justin
|
df3fde5d3e
|
Cleanup
|
2025-06-20 23:11:40 +01:00 |
|
justin
|
b45d6817f5
|
Cleanup
|
2025-06-20 22:30:01 +01:00 |
|
justin
|
3019d95520
|
Fix crsHitRadial, unify some radial damages
|
2025-06-20 22:17:10 +01:00 |
|
justin
|
08e71e5451
|
Add more debug info for selected creatures
|
2023-04-30 13:55:54 +01:00 |
|
justin
|
7e790b7153
|
Add in "linear" lWorld to separate time reversable worlds
|
2022-10-28 12:24:51 +01:00 |
|
justin
|
c35dbf1ba8
|
Remove more (dead) Streaming code
|
2022-08-21 22:03:15 +01:00 |
|
justin
|
82db86f55f
|
Fix bugs in zoning
|
2022-07-30 14:21:13 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|
justin
|
b2efbd2b3e
|
Separate out concrete part of world
|
2022-07-25 12:10:50 +01:00 |
|
justin
|
f0f9751afe
|
Hlint cleanup
|
2022-07-23 19:17:03 +01:00 |
|
justin
|
2892bb25f0
|
Cleanup
|
2022-07-23 12:38:17 +01:00 |
|
justin
|
39778f46fb
|
Refactor wall zoning, remove streaming
|
2022-07-23 12:29:29 +01:00 |
|
justin
|
39f4555697
|
Refactor creature zoning
|
2022-07-22 17:53:08 +01:00 |
|
justin
|
0a7922ec5e
|
Improve static bullets
|
2022-07-19 13:15:13 +01:00 |
|
justin
|
0eb2fdc37e
|
Start work on lasguns
|
2022-07-06 22:24:02 +01:00 |
|
justin
|
9c7c5e1133
|
Zone creatures (casues slowdown)
|
2022-07-01 19:05:46 +01:00 |
|
justin
|
1f4f1f6ab1
|
Cleanup
|
2022-06-29 12:42:02 +01:00 |
|
justin
|
9801a40b9e
|
Cleanup zoning
|
2022-06-28 13:43:37 +01:00 |
|
justin
|
61ad58c04a
|
Zone creatures
|
2022-06-28 11:20:20 +01:00 |
|
justin
|
f0a1e0685a
|
Factor out wls/crsHit
|
2022-06-28 09:43:50 +01:00 |
|
justin
|
e8849eb8d5
|
Rearrange zone sizes
|
2022-06-28 09:38:24 +01:00 |
|
justin
|
480fc2df5e
|
Continue refactor
|
2022-06-28 03:29:55 +01:00 |
|
justin
|
e06527091e
|
Continue to refactor zoning to be more stream-based
|
2022-06-28 03:21:55 +01:00 |
|
justin
|
d386b0ea89
|
Cleanup
|
2022-06-26 12:41:15 +01:00 |
|
justin
|
5ba0ca9f9c
|
Make thingsHit use streaming
|
2022-06-26 12:13:31 +01:00 |
|
justin
|
40f1d987cb
|
Cleanup
|
2022-02-13 17:29:32 +00:00 |
|
justin
|
0a860e6f68
|
Fix aiming with no weapon crash
|
2022-02-08 12:47:58 +00:00 |
|
justin
|
adab32bf68
|
Remove ssaTri, bullet movement is broken
|
2021-12-15 17:34:20 +00:00 |
|
justin
|
dccacd9d22
|
Move towards removal of ssaTri, which was buggy
|
2021-12-15 12:00:07 +00:00 |
|
justin
|
c5a211afce
|
Correctly intersect lines and circles
|
2021-12-15 11:16:56 +00:00 |
|
justin
|
9333d9497e
|
Reorganise geometry modules slightly
|
2021-12-15 10:59:06 +00:00 |
|
justin
|
e3402bacf1
|
Stop bullets when they hit walls
|
2021-12-14 19:25:37 +00:00 |
|
justin
|
47391f3850
|
Use tasty for tests, fix bug in circOnLine
|
2021-12-14 11:50:01 +00:00 |
|
justin
|
5cbe394e08
|
Cleanup
|
2021-11-28 17:07:04 +00:00 |
|
justin
|
b1a49bbdc3
|
Identify broken wall collisions
|
2021-11-19 00:35:04 +00:00 |
|
justin
|
7ef1da9be5
|
Work on sensor machines, remove some datatypes associated with placements
|
2021-11-01 23:07:58 +00:00 |
|
justin
|
74a4267393
|
Cleanup
|
2021-10-31 15:03:05 +00:00 |
|
justin
|
c88f88004d
|
Fix wall bug, refactor placements
|
2021-09-30 15:35:35 +01:00 |
|
justin
|
85edd98d62
|
Various performance improvements
|
2021-09-23 15:27:37 +01:00 |
|
justin
|
aa7413a29f
|
Cleanup, move towards unifying zones
|
2021-09-11 15:52:43 +01:00 |
|
justin
|
c58ee6d56c
|
Improve line zoning
|
2021-08-16 14:44:52 +02:00 |
|
justin
|
84a9badea8
|
Refactor modules
|
2021-07-25 01:29:43 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
f0e5095b5f
|
Refactor
|
2021-05-04 18:11:59 +02:00 |
|
justin
|
6d4c17fc07
|
Refactor wall points from lists to pairs
|
2021-05-04 01:31:55 +02:00 |
|
justin
|
64b5b9e2a5
|
Hlinting
|
2021-04-27 11:45:43 +02:00 |
|
justin
|
ffe4a8083b
|
Linting
|
2021-04-23 11:10:45 +02:00 |
|
justin
|
3b417c4966
|
Add haddocks and/or cleanup
|
2021-04-04 16:26:06 +02:00 |
|
justin
|
1e9a07d1c8
|
Reorganise rendering in Dodge
|
2021-04-01 11:28:53 +02:00 |
|
justin
|
e62ff391a5
|
Reogranise drawing in main
|
2021-03-31 11:27:45 +02:00 |
|