Commit Graph

20 Commits

Author SHA1 Message Date
justin ce660309c5 Add automatic girder light placement for rectangular rooms 2022-03-19 08:34:31 +00:00
justin 33718ea94b Cleanup in/outplacements 2022-03-11 13:24:14 +00:00
justin 5d43fc8244 Use explicit out and in placements with ids 2022-03-11 12:55:59 +00:00
justin 027b4b7d8b Add explicit door position field 2022-03-09 22:14:34 +00:00
justin 040849a550 Allow for rooms to inherit floor tiling from parents 2021-11-26 13:57:22 +00:00
justin 123bcd2c94 Allow for random choice between placements in different rooms 2021-11-26 12:20:20 +00:00
justin e44c5e7120 Allow for more complex placement positioning 2021-11-24 20:51:50 +00:00
justin 86f363c2f9 Cleanup 2021-11-23 21:48:01 +00:00
justin 0f4040807a Transition to new room datatypes, first separate out/inlinks 2021-11-23 17:27:33 +00:00
justin 52946f33a7 Allow arbitrary changes to a room when using a link slot 2021-11-14 01:47:33 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin b243479759 Move towards more usable placements 2021-11-13 00:04:50 +00:00
justin 67e164c830 Some cleanup, sidetracked from inter-room placements 2021-11-12 14:16:16 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin 5681a37953 Cleanup. Add room-wise random placement spots 2021-11-07 19:46:14 +00:00
justin 903a79cf85 Assign used links during room generation 2021-11-02 22:27:19 +00:00
justin 1414d08d88 Fix bug when forming convex hull of game room bounds 2021-09-30 23:46:59 +01:00
justin 6b937b115e Continue placement refactor 2021-09-28 15:44:32 +01:00
justin 1bbeb926a5 Fix bug in detecting which room you are in 2021-09-03 01:22:46 +01:00
justin da631e3b37 Add tilemap floors to rooms 2021-06-15 14:56:32 +02:00