justin
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e44c5e7120
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Allow for more complex placement positioning
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2021-11-24 20:51:50 +00:00 |
|
justin
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c4614866e6
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Work towards allowing for children to attach to arbitrary link types
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2021-11-23 22:54:43 +00:00 |
|
justin
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5f6d81bd05
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Cleanup
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2021-11-23 22:33:23 +00:00 |
|
justin
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86f363c2f9
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Cleanup
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2021-11-23 21:48:01 +00:00 |
|
justin
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b7d6eeaa84
|
Minor cleanup
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2021-11-23 20:48:31 +00:00 |
|
justin
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1f2d767d5e
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Move to using RoomLink datatype
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2021-11-23 20:45:39 +00:00 |
|
justin
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a66ea1d922
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Fix backtracking bug
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2021-11-23 19:09:39 +00:00 |
|
justin
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6e4b36fd82
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Allow for multiple in links
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2021-11-23 18:19:50 +00:00 |
|
justin
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0f4040807a
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Transition to new room datatypes, first separate out/inlinks
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2021-11-23 17:27:33 +00:00 |
|
justin
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67b0d694af
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Define room link datatypes
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2021-11-23 13:00:34 +00:00 |
|
justin
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ebe9ad6b90
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Cleanup: broken pathfinding
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2021-11-16 18:05:47 +00:00 |
|
justin
|
59dc24aff6
|
Minor cleanup
|
2021-11-15 02:16:17 +00:00 |
|
justin
|
8356496a7f
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Move toward not shifting rooms during generation
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2021-11-15 00:56:25 +00:00 |
|
justin
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affdde0f21
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Work towards using room positions rather than room links in placements
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2021-11-14 10:13:56 +00:00 |
|
justin
|
4a089ff0cc
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Work toward adding wiring
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2021-11-14 00:39:24 +00:00 |
|
justin
|
67e164c830
|
Some cleanup, sidetracked from inter-room placements
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2021-11-12 14:16:16 +00:00 |
|
justin
|
1d5b2ea765
|
Work towards cross-room placements
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2021-11-12 11:13:59 +00:00 |
|
justin
|
6933c4d3b3
|
Continue work on using links for placement positions
|
2021-11-04 14:40:53 +00:00 |
|
justin
|
c8e08d903e
|
Nub close points for game room boundaries
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2021-10-04 09:39:18 +01:00 |
|
justin
|
df9a8ea242
|
Add view debug option
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2021-10-03 18:47:11 +01:00 |
|
justin
|
5f17841811
|
Fix placement movement bug
|
2021-10-01 09:51:47 +01:00 |
|
justin
|
1414d08d88
|
Fix bug when forming convex hull of game room bounds
|
2021-09-30 23:46:59 +01:00 |
|
justin
|
6b937b115e
|
Continue placement refactor
|
2021-09-28 15:44:32 +01:00 |
|
justin
|
45bbf9b005
|
Fix tile rendering
|
2021-09-07 10:53:39 +01:00 |
|
justin
|
3ff04576ab
|
Broken commit (removed loadKeyConfig)
|
2021-08-27 11:58:11 +01:00 |
|
justin
|
4bbe5d0cf1
|
Move main to allow for new executables
|
2021-08-11 17:54:48 +02:00 |
|
justin
|
834464db51
|
Remove RenderType datatype
|
2021-07-30 11:53:51 +02:00 |
|
justin
|
2d8b27746c
|
Further strictifying
|
2021-07-30 00:23:02 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
|
2021-06-15 14:56:32 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
2b09bf2072
|
Add support for group placements
|
2021-05-14 19:46:52 +02:00 |
|
justin
|
6e6757499c
|
Refactoring, add screen when generating level
|
2021-05-03 14:44:27 +02:00 |
|
justin
|
2bf23db935
|
Allow for complex room bounds for clip checks
|
2021-05-03 00:57:17 +02:00 |
|
justin
|
f336d7e3f6
|
Add airlocks
|
2021-05-02 21:09:25 +02:00 |
|
justin
|
64b5b9e2a5
|
Hlinting
|
2021-04-27 11:45:43 +02:00 |
|
justin
|
a1c344a342
|
Implement first weapon into tree structure
|
2021-04-21 13:00:11 +02:00 |
|
justin
|
b911a013e0
|
Random tree structure generation of rooms
|
2021-04-20 02:01:24 +02:00 |
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