justin
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f3437adef7
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Working implementation of light change when door opens
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2021-09-29 01:34:54 +01:00 |
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justin
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6b937b115e
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Continue placement refactor
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2021-09-28 15:44:32 +01:00 |
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justin
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b8af2ce9d8
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Commit before placement refactor
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2021-09-28 14:55:22 +01:00 |
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justin
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1990558985
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Refactor doors
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2021-09-28 01:48:03 +01:00 |
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justin
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d9ad55ec50
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Implement simple sweep light
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2021-09-26 23:38:32 +01:00 |
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justin
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2804d58a5a
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Continue shape rendering improvements
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2021-09-21 02:04:41 +01:00 |
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justin
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aa7413a29f
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Cleanup, move towards unifying zones
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2021-09-11 15:52:43 +01:00 |
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justin
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c695767fb0
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Add variable door speed, still buggy
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2021-09-10 13:41:46 +01:00 |
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justin
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3ff04576ab
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Broken commit (removed loadKeyConfig)
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2021-08-27 11:58:11 +01:00 |
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justin
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4b7562521c
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Fix long door bug.
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2021-08-17 20:59:10 +02:00 |
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justin
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3d16c33d33
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Initial pass at shadows from level geometry
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2021-06-29 15:27:26 +02:00 |
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justin
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04ed034a3e
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Add room foregrounds
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2021-06-16 18:18:03 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
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justin
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2b09bf2072
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Add support for group placements
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2021-05-14 19:46:52 +02:00 |
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justin
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0b26761be5
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AI refactor
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2021-05-14 12:04:12 +02:00 |
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justin
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6e6757499c
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Refactoring, add screen when generating level
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2021-05-03 14:44:27 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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3bc57ff650
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Start to implement lock and key system
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2021-04-26 11:41:04 +02:00 |
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justin
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17986651c5
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Simplify item placement during generation
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2021-04-25 13:21:24 +02:00 |
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justin
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c42c5069ea
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Apply all world side effects using list
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2021-04-09 00:47:41 +02:00 |
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