Commit Graph

52 Commits

Author SHA1 Message Date
justin 5d9ea4b733 Correct room link position numbering 2021-11-22 16:42:19 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 3624f22f2b Cleanup room moduling 2021-11-13 11:45:00 +00:00
justin b243479759 Move towards more usable placements 2021-11-13 00:04:50 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin a195157e54 Move toward better info display during level generation 2021-11-10 23:40:04 +00:00
justin 5b09c9aa37 Attempt to stop reuse of link placement spots 2021-11-09 17:00:42 +00:00
justin 28f8ac1fbd Add fallback placement for falled link based placement spots 2021-11-08 11:16:08 +00:00
justin 5681a37953 Cleanup. Add room-wise random placement spots 2021-11-07 19:46:14 +00:00
justin 0b058674ea Separate placement spot from placement type 2021-11-02 21:12:11 +00:00
justin 59f43a3602 Add lights to buttons, cleanup 2021-11-02 19:38:22 +00:00
justin 08fa84c1fd Cleanup and reorganise 2021-10-31 19:46:32 +00:00
justin 8f738410c0 Unshadow window blocks when neighbour destroyed 2021-10-27 11:44:09 +01:00
justin 12d43f9cf0 Partially implement separate blocks 2021-10-26 22:53:49 +01:00
justin 2c5cdbdc73 Tweak pillar room 2021-10-03 17:52:35 +01:00
justin 8c1496e140 Refactor item drawing 2021-10-01 23:01:36 +01:00
justin 7da1a8bc45 Move debug flags to config, various perf improvements 2021-09-24 13:25:24 +01:00
justin aa7413a29f Cleanup, move towards unifying zones 2021-09-11 15:52:43 +01:00
justin 45bbf9b005 Fix tile rendering 2021-09-07 10:53:39 +01:00
justin 72e29ebac3 Fix basic pathing 2021-09-06 11:35:30 +01:00
justin c97c16777a Make background black, start cleanup of weapons 2021-08-26 21:18:46 +01:00
justin 4bbe5d0cf1 Move main to allow for new executables 2021-08-11 17:54:48 +02:00
justin 834464db51 Remove RenderType datatype 2021-07-30 11:53:51 +02:00
justin c67feb485f Complete stritifying points 2021-07-30 01:36:48 +02:00
justin 7b7fd302d8 More strictifiiiying 2021-07-30 01:25:11 +02:00
justin 84a9badea8 Refactor modules 2021-07-25 01:29:43 +02:00
justin 29902b6f22 Add random floor tiles to floors 2021-06-16 00:14:18 +02:00
justin da631e3b37 Add tilemap floors to rooms 2021-06-15 14:56:32 +02:00
justin c9ca94e82e Add twisting weapons and feet 2021-06-07 15:03:15 +02:00
justin 0187ae6001 Refactor inventory management, add tweak, combine and inspect modes 2021-05-26 17:25:46 +02:00
justin d5fed6c987 Rehome launcher 2021-05-25 18:03:35 +02:00
justin 9c2bcbec10 Add IntMapHelper, locate wall cutting bug 2021-05-22 15:14:21 +02:00
justin 69f915a894 Cleanup warnings 2021-05-17 22:39:18 +02:00
justin d7fcdbf550 Delete cruft, add Reader monad to some internal ai 2021-05-16 21:42:11 +02:00
justin 2b09bf2072 Add support for group placements 2021-05-14 19:46:52 +02:00
justin 86faf9fd01 Implement basic attention and awareness 2021-05-08 17:34:25 +02:00
justin 6e6757499c Refactoring, add screen when generating level 2021-05-03 14:44:27 +02:00
justin 2bf23db935 Allow for complex room bounds for clip checks 2021-05-03 00:57:17 +02:00
justin f336d7e3f6 Add airlocks 2021-05-02 21:09:25 +02:00
justin 6d229f8de2 Add no weapon start 2021-04-27 19:26:35 +02:00
justin 3bc57ff650 Start to implement lock and key system 2021-04-26 11:41:04 +02:00
justin 17986651c5 Simplify item placement during generation 2021-04-25 13:21:24 +02:00
justin aa08d66026 Add procedural room made up of four corners 2021-04-24 15:40:10 +02:00
justin 108b66f3ad Tweak wall cutting, removes inverse walls 2021-04-23 21:17:37 +02:00
justin 4c611ba4aa Make more sounds positional 2021-04-23 17:27:32 +02:00
justin fdac382c61 Tweak switch doors 2021-04-22 17:10:53 +02:00
justin 6c65515381 Tweak airlock door to stop z fighting 2021-04-22 14:42:49 +02:00
justin 60b2327909 Fix new game resize bug 2021-04-22 10:11:26 +02:00
justin 50e957818f Tweak starting rooms 2021-04-21 22:34:51 +02:00
justin a1c344a342 Implement first weapon into tree structure 2021-04-21 13:00:11 +02:00