Commit Graph

68 Commits

Author SHA1 Message Date
justin c58ee6d56c Improve line zoning 2021-08-16 14:44:52 +02:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin e43488ee17 Some linting 2021-08-10 14:22:33 +02:00
justin 54c912224b Rendering optimisations (mainly inlining) 2021-07-31 23:38:37 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 2d8b27746c Further strictifying 2021-07-30 00:23:02 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin 7367fc8f09 Attempt to reimplement cloud springs 2021-07-21 00:53:51 +02:00
justin 7b45a4a295 Steps towards making clouds list based 2021-07-21 00:05:13 +02:00
justin f5b139a53e Progress towards downscaling bloom texture 2021-07-06 14:06:24 +02:00
justin 9df19a9e85 Allow tweaking z buffer when rendering polygon, improve explosion render 2021-07-03 23:56:01 +02:00
justin 726cd425f2 Tweak drawing parameters 2021-06-25 18:43:45 +02:00
justin b6feccd934 Make light position uniform 3d 2021-06-25 01:19:20 +02:00
justin d534f08064 Unify matrix uniform assignment, move towards uniform block 2021-06-24 14:38:17 +02:00
justin 39218ed3b5 Add flavour text, start smoke, support for different reload sounds 2021-06-22 14:42:23 +02:00
justin eb7c4a8067 Slow your turn when moving and not aiming 2021-06-06 16:33:25 +02:00
justin 0b8ac97fe9 Modularise item data, change tesla arc from projectile to particle 2021-06-06 16:08:56 +02:00
justin a7d4d8911d Add ItEffect data as parameter to the effect itself 2021-05-24 21:37:42 +02:00
justin 38682049c4 Pass projectile object to draw function 2021-05-24 14:21:13 +02:00
justin 968273bf25 Add basic booster 2021-05-24 13:59:51 +02:00
justin 9c2bcbec10 Add IntMapHelper, locate wall cutting bug 2021-05-22 15:14:21 +02:00
justin 114335fdbe Refactor creature ai 2021-05-20 21:25:42 +02:00
justin 4463dc7716 Refactor bullet particles 2021-05-19 13:46:19 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin 05086d6f4a Refector 2021-05-05 17:36:10 +02:00
justin f0e5095b5f Refactor 2021-05-04 18:11:59 +02:00
justin 6d4c17fc07 Refactor wall points from lists to pairs 2021-05-04 01:31:55 +02:00
justin e21178b688 Refactoring 2021-05-03 23:59:20 +02:00
justin 7711738b3b Add blurring of lightmap (and refactoring) 2021-05-01 02:28:04 +02:00
justin 9c0e4425da Refactoring and linting 2021-04-30 17:50:28 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin ffe4a8083b Linting 2021-04-23 11:10:45 +02:00
justin 9a86d03fae Add more positional sound 2021-04-06 20:42:53 +02:00
justin 47ac104520 Further implementation of poitional sound 2021-04-06 19:19:23 +02:00
justin 772103f92c Cleanup, haddocks 2021-04-05 11:36:54 +02:00
justin dfee9b2f37 Modularise shockwaves, stop landing self damage when blinking 2021-04-04 20:19:45 +02:00
justin 3b417c4966 Add haddocks and/or cleanup 2021-04-04 16:26:06 +02:00
justin 1e9a07d1c8 Reorganise rendering in Dodge 2021-04-01 11:28:53 +02:00
justin e62ff391a5 Reogranise drawing in main 2021-03-31 11:27:45 +02:00
justin 89c3ff96c8 Add spawner gun 2021-03-29 23:25:48 +02:00
justin c959b7d59c Runtime broken level generation 2021-03-29 11:27:30 +02:00
justin bacaded2a5 Reorganise modules. Broken layout-- to be diagnosed 2021-03-27 23:36:39 +01:00
justin 2956fb6379 Tweak clouds 2021-03-27 15:53:30 +01:00
justin eb2a1a0edb Tweak sound 2021-03-27 15:23:16 +01:00
justin 2011728de5 Remove loop dependency on loading dodge sounds 2021-03-27 13:42:14 +01:00
justin 322855f25a Tweak smoke cloud 2021-03-26 16:22:29 +01:00
justin de31daf21e Add file 2021-03-25 13:28:57 +01:00
justin e32c6082c5 Refactor bezgun 2021-03-25 05:10:05 +01:00
justin 31988e024b Unify curve bullets with straight 2021-03-25 03:06:37 +01:00