Commit Graph

190 Commits

Author SHA1 Message Date
justin 968273bf25 Add basic booster 2021-05-24 13:59:51 +02:00
justin cda035b1d1 refactor: pass creature to weapon use function, as opposed to just id 2021-05-23 22:07:46 +02:00
justin b337fbdab9 Add basic prompt 2021-05-23 16:24:11 +02:00
justin 114335fdbe Refactor creature ai 2021-05-20 21:25:42 +02:00
justin 4463dc7716 Refactor bullet particles 2021-05-19 13:46:19 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin 0798cc0b0e Remove all AI code from AI file 2021-05-15 14:59:35 +02:00
justin 0b26761be5 AI refactor 2021-05-14 12:04:12 +02:00
justin eed7865192 Add pistolCrit file, tweak shell spin params 2021-05-13 19:21:52 +02:00
justin 2402e1e868 Refactor launcherCrit ai 2021-05-13 14:23:58 +02:00
justin 9b3fbba393 Add file, fix lamp doDamage space leak 2021-05-12 20:48:55 +02:00
justin ead87af3c1 Refactor ai 2021-05-12 14:24:31 +02:00
justin 86faf9fd01 Implement basic attention and awareness 2021-05-08 17:34:25 +02:00
justin 1aa59cc205 AI refactor 2021-05-07 16:50:59 +02:00
justin 436043b169 Continue ai refactor 2021-05-06 14:07:51 +02:00
justin 05086d6f4a Refector 2021-05-05 17:36:10 +02:00
justin 6d4c17fc07 Refactor wall points from lists to pairs 2021-05-04 01:31:55 +02:00
justin e21178b688 Refactoring 2021-05-03 23:59:20 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 7711738b3b Add blurring of lightmap (and refactoring) 2021-05-01 02:28:04 +02:00
justin 9c0e4425da Refactoring and linting 2021-04-30 17:50:28 +02:00
justin 6a38950501 Linting, haddocking 2021-04-29 15:31:07 +02:00
justin 1b4eac2da7 Rename shaders, remove a dependency on Dodge.Data 2021-04-28 13:32:50 +02:00
justin 2085d5a048 Commit before static wall change 2021-04-27 22:01:03 +02:00
justin 64b5b9e2a5 Hlinting 2021-04-27 11:45:43 +02:00
justin 3bc57ff650 Start to implement lock and key system 2021-04-26 11:41:04 +02:00
justin 17986651c5 Simplify item placement during generation 2021-04-25 13:21:24 +02:00
justin 30736997c3 Allow for different item drops on creature death 2021-04-25 02:16:31 +02:00
justin 24ea24cd6d Fix jetpack 2021-04-24 20:24:33 +02:00
justin 0e88544de2 Implement level portal 2021-04-22 13:06:39 +02:00
justin ec7e304b75 Add first compo 2021-04-14 12:00:12 +02:00
justin c42c5069ea Apply all world side effects using list 2021-04-09 00:47:41 +02:00
justin feec924d5d Allow for real time window resize 2021-04-08 13:21:40 +02:00
justin ea0dfbe1df Add (persistent) volume control 2021-04-08 11:06:02 +02:00
justin f1214c0584 Improve configuration handling 2021-04-08 02:48:25 +02:00
justin ddb1171e2e Refactor menu 2021-04-08 00:44:02 +02:00
justin bc8af0ac29 Merge branch 'testing' 2021-04-07 18:50:03 +02:00
justin 47ac104520 Further implementation of poitional sound 2021-04-06 19:19:23 +02:00
Ross e264857831 Merge branch 'master' into testing 2021-03-29 23:28:27 +01:00
justin b709aad2a6 Implement moving wall push and crush 2021-03-29 16:22:25 +02:00
justin a4afe05478 Stop inanimate objects from opening walls 2021-03-29 13:36:03 +02:00
Ross c722b6f38f Merge branch 'master' into testing 2021-03-29 10:59:10 +01:00
justin c959b7d59c Runtime broken level generation 2021-03-29 11:27:30 +02:00
Ross 8de5cfcb18 debug mode 2021-03-29 08:02:55 +01:00
justin 1c11d82878 Fix---at least partially---level generation bug 2021-03-28 18:51:39 +02:00
justin 326c624210 Merge branch 'testing', resolved conflicts 2021-03-27 20:45:36 +01:00
justin 2956fb6379 Tweak clouds 2021-03-27 15:53:30 +01:00
justin eb2a1a0edb Tweak sound 2021-03-27 15:23:16 +01:00
Ross 881359c4ac Refactor grenades and rockets to allow different explosions 2021-03-27 12:56:27 +00:00