Commit Graph

1921 Commits

Author SHA1 Message Date
justin 727e5af2a6 Fix left clicks in terminals 2023-05-03 16:45:39 +01:00
justin 1d5f982fcc Add file 2023-05-03 11:19:59 +01:00
justin ed8d8f0e93 Work on terminals 2023-05-03 11:19:47 +01:00
justin 61f88aeb4a Cleanup 2023-05-01 22:35:33 +01:00
justin 7b8b8750a9 Fix zoom bug 2023-05-01 14:27:49 +01:00
justin 60e5e6ecae Add extra warning cries to chaseCrits 2023-05-01 14:01:27 +01:00
justin b34a9f5b09 Cleanup 2023-05-01 10:30:33 +01:00
justin d0534e6fa3 Remove push damage types, push and torque done through dam effects 2023-05-01 10:26:48 +01:00
justin 06608c60bf Tweak chaseCrit melee striking 2023-05-01 10:21:03 +01:00
justin ba12a73842 Tweak chase crit perception 2023-04-30 23:29:31 +01:00
justin 5180e9a995 Chase crit suspicion increases more when you are closer 2023-04-30 18:12:54 +01:00
justin 08e71e5451 Add more debug info for selected creatures 2023-04-30 13:55:54 +01:00
justin 5b1212e4f6 Count mouse button press time up from 0 2023-04-27 11:39:42 +01:00
justin 9972e0fdea Work on debugging 2023-04-27 11:35:48 +01:00
justin 35990c53bf Add file 2023-04-25 15:46:03 +01:00
justin d217fe7375 Allow for time rewind with floating camera 2023-04-25 15:45:45 +01:00
justin 734d74af52 Tweak pause camera movement 2023-04-25 10:23:43 +01:00
justin 9c11a8ff66 Remove instancing shaders 2023-04-23 12:48:55 +01:00
justin 4bb9841be8 Remove compute shaders 2023-04-23 12:39:35 +01:00
justin 94fd4085cb Create saveSlot folder if missing on first save of generated world 2023-04-22 23:10:37 +01:00
justin 8ab75fb24a Cleanup 2023-04-15 10:55:59 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin de598f9328 Commit before attempting to implement immutable buffer storage (openGL) 2023-04-11 22:06:03 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin 69a76dbf93 Start pushing updateUseInput into other update functions 2023-03-29 14:27:37 +01:00
justin 5b5ed519dd Start to create debug datatypes 2023-03-29 11:35:39 +01:00
justin 2c13f52ce8 (broken) commit 2023-03-27 10:25:21 +01:00
justin 7a36b69818 Remove useless code 2023-03-26 23:09:16 +01:00
justin cc4aa1ec43 Add file 2023-03-26 23:00:43 +01:00
justin ee89ac9b00 Implement generalised storing of position for mouse presses 2023-03-26 23:00:07 +01:00
justin e5906eefa3 Move scroll smoothing to central location 2023-03-26 22:16:03 +01:00
justin b093219153 Add terminal signals to text input 2023-03-26 20:12:21 +01:00
justin 07a1d71039 Add general smooth scrolling, move camera into world 2023-03-26 20:09:00 +01:00
justin 73e742e1a2 Implement floating camera 2023-03-26 16:44:19 +01:00
justin 082ce9c9a1 Start to generalise text input to "terminal signal" input 2023-03-26 13:57:26 +01:00
justin cfb0a49059 Add true quicksave and guickload 2023-03-26 12:13:21 +01:00
justin acc55f8d16 Correct loading of tile buffer when loading game 2023-03-25 22:31:28 +00:00
justin da8a2bad6e Move past/future worlds outside of serialised data structure 2023-03-25 18:50:42 +00:00
justin 7d96616b91 Fix some shapes 2023-03-25 17:56:20 +00:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin cdc4a84d4b Commit before attempting to split ItemUse into prism + lenses 2023-03-25 10:10:47 +00:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 20c05be23f Fix resize crash 2023-03-24 14:21:12 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin d524a14da4 Refactor preloading/rendering/update 2023-03-24 11:52:40 +00:00
justin 4b92a43535 Refactor differing resolutions somewhat 2023-03-24 11:14:49 +00:00
justin cd224437e7 Cleanup rendering 2023-03-24 01:46:25 +00:00