justin
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df435819eb
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Window render bugfix
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2025-11-10 14:08:34 +00:00 |
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justin
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5e93c7631d
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First implementation of SSBO, vertex pulling
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2025-11-10 11:58:11 +00:00 |
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justin
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187751ec26
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Move from glNamedBufferData to glNamedBufferStorage
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2025-11-09 21:11:55 +00:00 |
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justin
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7ae50adb55
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Cleanup
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2025-11-09 16:42:55 +00:00 |
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justin
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658da193b7
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Cleanup
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2025-11-09 16:12:17 +00:00 |
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justin
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cd7a5dcbb5
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Simplify block/wall destruction
This uses a right fold, so might be slower than a strict left fold
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2025-11-09 16:00:46 +00:00 |
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justin
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6f3632d495
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Cleanup
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2025-11-09 15:41:19 +00:00 |
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justin
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5a40eac4e2
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Move wall destruction
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2025-11-09 14:37:45 +00:00 |
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justin
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09f7cc309b
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Cleanup
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2025-11-09 12:06:34 +00:00 |
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justin
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397980a83f
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Simplify props (should they be removed?)
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2025-11-09 11:59:59 +00:00 |
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justin
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dd4ac80159
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Remove old Prop update
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2025-11-09 11:38:17 +00:00 |
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justin
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e20cc593fc
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Cleanup
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2025-11-09 11:31:29 +00:00 |
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justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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7c62479f30
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Tweak clouds
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2025-11-06 22:01:24 +00:00 |
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justin
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05c530eeb1
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Play around with alpha blending
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2025-11-04 10:42:18 +00:00 |
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justin
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833d4562e2
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Fix rendering without shadows
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2025-11-02 22:58:06 +00:00 |
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justin
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55252bfe22
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Add files
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2025-11-02 22:09:07 +00:00 |
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justin
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8d79e96798
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Add files
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2025-11-02 22:07:15 +00:00 |
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justin
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cf6cd3cd83
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Add shader files
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2025-11-02 22:06:59 +00:00 |
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justin
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2f0487a424
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Simplify ceiling oclusions
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2025-11-02 19:20:57 +00:00 |
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justin
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0d0c1a72e0
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Stencil out windows over ceilings
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2025-11-01 11:41:08 +00:00 |
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justin
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d35a41944c
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Start implementing ceiling stencil shader
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2025-11-01 11:24:08 +00:00 |
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justin
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71006e24fd
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Simplify wall lighting shader
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2025-10-30 11:17:06 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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40c1907689
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Cleanup
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2025-10-29 12:18:55 +00:00 |
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justin
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c9ec962575
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Cleanup
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2025-10-29 12:09:05 +00:00 |
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justin
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a3b343dfab
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Unify dust and cloud poking
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2025-10-29 11:59:18 +00:00 |
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justin
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e8d2407367
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Fix dust rendering
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2025-10-29 11:37:57 +00:00 |
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justin
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5f0ab2223d
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Start simplifying cloud shader
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2025-10-29 11:14:08 +00:00 |
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justin
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042bd6bc01
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Replace glDrawBuffers with glNamedFramebufferDrawBuffers
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2025-10-28 13:34:11 +00:00 |
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justin
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10503da955
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Improve window drawing
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2025-10-28 09:58:44 +00:00 |
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justin
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d6c4d3d609
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Fix shockwave damage radius for walls
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2025-10-28 08:09:44 +00:00 |
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justin
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20042fcf8d
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Simplify laser reflection/refraction
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2025-10-27 19:41:52 +00:00 |
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justin
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7c40db7153
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Fix pathing for zChasm
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2025-10-27 19:07:04 +00:00 |
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justin
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323a50ed31
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Get out external function for grid room positions
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2025-10-27 17:22:55 +00:00 |
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justin
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329fcc237b
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Work on grid for room placements
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2025-10-27 17:08:16 +00:00 |
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justin
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0946ee1310
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Try to simplify link code in roomRect
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2025-10-27 15:10:19 +00:00 |
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justin
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c88fc1c729
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Simplify grid/lattice creation
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2025-10-27 12:21:18 +00:00 |
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justin
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437f5d44d8
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Work on grid point creation
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2025-10-27 11:50:18 +00:00 |
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justin
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c676005219
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Cleanup
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2025-10-27 00:09:11 +00:00 |
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justin
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aa82519e05
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Fix bugs in zones near segments
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2025-10-27 00:03:57 +00:00 |
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justin
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c641cbaa69
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Commit before adding more debugging control
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2025-10-26 16:55:22 +00:00 |
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justin
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0adf3f57b4
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Add destruction to mounted lights
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2025-10-26 14:39:33 +00:00 |
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justin
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c55c3e874d
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Hack solution to path graph space leak: evaluate all edge obstacles
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2025-10-26 11:38:22 +00:00 |
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justin
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b8536e2929
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Commit before trying IntMap instead of vector for incidence graph
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2025-10-26 08:31:54 +00:00 |
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justin
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61910785c4
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Cleanup door mounts, noticed space leak when no debug-display paths
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2025-10-25 22:49:37 +01:00 |
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justin
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cbf0f47b9b
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Allow for easier mounted objects on doors
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2025-10-25 18:44:34 +01:00 |
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justin
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7585531dd1
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Simplify Prop drawing
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2025-10-25 13:54:40 +01:00 |
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justin
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ff03efc41f
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Simplify Foreground
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2025-10-25 13:12:00 +01:00 |
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justin
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5fce0772f8
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Start simplifying Prop
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2025-10-25 13:05:14 +01:00 |
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