Commit Graph

2006 Commits

Author SHA1 Message Date
justin d99d612e68 Reorganise 2023-05-03 20:03:05 +01:00
justin ff512348e0 Cleanup 2023-05-03 20:02:56 +01:00
justin 748e24137f Cleanup 2023-05-03 19:24:29 +01:00
justin 2a39497805 Implement more scrolling arguments in terminal 2023-05-03 19:06:29 +01:00
justin 727e5af2a6 Fix left clicks in terminals 2023-05-03 16:45:39 +01:00
justin 1d5f982fcc Add file 2023-05-03 11:19:59 +01:00
justin ed8d8f0e93 Work on terminals 2023-05-03 11:19:47 +01:00
justin 61f88aeb4a Cleanup 2023-05-01 22:35:33 +01:00
justin 7b8b8750a9 Fix zoom bug 2023-05-01 14:27:49 +01:00
justin 60e5e6ecae Add extra warning cries to chaseCrits 2023-05-01 14:01:27 +01:00
justin b34a9f5b09 Cleanup 2023-05-01 10:30:33 +01:00
justin 1a746adad2 Add file 2023-05-01 10:27:16 +01:00
justin d0534e6fa3 Remove push damage types, push and torque done through dam effects 2023-05-01 10:26:48 +01:00
justin 06608c60bf Tweak chaseCrit melee striking 2023-05-01 10:21:03 +01:00
justin ba12a73842 Tweak chase crit perception 2023-04-30 23:29:31 +01:00
justin 5180e9a995 Chase crit suspicion increases more when you are closer 2023-04-30 18:12:54 +01:00
justin 08e71e5451 Add more debug info for selected creatures 2023-04-30 13:55:54 +01:00
justin 5b1212e4f6 Count mouse button press time up from 0 2023-04-27 11:39:42 +01:00
justin 9972e0fdea Work on debugging 2023-04-27 11:35:48 +01:00
justin 35990c53bf Add file 2023-04-25 15:46:03 +01:00
justin d217fe7375 Allow for time rewind with floating camera 2023-04-25 15:45:45 +01:00
justin 734d74af52 Tweak pause camera movement 2023-04-25 10:23:43 +01:00
justin a2ad7c23ff Remove old instancing framebuffer 2023-04-23 15:18:48 +01:00
justin 9c11a8ff66 Remove instancing shaders 2023-04-23 12:48:55 +01:00
justin 4bb9841be8 Remove compute shaders 2023-04-23 12:39:35 +01:00
justin 20eef80568 Add file 2023-04-23 12:30:51 +01:00
justin 94fd4085cb Create saveSlot folder if missing on first save of generated world 2023-04-22 23:10:37 +01:00
justin 4ad556d8fe Add file 2023-04-22 16:03:09 +01:00
justin 8ab75fb24a Cleanup 2023-04-15 10:55:59 +01:00
justin 44f64f4b47 Move shape parameters into separate file 2023-04-13 02:42:43 +01:00
justin 3c43caee9c Poke word8 colors for shapes 2023-04-13 02:30:23 +01:00
justin 5d4234a8f4 Cmoplete transition to vertex attributes for shader compilation 2023-04-13 00:48:14 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin cd46998e05 Continue shader refactor 2023-04-13 00:13:36 +01:00
justin 500b2bb2be Continue shader refactor 2023-04-13 00:10:43 +01:00
justin 36734c7af5 Implement static VBO/VAO 2023-04-13 00:03:15 +01:00
justin 9bb1a22ea5 Change VBO to store vertex size in bytes 2023-04-12 23:47:52 +01:00
justin 589f663b65 Continue va change 2023-04-12 23:19:41 +01:00
justin 11b8fe2e06 Work on vertex attributes 2023-04-12 23:11:56 +01:00
justin 2494f2cf8d Work on VertexAttribute usage 2023-04-12 18:42:31 +01:00
justin bea970bcd2 Move towards generalised vertex attributes 2023-04-12 18:29:54 +01:00
justin 64775750b4 Add VertexAttribute type 2023-04-12 18:09:02 +01:00
justin de598f9328 Commit before attempting to implement immutable buffer storage (openGL) 2023-04-11 22:06:03 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin 69a76dbf93 Start pushing updateUseInput into other update functions 2023-03-29 14:27:37 +01:00
justin 5b5ed519dd Start to create debug datatypes 2023-03-29 11:35:39 +01:00
justin 2c13f52ce8 (broken) commit 2023-03-27 10:25:21 +01:00
justin 7a36b69818 Remove useless code 2023-03-26 23:09:16 +01:00