justin
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d1c2870d63
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Automatically order placements
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2026-03-17 23:38:14 +00:00 |
|
justin
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43db5a2ebc
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Commit before attempting to allow for non-convex chasm shapes
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2025-10-05 15:06:19 +01:00 |
|
justin
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6c3c023ed9
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Sum attached held items to determine strength effect
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2025-09-01 10:26:43 +01:00 |
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justin
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2e6b7a1b41
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Add AimStance to creature posture when Aiming
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2025-08-27 11:46:41 +01:00 |
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justin
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5cb8be1363
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Cleanup equipment item function
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2025-08-27 11:33:09 +01:00 |
|
justin
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3f6f1b4019
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Use NewIntMap InvInt for crInv
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2025-08-25 10:21:59 +01:00 |
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justin
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c2daa86463
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Fix at least one bug from item refactor, more remain
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2025-08-24 21:01:02 +01:00 |
|
justin
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94f6d5c630
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Major item refactor, still broken
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2025-08-24 19:34:09 +01:00 |
|
justin
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fa377171a4
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Reinstate HammerTrigger (no weapons use it currently)
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2025-07-29 10:47:09 +01:00 |
|
justin
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7292bc9012
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Remove creature move type record
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2025-06-06 15:32:19 +01:00 |
|
justin
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a71e237789
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Remove aimParam records
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2025-06-04 09:22:01 +01:00 |
|
justin
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ceb7a4f04c
|
Cleanup
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2025-05-31 08:17:26 +01:00 |
|
justin
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0bcf263db7
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Remove _crTwist
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2025-05-30 10:23:37 +01:00 |
|
justin
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e1989eaa1e
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Cleanup
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2024-12-19 23:40:04 +00:00 |
|
justin
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80b03e6544
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Move further towards removing _crInvEquipped
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2024-12-19 12:29:17 +00:00 |
|
justin
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3ffe61e6db
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Move equipment effects into "zipper" item update
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2024-12-19 10:00:39 +00:00 |
|
justin
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8c04a3f968
|
Cleanup
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2024-12-19 01:36:32 +00:00 |
|
justin
|
9b3518e4eb
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Correctly update root status of item in _ilIsRoot
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2024-11-05 18:25:30 +00:00 |
|
justin
|
6438da0037
|
Commit AFTER playing around with poking/vector sizing a little
|
2024-10-01 12:32:23 +01:00 |
|
justin
|
fc5539cb38
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Cleanup
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2024-09-30 12:54:31 +01:00 |
|
justin
|
25cec10313
|
Flatten values in creature manipulation data types
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2024-09-24 21:50:21 +01:00 |
|
justin
|
31b5db6e9e
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Distinguish between selected item and root-selected item
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2024-09-21 21:59:53 +01:00 |
|
justin
|
1006bb5529
|
Continue reload removal
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2024-09-08 10:33:16 +01:00 |
|
justin
|
e03c8dd830
|
Partial removal of reloading
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2024-09-08 10:21:35 +01:00 |
|
justin
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4afc216b25
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Continue inventory tweak
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2023-02-16 17:07:59 +00:00 |
|
justin
|
934dd64704
|
Work on inventory management
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2023-02-16 16:12:03 +00:00 |
|
justin
|
c354949ca9
|
Partially working change to selected items
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2023-02-07 12:07:13 +00:00 |
|
justin
|
160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
|
justin
|
8d17ce66e9
|
Cleanup
|
2022-07-27 12:49:23 +01:00 |
|
justin
|
b8e8413daa
|
Add generic derivations and To/FromJSON instances
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2022-07-25 22:49:18 +01:00 |
|
justin
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cf5ec4a261
|
Use strict-containers for IntMaps
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2022-07-21 15:27:00 +01:00 |
|
justin
|
33e9b5b1f0
|
Destroying mounted lights flashes, move equipment datatype
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2022-07-13 19:45:23 +01:00 |
|
justin
|
53c8be0679
|
Continue reload refactor
|
2022-06-21 14:07:17 +01:00 |
|
justin
|
a1c7abedaf
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Rename Perception datatype/fields
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2022-06-18 10:08:06 +01:00 |
|
justin
|
66fda3fb93
|
Move towards debris slowing movement
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2022-06-18 01:26:17 +01:00 |
|
justin
|
bcbfd7d2fa
|
Defunction-ify item modules, requires more cleanup
|
2022-06-08 12:28:11 +01:00 |
|
justin
|
b83392d441
|
Fix inventory swapping equipment bug
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2022-05-22 15:50:25 +01:00 |
|
justin
|
fd40da2d4a
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Make aiming speed be gouverned by strength
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2022-05-22 14:33:34 +01:00 |
|
justin
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6891bd7541
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Add creature statistics, speed depends on strength and equip weight
|
2022-05-22 12:25:15 +01:00 |
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