Commit Graph

993 Commits

Author SHA1 Message Date
justin f0e568e694 Add crab crit, rethink Action datatype slightly 2026-04-07 15:29:02 +01:00
justin 21573d0b05 Cleanup 2026-04-06 11:38:21 +01:00
justin 1f52c4b588 Work on boundaries for dragging windows 2026-04-06 00:52:09 +01:00
justin ed28af8d11 Make displayed terminal text screen dragable 2026-04-05 23:45:38 +01:00
justin def204d211 Creature springs checks for heights 2026-04-04 08:33:09 +01:00
justin 30b0bb55c0 Allow for more variation in death timers 2026-04-03 21:06:53 +01:00
justin 789b94b514 Remove _crZVel 2026-04-03 20:52:57 +01:00
justin dc30f7ca15 Continue tweaking movement, remove _crMvAim 2026-04-03 20:50:41 +01:00
justin 47ecfb7fd3 Test making walking movement slightly more floaty 2026-04-03 19:52:56 +01:00
justin d15fbc902c Add action to perform on pathing failure 2026-04-03 15:45:16 +01:00
justin b7b42f50a5 Move stride/footforward datatypes 2026-04-03 11:21:09 +01:00
justin 43a5817ef3 Work on Falling carriage state 2026-04-03 10:32:54 +01:00
justin 18dc469408 Tweak corpse/chasm interaction 2026-04-03 09:14:18 +01:00
justin 8037c69d16 Tweak hover crit height 2026-04-03 00:10:59 +01:00
justin 06c7e89dee Work on flying creature inertia 2026-04-02 22:04:58 +01:00
justin ff903bfb3b Generalise pathing, usable with flying creatures 2026-04-02 19:30:44 +01:00
justin c2de804fa9 Simplify creature stride length 2026-04-01 20:46:48 +01:00
justin 735cc8d92d Simplify vocalization 2026-04-01 20:30:31 +01:00
justin b77170c4bc Add HoverCrit 2026-04-01 19:19:14 +01:00
justin cf912279d6 Remove unused datatype 2026-04-01 19:06:56 +01:00
justin ac32ebba2b Improve debris 2026-04-01 17:01:25 +01:00
justin 97134e2652 Add movement on chaseCrit vocalization 2026-04-01 16:45:35 +01:00
justin 6d1cdcc9f3 Work on chase crit shape 2026-04-01 13:46:27 +01:00
justin aea7e6434e Work on weapon positioning 2026-04-01 10:04:22 +01:00
justin ecdc19fb5e Tweak posture 2026-03-31 22:50:53 +01:00
justin 074d354970 Improve debris slightly 2026-03-31 21:57:15 +01:00
justin 5701261ace Make machines have footprint like doors 2026-03-31 20:29:30 +01:00
justin dea4c0dffe Commit before trying to add machine footprint 2026-03-31 13:57:48 +01:00
justin 6bcf03b30d Work on weapon positioning, analyser terminal positioning 2026-03-31 13:16:24 +01:00
justin c7866cf668 Move hands to touch walls 2026-03-30 15:50:25 +01:00
justin 4598deb70f Hlint, cleanup 2026-03-30 09:29:50 +01:00
justin 00999f5921 Add lenses for SPic and MountedObject positions 2026-03-29 16:38:48 +01:00
justin d278083947 Check whether tests compile in ghcid 2026-03-29 15:50:58 +01:00
justin 08fcc4baab Improve wall crushing 2026-03-28 21:43:06 +00:00
justin ac09ed6629 Improve carriage/stride when falling down pit 2026-03-27 00:33:19 +00:00
justin 0ddedf7fd6 Improve wall squashing further 2026-03-26 20:25:59 +00:00
justin 62a37388e7 Remove recursive WdWd 2026-03-26 19:33:02 +00:00
justin 31d7a00ecf Crush run-past room 2026-03-26 18:24:42 +00:00
justin 9081bdc97f Tweak lasers 2026-03-26 16:17:34 +00:00
justin 80ef7ec909 Beamsplitter attachment for lasers 2026-03-26 15:51:16 +00:00
justin 5a6479faa8 Cleanup 2026-03-26 12:53:56 +00:00
justin 7999373b69 Sometimes crush creatures when doors close on them 2026-03-26 12:39:54 +00:00
justin 8ff2f37af5 Improve scroll selection/inventory modification 2026-03-24 19:21:04 +00:00
justin 5b297643db Improve mouse click rotation 2026-03-24 11:46:36 +00:00
justin 832bebb597 Improve doors 2026-03-24 00:35:15 +00:00
justin 7917192b77 Stop gibbed/pitted creatures from opening doors 2026-03-23 22:59:35 +00:00
justin 508b848204 Function for adding random lights to roomNGon 2026-03-19 11:40:49 +00:00
justin d1c2870d63 Automatically order placements 2026-03-17 23:38:14 +00:00
justin 3b4cf68a15 Work on room generation/laser run past 2026-03-17 21:50:28 +00:00
justin 13b12f01a8 Delete location double trees 2026-03-17 15:37:15 +00:00