Commit Graph

99 Commits

Author SHA1 Message Date
justin a17961eac7 Make aimStance record into function 2025-06-03 15:19:35 +01:00
justin 589603e474 Start moving item records out into functions 2025-06-03 11:46:56 +01:00
justin 1de90a97f0 Move towards recording aim position in LWorld 2025-06-03 09:18:46 +01:00
justin e952f2abea Enable sounds in menus 2025-06-03 08:51:34 +01:00
justin b442001246 Move laser sound to where it is created 2025-06-01 21:07:56 +01:00
justin cdf300b824 Stop tracking aim twist amount, use fixed number 2025-05-30 10:31:21 +01:00
justin 0bcf263db7 Remove _crTwist 2025-05-30 10:23:37 +01:00
justin c43aa91f1c Fix winding of corner points for line blocks 2025-04-02 18:13:45 +01:00
justin 836a3d9dd3 Commit on return after gap 2025-03-27 18:22:57 +00:00
justin c355fe4f5f Tweak shell spin 2025-01-08 22:07:04 +00:00
justin 5fa5bdf21e Tweak display, scrolling of item values 2025-01-07 21:10:29 +00:00
justin b3cf10bd26 Simplify lasers 2025-01-07 01:36:23 +00:00
justin 1e7611ab81 Cleanup 2025-01-07 00:39:59 +00:00
justin 698bb081dd Change weapon fixed rate delay not to require update every tick 2025-01-04 21:06:07 +00:00
justin e8fe4c2d72 Start implementing sticky grenades 2025-01-01 17:03:10 +00:00
justin 08685909be Implement introspection items 2025-01-01 15:20:46 +00:00
justin dae0e0591c Fix bugs in equipment allocation using hotkeys
The behaviour is still not perfect, should be able to cycle through all
options by pressing one key. There is unnecessary memory of past state
going on here
2025-01-01 14:48:17 +00:00
justin 17da9e00f8 Remove data Hammers 2024-12-31 12:42:03 +00:00
justin 9e2dc995e9 Continue item use refactor 2024-12-31 11:25:56 +00:00
justin e12e4777b2 Make hotkeys assignable to any item, use item id 2024-12-31 09:20:53 +00:00
justin 1e7dcbfded Commit before making hotkeys attach to item ids, not inv ids 2024-12-31 00:34:47 +00:00
justin c788af47bd Allow more general detection of item use focus 2024-12-25 21:26:25 +00:00
justin 37da73bf6d Simplify bullets 2024-12-24 13:59:06 +00:00
justin 75958c1e2c Remove instantBullets 2024-12-24 12:50:00 +00:00
justin d739a95197 Allow turrets to fire bullets, only good for testing for now 2024-12-24 12:24:27 +00:00
justin fb1553bf3c Tweak "magnets" that affect bullet movement 2024-12-24 10:48:28 +00:00
justin 205c0a5c19 Stop instant creature death, allow for more overkill 2024-12-23 15:54:01 +00:00
justin 34c7186aa1 Tweak flares 2024-12-23 10:28:46 +00:00
justin 84821a1531 Randomise volleygun muzzle order 2024-12-21 19:10:34 +00:00
justin 8f65fa6bc5 Allow firing of different muzzles on different frames after use 2024-12-21 11:37:52 +00:00
justin 1e23c9bd1e Add your speed to launched projectile, based on old position 2024-12-20 17:49:46 +00:00
justin d9aaa8cc05 Allow for item use when not root 2024-12-20 16:07:58 +00:00
justin 3a72bd366f Commit before changing ItemUse into single product type 2024-12-20 14:49:18 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin 910c683eac Move hotkeys out of Creature into LWorld 2024-12-19 15:29:20 +00:00
justin 4526119fcd Start moving hotkeys out from creatures into world 2024-12-19 15:16:47 +00:00
justin 11b5ef74c5 Remove _crInvEquipped 2024-12-19 12:44:34 +00:00
justin 80b03e6544 Move further towards removing _crInvEquipped 2024-12-19 12:29:17 +00:00
justin 7e0184a54d Remove _crCamouflage/wrist invisibility on equip/unequip
Invisibility no longer works
2024-12-19 12:12:54 +00:00
justin a669632226 Make equipment effects use item locations
Move towards removing on/off equipment effects
2024-12-19 11:15:21 +00:00
justin 3ffe61e6db Move equipment effects into "zipper" item update 2024-12-19 10:00:39 +00:00
justin b0f0f5577c Continue work on refactoring equipment position 2024-12-19 01:29:40 +00:00
justin 331a9a2f9b Start keeping track of item equip status internally (partially done) 2024-12-19 00:55:14 +00:00
justin 5600b29714 Split item consumables from item use 2024-12-18 19:35:39 +00:00
justin c4e8046332 Improve click detectors
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin d405747bd5 Tweaks concerning item types 2024-12-18 11:39:12 +00:00
justin d0ef2628ce Start more sensibly separating avatar from ai creatures 2024-12-17 19:55:07 +00:00
justin 0d5e578f07 Implement bullet synth 2024-11-27 20:37:40 +00:00
justin e1f5049e0f Correctly display held root item 2024-11-26 17:05:13 +00:00
justin 7d0f44a041 Remove default light sources 2024-11-26 13:27:58 +00:00