justin
|
dd97ba8e5e
|
Start to rework composition of trees
|
2021-11-22 12:06:29 +00:00 |
|
justin
|
cb8cbe03a4
|
Commit before reorganising level generation
|
2021-11-16 14:48:37 +00:00 |
|
justin
|
a7f2b5f3ea
|
Move toward indexed external placements
|
2021-11-15 19:36:31 +00:00 |
|
justin
|
59dc24aff6
|
Minor cleanup
|
2021-11-15 02:16:17 +00:00 |
|
justin
|
e93fa10a97
|
Working room generation with less shifting, should be more sensible
|
2021-11-15 01:55:35 +00:00 |
|
justin
|
8356496a7f
|
Move toward not shifting rooms during generation
|
2021-11-15 00:56:25 +00:00 |
|
justin
|
affdde0f21
|
Work towards using room positions rather than room links in placements
|
2021-11-14 10:13:56 +00:00 |
|
justin
|
52946f33a7
|
Allow arbitrary changes to a room when using a link slot
|
2021-11-14 01:47:33 +00:00 |
|
justin
|
4a089ff0cc
|
Work toward adding wiring
|
2021-11-14 00:39:24 +00:00 |
|
justin
|
3624f22f2b
|
Cleanup room moduling
|
2021-11-13 11:45:00 +00:00 |
|
justin
|
67e164c830
|
Some cleanup, sidetracked from inter-room placements
|
2021-11-12 14:16:16 +00:00 |
|
justin
|
1d5b2ea765
|
Work towards cross-room placements
|
2021-11-12 11:13:59 +00:00 |
|
justin
|
d63c2ac943
|
Commit before changing links
|
2021-11-11 22:51:02 +00:00 |
|
justin
|
8c45a02e46
|
Display abstract tree of placement, stout
|
2021-11-11 18:41:59 +00:00 |
|
justin
|
da22d9833a
|
Improve diagnostics for level generation
|
2021-11-11 17:08:03 +00:00 |
|
justin
|
f706e541b9
|
Dump some info to sdout when generating level
|
2021-11-11 11:00:31 +00:00 |
|
justin
|
a195157e54
|
Move toward better info display during level generation
|
2021-11-10 23:40:04 +00:00 |
|
justin
|
5b09c9aa37
|
Attempt to stop reuse of link placement spots
|
2021-11-09 17:00:42 +00:00 |
|
justin
|
903a79cf85
|
Assign used links during room generation
|
2021-11-02 22:27:19 +00:00 |
|
justin
|
08fa84c1fd
|
Cleanup and reorganise
|
2021-10-31 19:46:32 +00:00 |
|
justin
|
9e9d2b5def
|
Cleanup
|
2021-10-19 13:14:52 +01:00 |
|
justin
|
0c6fa80ce0
|
Tweak weapon pictures
|
2021-10-03 13:19:53 +01:00 |
|
justin
|
8c1496e140
|
Refactor item drawing
|
2021-10-01 23:01:36 +01:00 |
|
justin
|
501a1cea86
|
Add distance test when checking for overlapping bound polygons
|
2021-08-13 12:35:40 +02:00 |
|
justin
|
5829c66527
|
Add new files
|
2021-08-13 12:28:17 +02:00 |
|
justin
|
834464db51
|
Remove RenderType datatype
|
2021-07-30 11:53:51 +02:00 |
|
justin
|
04ed034a3e
|
Add room foregrounds
|
2021-06-16 18:18:03 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
|
2021-06-15 14:56:32 +02:00 |
|
justin
|
9c2bcbec10
|
Add IntMapHelper, locate wall cutting bug
|
2021-05-22 15:14:21 +02:00 |
|
justin
|
44f239c673
|
Clear all warnings
|
2021-05-17 23:23:10 +02:00 |
|
justin
|
69f915a894
|
Cleanup warnings
|
2021-05-17 22:39:18 +02:00 |
|
justin
|
f0e5095b5f
|
Refactor
|
2021-05-04 18:11:59 +02:00 |
|
justin
|
6e6757499c
|
Refactoring, add screen when generating level
|
2021-05-03 14:44:27 +02:00 |
|
justin
|
2bf23db935
|
Allow for complex room bounds for clip checks
|
2021-05-03 00:57:17 +02:00 |
|
justin
|
f336d7e3f6
|
Add airlocks
|
2021-05-02 21:09:25 +02:00 |
|
justin
|
6a38950501
|
Linting, haddocking
|
2021-04-29 15:31:07 +02:00 |
|
justin
|
6d229f8de2
|
Add no weapon start
|
2021-04-27 19:26:35 +02:00 |
|
justin
|
3bc57ff650
|
Start to implement lock and key system
|
2021-04-26 11:41:04 +02:00 |
|
justin
|
17986651c5
|
Simplify item placement during generation
|
2021-04-25 13:21:24 +02:00 |
|
justin
|
94ff3d6593
|
Add boss room, tweak launchers
|
2021-04-24 22:39:45 +02:00 |
|
justin
|
4c611ba4aa
|
Make more sounds positional
|
2021-04-23 17:27:32 +02:00 |
|
justin
|
ffe4a8083b
|
Linting
|
2021-04-23 11:10:45 +02:00 |
|
justin
|
c740ca0844
|
Improve room clip testing
|
2021-04-22 17:31:57 +02:00 |
|
justin
|
6c65515381
|
Tweak airlock door to stop z fighting
|
2021-04-22 14:42:49 +02:00 |
|
justin
|
1ab793180c
|
Add or annotations
|
2021-04-22 13:34:53 +02:00 |
|
justin
|
0e88544de2
|
Implement level portal
|
2021-04-22 13:06:39 +02:00 |
|
justin
|
60b2327909
|
Fix new game resize bug
|
2021-04-22 10:11:26 +02:00 |
|
justin
|
a1c344a342
|
Implement first weapon into tree structure
|
2021-04-21 13:00:11 +02:00 |
|
justin
|
732e5281a8
|
Tweak tree level generation
|
2021-04-20 19:45:32 +02:00 |
|
justin
|
b911a013e0
|
Random tree structure generation of rooms
|
2021-04-20 02:01:24 +02:00 |
|