ca66 Continue to tweak death effects 2022-06-04 15:52:38 +01:00
justin 4f4c039fec Tweak gibs 2022-06-04 00:40:51 +01:00
justin dd985c6a49 Start to add basic gibbing 2022-06-03 18:00:07 +01:00
justin fa8d8b5899 Assorted changes, cleanup menu selection text 2022-04-25 23:27:39 +01:00
justin c686d9e111 Add fields to determine an item's inventory position/whether it is held 2022-04-11 13:32:06 +01:00
justin 2da4098d41 Add file 2022-04-10 10:17:03 +01:00
justin f16f32d9d3 Implement terminals 2022-03-14 20:39:23 +00:00
justin f626fce105 Implement teleporting bullets 2022-02-21 20:51:01 +00:00