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25 Commits
Author SHA1 Message Date
justin 437ca007ef Cleanup 2026-05-09 09:05:42 +01:00
justin fada3c73bc Hack to prevent slime split error 2026-05-09 00:13:56 +01:00
justin 12e4a278d0 Smooth out slime splitting
There are probably possible errors from the use of cutPoly
2026-05-08 23:44:28 +01:00
justin 34d8425520 Speed up slime rad change 2026-05-08 10:50:36 +01:00
justin ad998fb622 Remove destroyed creatures rather than setting flag
Sill only set flag for avatar
2026-05-08 10:45:05 +01:00
justin 84e95da2b5 Cleanup 2026-05-08 10:10:06 +01:00
justin 7c1ada4546 Simplify slime compression 2026-05-07 10:04:42 +01:00
justin b76148ae2a Track slime amount using ints 2026-05-06 15:40:31 +01:00
justin e927de6508 Improve bee crit update 2026-05-05 20:41:09 +01:00
justin 62a9f34a26 Simplify bee harvesting 2026-05-05 09:43:17 +01:00
justin 1ec855c2fc Tweak debug/fixed render, depthfunc always 2026-05-04 21:41:16 +01:00
justin 5d5d0a539b Add debug to copy to clipboard any clicked-on creature 2026-05-04 21:17:22 +01:00
justin 6b3d75cbb2 Tweak melee movement 2026-05-03 08:17:42 +01:00
justin aef3671063 Work on bee movement 2026-05-02 22:08:06 +01:00
justin b827827951 Tweak slime wall collisions, all creatures cliff collisions (min 10) 2026-05-02 19:46:12 +01:00
justin b7aea0eb1f Tweak bee speed 2026-05-02 16:01:22 +01:00
justin 31f24283d7 Add bee random movement 2026-05-02 15:55:59 +01:00
justin 199f1b11b5 Commit before simplifying actions 2026-04-29 20:58:13 +01:00
justin cfe34555b3 Add stretch animation to feeding bees 2026-04-29 20:21:20 +01:00
justin 39bc480c03 Cleanup 2026-04-28 22:37:33 +01:00
justin 284ea32333 Allow bees to target chase crits 2026-04-27 22:29:57 +01:00
justin 259325f81f Improve creature turning wrt inertia 2026-04-27 22:23:39 +01:00
justin f4c59612ea Improve bee pheremones 2026-04-26 09:14:55 +01:00
justin 264651d34a Prevent rooted creatures from being pushed by other creatures 2026-04-25 09:04:01 +01:00
justin e0e346aade Add damage origins 2026-04-24 20:34:20 +01:00
74 changed files with 1767 additions and 1494 deletions
+4 -4
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@@ -29,8 +29,8 @@ updateExpBarrel ps cr w = case cr ^. crHP of
& flip (foldl' f) ps & flip (foldl' f) ps
HP _ -> HP _ ->
w w
& makeExplosionAt ((cr ^. crPos) & _z +~ 20) 0 & makeExplosionAt (CrIndirectO (cr ^. crID)) ((cr ^. crPos) & _z +~ 20) 0
& cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ CrDestroyed Gibbed & cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
_ -> w _ -> w
where where
f w' p = makeSpark NormalSpark (p + normalizeV p + cr ^. crPos . _xy) (argV p) w' f w' p = makeSpark NormalSpark (p + normalizeV p + cr ^. crPos . _xy) (argV p) w'
@@ -43,7 +43,7 @@ updateExpBarrel ps cr w = case cr ^. crHP of
updateBarrel :: Creature -> World -> World updateBarrel :: Creature -> World -> World
updateBarrel cr = case cr ^. crHP of updateBarrel cr = case cr ^. crHP of
HP x | x > 0 -> doDamage (cr ^. crID) HP x | x > 0 -> doDamage (cr ^. crID)
HP _ -> cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ CrDestroyed Gibbed HP _ -> cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
_ -> id _ -> id
damsToExpBarrel :: [Damage] -> Creature -> Creature damsToExpBarrel :: [Damage] -> Creature -> Creature
@@ -51,7 +51,7 @@ damsToExpBarrel = flip $ foldl' damToExpBarrel
damToExpBarrel :: Creature -> Damage -> Creature damToExpBarrel :: Creature -> Damage -> Creature
damToExpBarrel cr dm = case dm of damToExpBarrel cr dm = case dm of
Piercing x p _ -> Piercing x p _ _ ->
cr & crHP . _HP -~ div x 200 cr & crHP . _HP -~ div x 200
& crType . barrelType . piercedPoints .:~ (p - cr ^. crPos . _xy) & crType . barrelType . piercedPoints .:~ (p - cr ^. crPos . _xy)
Poison{} -> cr Poison{} -> cr
+5 -3
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@@ -36,6 +36,7 @@ module Dodge.Base.Collide (
crHeight, crHeight,
) where ) where
import AesonHelp
import Control.Applicative import Control.Applicative
import Data.Foldable import Data.Foldable
import qualified Data.IntMap.Strict as IM import qualified Data.IntMap.Strict as IM
@@ -192,12 +193,13 @@ crHeight cr = case cr ^. crHP of
Avatar {} -> 25 Avatar {} -> 25
CrabCrit {} -> 25 CrabCrit {} -> 25
SlinkCrit {} -> 25 SlinkCrit {} -> 25
SlimeCrit {_slimeRad = r} -> min 15 r SlimeCrit {_slimeSlime = r} -> min 15 $ slimeToRad r
BeeCrit {} -> 10 BeeCrit {} -> 10
HiveCrit {} -> 25 HiveCrit {} -> 25
_ -> error "Need to define crHeight for this crType" BarrelCrit{} -> 20
_ -> error $ "Need to define crHeight for this crType:\n" <> unlines (prettyShort (cr ^. crType))
CrIsCorpse{} -> Just 5 CrIsCorpse{} -> Just 5
CrDestroyed{} -> Nothing AvatarDestroyed{} -> Nothing
wallToSurface :: Wall -> (Point3, Point3, [(Point3, Point3)]) wallToSurface :: Wall -> (Point3, Point3, [(Point3, Point3)])
wallToSurface wl = (g x, g $ vNormal (x - y), [(g x, g (y - x)), (g y, g (x - y))]) wallToSurface wl = (g x, g $ vNormal (x - y), [(g x, g (y - x)), (g y, g (x - y))])
+10 -8
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@@ -119,15 +119,17 @@ useBulletPayload bu = case _buPayload bu of
BulPlain _ -> const id BulPlain _ -> const id
BulFlak -> makeFlak bu BulFlak -> makeFlak bu
BulFrag -> makeFragBullets BulFrag -> makeFragBullets
BulGas -> (`makeGasCloud` V2 0 0) BulGas -> (\p -> makeGasCloud o p (V2 0 0))
BulBall ExplosiveBall -> makeMovingEB (_buVel bu) ExplosiveBall BulBall eb@ExplosiveBall{} -> makeMovingEB (_buVel bu) eb o
BulBall ElectricalBall{} -> BulBall ElectricalBall{} ->
makeMovingEB makeMovingEB
(_buVel bu) (_buVel bu)
(ElectricalBall (round $ bu ^. buPos . _1)) (ElectricalBall (round $ bu ^. buPos . _1)) o
BulBall FlashBall -> makeMovingEB (_buVel bu) FlashBall BulBall eb@FlashBall{} -> makeMovingEB (_buVel bu) eb o
BulBall (FlameletBall x) -> makeMovingEB (_buVel bu) (FlameletBall x) BulBall eb@FlameletBall{} -> makeMovingEB (_buVel bu) eb o
BulBall IncendiaryBall -> makeMovingEB (_buVel bu) IncendiaryBall BulBall eb@IncendiaryBall{} -> makeMovingEB (_buVel bu) eb o
where
o = bu ^. buOrigin
makeFragBullets :: Point2 -> World -> World makeFragBullets :: Point2 -> World -> World
makeFragBullets p w = w & cWorld . lWorld . bullets .++~ bus makeFragBullets p w = w & cWorld . lWorld . bullets .++~ bus
@@ -172,8 +174,8 @@ hitEffFromBul w bu = case _buEffect bu of
getBulHitDams :: Bullet -> Point2 -> [Damage] getBulHitDams :: Bullet -> Point2 -> [Damage]
getBulHitDams bu p = case _buPayload bu of getBulHitDams bu p = case _buPayload bu of
BulPlain x -> [Piercing x p v BulPlain x -> [Piercing x p v (bu ^. buOrigin)
,Inertial 0 p v] ,Inertial 0 p v (bu ^. buOrigin)]
_ -> [] _ -> []
where where
v = _buVel bu v = _buVel bu
-2
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@@ -12,7 +12,6 @@ module Dodge.Creature (
module Dodge.Creature.Perception, module Dodge.Creature.Perception,
module Dodge.Creature.ReaderUpdate, module Dodge.Creature.ReaderUpdate,
module Dodge.Creature.State, module Dodge.Creature.State,
module Dodge.Creature.Strategy,
module Dodge.Creature.Test, module Dodge.Creature.Test,
module Dodge.Creature.Volition, module Dodge.Creature.Volition,
module Dodge.Creature.YourControl, module Dodge.Creature.YourControl,
@@ -35,7 +34,6 @@ import Dodge.Creature.Perception
import Dodge.Creature.ReaderUpdate import Dodge.Creature.ReaderUpdate
import Dodge.Creature.SpreadGunCrit import Dodge.Creature.SpreadGunCrit
import Dodge.Creature.State import Dodge.Creature.State
import Dodge.Creature.Strategy
import Dodge.Creature.Test import Dodge.Creature.Test
import Dodge.Creature.Volition import Dodge.Creature.Volition
import Dodge.Creature.YourControl import Dodge.Creature.YourControl
+5 -3
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@@ -84,7 +84,7 @@ performAction cr w ac = case ac of
-- DoActions acs -> -- DoActions acs ->
-- let (imps, newAcs) = foldMap (performAction cr w) acs -- let (imps, newAcs) = foldMap (performAction cr w) acs
-- in (imps, newAcs) -- in (imps, newAcs)
StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], NoAction) -- StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], NoAction)
PathTo p a -> performPathTo a cr w p PathTo p a -> performPathTo a cr w p
EvadeAim -> tryEvadeSideways cr w EvadeAim -> tryEvadeSideways cr w
TurnToPoint p -> performTurnToA cr p TurnToPoint p -> performTurnToA cr p
@@ -92,8 +92,8 @@ performAction cr w ac = case ac of
i <- cr ^? crIntention . targetCr . _Just i <- cr ^? crIntention . targetCr . _Just
tcr <- w ^? cWorld . lWorld . creatures . ix i tcr <- w ^? cWorld . lWorld . creatures . ix i
return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], NoAction) return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], NoAction)
UseSelf f -> performAction cr w $ doCrAc f cr -- UseSelf f -> performAction cr w $ doCrAc f cr
ArbitraryAction f -> performAction cr w (doCrWdAc f cr w) -- ArbitraryAction f -> performAction cr w (doCrWdAc f cr w)
DoImpulsesAlongside sideImp mainAc -> performAction cr w mainAc & _1 <>~ sideImp DoImpulsesAlongside sideImp mainAc -> performAction cr w mainAc & _1 <>~ sideImp
DoReplicate t nxtac -> performAction cr w $ DoReplicatePartial nxtac t nxtac DoReplicate t nxtac -> performAction cr w $ DoReplicatePartial nxtac t nxtac
DoReplicatePartial _ 0 pac -> performAction cr w pac DoReplicatePartial _ 0 pac -> performAction cr w pac
@@ -147,6 +147,8 @@ crMoveImpulses cr p = case crMvType cr of
MvWalking {} -> [MvTurnToward p, MvForward] MvWalking {} -> [MvTurnToward p, MvForward]
JitMvType {_mvTurnJit = x} -> [MvTurnToward p, MvForward, RandomTurn x] JitMvType {_mvTurnJit = x} -> [MvTurnToward p, MvForward, RandomTurn x]
StartStopMvType {} -> [MvTurnToward p, MvForward] StartStopMvType {} -> [MvTurnToward p, MvForward]
BeeMvType {} | cr ^?! crType . startStopMv == 0 -> [SetBeeRandomMovement, MvForward, MvTurnToward p]
BeeMvType {} -> [MvTurnToward p, MvForward]
performTurnToA :: Creature -> Point2 -> ActionUpdate performTurnToA :: Creature -> Point2 -> ActionUpdate
performTurnToA cr p performTurnToA cr p
+5 -5
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@@ -29,7 +29,7 @@ blinkActionMousePos cr w =
& blinkDistortions cpos p3 & blinkDistortions cpos p3
& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3 & cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
& blinkShockwave cid p3 & blinkShockwave cid p3
& inverseShockwaveAt (cpos `v2z` 20) 40 2 2 & inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid)
where where
cid = _crID cr cid = _crID cr
p1 = w ^. cWorld . lWorld . lAimPos p1 = w ^. cWorld . lWorld . lAimPos
@@ -63,11 +63,11 @@ unsafeBlinkAction cr w
. blinkDistortions cpos mwp . blinkDistortions cpos mwp
. set (cWorld . lWorld . creatures . ix cid . crPos . _xy) mwp . set (cWorld . lWorld . creatures . ix cid . crPos . _xy) mwp
. blinkShockwave cid mwp . blinkShockwave cid mwp
$ inverseShockwaveAt (cpos `v2z` 20) 40 2 2 w $ inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid) w
| otherwise = | otherwise =
w w
& blinkActionFail cr & blinkActionFail cr
& cWorld . lWorld . creatures . ix cid . crDamage .:~ Enterrement 100000000 & cWorld . lWorld . creatures . ix cid . crDamage .:~ Enterrement 100000000 (CrIndirectO cid)
where where
success = fromMaybe True $ do success = fromMaybe True $ do
wl <- snd $ collidePointWallsFilter (const True) mwp cpos w wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
@@ -82,7 +82,7 @@ blinkShockwave ::
Point2 -> Point2 ->
World -> World ->
World World
blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan (CrIndirectO i)
-- | Like a blink action, but no ingoing distortion -- | Like a blink action, but no ingoing distortion
blinkActionFail :: Creature -> World -> World blinkActionFail :: Creature -> World -> World
@@ -91,7 +91,7 @@ blinkActionFail cr w =
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing & soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
-- & cWorld . lWorld . distortions .:~ distortionBulge -- & cWorld . lWorld . distortions .:~ distortionBulge
& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3 & cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
& inverseShockwaveAt (cpos `v2z` 20) 40 2 2 & inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid)
where where
-- distR = 120 -- distR = 120
-- distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9 -- distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
+1 -1
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@@ -24,7 +24,7 @@ flockArmourChaseCrit =
ActionPlan ActionPlan
{ _apAction = NoAction { _apAction = NoAction
, _apStrategy = FollowImpulses , _apStrategy = FollowImpulses
, _apGoal = [Kill 0] , _apGoal = Kill 0
} }
, _crGroup = ShieldGroup , _crGroup = ShieldGroup
-- , _crMvType = defaultChaseMvType -- , _crMvType = defaultChaseMvType
+5 -4
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@@ -69,13 +69,14 @@ slimeCrit :: Creature
slimeCrit = defaultCreature slimeCrit = defaultCreature
& crName .~ "slimeCrit" & crName .~ "slimeCrit"
& crHP .~ HP 1000 & crHP .~ HP 1000
& crType .~ SlimeCrit r 0 0 (V2 r 0) False 0 -- & crType .~ SlimeCrit r 0 0 (V2 (slimeToRad r) 0) False 0
& crType .~ SlimeCrit r 0 Nothing 1 False 0
& crFaction .~ ColorFaction (light green) & crFaction .~ ColorFaction (light green)
& crPerception . cpVision . viFOV .~ FloatFOV pi & crPerception . cpVision . viFOV .~ FloatFOV pi
& crActionPlan .~ SlimeIntelligence & crActionPlan .~ SlimeIntelligence
& crStance . carriage .~ Crawling & crStance . carriage .~ Crawling
where where
r = 50 r = 250000
hoverCrit :: Creature hoverCrit :: Creature
hoverCrit = hoverCrit =
@@ -91,7 +92,7 @@ beeCrit =
defaultCreature defaultCreature
& crName .~ "beeCrit" & crName .~ "beeCrit"
& crHP .~ HP 100 & crHP .~ HP 100
& crType .~ BeeCrit 0 Nothing 0 0 & crType .~ BeeCrit 0 Nothing 0 0 0 Nothing 1
& crFaction .~ ColorFaction yellow & crFaction .~ ColorFaction yellow
& crStance . carriage .~ Flying 15 & crStance . carriage .~ Flying 15
@@ -100,6 +101,6 @@ hiveCrit =
defaultCreature defaultCreature
& crName .~ "hiveCrit" & crName .~ "hiveCrit"
& crHP .~ HP 100000 & crHP .~ HP 100000
& crType .~ HiveCrit mempty 0 & crType .~ HiveCrit mempty 0 400
& crStance . carriage .~ Rooted & crStance . carriage .~ Rooted
& crFaction .~ ColorFaction yellow & crFaction .~ ColorFaction yellow
+12 -27
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@@ -12,32 +12,17 @@ import Dodge.Data.World
--import Geometry --import Geometry
import LensHelp import LensHelp
applyCreatureDamage :: [Damage] -> Creature -> World -> World applyCreatureDamage :: Int -> Creature -> World -> World
applyCreatureDamage dms cr w = foldl' (applyIndividualDamage cr) w dms applyCreatureDamage cid cr w = foldl' (applyIndividualDamage cid cr) w (cr ^. crDamage)
applyIndividualDamage :: Creature -> World -> Damage -> World applyIndividualDamage :: Int -> Creature -> World -> Damage -> World
applyIndividualDamage cr w (Inertial _ _ v) = w applyIndividualDamage cid cr w (Inertial _ _ v _) = w
& cWorld . lWorld . creatures . ix (_crID cr) . crPos . _xy +~ fmap (/ crMass (cr ^. crType)) v & cWorld . lWorld . creatures . ix cid . crPos . _xy +~ fmap (/ crMass (cr ^. crType)) v
applyIndividualDamage cr w dm = applyIndividualDamage cid cr w dm =
let (i,w') = damMatSideEffect dm (crMaterial (_crType cr)) (Left cr) w let (x,w') = damMatSideEffect dm (crMaterial (_crType cr)) (Left cr) w
in w' & damageHP cr i in w' & damageHP cid x
-- case dm of
-- Piercing{} -> applyPiercingDamage cr dm w
-- _ -> w & damageHP cr (_dmAmount dm)
--applyPiercingDamage :: Creature -> Damage -> World -> World damageHP :: Int -> Int -> World -> World
--applyPiercingDamage cr dm w damageHP cid x =
-- | crIsArmouredFrom (w ^. cWorld . lWorld . items) p cr (cWorld . lWorld . creatures . ix cid . crHP . _HP -~ x)
-- = f . makeSpark NormalSpark p1 (argV (p1 - p)) $ w . (cWorld . lWorld . creatures . ix cid . crPain +~ x)
-- | otherwise = f . damageHP cr (_dmAmount dm) $ w
-- where
-- f = cWorld . lWorld . creatures . ix (_crID cr) . crPos . _xy +~ _dmVector dm
-- / V2 x x
-- x = crMass (_crType cr)
-- p = _dmPos dm
-- p1 = p + 2 *.* squashNormalizeV (p - cr ^. crPos . _xy)
damageHP :: Creature -> Int -> World -> World
damageHP cr x =
(cWorld . lWorld . creatures . ix (_crID cr) . crHP . _HP -~ x)
. (cWorld . lWorld . creatures . ix (_crID cr) . crPain +~ x)
+33 -13
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@@ -3,8 +3,9 @@
module Dodge.Creature.Impulse (followImpulse) where module Dodge.Creature.Impulse (followImpulse) where
import RandomHelp
import Control.Applicative import Control.Applicative
import Control.Monad.Trans.State.Lazy --import Control.Monad.Trans.State.Lazy
--import Control.Monad.State -- moving from mtl to transformers --import Control.Monad.State -- moving from mtl to transformers
import Data.Maybe import Data.Maybe
import Dodge.Creature.Impulse.Movement import Dodge.Creature.Impulse.Movement
@@ -19,12 +20,12 @@ import Dodge.SoundLogic
import Geometry import Geometry
import LensHelp import LensHelp
import Linear import Linear
import System.Random --import System.Random
-- note SwitchToItem doesn't necessarily update the root item correctly -- note SwitchToItem doesn't necessarily update the root item correctly
followImpulse :: Int -> World -> Impulse -> World followImpulse :: Int -> World -> Impulse -> World
followImpulse cid w = \case followImpulse cid w = \case
UpdateRandGen -> w & randGen %~ (snd . (randomR (0::Int,0))) UpdateRandGen -> w & randGen %~ (snd . randomR (0::Int,1))
ImpulseNothing -> w ImpulseNothing -> w
RandomImpulse rimp -> RandomImpulse rimp ->
let (newimp, newgen) = runState (doRandImpulse rimp) (_randGen w) let (newimp, newgen) = runState (doRandImpulse rimp) (_randGen w)
@@ -42,11 +43,8 @@ followImpulse cid w = \case
ChangePosture post -> crup $ crStance . posture .~ post ChangePosture post -> crup $ crStance . posture .~ post
UseItem -> undefined UseItem -> undefined
-- SwitchToItem i -> crup $ crManipulation . manObject .~ SelectedItem (NInt i) (NInt i) mempty -- SwitchToItem i -> crup $ crManipulation . manObject .~ SelectedItem (NInt i) (NInt i) mempty
Melee cid' -> Melee tid ->
hitCr cid' $ hitCr tid $ crup $ meleeMovement w tid . (crType . meleeCooldown .~ 20)
crup
( crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos)) . (crType . meleeCooldown .~ 20)
)
MeleeL cid' -> MeleeL cid' ->
hitCrd (-pi/2) cid' $ hitCrd (-pi/2) cid' $
crup crup
@@ -66,7 +64,7 @@ followImpulse cid w = \case
MakeSound sid -> soundStart (CrSound (_crID cr)) (cr ^. crPos . _xy) sid Nothing w MakeSound sid -> soundStart (CrSound (_crID cr)) (cr ^. crPos . _xy) sid Nothing w
DropItem -> undefined DropItem -> undefined
ChangeStrategy strat -> crup $ crActionPlan . apStrategy .~ strat ChangeStrategy strat -> crup $ crActionPlan . apStrategy .~ strat
AddGoal gl -> crup $ crActionPlan . apGoal .:~ gl -- AddGoal gl -> crup $ crActionPlan . apGoal .:~ gl
ImpulseUseTarget f -> fromMaybe w $ do ImpulseUseTarget f -> fromMaybe w $ do
i <- cr ^? crIntention . targetCr . _Just i <- cr ^? crIntention . targetCr . _Just
tcr <- w ^? cWorld . lWorld . creatures . ix i tcr <- w ^? cWorld . lWorld . creatures . ix i
@@ -74,7 +72,8 @@ followImpulse cid w = \case
MvForward -> crup $ crMvForward' (w ^. cWorld . lWorld) MvForward -> crup $ crMvForward' (w ^. cWorld . lWorld)
MvTurnToward p -> MvTurnToward p ->
crup $ crup $
creatureTurnToward p (turnRad $ safeAngleVV (p -.- cpos) (unitVectorAtAngle cdir)) mvTurnToward p (turnRad $ safeAngleVV (p -.- cpos) (unitVectorAtAngle cdir))
SetBeeRandomMovement -> w & setBeeRandomMovement cid
where where
clens = cWorld . lWorld . creatures . ix cid clens = cWorld . lWorld . creatures . ix cid
cr = w ^?! cWorld . lWorld . creatures . ix cid cr = w ^?! cWorld . lWorld . creatures . ix cid
@@ -91,9 +90,30 @@ followImpulse cid w = \case
rr a = randomR (- a, a) $ _randGen w rr a = randomR (- a, a) $ _randGen w
hitCr i = hitCr i =
cWorld . lWorld . creatures . ix i . crDamage cWorld . lWorld . creatures . ix i . crDamage
.:~ Blunt 100 (posFromID i) (posFromID i - cpos) .:~ Blunt 100 (posFromID i) (posFromID i - cpos) (CrMeleeO cid)
hitCrd a i = hitCrd a i =
cWorld . lWorld . creatures . ix i . crDamage cWorld . lWorld . creatures . ix i . crDamage
<>~ [Blunt 100 (posFromID i) (posFromID i - cpos) <>~ [Blunt 100 (posFromID i) (posFromID i - cpos) (CrMeleeO cid)
, Inertial 0 (posFromID i) (50 * unitVectorAtAngle (cr ^. crDir + a)) , Inertial 0 (posFromID i) (50 * unitVectorAtAngle (cr ^. crDir + a)) (CrMeleeO cid)
] ]
meleeMovement :: World -> Int -> Creature -> Creature
meleeMovement w tid cr = case cr ^. crType of
HoverCrit {} -> fromMaybe cr $ do
txy <- w ^? cWorld . lWorld . creatures . ix tid . crPos . _xy
return $ crMvAbsolute (w ^. cWorld . lWorld) (5 *^ normalizeV (cr ^. crPos . _xy - txy)) cr
ChaseCrit {} -> fromMaybe cr $ do
txy <- w ^? cWorld . lWorld . creatures . ix tid . crPos . _xy
return $ crMvAbsolute (w ^. cWorld . lWorld) (5 *^ normalizeV (txy - cr ^. crPos . _xy)) cr
_ -> cr
setBeeRandomMovement :: Int -> World -> World
setBeeRandomMovement cid w = fromMaybe w $ do
mff <- w ^? cWorld . lWorld . creatures . ix cid . crType . beeRandomMovement
return $ case mff of
Just _ -> w & cWorld . lWorld . creatures . ix cid . crType . beeRandomMovement .~ Nothing
Nothing -> w & cWorld . lWorld . creatures . ix cid . crType . beeRandomMovement .~ x
& randGen .~ g
where
(x,g) = runState (takeOne [Nothing,Just LeftForward,Just RightForward]) (w ^. randGen)
+36 -13
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@@ -8,8 +8,10 @@ module Dodge.Creature.Impulse.Movement (
crMvForward, crMvForward,
crMvForward', crMvForward',
creatureTurnTo, creatureTurnTo,
mvTurnToward,
) where ) where
import Dodge.Creature.State.WalkCycle
import Dodge.Creature.MoveType import Dodge.Creature.MoveType
import Linear import Linear
import Control.Lens import Control.Lens
@@ -26,20 +28,12 @@ p is the movement translation vector, will be made relative to creature directio
crMvBy :: Point2 -> LWorld -> Creature -> Creature crMvBy :: Point2 -> LWorld -> Creature -> Creature
crMvBy p lw cr = crMvAbsolute lw (rotateV (_crDir cr) p) cr crMvBy p lw cr = crMvAbsolute lw (rotateV (_crDir cr) p) cr
crWalk :: -- | p is the movement translation vector, made relative to creature direction
-- | Movement translation vector, will be made relative to creature direction crWalk :: Point2 -> LWorld -> Creature -> Creature
Point2 ->
LWorld ->
Creature ->
Creature
crWalk p lw cr = crWalkAbsolute lw (rotateV (_crDir cr) p) cr crWalk p lw cr = crWalkAbsolute lw (rotateV (_crDir cr) p) cr
crMvByNoStride :: -- | p is the movement translation vector, made relative to creature direction
-- | Movement translation vector, will be made relative to creature direction crMvByNoStride :: Point2 -> LWorld -> Creature -> Creature
Point2 ->
LWorld ->
Creature ->
Creature
crMvByNoStride p lw cr = crMvAbsoluteNoStride lw (rotateV (_crDir cr) p) cr crMvByNoStride p lw cr = crMvAbsoluteNoStride lw (rotateV (_crDir cr) p) cr
crMvAbsolute :: LWorld -> Point2 -> Creature -> Creature crMvAbsolute :: LWorld -> Point2 -> Creature -> Creature
@@ -48,7 +42,7 @@ crMvAbsolute lw p' cr =
& crPos . _xy +~ p & crPos . _xy +~ p
& crMvDir .~ argV (p + cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy) & crMvDir .~ argV (p + cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy)
where where
p = strengthFactor (getCrMoveSpeed lw cr) *.* p' p = strengthFactor (getCrMoveSpeed lw cr) *^ p'
crWalkAbsolute :: LWorld -> Point2 -> Creature -> Creature crWalkAbsolute :: LWorld -> Point2 -> Creature -> Creature
crWalkAbsolute lw p' cr crWalkAbsolute lw p' cr
@@ -78,6 +72,15 @@ crMvForward' lw cr = case crMvType cr of
| otherwise = s | otherwise = s
in crMvBy (V2 speed 0) lw cr in crMvBy (V2 speed 0) lw cr
& crType . startStopMv %~ ((`mod` (n*2)) . (+1)) & crType . startStopMv %~ ((`mod` (n*2)) . (+1))
BeeMvType s _ n ->
let speed | cr ^?! crType . startStopMv > n = 0
| otherwise = s
v = case cr ^?! crType . beeRandomMovement of
Nothing -> V2 speed 0
Just LeftForward -> V2 0 speed
Just RightForward -> V2 0 (-speed)
in crMvBy v lw cr
& crType . startStopMv %~ ((`mod` (n*2)) . (+1))
NoMvType -> cr NoMvType -> cr
MvWalking s -> crMvBy (V2 s 0) lw cr MvWalking s -> crMvBy (V2 s 0) lw cr
@@ -117,3 +120,23 @@ creatureTurnToward p turnSpeed cr
where where
vToTarg = p -.- cr ^. crPos . _xy vToTarg = p -.- cr ^. crPos . _xy
dirToTarget = argV vToTarg dirToTarget = argV vToTarg
-- I feel like this is inefficient
mvTurnToward :: Point2 -> Float -> Creature -> Creature
mvTurnToward p' turnSpeed cr
| vToTarg == V2 0 0 = cr -- this should deal with the angleVV error
| angleVV vToTarg (unitVectorAtAngle (_crDir cr)) <= turnSpeed =
cr & crDir .~ dirToTarget
| isLeftOfA (normalizeAngle dirToTarget) (normalizeAngle $ _crDir cr) = cr & crDir +~ turnSpeed
| otherwise = cr & crDir -~ turnSpeed
where
-- when flying, inertia is high enough that overturning can be useful
p | Flying {} <- cr ^. crStance . carriage
= let v = flyInertia cr *^ (cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy)
-- u = normalize $ vNormal $ p' - cxy
--in p' - dot v u *^ u
in p' - v
| otherwise = p'
cxy = cr ^. crPos . _xy
vToTarg = p -.- cxy
dirToTarget = argV vToTarg
+2 -2
View File
@@ -13,6 +13,6 @@ crMass = \case
BarrelCrit{} -> 10 BarrelCrit{} -> 10
SlinkCrit{} -> 100 SlinkCrit{} -> 100
LampCrit {} -> 3 LampCrit {} -> 3
SlimeCrit {_slimeRad = r} -> r * r / 10 SlimeCrit {_slimeSlime = r} -> fromIntegral r / 1000
BeeCrit {_beeSlime = x} -> 3 + x BeeCrit {_beeSlime = x} -> 3 + fromIntegral x / 100
HiveCrit {} -> 100 HiveCrit {} -> 100
+2 -1
View File
@@ -17,7 +17,8 @@ crMvType cr = case _crType cr of
BarrelCrit {} -> defaultAimMvType BarrelCrit {} -> defaultAimMvType
LampCrit {} -> defaultAimMvType LampCrit {} -> defaultAimMvType
SlimeCrit {} -> NoMvType SlimeCrit {} -> NoMvType
BeeCrit {} -> StartStopMvType 0.2 0.1 25 BeeCrit {} -> BeeMvType 0.2 0.1 15
--BeeCrit {} -> BeeMvType 0.2 0.1 25
HiveCrit{} -> NoMvType HiveCrit{} -> NoMvType
defaultAimMvType :: CrMvType defaultAimMvType :: CrMvType
+3 -7
View File
@@ -132,14 +132,10 @@ decreaseAwareness (Cognizant 0) = Just $ Suspicious 1000
decreaseAwareness (Cognizant x) = Just $ Cognizant $ x - 50 decreaseAwareness (Cognizant x) = Just $ Cognizant $ x - 50
{- | Given a fixed group of creatures, direct attention to those of them that {- | Given a fixed group of creatures, direct attention to those of them that
- are in view. are in view.
The ints are ids of creatures that may attract this creature's attention
-} -}
basicAttentionUpdate :: basicAttentionUpdate :: [Int] -> World -> Creature -> Creature
-- | Creatures that may attract this creature's attention
[Int] ->
World ->
Creature ->
Creature
basicAttentionUpdate cids w cr = basicAttentionUpdate cids w cr =
cr & crPerception . cpAttention cr & crPerception . cpAttention
.~ AttentiveTo (IM.mapMaybe (newExtraAwareness cr w) $ IM.fromList $ zip cids cids) .~ AttentiveTo (IM.mapMaybe (newExtraAwareness cr w) $ IM.fromList $ zip cids cids)
+196 -159
View File
@@ -7,30 +7,29 @@ module Dodge.Creature.Picture (
drawCreature, drawCreature,
) where ) where
import Data.Foldable
import qualified Data.Strict.Tuple as ST
import RandomHelp
import Dodge.Base.Collide
import Control.Monad
import Data.Maybe
import Dodge.Data.World
import Linear
import Dodge.Data.Equipment.Misc
import Dodge.Creature.HandPos
import qualified Data.IntMap.Strict as IM
import Control.Lens import Control.Lens
import Control.Monad
import Data.Foldable
import qualified Data.IntMap.Strict as IM
import Data.Maybe
import qualified Data.Strict.Tuple as ST
import Dodge.Base.Collide
import Dodge.Creature.HandPos
import Dodge.Creature.Radius import Dodge.Creature.Radius
import Dodge.Creature.Shape import Dodge.Creature.Shape
--import Dodge.Creature.Test import Dodge.Creature.Slime
import Dodge.Damage import Dodge.Damage
--import Dodge.Data.Creature import Dodge.Data.Equipment.Misc
import Dodge.Data.World
import Dodge.Item.Draw import Dodge.Item.Draw
import Dodge.Item.Grammar import Dodge.Item.Grammar
import Geometry import Geometry
import Geometry.Zone
import Linear
import Picture import Picture
import qualified Quaternion as Q import qualified Quaternion as Q
import RandomHelp
import Shape import Shape
--import Shape
import ShapePicture import ShapePicture
drawCreature :: World -> IM.IntMap Item -> Creature -> SPic drawCreature :: World -> IM.IntMap Item -> Creature -> SPic
@@ -40,11 +39,11 @@ drawCreature w m cr = translateSP (_crPos cr) . fallrot . rotateSP (_crDir cr) $
_ | null (cr ^? crHP . _HP) -> mempty _ | null (cr ^? crHP . _HP) -> mempty
BarrelCrit{} -> barrelShape BarrelCrit{} -> barrelShape
LampCrit{_lampHeight = h} -> lampCrSPic h LampCrit{_lampHeight = h} -> lampCrSPic h
ChaseCrit {} -> noPic $ drawChaseCrit w cr ChaseCrit{} -> noPic $ drawChaseCrit w cr
Avatar {} -> basicCrPict m cr Avatar{} -> basicCrPict m cr
SwarmCrit -> basicCrPict m cr SwarmCrit -> basicCrPict m cr
AutoCrit -> basicCrPict m cr AutoCrit -> basicCrPict m cr
CrabCrit {} -> noPic $ drawCrabCrit w cr CrabCrit{} -> noPic $ drawCrabCrit w cr
HoverCrit{} -> noPic $ drawHoverCrit cr HoverCrit{} -> noPic $ drawHoverCrit cr
SlinkCrit{} -> noPic $ drawSlinkCrit cr SlinkCrit{} -> noPic $ drawSlinkCrit cr
SlimeCrit{} -> noPic $ drawSlimeCrit cr SlimeCrit{} -> noPic $ drawSlimeCrit cr
@@ -56,109 +55,125 @@ drawCreature w m cr = translateSP (_crPos cr) . fallrot . rotateSP (_crDir cr) $
_ -> id _ -> id
drawSlimeCrit :: Creature -> Shape drawSlimeCrit :: Creature -> Shape
drawSlimeCrit cr = colorSH green drawSlimeCrit cr =
$ upperPrismPolyHalf Medium Typical (cr ^?! crType . slimeEngulfProgress + min 15 r) $ polyCirc 6 r colorSH green $
& each %~ scaleAlong d s upperPrismPolyHalf Medium Typical (cr ^?! crType . slimeEngulfProgress + min 15 r) ps
& each %~ scaleAlong (vNormal d) (1 / s)
& each %~ rotateV (-cr ^. crDir)
& each %~ (((r-cr^?!crType.slimeRadWobble)/r) *^)
where where
r = cr ^?! crType . slimeRad r = slimeToRad $ cr ^?! crType . slimeSlime - cr ^?! crType . slimeSlimeChange
p = cr ^?! crType . slimeCompression so = slimeOutline cr
d = normalize p ps = fromMaybe so $ do
s = norm p / r (x', qs) <- cr ^? crType . slimeSplitTimer . _Just
let x = fromIntegral x'
guard $ length qs == 12
return $ zipWith (+) (fmap (0.1 * (10 - x) *^) so) (fmap (0.1 * x *^) qs)
-- assumes d is a unit vector -- assumes d is a unit vector
scaleAlong :: Point2 -> Float -> Point2 -> Point2 scaleAlong :: Point2 -> Float -> Point2 -> Point2
scaleAlong d s p = ((s - 1) * dot d p) *^ d + p scaleAlong d s p = ((s - 1) * dot d p) *^ d + p
basicCrPict :: IM.IntMap Item -> Creature -> SPic basicCrPict :: IM.IntMap Item -> Creature -> SPic
basicCrPict m cr = drawEquipment m cr <> noPic (basicCrShape cr) basicCrPict m cr = drawEquipment m cr <> noPic (basicCrShape cr)
crCamouflage :: Creature -> CamouflageStatus
crCamouflage _ = FullyVisible
basicCrShape :: Creature -> Shape basicCrShape :: Creature -> Shape
basicCrShape cr basicCrShape cr =
| crCamouflage cr == Invisible = mempty scaleSH (V3 crsize crsize crsize) $
| otherwise = mconcat
scaleSH (V3 crsize crsize crsize) $ [ colorSH (_skinHead cskin) . overPosSH (translateToES cr OnHead) $ scalp
mconcat , colorSH (_skinUpper cskin) $ upperBody cr
[ colorSH (_skinHead cskin) . overPosSH (translateToES cr OnHead) $ scalp , rotmdir $ colorSH (_skinLower cskin) $ feet cr
, colorSH (_skinUpper cskin) $ upperBody cr ]
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
where where
cskin = crShape $ _crType cr cskin = crShape $ _crType cr
crsize = 0.1 * crRad (cr ^. crType) crsize = 0.1 * crRad (cr ^. crType)
rotmdir = rotateSH (_crMvDir cr - _crDir cr) rotmdir = rotateSH (_crMvDir cr - _crDir cr)
drawSlinkCrit :: Creature -> Shape drawSlinkCrit :: Creature -> Shape
drawSlinkCrit cr = snd (foldl' f ((V3 0 0 0,Q.qid), mempty) $ cr ^?! crType . slinkSpine) drawSlinkCrit cr =
snd (foldl' f ((V3 0 0 0, Q.qid), mempty) $ cr ^?! crType . slinkSpine)
<> shead <> shead
& each . sfColor .~ cskin ^?! skinUpper & each . sfColor .~ cskin ^?! skinUpper
where where
shead = polyCirc 6 15 shead =
& upperPrismPoly Medium Important 10 polyCirc 6 15
& each . sfVs . each %~ Q.apply (cr ^?! crType . slinkHeadPos) & upperPrismPoly Medium Important 10
& each . sfVs . each %~ Q.apply (cr ^?! crType . slinkHeadPos)
cskin = crShape $ _crType cr cskin = crShape $ _crType cr
f ((p,q),sh) (p',q') = ((p,q) `Q.comp` (p',q'), sh <> (g p' & each . sfVs . each %~ Q.apply (p,q))) f ((p, q), sh) (p', q') = ((p, q) `Q.comp` (p', q'), sh <> (g p' & each . sfVs . each %~ Q.apply (p, q)))
g _ = upperPrismPoly Medium Important 2 $ polyCirc 6 15 g _ = upperPrismPoly Medium Important 2 $ polyCirc 6 15
drawHoverCrit :: Creature -> Shape drawHoverCrit :: Creature -> Shape
drawHoverCrit cr = colorSH (_skinHead cskin) drawHoverCrit cr =
(overPosSH (Q.apply tpq) $ upperBoxHalf Medium Typical 1 $ square 4) colorSH
<> colorSH (_skinUpper cskin) (_skinHead cskin)
(mconcat [overPosSH (Q.apply $ f a) $ upperBox Medium Typical 1 $ polyCirc 3 5 | a <- [0,pi/2,pi,1.5*pi]]) (overPosSH (Q.apply tpq) $ upperBoxHalf Medium Typical 1 $ square 4)
<> colorSH
(_skinUpper cskin)
(mconcat [overPosSH (Q.apply $ f a) $ upperBox Medium Typical 1 $ polyCirc 3 5 | a <- [0, pi / 2, pi, 1.5 * pi]])
where where
cskin = crShape $ _crType cr cskin = crShape $ _crType cr
f a = tpq `Q.comp` (1 & _xy .~ rotateV a 5, Q.qid) f a = tpq `Q.comp` (1 & _xy .~ rotateV a 5, Q.qid)
tpq = (V3 0 0 0, Q.qid) tpq = (V3 0 0 0, Q.qid)
drawHive :: SPic drawHive :: SPic
drawHive = noPic $ upperPrismPolyHalfMI 25 $ polyCirc 6 20 drawHive = noPic $ upperPrismPolyHalfMI 25 $ polyCirc 6 20
drawBeeCrit :: Creature -> Shape drawBeeCrit :: Creature -> Shape
drawBeeCrit cr = colorSH col drawBeeCrit cr =
(upperPrismPolyHalfMI 3 $ polyCirc 6 r) colorSH
<> col
colorSH (dark col) (overPosSH (Q.apply (beakpos)) $ upperPrismPolyHalfST 1 $ [V2 0 (-2), V2 4 0,V2 0 2]) (f . upperPrismPolyHalfMI 3 $ polyCirc 6 r)
<> colorSH (dark col) (overPosSH (Q.apply (beakpos)) $ upperPrismPolyHalfST 1 $ [V2 0 (-2), V2 4 0, V2 0 2])
where where
r = cr ^. crType . to crRad r = cr ^. crType . to crRad
beakpos = (V3 (r-1) 0 0, Q.qid) beakpos = (V3 (r - 1) 0 0, Q.qid)
col | cr ^?! crType . beeAggro > 0 = red col
| cr ^?! crType . beeAggro > 0 = red
| otherwise = yellow | otherwise = yellow
f
| Mounted{} <- cr ^. crStance . carriage =
each . sfVs . each . _xy %~ scaleAlong (V2 0 1) (1 + g (modTo 1 (cr ^?! crType . beeSlime . to ((/ 100) . fromIntegral))))
| otherwise = id
g x
| x > 0.5 = 1 - x
| otherwise = x
drawCrabCrit :: World -> Creature -> Shape drawCrabCrit :: World -> Creature -> Shape
drawCrabCrit w cr = mconcat drawCrabCrit w cr =
[ crabUpperBody w cr mconcat
, colorSH (_skinLower cskin) $ crabFeet w cr [ crabUpperBody w cr
] , colorSH (_skinLower cskin) $ crabFeet w cr
]
where where
cskin = crShape $ _crType cr cskin = crShape $ _crType cr
drawChaseCrit :: World -> Creature -> Shape drawChaseCrit :: World -> Creature -> Shape
drawChaseCrit w cr = mconcat drawChaseCrit w cr =
[ chaseUpperBody w cr mconcat
, rotmdir $ colorSH (_skinLower cskin) $ feet cr [ chaseUpperBody w cr
] , rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
where where
cskin = crShape $ _crType cr cskin = crShape $ _crType cr
rotmdir = rotateSH (_crMvDir cr - _crDir cr) rotmdir = rotateSH (_crMvDir cr - _crDir cr)
crabUpperBody :: World -> Creature -> Shape crabUpperBody :: World -> Creature -> Shape
crabUpperBody _ cr = colorSH (_skinUpper cskin) crabUpperBody _ cr =
( colorSH
overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 10 (_skinUpper cskin)
& each . _x *~ 0.6) ( overPosSH
<> overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2) (Q.apply torsoq)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2) ( upperPrismPolyHalfMI 5 $
) polyCirc 4 10
<> colorSH (_skinHead cskin) & each . _x *~ 0.6
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2)) )
<> overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
)
<> colorSH
(_skinHead cskin)
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
where where
torsoq = (V3 0 0 10,Q.qid) torsoq = (V3 0 0 10, Q.qid)
lclawq = torsoq `Q.comp` (V3 2 8 1, Q.slerp latck lrest lcool) lclawq = torsoq `Q.comp` (V3 2 8 1, Q.slerp latck lrest lcool)
latck = Q.axisAngle (V3 0 0 1) (-0.5 * pi) latck = Q.axisAngle (V3 0 0 1) (-0.5 * pi)
lrest = Q.axisAngle (V3 1 0 0) 1 lrest = Q.axisAngle (V3 1 0 0) 1
@@ -169,105 +184,116 @@ crabUpperBody _ cr = colorSH (_skinUpper cskin)
rrest = Q.axisAngle (V3 1 0 0) (-1) rrest = Q.axisAngle (V3 1 0 0) (-1)
rcool = 1 - min 10 (fromIntegral . _meleeCooldownR $ _crType cr) / 10 rcool = 1 - min 10 (fromIntegral . _meleeCooldownR $ _crType cr) / 10
headq = torsoq `Q.comp` (V3 3 0 4, Q.qid) headq = torsoq `Q.comp` (V3 3 0 4, Q.qid)
chaseUpperBody :: World -> Creature -> Shape chaseUpperBody :: World -> Creature -> Shape
chaseUpperBody w cr = colorSH (_skinUpper cskin) chaseUpperBody w cr =
(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI tz $ polyCirc 3 12 colorSH
& each %~ vNormal (_skinUpper cskin)
& each . _y *~ 0.6) ( overPosSH
<> overPosSH (Q.apply neckq) (upperPrismPolyHalfMI 3 $ (+ V2 8 0) . vNormal <$> trapTBH 2 5 8) (Q.apply torsoq)
) ( upperPrismPolyHalfMI tz $
<> colorSH (_skinHead cskin) polyCirc 3 12
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4])) & each %~ vNormal
& each . _y *~ 0.6
)
<> overPosSH (Q.apply neckq) (upperPrismPolyHalfMI 3 $ (+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
)
<> colorSH
(_skinHead cskin)
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
where where
-- time = fromIntegral (mod (w ^. unpauseClock) 100) / 5 -- time = fromIntegral (mod (w ^. unpauseClock) 100) / 5
tz = 4 tz = 4
cskin = crShape $ _crType cr cskin = crShape $ _crType cr
torsoq = (V3 0 0 (10 + tz + tbob),Q.qid) torsoq = (V3 0 0 (10 + tz + tbob), Q.qid)
mcool = 1 - min 10 (fromIntegral . _meleeCooldown $ _crType cr) / 10 mcool = 1 - min 10 (fromIntegral . _meleeCooldown $ _crType cr) / 10
neckq = torsoq `Q.comp` (V3 6 0 0, Q.qz aimrot * Q.axisAngle (V3 0 1 0) (-1.8*mcool)) neckq = torsoq `Q.comp` (V3 6 0 0, Q.qz aimrot * Q.axisAngle (V3 0 1 0) (-1.8 * mcool))
headq = neckq `Q.comp` (V3 16 0 0, Q.axisAngle (V3 0 1 0) (2*mcool+vocaltilt) * Q.qz aimrot ) headq = neckq `Q.comp` (V3 16 0 0, Q.axisAngle (V3 0 1 0) (2 * mcool + vocaltilt) * Q.qz aimrot)
vocaltilt = case cr ^? crVocalization . vcTime of vocaltilt = case cr ^? crVocalization . vcTime of
Just x | x < 20 -> -pi * 0.05 * (10 - abs (fromIntegral x - 10)) Just x | x < 20 -> -pi * 0.05 * (10 - abs (fromIntegral x - 10))
_ -> 0 _ -> 0
sLen = strideLength cr sLen = strideLength cr
tbob = 5 * (1 - oneSmooth (abs llegpos)) tbob = 5 * (1 - oneSmooth (abs llegpos))
llegpos = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of llegpos = case (cr ^? crType . strideAmount, cr ^? crType . footForward) of
(Just sa, Just LeftForward) -> f sa (Just sa, Just LeftForward) -> f sa
(Just sa, Just RightForward) -> -f sa (Just sa, Just RightForward) -> -f sa
_ -> 0 _ -> 0
--tbob = 2 * oneSmooth ((sLen - 2*i) / sLen) -- tbob = 2 * oneSmooth ((sLen - 2*i) / sLen)
f i = (sLen - 2*i) / sLen f i = (sLen - 2 * i) / sLen
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
aimrot = fromMaybe pi $ do aimrot = fromMaybe pi $ do
i <- cr ^. crIntention . targetCr i <- cr ^. crIntention . targetCr
tcxy <- w ^? cWorld . lWorld . creatures . ix i . crPos . _xy tcxy <- w ^? cWorld . lWorld . creatures . ix i . crPos . _xy
guard $ hasLOSIndirect cxy tcxy w guard $ hasLOSIndirect cxy tcxy w
return . (0.5*) . nearZeroAngle $ argV (tcxy - cxy) - cr ^. crDir return . (0.5 *) . nearZeroAngle $ argV (tcxy - cxy) - cr ^. crDir
oneSmooth :: Float -> Float oneSmooth :: Float -> Float
oneSmooth x = sin (pi * x * 0.5) oneSmooth x = sin (pi * x * 0.5)
feet :: Creature -> Shape feet :: Creature -> Shape
{-# INLINE feet #-} {-# INLINE feet #-}
feet cr = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of feet cr = case (cr ^? crType . strideAmount, cr ^? crType . footForward) of
(Just sa,Just LeftForward) -> sh (f sa) (Just sa, Just LeftForward) -> sh (f sa)
(Just sa,Just RightForward) -> sh (-f sa) (Just sa, Just RightForward) -> sh (-f sa)
_ -> sh 0 _ -> sh 0
where where
sh x = translateSHxy x off aFoot <> translateSHxy (- x) (- off) aFoot sh x = translateSHxy x off aFoot <> translateSHxy (-x) (-off) aFoot
aFoot = upperPrismPolyST 10 $ polyCirc 3 4 aFoot = upperPrismPolyST 10 $ polyCirc 3 4
off = 5 off = 5
sLen = strideLength cr sLen = strideLength cr
-- f i = 8 * (sLen - 2*i) / sLen -- f i = 8 * (sLen - 2*i) / sLen
f i = 8 * oneSmooth ((sLen - 2*i) / sLen) f i = 8 * oneSmooth ((sLen - 2 * i) / sLen)
crabFeet :: World -> Creature -> Shape crabFeet :: World -> Creature -> Shape
{-# INLINE crabFeet #-} {-# INLINE crabFeet #-}
crabFeet _ cr = crabFeet _ cr =
uncurryV translateSHxy rpos (afoot & each . sfVs . each %~ Q.rotate r1) uncurryV translateSHxy rpos (afoot & each . sfVs . each %~ Q.rotate r1)
<> (afoot <> ( afoot
& each . sfVs . each %~ Q.rotate r2 & each . sfVs . each %~ Q.rotate r2
& each . sfVs . each +~ V3 0 2 5) & each . sfVs . each +~ V3 0 2 5
<> uncurryV translateSHxy rpos' (afoot & each . sfVs . each %~ Q.rotate r1') )
<> (afoot <> uncurryV translateSHxy rpos' (afoot & each . sfVs . each %~ Q.rotate r1')
& each . sfVs . each %~ Q.rotate r2' <> ( afoot
& each . sfVs . each +~ V3 0 2 5) & each . sfVs . each %~ Q.rotate r2'
<> uncurryV translateSHxy lpos (afoot & each . sfVs . each %~ Q.rotate l1) & each . sfVs . each +~ V3 0 2 5
<> (afoot )
& each . sfVs . each %~ Q.rotate l2 <> uncurryV translateSHxy lpos (afoot & each . sfVs . each %~ Q.rotate l1)
& each . sfVs . each +~ V3 0 (-2) 5) <> ( afoot
<> uncurryV translateSHxy lpos' (afoot & each . sfVs . each %~ Q.rotate l1') & each . sfVs . each %~ Q.rotate l2
<> (afoot & each . sfVs . each +~ V3 0 (-2) 5
& each . sfVs . each %~ Q.rotate l2' )
& each . sfVs . each +~ V3 0 (-2) 5) <> uncurryV translateSHxy lpos' (afoot & each . sfVs . each %~ Q.rotate l1')
<> ( afoot
& each . sfVs . each %~ Q.rotate l2'
& each . sfVs . each +~ V3 0 (-2) 5
)
where where
rpos = rot (cr ^?! crType . rFootPos - cxy) rpos = rot (cr ^?! crType . rFootPos - cxy)
rot = rotateV cdir rot = rotateV cdir
lpos = rot ( cr ^?! crType . lFootPos - cxy) lpos = rot (cr ^?! crType . lFootPos - cxy)
f p q = q + 2 *^ (p - q) f p q = q + 2 *^ (p - q)
cdir = -cr ^. crDir cdir = -cr ^. crDir
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
afoot = upperPrismPolyHalfST 10 $ polyCirc 3 2 afoot = upperPrismPolyHalfST 10 $ polyCirc 3 2
(r1,r2) = spiderJoint (0 & _xy .~ rpos) (V3 0 2 5) (r1, r2) = spiderJoint (0 & _xy .~ rpos) (V3 0 2 5)
rpos' = f (V2 0 10) rpos rpos' = f (V2 0 10) rpos
(r1',r2') = spiderJoint (0 & _xy .~ rpos') (V3 0 2 5) (r1', r2') = spiderJoint (0 & _xy .~ rpos') (V3 0 2 5)
(l1,l2) = spiderJoint (0 & _xy .~ lpos) (V3 0 (-2) 5) (l1, l2) = spiderJoint (0 & _xy .~ lpos) (V3 0 (-2) 5)
lpos' = f (V2 0 (-10)) lpos lpos' = f (V2 0 (-10)) lpos
(l1',l2') = spiderJoint (0 & _xy .~ lpos') (V3 0 (-2) 5) (l1', l2') = spiderJoint (0 & _xy .~ lpos') (V3 0 (-2) 5)
spiderJoint :: Point3 -> Point3 -> (Q.Quaternion Float, Q.Quaternion Float) spiderJoint :: Point3 -> Point3 -> (Q.Quaternion Float, Q.Quaternion Float)
spiderJoint p q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b) spiderJoint p q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a + b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b)
--spiderJoint p q = (Q.qz c, Q.axisAngle (V3 0 (-1) 0) $ a)
where where
-- spiderJoint p q = (Q.qz c, Q.axisAngle (V3 0 (-1) 0) $ a)
a = angleThreeSides 10 (distance p q) 10 a = angleThreeSides 10 (distance p q) 10
b = angleVV3 (q-p) (V3 0 0 (-1)) b = angleVV3 (q - p) (V3 0 0 (-1))
c = argV $ (p-q) ^. _xy c = argV $ (p - q) ^. _xy
f x = Q.qz c * x f x = Q.qz c * x
--spiderJoint' :: Point3 -> Float -> Float -> Point3 -> (Q.Quaternion Float, Q.Quaternion Float) -- spiderJoint' :: Point3 -> Float -> Float -> Point3 -> (Q.Quaternion Float, Q.Quaternion Float)
--spiderJoint' p l1 l2 q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b) -- spiderJoint' p l1 l2 q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b)
----spiderJoint p q = (Q.qz c, Q.axisAngle (V3 0 (-1) 0) $ a) ----spiderJoint p q = (Q.qz c, Q.axisAngle (V3 0 (-1) 0) $ a)
-- where -- where
-- a = angleThreeSides 10 (distance p q) 10 -- a = angleThreeSides 10 (distance p q) 10
@@ -295,48 +321,59 @@ makeCorpse g cr = case cr ^. crType of
rotmdir = rotateSH (_crMvDir cr - _crDir cr) rotmdir = rotateSH (_crMvDir cr - _crDir cr)
chaseCorpse :: StdGen -> Creature -> Shape chaseCorpse :: StdGen -> Creature -> Shape
chaseCorpse g cr = mconcat chaseCorpse g cr =
[colorSH (_skinUpper cskin) . upperPrismPolyHalfMI 0 $ polyCirc 3 12 mconcat
[ colorSH (_skinUpper cskin) . upperPrismPolyHalfMI 0 $
polyCirc 3 12
& each %~ vNormal & each %~ vNormal
& each . _y *~ 0.6 & each . _y *~ 0.6
, colorSH (_skinUpper cskin) . overPosSH (Q.apply neckq) $ , colorSH (_skinUpper cskin) . overPosSH (Q.apply neckq) $
upperPrismPolyHalfMI 3 ((+ V2 8 0) . vNormal <$> trapTBH 2 5 8) upperPrismPolyHalfMI 3 ((+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
, colorSH (_skinHead cskin) , colorSH
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4])) (_skinHead cskin)
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr (overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
] ]
where where
neckq = (V3 6 0 0, Q.qz a) neckq = (V3 6 0 0, Q.qz a)
(a,g') = randomR (-2,2) g (a, g') = randomR (-2, 2) g
b = fst $ randomR (-2,2) g' b = fst $ randomR (-2, 2) g'
cskin = crShape $ _crType cr -- this should be fixed cskin = crShape $ _crType cr -- this should be fixed
rotmdir = rotateSH (_crMvDir cr - _crDir cr) rotmdir = rotateSH (_crMvDir cr - _crDir cr)
headq = neckq `Q.comp` (V3 16 0 0, Q.qz b ) headq = neckq `Q.comp` (V3 16 0 0, Q.qz b)
crabCorpse :: StdGen -> Creature -> Shape crabCorpse :: StdGen -> Creature -> Shape
crabCorpse g cr = mconcat crabCorpse g cr =
[ colorSH (_skinUpper cskin) $ overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 10 mconcat
& each . _x *~ 0.6) [ colorSH (_skinUpper cskin) $
, colorSH (_skinUpper cskin) $ overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2) overPosSH
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2) (Q.apply torsoq)
, colorSH (cskin ^?! skinLower) $ ( upperPrismPolyHalfMI 5 $
foldMap (mkfoot 5) (take 2 ps) polyCirc 4 10
<> foldMap (mkfoot (-5)) (take 2 $ drop 2 ps) & each . _x *~ 0.6
, colorSH (_skinHead cskin) )
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2)) , colorSH (_skinUpper cskin) $
overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
, colorSH (cskin ^?! skinLower) $
foldMap (mkfoot 5) (take 2 ps)
<> foldMap (mkfoot (-5)) (take 2 $ drop 2 ps)
, colorSH
(_skinHead cskin)
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
] ]
where where
headq = torsoq `Q.comp` (V3 3 0 4, Q.qid) headq = torsoq `Q.comp` (V3 3 0 4, Q.qid)
torsoq = (V3 0 0 0,Q.qid) torsoq = (V3 0 0 0, Q.qid)
lclawq = torsoq `Q.comp` (V3 2 8 1, Q.axisAngle (V3 1 0 0) (-0.1) * Q.qz la) lclawq = torsoq `Q.comp` (V3 2 8 1, Q.axisAngle (V3 1 0 0) (-0.1) * Q.qz la)
(la,g') = randomR (-2,2) g (la, g') = randomR (-2, 2) g
ra = fst $ randomR (-2,2) g' ra = fst $ randomR (-2, 2) g'
ps = evalState (replicateM 4 (randInCirc 9)) g ps = evalState (replicateM 4 (randInCirc 9)) g
mkfoot y p = mkfoot y p =
let p' = 0 & _xy .~ p + V2 0 (3*y) let p' = 0 & _xy .~ p + V2 0 (3 * y)
(q1,q2) = spiderJoint (V3 0 y 0) p' (q1, q2) = spiderJoint (V3 0 y 0) p'
in (afoot & each . sfVs . each %~ Q.apply (V3 0 y 0, q1)) in (afoot & each . sfVs . each %~ Q.apply (V3 0 y 0, q1))
<> (afoot & each . sfVs . each %~ Q.apply (p',q2)) <> (afoot & each . sfVs . each %~ Q.apply (p', q2))
afoot = upperPrismPolyST 10 $ polyCirc 3 2 afoot = upperPrismPolyST 10 $ polyCirc 3 2
rclawq = torsoq `Q.comp` (V3 2 (-8) 1, Q.axisAngle (V3 1 0 0) 0.1 * Q.qz ra) rclawq = torsoq `Q.comp` (V3 2 (-8) 1, Q.axisAngle (V3 1 0 0) 0.1 * Q.qz ra)
cskin = crShape $ _crType cr -- this should be fixed cskin = crShape $ _crType cr -- this should be fixed
@@ -355,8 +392,8 @@ arms cr =
aHand = noPic $ translateSHz (-2) . upperPrismPolyHalfST 2 $ polyCirc 3 4 aHand = noPic $ translateSHz (-2) . upperPrismPolyHalfST 2 $ polyCirc 3 4
deadScalp :: Creature -> Shape deadScalp :: Creature -> Shape
--deadScalp cr = deadRot cr . translateSHz 5 . scalp $ cr -- deadScalp cr = deadRot cr . translateSHz 5 . scalp $ cr
--deadScalp cr = deadRot cr . translateSHz (-5) . scalp $ cr -- deadScalp cr = deadRot cr . translateSHz (-5) . scalp $ cr
deadScalp _ = translateSH (V3 (-13) 0 0) scalp deadScalp _ = translateSH (V3 (-13) 0 0) scalp
deadRot :: Creature -> Shape -> Shape deadRot :: Creature -> Shape -> Shape
@@ -370,7 +407,8 @@ deadRot cr = overPosSH (Q.rotateToZ d)
scalp :: Shape scalp :: Shape
{-# INLINE scalp #-} {-# INLINE scalp #-}
scalp = (colorSH (greyN 0.9) . upperPrismPolyHalfST 5 $ polyCirc 3 5) scalp =
(colorSH (greyN 0.9) . upperPrismPolyHalfST 5 $ polyCirc 3 5)
& each . sfShadowImportance .~ Unimportant & each . sfShadowImportance .~ Unimportant
torso :: Creature -> Shape torso :: Creature -> Shape
@@ -385,7 +423,7 @@ deadUpperBody cr = deadRot cr . translateSHz (negate 10) . upperBody $ cr
baseShoulder :: Shape baseShoulder :: Shape
{-# INLINE baseShoulder #-} {-# INLINE baseShoulder #-}
--baseShoulder = translateSHz (-20) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1 -- baseShoulder = translateSHz (-20) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
baseShoulder = scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1 baseShoulder = scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
upperBody :: Creature -> Shape upperBody :: Creature -> Shape
@@ -405,4 +443,3 @@ lampCrSPic :: Float -> SPic
lampCrSPic h = lampCrSPic h =
colorSH blue (upperBox Small Undesired h $ rectWH 5 5) colorSH blue (upperBox Small Undesired h $ rectWH 5 5)
ST.:!: setLayer BloomLayer (setDepth h . color white $ circleSolid 3) ST.:!: setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
+2 -2
View File
@@ -11,11 +11,11 @@ crRad = \case
ChaseCrit {} -> 10 ChaseCrit {} -> 10
CrabCrit {} -> 10 CrabCrit {} -> 10
HoverCrit {} -> 8 HoverCrit {} -> 8
BeeCrit {_beeSlime = x} -> sqrt $ 2^(2::Int) + x BeeCrit {_beeSlime = x} -> sqrt $ 4 + (fromIntegral x / 100)
SwarmCrit -> 2 SwarmCrit -> 2
AutoCrit -> 10 AutoCrit -> 10
BarrelCrit{} -> 10 BarrelCrit{} -> 10
LampCrit {} -> 3 LampCrit {} -> 3
SlinkCrit {} -> 10 SlinkCrit {} -> 10
HiveCrit {} -> 20 HiveCrit {} -> 20
SlimeCrit {_slimeRad = r,_slimeRadWobble = x} -> r - x SlimeCrit {_slimeSlime = r,_slimeSlimeChange = x} -> slimeToRad (r - x)
+10 -25
View File
@@ -1,6 +1,5 @@
{-# LANGUAGE LambdaCase #-} {-# LANGUAGE LambdaCase #-}
module Dodge.Creature.ReaderUpdate ( module Dodge.Creature.ReaderUpdate (
doStrategyActions,
targetYouWhenCognizant, targetYouWhenCognizant,
overrideMeleeCloseTarget, overrideMeleeCloseTarget,
watchUpdateStrat, watchUpdateStrat,
@@ -25,7 +24,7 @@ import Dodge.Base
import Dodge.Creature.Perception import Dodge.Creature.Perception
import Dodge.Creature.Radius import Dodge.Creature.Radius
import Dodge.Creature.Vocalization import Dodge.Creature.Vocalization
import Dodge.Data.CreatureEffect --import Dodge.Data.CreatureEffect
import Dodge.Data.World import Dodge.Data.World
import Dodge.Zoning.Creature import Dodge.Zoning.Creature
import FoldableHelp import FoldableHelp
@@ -45,7 +44,7 @@ tryMeleeAttack cr tcr
| _meleeCooldown (_crType cr) == 0 | _meleeCooldown (_crType cr) == 0
&& Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget && Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget
&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5 && dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 = && abs (_crDir cr - argV (tpos - cpos)) < pi / 4 =
cr & crActionPlan . apAction cr & crActionPlan . apAction
.~ DoImpulses [Melee $ _crID tcr] `DoActionThen` .~ DoImpulses [Melee $ _crID tcr] `DoActionThen`
DoReplicate 10 NoAction DoReplicate 10 NoAction
@@ -141,7 +140,7 @@ crabActionUpdate cid w = case _apStrategy (_crActionPlan cr) of
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) -> | dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
w & tocr . crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander]) w & tocr . crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
| otherwise -> | otherwise ->
w & tocr . crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] w -- & tocr . crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& tocr . crActionPlan . apStrategy .~ Search & tocr . crActionPlan . apStrategy .~ Search
& tocr . crIntention . mvToPoint .~ Nothing & tocr . crIntention . mvToPoint .~ Nothing
_ -> w & tocr %~ viewTarget w _ -> w & tocr %~ viewTarget w
@@ -215,8 +214,8 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) -> | dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander]) cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
| otherwise -> | otherwise ->
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] cr -- & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& crActionPlan . apStrategy .~ WatchAndWait & crActionPlan . apStrategy .~ Search
& crIntention . mvToPoint .~ Nothing & crIntention . mvToPoint .~ Nothing
_ -> viewTarget w cr _ -> viewTarget w cr
where where
@@ -235,8 +234,8 @@ hoverCritMv w cr = case _apStrategy (_crActionPlan cr) of
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) -> | dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander]) cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
| otherwise -> | otherwise ->
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait] cr -- & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& crActionPlan . apStrategy .~ WatchAndWait & crActionPlan . apStrategy .~ Search
& crIntention . mvToPoint .~ Nothing & crIntention . mvToPoint .~ Nothing
_ -> viewTarget w cr _ -> viewTarget w cr
where where
@@ -269,15 +268,6 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
--replaceNullWith x [] = [x] --replaceNullWith x [] = [x]
--replaceNullWith _ xs = xs --replaceNullWith _ xs = xs
doStrategyActions :: Creature -> Creature
doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
Just (StrategyActions strat acs) ->
cr
-- & crActionPlan . apAction .~ acs
& crActionPlan . apAction .~ head acs
& crActionPlan . apStrategy .~ strat
_ -> cr
overrideInternal :: (Creature -> Bool) -> (Creature -> Creature) -> Creature -> Creature overrideInternal :: (Creature -> Bool) -> (Creature -> Creature) -> Creature -> Creature
overrideInternal test update cr overrideInternal test update cr
| test cr = update cr | test cr = update cr
@@ -316,16 +306,11 @@ searchIfDamaged cr
| _crPain cr > 0 | _crPain cr > 0
&& _apStrategy (_crActionPlan cr) == WatchAndWait = && _apStrategy (_crActionPlan cr) == WatchAndWait =
cr & crPerception . cpVigilance .~ Vigilant cr & crPerception . cpVigilance .~ Vigilant
& crActionPlan . apStrategy & crActionPlan . apStrategy .~ LookAround
.~ StrategyActions
LookAround
[ TurnToPoint (cr ^. crPos . _xy -.- unitVectorAtAngle (_crDir cr))
`DoActionThen` 40 `WaitThen` bfsThenReturn 500
]
| otherwise = cr | otherwise = cr
bfsThenReturn :: Int -> Action --bfsThenReturn :: Int -> Action
bfsThenReturn t = ArbitraryAction (CrWdBFSThenReturn t) --bfsThenReturn t = ArbitraryAction (CrWdBFSThenReturn t)
-- theaction -- theaction
-- where -- where
+16
View File
@@ -0,0 +1,16 @@
module Dodge.Creature.Slime (slimeOutline) where
import Control.Lens
import Dodge.Data.Creature
import Geometry.Data
import Linear
import Shape
slimeOutline :: Creature -> [Point2]
slimeOutline cr =
polyCirc 6 r
& each . _x *~ a
& each . _y %~ (/ a)
where
r = slimeToRad $ cr ^?! crType . slimeSlime - cr ^?! crType . slimeSlimeChange
a = cr ^?! crType . slimeCompression
+32 -8
View File
@@ -4,6 +4,7 @@ module Dodge.Creature.State (
invItemEffs, invItemEffs,
) where ) where
import Dodge.Creature.Radius
import qualified Data.IntMap.Strict as IM import qualified Data.IntMap.Strict as IM
import Linear import Linear
import NewInt import NewInt
@@ -43,16 +44,38 @@ import qualified SDL
doDamage :: Int -> World -> World doDamage :: Int -> World -> World
doDamage cid w = fromMaybe w $ do doDamage cid w = fromMaybe w $ do
cr <- w ^? cWorld . lWorld . creatures . ix cid cr <- w ^? cWorld . lWorld . creatures . ix cid
return $ applyPastDamages cr $ applyCreatureDamage (cr ^. crDamage) cr w return $ crPainEffect cr $ applyCreatureDamage cid cr w
-- TODO generalise shake to arbitrary damage amounts -- TODO generalise shake to arbitrary damage amounts
applyPastDamages :: Creature -> World -> World crPainEffect :: Creature -> World -> World
applyPastDamages cr w crPainEffect cr = case cr ^. crType of
| HoverCrit {} <- cr ^. crType HoverCrit {} -> hoverPainEffect cr
, _crPain cr > 50 = w HiveCrit{} -> hivePainEffect cr
& cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ 50 _ -> jitterPain cr
& cWorld . lWorld . creatures . ix (_crID cr) . crPos . _z %~ max 12 . subtract 1
| HoverCrit {} <- cr ^. crType = w
hoverPainEffect :: Creature -> World -> World
hoverPainEffect cr
| _crPain cr > 50 =
(cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ 50)
. (cWorld . lWorld . creatures . ix (_crID cr) . crPos . _z %~ max 12 . subtract 1)
| otherwise = id
hivePainEffect :: Creature -> World -> World
hivePainEffect cr w
| _crPain cr > 0 = w & cWorld . lWorld . creatures . ix (cr ^. crID) . crPain %~ (max 0 . subtract 5)
& cWorld . lWorld . beePheremones .:~ BPheremone (cr ^. crPos & _xy +~ p & _z .~ 20) v 200
& randGen .~ g
| otherwise = w
where
(a,g') = randomR (0,2*pi) $ w ^. randGen
(b,g) = runState randOnUnitSphere $ g'
p = (crRad (cr ^. crType) + 5) *^ unitVectorAtAngle a
v = 3 *^ b
jitterPain :: Creature -> World -> World
jitterPain cr w
| _crPain cr > 200 = dojitter 3 100 | _crPain cr > 200 = dojitter 3 100
| _crPain cr > 20 = dojitter 2 10 | _crPain cr > 20 = dojitter 2 10
| _crPain cr > 0 = dojitter 1 1 | _crPain cr > 0 = dojitter 1 1
@@ -225,6 +248,7 @@ shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ d
, _lpPos = pos , _lpPos = pos
-- , _lpColor = col -- , _lpColor = col
, _lpType = TargetingLaser (_itID itm) , _lpType = TargetingLaser (_itID itm)
, _lpOrigin = CrWeaponO $ cr ^. crID
} }
where where
o = locOrient loc cr o = locOrient loc cr
+11 -5
View File
@@ -1,7 +1,9 @@
{-# LANGUAGE LambdaCase #-} {-# LANGUAGE LambdaCase #-}
module Dodge.Creature.State.WalkCycle (updateCarriage module Dodge.Creature.State.WalkCycle (updateCarriage
,compressionScale) where ,compressionScale
, flyInertia
) where
import qualified Quaternion as Q import qualified Quaternion as Q
import Dodge.Creature.Radius import Dodge.Creature.Radius
@@ -55,8 +57,7 @@ updateCarriage' cid cr w = \case
mcr <- w ^? cWorld . lWorld . creatures . ix mid mcr <- w ^? cWorld . lWorld . creatures . ix mid
mp <- mcr ^? crPos mp <- mcr ^? crPos
d <- mcr ^? crType . slimeCompression d <- mcr ^? crType . slimeCompression
r <- mcr ^? crType . slimeRad return $ w & tocr . crPos .~ mp + (p & _x *~ d & _y %~ (/d))
return $ w & tocr . crPos .~ mp + (p & _xy %~ compressionScale ((1/r) *^ d))
where where
tocr = cWorld . lWorld . creatures . ix cid tocr = cWorld . lWorld . creatures . ix cid
oop = cr ^. crOldOldPos oop = cr ^. crOldOldPos
@@ -85,7 +86,7 @@ walkCliffPush :: Creature -> [(Point2,Point2)] -> Point2
walkCliffPush cr xs = pushAgainst (cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy) (-h xs) walkCliffPush cr xs = pushAgainst (cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy) (-h xs)
where where
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
h = circSegsInside cxy (cr ^. crType . to crRad) h = circSegsInside cxy (min 10 (cr ^. crType . to crRad))
groundCliffPush :: Creature -> [(Point2,Point2)] -> Point2 groundCliffPush :: Creature -> [(Point2,Point2)] -> Point2
groundCliffPush cr xs = x *^ circSegsInside cxy r xs groundCliffPush cr xs = x *^ circSegsInside cxy r xs
@@ -136,9 +137,14 @@ chasmTestCliffPush f' cr w
where where
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
tocr = cWorld . lWorld . creatures . ix (_crID cr) tocr = cWorld . lWorld . creatures . ix (_crID cr)
g = uncurry $ crOnSeg cr --g = uncurry $ crOnSeg cr
g = uncurry $ crOnSeg' cr
f = pointInPoly cxy f = pointInPoly cxy
crOnSeg' :: Creature -> Point2 -> Point2 -> Bool
{-# INLINE crOnSeg' #-}
crOnSeg' cr = circOnSeg (cr ^. crPos . _xy) (min 10 (cr ^. crType . to crRad))
chasmRotate :: Creature -> Point2 -> World -> World chasmRotate :: Creature -> Point2 -> World -> World
chasmRotate cr v w chasmRotate cr v w
| t = rotateTo8 (argV v) w | t = rotateTo8 (argV v) w
-27
View File
@@ -1,27 +0,0 @@
module Dodge.Creature.Strategy (
goToPostStrat,
) where
import Data.List
import Dodge.Creature.Test
import Dodge.Creature.Volition
import Dodge.Data.Creature
goToPostStrat :: Creature -> Strategy
goToPostStrat cr = case find sentinelGoal $ _apGoal $ _crActionPlan cr of
Just (SentinelAt p _) ->
StrategyActions
(GetTo p)
[ DoActionThen (WaitThen 150 holsterIfAiming) $
DoActionThen
(PathTo p NoAction)
NoAction
-- $ DoImpulses [ChangeStrategy WatchAndWait]
]
_ -> WatchAndWait
where
sentinelGoal (SentinelAt _ _) = True
sentinelGoal _ = False
holsterIfAiming
| crIsAiming cr = holsterWeapon
| otherwise = NoAction
+14 -11
View File
@@ -29,7 +29,6 @@ import Dodge.Creature.Radius
import Dodge.Data.Equipment.Misc import Dodge.Data.Equipment.Misc
import Dodge.Data.AimStance import Dodge.Data.AimStance
import Control.Lens import Control.Lens
import Data.List (find)
import Data.Maybe import Data.Maybe
import Dodge.Base.Collide import Dodge.Base.Collide
import Dodge.Data.World import Dodge.Data.World
@@ -81,12 +80,9 @@ crStratConMatches strat cr = strat == _apStrategy (_crActionPlan cr)
-- this equality check might be slow... -- this equality check might be slow...
crAwayFromPost :: Creature -> Bool crAwayFromPost :: Creature -> Bool
crAwayFromPost cr = case find sentinelGoal . _apGoal $ _crActionPlan cr of crAwayFromPost cr = case _apGoal $ _crActionPlan cr of
Just (SentinelAt p _) -> dist p (cr ^. crPos . _xy) > 15 SentinelAt p _ -> dist p (cr ^. crPos . _xy) > 15
_ -> False _ -> False
where
sentinelGoal (SentinelAt _ _) = True
sentinelGoal _ = False
crInAimStance :: AimStance -> Creature -> Bool crInAimStance :: AimStance -> Creature -> Bool
crInAimStance as cr = cr ^? crStance . posture == Just Aiming crInAimStance as cr = cr ^? crStance . posture == Just Aiming
@@ -133,12 +129,19 @@ isAnimate :: Creature -> Bool
{-# INLINE isAnimate #-} {-# INLINE isAnimate #-}
isAnimate cr = case _crActionPlan cr of isAnimate cr = case _crActionPlan cr of
Inanimate -> False Inanimate -> False
SlimeIntelligence -> False SlimeIntelligence -> True
ActionPlan{} -> True ActionPlan{} -> True
hasAutoDoorBody :: Creature -> Bool hasAutoDoorBody :: Creature -> Bool
hasAutoDoorBody cr = case cr ^. crHP of hasAutoDoorBody cr = crittype && notdestroyed
HP {} -> True where
CrIsCorpse {} -> True notdestroyed = case cr ^. crHP of
CrDestroyed {} -> False HP {} -> True
CrIsCorpse {} -> True
AvatarDestroyed {} -> False
crittype = case cr ^. crType of
SlimeCrit {} -> False
BeeCrit {} -> False
HiveCrit {} -> False
_ -> True
+150 -100
View File
@@ -2,10 +2,11 @@
module Dodge.Creature.Update (updateCreature) where module Dodge.Creature.Update (updateCreature) where
--import Dodge.WorldEvent.ThingsHit import Dodge.Creature.Slime
import Dodge.Creature.Radius
import Dodge.Creature.MoveType
import Dodge.Base.Collide import Dodge.Base.Collide
import Data.List (sortOn) import Data.List (sortOn)
import Dodge.Creature.Radius
import Dodge.Zoning.Creature import Dodge.Zoning.Creature
import Dodge.Creature.ChaseCrit import Dodge.Creature.ChaseCrit
import Dodge.Creature.Damage import Dodge.Creature.Damage
@@ -15,7 +16,6 @@ import qualified IntMapHelp as IM
import Data.Maybe import Data.Maybe
import Dodge.Barreloid import Dodge.Barreloid
import Dodge.Base.You import Dodge.Base.You
-- import Dodge.Base.NewID
import Dodge.Creature.Action import Dodge.Creature.Action
import Dodge.Creature.Picture import Dodge.Creature.Picture
import Dodge.Creature.State import Dodge.Creature.State
@@ -45,17 +45,14 @@ import qualified Data.IntSet as IS
-- allow for knockbacks etc to be determined as well as intended movements -- allow for knockbacks etc to be determined as well as intended movements
updateCreature :: Creature -> World -> World updateCreature :: Creature -> World -> World
updateCreature cr updateCreature cr
| cr ^. crPos . _z < negate 300 = (tocr . crHP .~ CrDestroyed Pitted) . destroyAllInvItems cr | cr ^. crPos . _z < negate 300 = (cWorld . lWorld . creatures . at (cr ^. crID) %~ destroyCreature)
. destroyAllInvItems cr
| otherwise = case cr ^. crHP of | otherwise = case cr ^. crHP of
CrIsCorpse{} -> cleardamage . updateCarriage (_crID cr) . damageCorpse (_crID cr) cr CrIsCorpse{} -> cleardamage . updateCarriage (_crID cr) . applyCreatureDamage (_crID cr) cr
CrDestroyed{} -> id AvatarDestroyed{} -> id
HP{} -> cleardamage . updateLivingCreature cr HP{} -> cleardamage . updateLivingCreature cr
where where
cleardamage = tocr . crDamage .~ mempty cleardamage = cWorld . lWorld . creatures . ix (cr^.crID) . crDamage .~ mempty
tocr = cWorld . lWorld . creatures . ix (_crID cr)
damageCorpse :: Int -> Creature -> World -> World
damageCorpse _ cr w = w & applyCreatureDamage (cr ^. crDamage) cr
updateLivingCreature :: Creature -> World -> World updateLivingCreature :: Creature -> World -> World
updateLivingCreature cr = case cr ^. crType of updateLivingCreature cr = case cr ^. crType of
@@ -65,16 +62,12 @@ updateLivingCreature cr = case cr ^. crType of
. yourControl . yourControl
LampCrit{} -> updateLampoid cr LampCrit{} -> updateLampoid cr
BarrelCrit bt -> updateBarreloid bt cr BarrelCrit bt -> updateBarreloid bt cr
ChaseCrit{} -> \w -> ChaseCrit{} -> crUpdate cid . performActions cid . updateChaseCrit cid
crUpdate cid . performActions cid $ CrabCrit{} -> crUpdate cid . performActions cid . crabCritInternal cid
over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
CrabCrit{} ->
crUpdate cid . performActions cid . crabCritInternal cid
AutoCrit{} -> crUpdate cid AutoCrit{} -> crUpdate cid
SwarmCrit{} -> crUpdate cid SwarmCrit{} -> crUpdate cid
HoverCrit{} -> \w -> HoverCrit{} -> crUpdate cid . performActions cid . hoverCritHoverSound cr .
crUpdate cid . performActions cid . hoverCritHoverSound cr $ updateHoverCrit cid
over (cWorld . lWorld . creatures . ix cid) (hoverCritInternal w) w
SlinkCrit{} -> slinkCritUpdate cid SlinkCrit{} -> slinkCritUpdate cid
SlimeCrit{} -> slimeCritUpdate cid SlimeCrit{} -> slimeCritUpdate cid
BeeCrit{} -> crUpdate cid . performActions cid . updateBeeFromPheremones cr cid . updateBeeCrit cr cid BeeCrit{} -> crUpdate cid . performActions cid . updateBeeFromPheremones cr cid . updateBeeCrit cr cid
@@ -87,16 +80,20 @@ updateHiveCrit cr cid w
| Just x <- cr ^? crType . hiveChildren . to IS.size | Just x <- cr ^? crType . hiveChildren . to IS.size
, x < nbees , x < nbees
, Just y <- cr ^? crType . hiveGestation , Just y <- cr ^? crType . hiveGestation
, y == 0 = w , y == 0
, Just z <- cr ^? crType . hiveSlime
, z >= 400
= w
& tocr . crType . hiveChildren %~ IS.insert nid & tocr . crType . hiveChildren %~ IS.insert nid
& tocr . crType . hiveGestation .~ 50 & tocr . crType . hiveGestation .~ 50
& cWorld . lWorld . creatures . at nid ?~ ncr & cWorld . lWorld . creatures . at nid ?~ ncr
& tocr . crType . hiveSlime -~ 400
| Just x <- cr ^? crType . hiveChildren . to IS.size | Just x <- cr ^? crType . hiveChildren . to IS.size
, x < nbees = w , x < nbees = w
& tocr . crType . hiveGestation %~ (max 0 . subtract 1) & tocr . crType . hiveGestation %~ (max 0 . subtract 1)
| otherwise = w | otherwise = w
where where
nbees = 10 nbees = 15
tocr = cWorld . lWorld . creatures . ix cid tocr = cWorld . lWorld . creatures . ix cid
nid = IM.newKey $ w ^. cWorld . lWorld . creatures nid = IM.newKey $ w ^. cWorld . lWorld . creatures
ncr = beeCrit & crPos .~ (cr ^. crPos + (0 & _xy +~ 25)) ncr = beeCrit & crPos .~ (cr ^. crPos + (0 & _xy +~ 25))
@@ -105,78 +102,136 @@ updateHiveCrit cr cid w
updateBeeFromPheremones :: Creature -> Int -> World -> World updateBeeFromPheremones :: Creature -> Int -> World -> World
updateBeeFromPheremones cr cid w updateBeeFromPheremones cr cid w
| any f (w ^. cWorld . lWorld . beePheremones) = w & cWorld . lWorld . creatures . ix cid . crType . beeAggro .~ 300 | any f (w ^. cWorld . lWorld . beePheremones) = w
& cWorld . lWorld . creatures . ix cid . crType . beeAggro .~ 300
| otherwise = w | otherwise = w
where where
f bp = distance (cr ^. crPos . _xy) (bp ^. bpPos) < 20 f bp = distance (cr ^. crPos . _xy) (bp ^. bpPos . _xy) < 20
updateBeeCrit :: Creature -> Int -> World -> World updateBeeCrit :: Creature -> Int -> World -> World
updateBeeCrit cr updateBeeCrit cr cid
| cr ^?! crType . beeAggro > 0 = updateAggroBee cr | cr ^?! crType . beeAggro > 0 = updateAggroBee cr cid
| otherwise = updateCalmBee cr | otherwise = beeLifespanCheck cr cid . updateCalmBee cr cid
beeLifespanCheck :: Creature -> Int -> World -> World
beeLifespanCheck cr cid
| Just ls <- cr ^? crType . beeLifespan
, Just x <- cr ^? crType . beeSlime
, ls < 1
, x < 5
= cWorld . lWorld . creatures . ix cid . crHP . _HP -~ 1
| otherwise = id
updateAggroBee :: Creature -> Int -> World -> World updateAggroBee :: Creature -> Int -> World -> World
updateAggroBee cr cid w updateAggroBee cr cid w
| Just tcr <- listToMaybe . sortOn (distance cxy . (^. crPos . _xy)) . IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w = w & tocr . crActionPlan . apStrategy .~ CloseToMelee (tcr ^. crID) | Mounted{} <- cr ^. crStance . carriage = w & tocr . crStance . carriage .~ Flying 0
| Just tcr <- atarget
, distance (tcr ^. crPos . _xy) (cr ^. crPos . _xy) < crRad (cr ^. crType) + crRad (tcr ^. crType) + 1
, nearZeroAngle (argV (tcr ^. crPos . _xy - cr ^. crPos . _xy) - cr ^. crDir) < pi / 2
, 0 <- cr ^?! crType . meleeCooldown
= w & tocr . crPos .~ (cr ^. crOldPos & _xy -~ 5 *^ unitVectorAtAngle (cr ^. crDir))
& tocr . crType . startStopMv .~ (cr ^?! to crMvType . mvPulseTime)
& cWorld . lWorld . creatures . ix (tcr ^. crID) . crDamage
.:~ Blunt 50 (cxy + crRad (cr ^. crType) *^ vdir) vdir (CrMeleeO (cr ^. crID))
& tocr . crType . meleeCooldown .~ 20
| Just tcr <- atarget = w & tocr . crActionPlan . apStrategy .~ CloseToMelee (tcr ^. crID)
& tocr . crActionPlan . apAction .~ PathTo (tcr ^. crPos . _xy) NoAction & tocr . crActionPlan . apAction .~ PathTo (tcr ^. crPos . _xy) NoAction
& tocr . crType . meleeCooldown %~ (max 0 . subtract 1)
| Just PathTo{} <- cr ^? crActionPlan . apAction = w & tocr . crType . beeAggro -~ 1
& tocr . crType . meleeCooldown %~ (max 0 . subtract 1)
| otherwise = w & tocr . crType . beeAggro -~ 1 | otherwise = w & tocr . crType . beeAggro -~ 1
& tocr . crActionPlan . apStrategy .~ Search & tocr . crActionPlan . apAction .~ PathTo (cxy + p) NoAction
& tocr . crType . meleeCooldown %~ (max 0 . subtract 1)
& randGen .~ g
where where
(p,g) = runState (randOnCirc 150) (w ^. randGen)
atarget = listToMaybe . sortOn (distance cxy . (^.crPos._xy)) . IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w
vdir = unitVectorAtAngle (cr ^. crDir)
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
tocr = cWorld . lWorld . creatures . ix cid tocr = cWorld . lWorld . creatures . ix cid
istarget tcr = tcr ^. crID == 0 istarget tcr = t (tcr ^. crType)
&& isJust (tcr ^? crHP . _HP)
&& hasLOS cxy (tcr ^. crPos . _xy) w && hasLOS cxy (tcr ^. crPos . _xy) w
t = \case
Avatar{} -> True
ChaseCrit{} -> True
CrabCrit{} -> True
_ -> False
-- do bees need to be able to see slime targets? -- do bees need to be able to see slime targets?
-- if no path can be made, reset harvest action -- if no path can be made, reset harvest action
-- this should all be simplified
-- should count how many are mounted on an individual slime, try for a different
-- slime if too many
updateCalmBee :: Creature -> Int -> World -> World updateCalmBee :: Creature -> Int -> World -> World
updateCalmBee cr cid w updateCalmBee cr cid w
| Just hcr <- gethive | Just hcr <- gethive
, distance (cr ^. crPos . _xy) (hcr ^. crPos . _xy) < 30 , distance (cr ^. crPos . _xy) (hcr ^. crPos . _xy) < 30
, Just x <- cr ^? crType . beeSlime , Just x <- cr ^? crType . beeSlime
, x >= 0.5 , x >= 50 = w
= w & tocr . crType . beeSlime -~ 0.5 & tocr . crType . beeSlime -~ 50
| Just hcr <- gethive & cWorld . lWorld . creatures . ix (hcr ^. crID) . crType . hiveSlime +~ 50
, Just _ <- cr ^? crStance . carriage . mountID | Just x <- cr ^? crType . beeSlime
, Just x <- cr ^? crType . beeSlime , x < 50
, x >= 15 , Just hcr <- gethive
= w & tocr . crActionPlan . apAction .~ PathTo (hcr ^. crPos . _xy) NoAction , distance (cr ^. crPos . _xy) (hcr ^. crPos . _xy) < 30
& tocr . crStance . carriage .~ Flying 0 , Just ReturnToHive <- cr ^? crActionPlan . apStrategy = startsearch
| Just ReturnToHive <- cr ^? crActionPlan . apStrategy = w
| Just x <- cr ^? crType . beeSlime
, x >= 1500 = starthivereturn
& randGen .~ gsa
& tocr . crType . beeLifespan %~ max 0 . subtract sa
| Just mid <- cr ^? crStance . carriage . mountID | Just mid <- cr ^? crStance . carriage . mountID
, mountshakeoff mid = w & tocr . crActionPlan . apStrategy .~ Search , mountshakeoff mid = startsearch
& tocr . crStance . carriage .~ Flying 0
| Just hcr <- gethive
, Just x <- cr ^? crType . beeSlime
, x >= 15
= w & tocr . crActionPlan . apAction .~ PathTo (hcr ^. crPos . _xy) NoAction
| Nothing <- cr ^? crActionPlan . apStrategy . harvestTarget | Nothing <- cr ^? crActionPlan . apStrategy . harvestTarget
, Just tcr <- listToMaybe . sortOn (distance cxy . (^. crPos . _xy)) . IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w = , xs@(_:_) <- IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w
, (tcr,g') <- runState (takeOne xs) (w ^. randGen) =
w & tocr . crActionPlan . apStrategy .~ HarvestFrom (tcr ^. crID) w & tocr . crActionPlan . apStrategy .~ HarvestFrom (tcr ^. crID)
& randGen .~ g'
| Just tid <- cr ^? crStance . carriage . mountID | Just tid <- cr ^? crStance . carriage . mountID
, Just SlimeCrit{} <- w ^? cWorld . lWorld . creatures . ix tid . crType = w , Just SlimeCrit{} <- w ^? cWorld . lWorld . creatures . ix tid . crType = w
& tocr . crType . beeSlime +~ sspeed & tocr . crType . beeSlime +~ sspeed
& cWorld . lWorld . creatures . ix tid . crType . slimeRad %~ (sqrt . subtract sspeed . (^(2::Int))) & cWorld . lWorld . creatures . ix tid . crType . slimeSlime -~ sspeed
| Just (tcr,ti) <- gettarg | Just (tcr,ti) <- gettarg
, distance (cr ^. crPos . _xy) (tcr ^. crPos . _xy) < 0.9*crRad (tcr ^. crType) , distance (cr ^. crPos . _xy) (tcr ^. crPos . _xy) < 0.8*crRad (tcr ^. crType)
, Just r <- tcr ^? crType . slimeRad
, Just d <- tcr ^? crType . slimeCompression , Just d <- tcr ^? crType . slimeCompression
= w = w
& tocr . crStance . carriage .~ Mounted ti (cr ^. crPos - tcr ^. crPos & _xy %~ compressionScale (vNormal ((1/r) *^d))) & tocr . crStance . carriage .~ Mounted ti (cr ^. crPos - tcr ^. crPos & _x %~ (/d) & _y *~ d)
& tocr . crActionPlan . apAction .~ NoAction & tocr . crActionPlan . apAction .~ NoAction
| Just (tcr,_) <- gettarg = w | Just (tcr,_) <- gettarg = w
& tocr . crActionPlan . apAction .~ PathTo (tcr ^. crPos . _xy) NoAction & tocr . crActionPlan . apAction .~ PathTo (tcr ^. crPos . _xy) NoAction
| otherwise = w & tocr . crActionPlan . apStrategy .~ Search | Just (HarvestFrom{}) <- cr ^? crActionPlan . apStrategy = startsearch
| Just (SearchTimed 0) <- cr ^? crActionPlan . apStrategy = starthivereturn
| Just PathTo{} <- cr ^? crActionPlan . apAction = w
& tocr . crActionPlan . apStrategy . searchTimer %~ (max 0 . subtract 1)
| otherwise = startsearch
where where
(sa,gsa) = runState (takeOne [0,1]) (w ^. randGen)
starthivereturn = fromMaybe w $ do
hcr <- gethive
return $ w
& tocr . crActionPlan . apAction .~ PathTo (hcr ^. crPos . _xy) NoAction
& tocr . crActionPlan . apStrategy .~ ReturnToHive
& tocr . crStance . carriage %~ dounmount
dounmount x = case x of
Flying{} -> x
_ -> Flying 0
startsearch = w
& tocr . crActionPlan . apAction .~ PathTo (cxy + p) NoAction
& tocr . crStance . carriage %~ dounmount
& randGen .~ g
& tocr . crActionPlan . apStrategy .~ SearchTimed 200
(p,g) = runState (randOnCirc 200) (w ^. randGen)
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
mountshakeoff mid = fromMaybe True $ do mountshakeoff mid = fromMaybe True $ do
mcr <- w ^? cWorld . lWorld . creatures . ix mid mcr <- w ^? cWorld . lWorld . creatures . ix mid
SlimeCrit {_slimeSplitTimer = x} <- mcr ^? crType SlimeCrit {_slimeSplitTimer = x} <- mcr ^? crType
return $ x > 0 return $ isJust x
sspeed = 0.05 sspeed = 5
gettarg = do gettarg = do
i <- cr ^? crActionPlan . apStrategy . harvestTarget i <- cr ^? crActionPlan . apStrategy . harvestTarget
tcr <- w ^? cWorld . lWorld . creatures . ix i tcr <- w ^? cWorld . lWorld . creatures . ix i
x <- tcr ^? crType . slimeRad x <- tcr ^? crType . slimeSlime . to slimeToRad
guard $ x > 12 guard $ x > 12
return (tcr,i) return (tcr,i)
gethive = do gethive = do
@@ -184,42 +239,41 @@ updateCalmBee cr cid w
w ^? cWorld . lWorld . creatures . ix i w ^? cWorld . lWorld . creatures . ix i
tocr = cWorld . lWorld . creatures . ix cid tocr = cWorld . lWorld . creatures . ix cid
istarget tcr = fromMaybe False $ do istarget tcr = fromMaybe False $ do
r <- tcr ^? crType . slimeRad r <- tcr ^? crType . slimeSlime . to slimeToRad
return $ r > 12 return $ r > 12
slimeCritUpdate :: Int -> World -> World slimeCritUpdate :: Int -> World -> World
slimeCritUpdate cid w slimeCritUpdate cid w
| r < 5 = w & cWorld . lWorld . creatures . ix cid . crHP .~ CrDestroyed Gibbed | r < 5 = w & cWorld . lWorld . creatures . at cid .~ Nothing
| Just hitp <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmPos | Just hitp <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmPos
, Just hitv <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmVector , Just hitv <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmVector
-- , Just (cr1,cr2) <- splitSlimeCrit hitp hitv cr
-- =
-- let cid' = IM.newKey $ w ^. cWorld . lWorld . creatures
-- in w & cWorld . lWorld . creatures . ix cid .~ cr1
-- & cWorld . lWorld . creatures . at cid' ?~ (cr2 & crID .~ cid')
, Just w' <- splitSlimeCrit' hitp hitv cid cr w = w' , Just w' <- splitSlimeCrit' hitp hitv cid cr w = w'
| (cr ^?! crType . slimeIsCompressing) && r > norm p | (cr ^?! crType . slimeIsCompressing) && 1 > p
= let (w',g) = runState (setSlimeDir cid (cr & crDamage .~ []) w) (w ^. randGen) = let (w',g) = runState (setSlimeDir cid (cr & crDamage .~ []) w) (w ^. randGen)
in w' & randGen .~ g in w' & randGen .~ g
| otherwise = updateCarriage cid $ w | otherwise = updateCarriage cid $ w
& cWorld . lWorld . creatures . ix cid .~ mvslime & cWorld . lWorld . creatures . ix cid .~ mvslime
& cWorld . lWorld . creatures . ix cid . crDamage .~ [] & cWorld . lWorld . creatures . ix cid . crDamage .~ []
& tocr %~ doSlimeRadChange & tocr %~ doSlimeRadChange
& tocr . crType . slimeSplitTimer %~ (max 0 . subtract 1) & tocr . crType . slimeSplitTimer %~ fsst
& tocr . crType . slimeEngulfProgress %~ (max 0 . subtract 0.5) & tocr . crType . slimeEngulfProgress %~ (max 0 . subtract 0.5)
where where
fsst Nothing = Nothing
fsst (Just (x,ps))
| x > 0 = Just (x-1,ps)
| otherwise = Nothing
tocr = cWorld . lWorld . creatures . ix cid tocr = cWorld . lWorld . creatures . ix cid
cr = w ^?! cWorld . lWorld . creatures . ix cid cr = w ^?! cWorld . lWorld . creatures . ix cid
v = 0.1 *^ normalize p v = 0.1 *^ unitVectorAtAngle (cr ^. crDir)
mvslime = cr & crType . slimeCompression +~ f v mvslime = cr & crType . slimeCompression +~ f (0.1/r)
& crPos . _xy +~ v & crPos . _xy +~ v
& crType . slimeIsCompressing %~ f' & crType . slimeIsCompressing %~ f'
f | t = negate f | t = negate
| otherwise = id | otherwise = id
f' | norm p > 3*r/2 = const True f' | p > 1.5 = const True
| otherwise = id | otherwise = id
t = cr ^?! crType . slimeIsCompressing t = cr ^?! crType . slimeIsCompressing
r = cr ^?! crType . slimeRad r = cr ^?! crType . slimeSlime . to slimeToRad
p = cr ^?! crType . slimeCompression p = cr ^?! crType . slimeCompression
setSlimeDir :: Int -> Creature -> World -> State StdGen World setSlimeDir :: Int -> Creature -> World -> State StdGen World
@@ -230,24 +284,18 @@ setSlimeDir cid cr w = do
then do then do
x <- randInCirc 1 x <- randInCirc 1
return $ fromMaybe w $ splitSlimeCrit' (x + cxy) (unitVectorAtAngle d) cid cr w return $ fromMaybe w $ splitSlimeCrit' (x + cxy) (unitVectorAtAngle d) cid cr w
-- let (cr1,cr2) = splitSlimeCrit (x + cxy) (unitVectorAtAngle d) cr ^?! _Just else return $ w & tocr . crDir .~ d
-- cid' = IM.newKey $ w ^. cWorld . lWorld . creatures
-- return $ w & tocr .~ cr1
-- & tocr' cid' ?~ (cr2 & crID .~ cid')
else return $ w & tocr . crType . slimeCompression .~ r *^ unitVectorAtAngle d
& tocr . crType . slimeIsCompressing .~ False & tocr . crType . slimeIsCompressing .~ False
where where
tocr = cWorld . lWorld . creatures . ix cid tocr = cWorld . lWorld . creatures . ix cid
-- tocr' i = cWorld . lWorld . creatures . at i
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
r = cr ^?! crType . slimeRad r = cr ^?! crType . slimeSlime . to slimeToRad
doSlimeRadChange :: Creature -> Creature doSlimeRadChange :: Creature -> Creature
doSlimeRadChange = crType . slimeRadWobble %~ f doSlimeRadChange = crType . slimeSlimeChange %~ f
where where
f x | x > 1 = x - 1 f x | x > 1000 = x - 1000
| x < -1 = x + 1 | x < -1000 = x + 1000
| otherwise = 0 | otherwise = 0
splitSlimeCrit' :: Point2 -> Point2 -> Int -> Creature -> World -> Maybe World splitSlimeCrit' :: Point2 -> Point2 -> Int -> Creature -> World -> Maybe World
@@ -272,24 +320,32 @@ splitSlimeCrit p v cr = do
mvdir mvdir
| isLHS p (p+v) cxy = normalize (vNormal v) | isLHS p (p+v) cxy = normalize (vNormal v)
| otherwise = - normalize (vNormal v) | otherwise = - normalize (vNormal v)
return (cr' & crPos . _xy .~ mp + (r1 + 0.51) *^ mvdir (ps',qs')
& crType . slimeRad .~ r1 | isLHS p (p+v) cxy = (ps,qs)
& crType . slimeCompression .~ rotateV (argV mvdir) (V2 r1 0) | otherwise = (qs,ps)
c1 = cr' & crPos . _xy .~ mp + r1 *^ mvdir
& crType . slimeSlime .~ round (r1 ^ (2 :: Int) * 100)
& crDir .~ argV mvdir & crDir .~ argV mvdir
,cr' & crPos . _xy .~ mp - (r2 + 0.51) *^ mvdir c2 = cr' & crPos . _xy .~ mp - r2 *^ mvdir
& crType . slimeRad .~ r2 & crType . slimeSlime .~ round (r2^(2::Int) * 100)
& crType . slimeCompression .~ rotateV (argV (-mvdir)) (V2 r2 0)
& crDir .~ argV (-mvdir) & crDir .~ argV (-mvdir)
& crType . slimeEngulfProgress .~ 0 c1ps = qs' & each +~ cxy - (mp + r1 *^ mvdir) & each %~ rotateV (- c1 ^. crDir)
c2ps = ps' & each +~ cxy - (mp - r2 *^ mvdir) & each %~ rotateV (- c2 ^. crDir)
return (c1 & crType . slimeSplitTimer . _Just . _2 .~ f c1ps c1
,c2 & crType . slimeSplitTimer . _Just . _2 .~ f c2ps c2
) )
where where
f xs@(_:_) c = polyInPoly (centroid xs) xs (slimeOutline c)
f _ _ = mempty
cxy = cr ^. crPos . _xy cxy = cr ^. crPos . _xy
r = cr ^?! crType . slimeRad r = cr ^?! crType . slimeSlime . to slimeToRad
cr' = cr & crDamage .~ [] cr' = cr & crDamage .~ []
& crType . slimeRadWobble .~ 0 & crType . slimeSlimeChange .~ 0
& crType . slimeSplitTimer .~ 10 & crType . slimeSplitTimer .~ Just (10, mempty)
& crType . slimeIsCompressing .~ False & crType . slimeIsCompressing .~ False
& crType . slimeCompression .~ 1 -- rotateV (argV mvdir) (V2 r1 0)
(ps,qs) = cutPoly (p-cxy) (p+v-cxy) $ slimeOutline cr & each %~ rotateV (cr ^. crDir)
-- h is the height of the segment, ie r - distance to center -- h is the height of the segment, ie r - distance to center
segmentArea :: Float -> Float -> Float segmentArea :: Float -> Float -> Float
segmentArea r h = r*r*acos(1-h/r) - (r-h)*sqrt(h*(2*r-h)) segmentArea r h = r*r*acos(1-h/r) - (r-h)*sqrt(h*(2*r-h))
@@ -307,9 +363,6 @@ slinkCritUpdate cid w =
. _2 . _2
*~ Q.axisAngle (V3 0 1 0) (pi / 1000) *~ Q.axisAngle (V3 0 1 0) (pi / 1000)
-- spineWalk :: [Point3Q]
-- spineWalk = replicate 15 (V3
hoverCritHoverSound :: Creature -> World -> World hoverCritHoverSound :: Creature -> World -> World
hoverCritHoverSound cr w = fromMaybe w $ do hoverCritHoverSound cr w = fromMaybe w $ do
guard $ d < 100 guard $ d < 100
@@ -346,9 +399,7 @@ checkDeath cid w = maybe id checkDeath' (w ^? cWorld . lWorld . creatures . ix c
checkDeath' :: Creature -> World -> World checkDeath' :: Creature -> World -> World
checkDeath' cr w = case cr ^. crHP of checkDeath' cr w = case cr ^. crHP of
HP x | x > 0 -> w HP x | x > 0 -> w
HP x HP x | x > -200 && null (cr ^. crDeathTimer) -> w & tocr %~ startDeathTimer
| x > -200 && null (cr ^. crDeathTimer) ->
w & tocr %~ startDeathTimer
HP x HP x
| x > -200 | x > -200
, Just y <- cr ^. crDeathTimer , Just y <- cr ^. crDeathTimer
@@ -371,11 +422,15 @@ crDeathEffects cr w = case cr ^. crType of
return $ w & cWorld . lWorld . creatures . ix hid . crType . hiveChildren %~ IS.delete (cr ^. crID) return $ w & cWorld . lWorld . creatures . ix hid . crType . hiveChildren %~ IS.delete (cr ^. crID)
_ -> w _ -> w
where where
beepheremone = cWorld . lWorld . beePheremones .:~ BPheremone (cr ^. crPos . _xy) 200 beepheremone
| Just x <- cr ^? crType . beeLifespan
, x < 1 = id
| otherwise = cWorld . lWorld . beePheremones .:~ BPheremone (cr ^. crPos) (cr ^. crPos - cr ^. crOldPos) 200
startDeathTimer :: Creature -> Creature startDeathTimer :: Creature -> Creature
startDeathTimer cr = cr & crDeathTimer ?~ case cr ^. crType of startDeathTimer cr = cr & crDeathTimer ?~ case cr ^. crType of
HoverCrit{} -> 0 HoverCrit{} -> 0
BeeCrit{} -> 0
_ -> 5 _ -> 5
toDeathCarriage :: Carriage -> Carriage toDeathCarriage :: Carriage -> Carriage
@@ -397,7 +452,7 @@ corpseOrGib cr w =
Just PhysicalDamage Just PhysicalDamage
| _crPain cr > 300 -> | _crPain cr > 300 ->
makeCrGibs cr makeCrGibs cr
. sethp (CrDestroyed Gibbed) . (cWorld . lWorld . creatures . at (cr ^. crID) %~ destroyCreature)
. dodeathsound GibsDeath . dodeathsound GibsDeath
_ -> _ ->
sethp (CrIsCorpse thecorpse) sethp (CrIsCorpse thecorpse)
@@ -426,11 +481,6 @@ poisonSPic = _1 %~ overColSH (mixColors 0.5 0.5 green . normalizeColor)
dropAll :: Creature -> World -> World dropAll :: Creature -> World -> World
dropAll cr w = foldl' (flip (dropItem cr)) w . reverse . IM.keys . _unNIntMap $ _crInv cr dropAll cr w = foldl' (flip (dropItem cr)) w . reverse . IM.keys . _unNIntMap $ _crInv cr
-- startFalling :: Creature -> Creature
-- startFalling cr = case cr ^. crStance . carriage of
-- Walking -> cr & crStance . carriage .~ Falling
-- _ -> cr & crStance . carriage .~ Falling
updatePulse :: Pulse -> Pulse updatePulse :: Pulse -> Pulse
updatePulse p updatePulse p
| p ^. pulseProgress >= p ^. pulseRate = p & pulseProgress .~ 0 | p ^. pulseProgress >= p ^. pulseRate = p & pulseProgress .~ 0
+4 -13
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@@ -36,18 +36,9 @@ doCrBl cb = case cb of
CrIsAnimate -> isAnimate CrIsAnimate -> isAnimate
CrOpenAutoDoor -> \cr -> isAnimate cr && hasAutoDoorBody cr CrOpenAutoDoor -> \cr -> isAnimate cr && hasAutoDoorBody cr
doCrAc :: CrAc -> Creature -> Action --doCrWdAc :: CrWdAc -> Creature -> World -> Action
doCrAc ca = case ca of --doCrWdAc cw = case cw of
CrTurnAround -> \cr -> TurnToPoint -- CrWdBFSThenReturn _ -> const $ const NoAction
(cr ^. crPos . _xy -.- 10 *.* unitVectorAtAngle (_crDir cr))
-- CrFleeFromTarget -> fleeFromTarget
--fleeFromTarget :: Creature -> Action
--fleeFromTarget cr = fleeFrom cr (_targetCr (_crIntention cr))
doCrWdAc :: CrWdAc -> Creature -> World -> Action
doCrWdAc cw = case cw of
CrWdBFSThenReturn _ -> const $ const NoAction
-- CrWdBFSThenReturn t -> \cr w -> fromMaybe NoAction $ do -- CrWdBFSThenReturn t -> \cr w -> fromMaybe NoAction $ do
-- n <- walkableNodeNear w (cr ^. crPos . _xy) -- n <- walkableNodeNear w (cr ^. crPos . _xy)
-- let as = take 20 $ map PathTo $ bfsNodePoints n w -- let as = take 20 $ map PathTo $ bfsNodePoints n w
@@ -56,7 +47,7 @@ doCrWdAc cw = case cw of
-- DoReplicate t $ -- DoReplicate t $
-- foldr DoActionThen NoAction as -- foldr DoActionThen NoAction as
-- ChooseMovementSpreadGun -> chooseMovementSpreadGun -- ChooseMovementSpreadGun -> chooseMovementSpreadGun
ChooseMovementLtAuto -> chooseMovementLtAuto -- ChooseMovementLtAuto -> chooseMovementLtAuto
--chooseMovementSpreadGun :: Creature -> World -> Action --chooseMovementSpreadGun :: Creature -> World -> Action
--chooseMovementSpreadGun cr w --chooseMovementSpreadGun cr w
+10 -9
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@@ -17,8 +17,8 @@ data ActionPlan
| ActionPlan | ActionPlan
{ -- _apImpulse :: [Impulse] -- done per frame { -- _apImpulse :: [Impulse] -- done per frame
_apAction :: Action -- updated per frame, likely persist across frames _apAction :: Action -- updated per frame, likely persist across frames
, _apStrategy :: Strategy -- current strategy , _apStrategy :: Strategy
, _apGoal :: [Goal] -- particular ordered goals , _apGoal :: Goal
} }
--deriving (Eq, Ord, Show, Read) --Generic, Flat) --deriving (Eq, Ord, Show, Read) --Generic, Flat)
deriving (Eq, Ord, Show) --Generic, Flat) deriving (Eq, Ord, Show) --Generic, Flat)
@@ -45,10 +45,11 @@ data Impulse
| ChangePosture Posture | ChangePosture Posture
| MakeSound SoundID | MakeSound SoundID
| ChangeStrategy Strategy | ChangeStrategy Strategy
| AddGoal Goal -- | AddGoal Goal
| ImpulseUseTarget { _impulseUseTarget :: CrImp } | ImpulseUseTarget { _impulseUseTarget :: CrImp }
| ImpulseNothing | ImpulseNothing
| UpdateRandGen | UpdateRandGen
| SetBeeRandomMovement
deriving (Eq, Ord, Show) --Generic, Flat) deriving (Eq, Ord, Show) --Generic, Flat)
data RandImpulse data RandImpulse
@@ -120,9 +121,9 @@ data Action
} }
| LeadTarget { _leadTargetBy :: Point2 } | LeadTarget { _leadTargetBy :: Point2 }
| NoAction | NoAction
| StartSentinelPost -- | StartSentinelPost
| UseSelf { _useSelf :: CrAc } -- | UseSelf { _useSelf :: CrAc }
| ArbitraryAction {_arbitraryAction :: CrWdAc} -- | ArbitraryAction {_arbitraryAction :: CrWdAc}
-- | Repeatedly perform impulses alongside a main action until the main action terminates -- | Repeatedly perform impulses alongside a main action until the main action terminates
| DoImpulsesAlongside | DoImpulsesAlongside
{ _sideImpulses :: [Impulse] { _sideImpulses :: [Impulse]
@@ -144,13 +145,13 @@ data Strategy
| LookAround | LookAround
| Wander | Wander
| CloseToMelee {_meleeTarget :: Int} | CloseToMelee {_meleeTarget :: Int}
| StrategyActions Strategy [Action]
| GetTo Point2 | GetTo Point2
-- | Reload
| Flee | Flee
-- | MeleeStrike
| Search | Search
| SearchTimed {_searchTimer :: Int}
| ReturnToHive
| HarvestFrom {_harvestTarget :: Int} | HarvestFrom {_harvestTarget :: Int}
| StrategyInt {_strategyInt :: Int}
deriving (Eq, Ord, Show) --Generic, Flat) deriving (Eq, Ord, Show) --Generic, Flat)
--deriving (Eq, Ord, Show, Read) --Generic, Flat) --deriving (Eq, Ord, Show, Read) --Generic, Flat)
+1
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@@ -20,6 +20,7 @@ data Bullet = Bullet
, _buDrag :: Float , _buDrag :: Float
, _buPos :: Point2 , _buPos :: Point2
, _buOldPos :: Point2 , _buOldPos :: Point2
, _buOrigin :: DamageOrigin
} }
deriving (Show, Eq, Ord, Read) --Generic, Flat) deriving (Show, Eq, Ord, Read) --Generic, Flat)
-10
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@@ -1,10 +0,0 @@
{-# LANGUAGE StrictData #-}
module Dodge.Data.CamouflageStatus where
data CamouflageStatus
= FullyVisible
| Invisible
deriving (Eq, Ord, Enum, Show, Bounded, Read) --Generic, Flat)
--deriveJSON defaultOptions ''CamouflageStatus
+4 -1
View File
@@ -3,6 +3,7 @@
module Dodge.Data.Cloud where module Dodge.Data.Cloud where
import Dodge.Data.Damage
import Dodge.Data.Material import Dodge.Data.Material
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
@@ -36,6 +37,7 @@ data Gas = Gas
, _gsVel :: Point3 , _gsVel :: Point3
, _gsTimer :: Int , _gsTimer :: Int
, _gsType :: GasType , _gsType :: GasType
, _gsOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
@@ -43,7 +45,8 @@ data GasType = PoisonGas
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
data BeePheremone = BPheremone data BeePheremone = BPheremone
{ _bpPos :: Point2 { _bpPos :: Point3
, _bpVel :: Point3
, _bpTimer :: Int , _bpTimer :: Int
} }
+2
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@@ -108,6 +108,8 @@ data DebugBool
| Show_writable_values | Show_writable_values
| Show_mouse_click_pos | Show_mouse_click_pos
| Muzzle_positions | Muzzle_positions
| Show_cr_hitboxes
| Clipboard_cr
deriving (Eq, Ord, Bounded, Enum, Show) deriving (Eq, Ord, Bounded, Enum, Show)
data ResFactor = DoubleRes | FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes data ResFactor = DoubleRes | FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes
+8 -1
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@@ -63,7 +63,14 @@ data Creature = Creature
data CrHP data CrHP
= HP Int = HP Int
| CrIsCorpse SPic | CrIsCorpse SPic
| CrDestroyed CrDestructionType | AvatarDestroyed
-- | CrDestroyed CrDestructionType
destroyCreature :: Maybe Creature -> Maybe Creature
destroyCreature mcr
| Just cr <- mcr
, _crID cr == 0 = Just cr{_crHP = AvatarDestroyed}
| otherwise = Nothing
data CrDestructionType = Gibbed | Pitted | Swallowed data CrDestructionType = Gibbed | Pitted | Swallowed
+20 -10
View File
@@ -1,17 +1,13 @@
{-# LANGUAGE StrictData #-} {-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE TemplateHaskell #-}
module Dodge.Data.Creature.Misc ( module Dodge.Data.Creature.Misc (module Dodge.Data.Creature.Misc) where
module Dodge.Data.Creature.Misc,
module Dodge.Data.CamouflageStatus,
) where
import Dodge.Data.Creature.Stance import Dodge.Data.Creature.Stance
import Color import Color
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
import Dodge.Data.CamouflageStatus
import Dodge.Data.FloatFunction import Dodge.Data.FloatFunction
import Dodge.Data.Material import Dodge.Data.Material
import Geometry.Data import Geometry.Data
@@ -36,6 +32,11 @@ data CrMvType
, _mvTurnSpeed :: Float , _mvTurnSpeed :: Float
, _mvPulseTime :: Int , _mvPulseTime :: Int
} }
| BeeMvType
{ _mvSpeed :: Float
, _mvTurnSpeed :: Float
, _mvPulseTime :: Int
}
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Pulse = PulseStatus data Pulse = PulseStatus
@@ -73,28 +74,37 @@ data CreatureType
, _slinkHeadPos :: Point3Q , _slinkHeadPos :: Point3Q
} }
| SlimeCrit | SlimeCrit
{ _slimeRad :: Float { _slimeSlime :: Int -- note multiplied by 100
, _slimeRadWobble :: Float , _slimeSlimeChange :: Int
, _slimeSplitTimer :: Int -- , _slimeRadWobble :: Float
, _slimeCompression :: Point2 --, _slimeSplitTimer :: Int
, _slimeSplitTimer :: Maybe (Int, [Point2])
, _slimeCompression :: Float
, _slimeIsCompressing :: Bool , _slimeIsCompressing :: Bool
, _slimeEngulfProgress :: Float , _slimeEngulfProgress :: Float
} }
| BeeCrit | BeeCrit
{ _beeSlime :: Float { _beeSlime :: Int
, _beeHive :: Maybe Int , _beeHive :: Maybe Int
, _startStopMv :: Int , _startStopMv :: Int
, _beeAggro :: Int , _beeAggro :: Int
, _meleeCooldown :: Int
, _beeRandomMovement :: Maybe FootForward
, _beeLifespan :: Int
} }
| HiveCrit | HiveCrit
{ _hiveChildren :: IS.IntSet { _hiveChildren :: IS.IntSet
, _hiveGestation :: Int , _hiveGestation :: Int
, _hiveSlime :: Int
} }
| SwarmCrit | SwarmCrit
| AutoCrit | AutoCrit
| BarrelCrit {_barrelType :: BarrelType} | BarrelCrit {_barrelType :: BarrelType}
| LampCrit {_lampHeight :: Float, _lampColor :: Point3, _lampLSID :: Maybe Int} | LampCrit {_lampHeight :: Float, _lampColor :: Point3, _lampLSID :: Maybe Int}
slimeToRad :: Int -> Float
slimeToRad x = sqrt $ fromIntegral x * 0.01
data AvatarPosture = AvPosture data AvatarPosture = AvPosture
data CreatureShape data CreatureShape
+6 -6
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@@ -24,14 +24,14 @@ data CrBl = CrCanShoot | CrIsAiming | CrIsAnimate
data CrAc = CrTurnAround data CrAc = CrTurnAround
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
data CrWdAc --data CrWdAc
= CrWdBFSThenReturn Int -- = CrWdBFSThenReturn Int
-- | ChooseMovementSpreadGun ---- | ChooseMovementSpreadGun
| ChooseMovementLtAuto ---- | ChooseMovementLtAuto
deriving (Eq, Ord, Show, Read) --Generic, Flat) -- deriving (Eq, Ord, Show, Read) --Generic, Flat)
deriveJSON defaultOptions ''CrImp deriveJSON defaultOptions ''CrImp
deriveJSON defaultOptions ''CrBl deriveJSON defaultOptions ''CrBl
deriveJSON defaultOptions ''WdCrBl deriveJSON defaultOptions ''WdCrBl
deriveJSON defaultOptions ''CrAc deriveJSON defaultOptions ''CrAc
deriveJSON defaultOptions ''CrWdAc --deriveJSON defaultOptions ''CrWdAc
+25 -13
View File
@@ -13,20 +13,32 @@ import Data.Aeson.TH
import Geometry.Data import Geometry.Data
data Damage data Damage
= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2} = Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2} | Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Sparking {_dmAmount :: Int} | Sparking {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Crushing {_dmAmount :: Int, _dmVector :: Point2} | Crushing {_dmAmount :: Int, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2} | Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Flaming {_dmAmount :: Int} | Flaming {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2} | Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Flashing {_dmAmount :: Int, _dmPos :: Point2} | Flashing {_dmAmount :: Int, _dmPos :: Point2, _dmOrigin :: DamageOrigin}
| Electrical {_dmAmount :: Int} | Electrical {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Explosive {_dmAmount :: Int, _dmCenter :: Point2} | Explosive {_dmAmount :: Int, _dmOrigin :: DamageOrigin, _dmCenter :: Point2}
| Poison {_dmAmount :: Int} | Poison {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Enterrement {_dmAmount :: Int} | Enterrement {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Inertial {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2} | Inertial {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data DamageOrigin
= CrMeleeO { _doCID :: Int}
| CrWeaponO { _doCID :: Int}
| CrIndirectO {_doCID :: Int}
| McMeleeO { _doMID :: Int}
| McWeaponO { _doMID :: Int}
| McIndirectO {_doMID :: Int}
| UnassignedO
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
makeLenses ''Damage makeLenses ''Damage
makeLenses ''DamageOrigin
deriveJSON defaultOptions ''DamageOrigin
deriveJSON defaultOptions ''Damage deriveJSON defaultOptions ''Damage
+2
View File
@@ -6,6 +6,7 @@ module Dodge.Data.EnergyBall (
module Dodge.Data.EnergyBall.Type, module Dodge.Data.EnergyBall.Type,
) where ) where
import Dodge.Data.Damage
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
@@ -17,6 +18,7 @@ data EnergyBall = EnergyBall
, _ebPos :: Point3 , _ebPos :: Point3
, _ebTimer :: Int , _ebTimer :: Int
, _ebType :: EnergyBallType , _ebType :: EnergyBallType
, _ebOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+3 -3
View File
@@ -8,11 +8,11 @@ import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
data EnergyBallType data EnergyBallType
= IncendiaryBall = IncendiaryBall{}
| FlameletBall {_fbSize :: Float} | FlameletBall {_fbSize :: Float}
| ElectricalBall {_ebID :: Int} | ElectricalBall {_ebID :: Int}
| ExplosiveBall | ExplosiveBall{}
| FlashBall | FlashBall{}
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
makeLenses ''EnergyBallType makeLenses ''EnergyBallType
+2
View File
@@ -3,6 +3,7 @@
module Dodge.Data.Flame where module Dodge.Data.Flame where
import Dodge.Data.Damage
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
@@ -12,6 +13,7 @@ data Flame = Flame
{ _flTimer :: Int { _flTimer :: Int
, _flPos :: Point2 , _flPos :: Point2
, _flVel :: Point2 , _flVel :: Point2
, _flOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+2
View File
@@ -3,6 +3,7 @@
module Dodge.Data.Laser where module Dodge.Data.Laser where
import Dodge.Data.Damage
import NewInt import NewInt
import Dodge.Data.Item.Location import Dodge.Data.Item.Location
--import Color --import Color
@@ -21,6 +22,7 @@ data Laser = Laser
, _lpPos :: Point2 , _lpPos :: Point2
, _lpDir :: Float , _lpDir :: Float
, _lpType :: LaserType , _lpType :: LaserType
, _lpOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+3 -3
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@@ -1,10 +1,9 @@
{-# LANGUAGE StrictData #-} {-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE TemplateHaskell #-}
module Dodge.Data.PlasmaBall ( module Dodge.Data.PlasmaBall (module Dodge.Data.PlasmaBall) where
module Dodge.Data.PlasmaBall
) where
import Dodge.Data.Damage
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
@@ -14,6 +13,7 @@ data PlasmaBall = PBall
{ _pbType :: PlasmaBallType { _pbType :: PlasmaBallType
, _pbVel :: Point2 , _pbVel :: Point2
, _pbPos :: Point2 , _pbPos :: Point2
, _pbOrigin :: DamageOrigin
} }
deriving (Show, Eq, Ord, Read) --Generic, Flat) deriving (Show, Eq, Ord, Read) --Generic, Flat)
+2
View File
@@ -3,6 +3,7 @@
module Dodge.Data.Projectile where module Dodge.Data.Projectile where
import Dodge.Data.Damage
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
@@ -24,6 +25,7 @@ data Projectile = Shell
, _pjType :: ProjectileType , _pjType :: ProjectileType
, _pjDetonatorID :: Maybe (NewInt ItmInt) , _pjDetonatorID :: Maybe (NewInt ItmInt)
, _pjScreenID :: Maybe (NewInt ItmInt) , _pjScreenID :: Maybe (NewInt ItmInt)
, _pjOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+3
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@@ -3,6 +3,7 @@
module Dodge.Data.PulseLaser where module Dodge.Data.PulseLaser where
import Dodge.Data.Damage
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
import Data.Aeson.TH import Data.Aeson.TH
@@ -14,6 +15,7 @@ data PulseLaser = PulseLaser
, _pzDir :: Float , _pzDir :: Float
, _pzDamage :: Int , _pzDamage :: Int
, _pzTimer :: Int , _pzTimer :: Int
, _pzOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
@@ -22,6 +24,7 @@ data PulseBall = PulseBall
, _pzbPos :: Point2 , _pzbPos :: Point2
, _pzbTimer :: Int , _pzbTimer :: Int
, _pzbID :: Int , _pzbID :: Int
, _pzbOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+2
View File
@@ -3,6 +3,7 @@
module Dodge.Data.Shockwave where module Dodge.Data.Shockwave where
import Dodge.Data.Damage
import Color import Color
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
@@ -22,6 +23,7 @@ data Shockwave = Shockwave
, _swPush :: Float , _swPush :: Float
, _swMaxTime :: Int , _swMaxTime :: Int
, _swTimer :: Int , _swTimer :: Int
, _swOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+2
View File
@@ -6,6 +6,7 @@ module Dodge.Data.TeslaArc (
module Dodge.Data.ArcStep, module Dodge.Data.ArcStep,
) where ) where
import Dodge.Data.Damage
import Color import Color
import Control.Lens import Control.Lens
import Data.Aeson import Data.Aeson
@@ -16,6 +17,7 @@ data TeslaArc = TeslaArc
{ _taTimer :: Int { _taTimer :: Int
, _taArcSteps :: [ArcStep] , _taArcSteps :: [ArcStep]
, _taColor :: Color , _taColor :: Color
, _taOrigin :: DamageOrigin
} }
deriving (Eq, Ord, Show, Read) --Generic, Flat) deriving (Eq, Ord, Show, Read) --Generic, Flat)
+28
View File
@@ -2,6 +2,9 @@
module Dodge.Debug (debugEvents, drawDebug) where module Dodge.Debug (debugEvents, drawDebug) where
import Dodge.Base.Coordinate
import Dodge.Zoning.Creature
import Dodge.Creature.Radius
import Geometry.Data import Geometry.Data
import Dodge.Render.Label import Dodge.Render.Label
import Dodge.HeldUse import Dodge.HeldUse
@@ -24,6 +27,7 @@ import Picture.Base
import qualified SDL import qualified SDL
import System.Hclip import System.Hclip
import Text.Read import Text.Read
import Data.List (sortOn)
debugEvents :: Universe -> Universe debugEvents :: Universe -> Universe
debugEvents u = case dbools ^. at Display_debug of debugEvents u = case dbools ^. at Display_debug of
@@ -81,6 +85,15 @@ debugEvent' = \case
Debug_get -> id Debug_get -> id
Debug_put -> id Debug_put -> id
Muzzle_positions -> id Muzzle_positions -> id
Show_cr_hitboxes -> id
Clipboard_cr -> clipboardCr
clipboardCr :: Universe -> Universe
clipboardCr u = fromMaybe u $ do
guard (u ^. uvWorld . input . mouseButtons . at SDL.ButtonLeft == Just 0)
return $ u & uvIOEffects %~ (\m u' -> setClipboard s >> m u')
where
s = unlines . prettyShort $ closestCrToMouse $ u ^. uvWorld
debugItem :: DebugBool -> Universe -> Maybe [DebugItem] debugItem :: DebugBool -> Universe -> Maybe [DebugItem]
debugItem = \case debugItem = \case
@@ -117,6 +130,8 @@ debugItem = \case
Debug_get -> doDebugGet Debug_get -> doDebugGet
Debug_put -> debugPutItems Debug_put -> debugPutItems
Muzzle_positions -> mempty Muzzle_positions -> mempty
Show_cr_hitboxes -> mempty
Clipboard_cr -> mempty
debugGet :: Universe -> [String] debugGet :: Universe -> [String]
debugGet u = foldMap getPretty $ u ^. uvWorld . cWorld . lWorld . shockwaves debugGet u = foldMap getPretty $ u ^. uvWorld . cWorld . lWorld . shockwaves
@@ -287,7 +302,20 @@ drawDebug u = \case
Show_writable_values -> mempty Show_writable_values -> mempty
Show_mouse_click_pos -> mempty Show_mouse_click_pos -> mempty
Muzzle_positions -> showMuzzlePositions u Muzzle_positions -> showMuzzlePositions u
Show_cr_hitboxes -> foldMap drawCreatureRad (u ^. uvWorld . cWorld . lWorld . creatures)
Clipboard_cr -> foldMap drawCreatureRad (closestCrToMouse $ u^.uvWorld)
closestCrToMouse :: World -> Maybe Creature
closestCrToMouse w = listToMaybe . sortOn (distance mwp . (^. crPos . _xy))
$ crsNearPoint mwp w
where
mwp = mouseWorldPos (w^.input) (w^.wCam)
drawCreatureRad :: Creature -> Picture
drawCreatureRad cr = setLayer DebugLayer
. translate3 (cr ^. crPos)
. color orange
$ circle (crRad (cr ^. crType))
showMuzzlePositions :: Universe -> Picture showMuzzlePositions :: Universe -> Picture
showMuzzlePositions u = fold $ do showMuzzlePositions u = fold $ do
+1 -1
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@@ -43,7 +43,7 @@ defaultCreature =
, _posture = AtEase , _posture = AtEase
} }
, _crVocalization = VocReady , _crVocalization = VocReady
, _crActionPlan = ActionPlan NoAction (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper] , _crActionPlan = ActionPlan NoAction WatchAndWait LiveLongAndProsper
, _crPerception = defaultPerceptionState , _crPerception = defaultPerceptionState
, _crMemory = defaultCreatureMemory , _crMemory = defaultCreatureMemory
, _crFaction = NoFaction , _crFaction = NoFaction
+24 -19
View File
@@ -18,33 +18,34 @@ import Linear.V3
import Picture import Picture
import RandomHelp import RandomHelp
makeFlamelet :: Point3 -> Point3 -> Float -> Int -> World -> World makeFlamelet :: DamageOrigin -> Point3 -> Point3 -> Float -> Int -> World -> World
makeFlamelet p v s t = makeFlamelet o p v s t =
cWorld . lWorld . energyBalls cWorld . lWorld . energyBalls
.:~ EnergyBall .:~ EnergyBall
{ _ebVel = v { _ebVel = v
, _ebPos = p , _ebPos = p
, _ebTimer = t , _ebTimer = t
, _ebType = FlameletBall s , _ebType = FlameletBall s
, _ebOrigin = o
} }
updateEnergyBall :: World -> EnergyBall -> (World, Maybe EnergyBall) updateEnergyBall :: World -> EnergyBall -> (World, Maybe EnergyBall)
updateEnergyBall w eb updateEnergyBall w eb
| _ebTimer eb <= 0 = (w, Nothing) | _ebTimer eb <= 0 = (w, Nothing)
| otherwise = | otherwise =
( ebEffect eb . ebFlicker eb $ ebDamage (eb ^. ebPos) (_ebType eb) w ( ebEffect eb . ebFlicker eb $ ebDamage eb w
, Just $ eb & ebTimer -~ 1 & ebPos . _xy .~ bp & ebVel . _xy .~ drag * bv , Just $ eb & ebTimer -~ 1 & ebPos . _xy .~ bp & ebVel . _xy .~ drag * bv
) )
where where
drag = case eb ^. ebType of drag = case eb ^. ebType of
ExplosiveBall -> 0.9 ExplosiveBall{} -> 0.9
_ -> 0.85 _ -> 0.85
p = (eb ^. ebPos + eb ^. ebVel) ^. _xy p = (eb ^. ebPos + eb ^. ebVel) ^. _xy
(bp, bv) = fromMaybe (p, eb ^. ebVel . _xy) $ bouncePoint (const True) 0 (eb ^. ebPos . _xy) p w (bp, bv) = fromMaybe (p, eb ^. ebVel . _xy) $ bouncePoint (const True) 0 (eb ^. ebPos . _xy) p w
ebEffect :: EnergyBall -> World -> World ebEffect :: EnergyBall -> World -> World
ebEffect eb = case _ebType eb of ebEffect eb = case _ebType eb of
ElectricalBall i -> ElectricalBall {_ebID = i} ->
soundContinue (EBSound i) (eb ^. ebPos . _xy) elecCrackleS (Just 2) soundContinue (EBSound i) (eb ^. ebPos . _xy) elecCrackleS (Just 2)
. randSparkExtraVel . randSparkExtraVel
(eb ^. ebVel . _xy) (eb ^. ebVel . _xy)
@@ -57,14 +58,15 @@ ebEffect eb = case _ebType eb of
soundStart (EBSound (-1)) (eb ^. ebPos . _xy) fireFadeS Nothing soundStart (EBSound (-1)) (eb ^. ebPos . _xy) fireFadeS Nothing
_ -> id _ -> id
makeMovingEB :: Point2 -> EnergyBallType -> Point2 -> World -> World makeMovingEB :: Point2 -> EnergyBallType -> DamageOrigin -> Point2 -> World -> World
makeMovingEB v ebt p = makeMovingEB v ebt o p =
cWorld . lWorld . energyBalls cWorld . lWorld . energyBalls
.:~ EnergyBall .:~ EnergyBall
{ _ebVel = v `v2z` 0 { _ebVel = v `v2z` 0
, _ebPos = p `v2z` 20 , _ebPos = p `v2z` 20
, _ebTimer = 20 , _ebTimer = 20
, _ebType = ebt , _ebType = ebt
, _ebOrigin = o
} }
ebFlicker :: EnergyBall -> World -> World ebFlicker :: EnergyBall -> World -> World
@@ -79,21 +81,24 @@ ebColor eb = case eb ^. ebType of
IncendiaryBall{} -> red IncendiaryBall{} -> red
FlameletBall{} -> red FlameletBall{} -> red
ElectricalBall{} -> cyan ElectricalBall{} -> cyan
ExplosiveBall -> white ExplosiveBall{} -> white
FlashBall -> white FlashBall{} -> white
ebDamage :: Point3 -> EnergyBallType -> World -> World ebDamage :: EnergyBall -> World -> World
ebDamage sp dt ebDamage eb
| z > 0 && z < 25 = damageInCircle (const $ ebtToDamage (sp ^. _xy) dt) (sp ^. _xy) r | z > 0 && z < 25 = damageInCircle (const $ ebtToDamage (sp ^. _xy) o dt) (sp ^. _xy) r
| otherwise = id | otherwise = id
where where
sp = eb ^. ebPos
dt = eb ^. ebType
o = eb ^. ebOrigin
z = sp ^. _z z = sp ^. _z
r = fromMaybe 5 $ dt ^? fbSize r = fromMaybe 5 $ dt ^? fbSize
ebtToDamage :: Point2 -> EnergyBallType -> Damage ebtToDamage :: Point2 -> DamageOrigin -> EnergyBallType -> Damage
ebtToDamage p = \case ebtToDamage p o = \case
FlameletBall{} -> Flaming 1 FlameletBall{} -> Flaming 1 o
IncendiaryBall{} -> Flaming 10 IncendiaryBall{} -> Flaming 10 o
ElectricalBall{} -> Electrical 10 ElectricalBall{} -> Electrical 10 o
ExplosiveBall -> Explosive 10 p ExplosiveBall{} -> Explosive 10 o p
FlashBall -> Flashing 10 p FlashBall{} -> Flashing 10 p o
+4 -4
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@@ -6,11 +6,11 @@ import Picture
drawEnergyBall :: EnergyBall -> Picture drawEnergyBall :: EnergyBall -> Picture
drawEnergyBall eb = case _ebType eb of drawEnergyBall eb = case _ebType eb of
FlameletBall x -> drawFlamelet x eb FlameletBall {_fbSize=x} -> drawFlamelet x eb
IncendiaryBall -> drawFlamelet 5 eb IncendiaryBall{} -> drawFlamelet 5 eb
ElectricalBall{} -> drawStaticBall eb ElectricalBall{} -> drawStaticBall eb
ExplosiveBall -> drawExplosiveBall eb ExplosiveBall{} -> drawExplosiveBall eb
FlashBall -> mempty FlashBall{} -> mempty
drawExplosiveBall :: EnergyBall -> Picture drawExplosiveBall :: EnergyBall -> Picture
drawExplosiveBall eb = drawExplosiveBall eb =
+4 -4
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@@ -29,7 +29,7 @@ updateFlame w pt
reflame wl = pt & flTimer -~ 1 & flVel %~ reflVelWallDamp 0.9 wl reflame wl = pt & flTimer -~ 1 & flVel %~ reflVelWallDamp 0.9 wl
doupdate = doupdate =
soundContinue FlameSound sp fireLoudS (Just 2) $ soundContinue FlameSound sp fireLoudS (Just 2) $
damageInCircle (const $ Flaming 1) ep r w damageInCircle (const $ Flaming 1 (pt ^. flOrigin)) ep r w
thit = List.safeHead $ thingsHit sp ep w thit = List.safeHead $ thingsHit sp ep w
sp = _flPos pt sp = _flPos pt
ep = sp + _flVel pt ep = sp + _flVel pt
@@ -43,10 +43,10 @@ flFlicker pt
.:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 red) .:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 red)
| otherwise = id | otherwise = id
makeFlame :: Point2 -> Point2 -> World -> World makeFlame :: Point2 -> Point2 -> DamageOrigin -> World -> World
makeFlame pos vel w = makeFlame pos vel d w =
w w
& cWorld . lWorld . flames .:~ Flame t pos vel & cWorld . lWorld . flames .:~ Flame t pos vel d
& randGen .~ g & randGen .~ g
where where
(t, g) = randomR (99, 102) (_randGen w) (t, g) = randomR (99, 102) (_randGen w)
+2 -2
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@@ -14,11 +14,11 @@ createGas gc = case gc of
aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World
aGasCloud pressure pos dir cr = aGasCloud pressure pos dir cr =
makeGasCloud pos $ makeGasCloud (CrWeaponO (cr ^. crID)) pos $
(cr ^. crPos . _xy - cr ^. crOldPos . _xy) + pressure *^ unitVectorAtAngle dir (cr ^. crPos . _xy - cr ^. crOldPos . _xy) + pressure *^ unitVectorAtAngle dir
aFlame :: Float -> Point2 -> Float -> Creature -> World -> World aFlame :: Float -> Point2 -> Float -> Creature -> World -> World
aFlame pressure pos dir cr = makeFlame pos vel aFlame pressure pos dir cr = makeFlame pos vel (CrWeaponO (cr ^. crID))
where where
--w & instantParticles .:~ aFlameParticle t pos vel Nothing -- (Just $ _crID cr) --w & instantParticles .:~ aFlameParticle t pos vel Nothing -- (Just $ _crID cr)
+27 -18
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@@ -743,11 +743,11 @@ useLoadedAmmo
useLoadedAmmo loc cr mz m w = useLoadedAmmo loc cr mz m w =
makeMuzzleFlare pq loc (mz ^. mzFlareType) $ case _mzEffect mz of makeMuzzleFlare pq loc (mz ^. mzFlareType) $ case _mzEffect mz of
MuzzleShootBullet -> shootBullets loc cr (mz, x, magtree) w MuzzleShootBullet -> shootBullets loc cr (mz, x, magtree) w
MuzzleLaser -> creatureShootLaser pq' loc (w & randGen .~ g) MuzzleLaser -> creatureShootLaser (CrWeaponO (cr ^. crID)) pq' loc (w & randGen .~ g)
MuzzlePulseLaser -> creatureShootPulseLaser pq' cr (w & randGen .~ g) MuzzlePulseLaser -> creatureShootPulseLaser pq' cr (w & randGen .~ g)
MuzzlePulseBall -> shootPulseBall pq' (w & randGen .~ g) MuzzlePulseBall -> shootPulseBall o pq' (w & randGen .~ g)
MuzzlePlasmaBall -> shootPlasmaBall pq' (w & randGen .~ g) MuzzlePlasmaBall -> shootPlasmaBall o pq' (w & randGen .~ g)
MuzzleTesla -> shootTeslaArc pq' loc (w & randGen .~ g) MuzzleTesla -> shootTeslaArc o pq' loc (w & randGen .~ g)
MuzzleTractor -> shootTractorBeam cr w MuzzleTractor -> shootTractorBeam cr w
MuzzleRLauncher -> createProjectileR pq loc magtree cr w MuzzleRLauncher -> createProjectileR pq loc magtree cr w
MuzzleGLauncher -> MuzzleGLauncher ->
@@ -776,6 +776,7 @@ useLoadedAmmo loc cr mz m w =
MuzzleStopper -> useStopWatch itm cr w MuzzleStopper -> useStopWatch itm cr w
MuzzleScroller -> useTimeScrollGun itm cr w MuzzleScroller -> useTimeScrollGun itm cr w
where where
o = CrWeaponO $ cr ^. crID
pq = muzzlePos loc cr mz pq = muzzlePos loc cr mz
(pq', g) = muzzleRandPos loc cr mz `runState` (w ^. randGen) (pq', g) = muzzleRandPos loc cr mz `runState` (w ^. randGen)
itmtree = loc ^. locDT itmtree = loc ^. locDT
@@ -856,9 +857,10 @@ tractorBeamAt pos outpos dir power =
, _tbTime = 10 , _tbTime = 10
} }
creatureShootLaser :: Point3Q -> LocationDT OItem -> World -> World creatureShootLaser :: DamageOrigin -> Point3Q -> LocationDT OItem -> World -> World
creatureShootLaser (p, q) loc = creatureShootLaser o (p, q) loc =
shootLaser shootLaser
o
(ItemSound (loc ^. locDT . dtValue . _1 . itID . unNInt) 0) (ItemSound (loc ^. locDT . dtValue . _1 . itID . unNInt) 0)
(getLaserDamage loc) (getLaserDamage loc)
(getLaserPhaseV loc) (getLaserPhaseV loc)
@@ -866,6 +868,7 @@ creatureShootLaser (p, q) loc =
(Q.qToAng q) (Q.qToAng q)
shootLaser :: shootLaser ::
DamageOrigin ->
SoundOrigin -> SoundOrigin ->
LaserType -> LaserType ->
Float -> Float ->
@@ -873,13 +876,14 @@ shootLaser ::
Float -> Float ->
World -> World ->
World World
shootLaser so lt pv p dir = shootLaser o so lt pv p dir =
( cWorld . lWorld . lasers ( cWorld . lWorld . lasers
.:~ Laser .:~ Laser
{ _lpType = lt { _lpType = lt
, _lpPhaseV = pv , _lpPhaseV = pv
, _lpPos = p , _lpPos = p
, _lpDir = dir , _lpDir = dir
, _lpOrigin = o
} }
) )
. soundContinue so p tone440sawtoothquietS (Just 2) . soundContinue so p tone440sawtoothquietS (Just 2)
@@ -887,12 +891,13 @@ shootLaser so lt pv p dir =
creatureShootPulseLaser :: Point3Q -> Creature -> World -> World creatureShootPulseLaser :: Point3Q -> Creature -> World -> World
creatureShootPulseLaser (p, q) cr = creatureShootPulseLaser (p, q) cr =
shootPulseLaser shootPulseLaser
(CrWeaponO $ cr ^. crID)
(CrWeaponSound (_crID cr) 0) (CrWeaponSound (_crID cr) 0)
(p ^. _xy) (p ^. _xy)
(Q.qToAng q) (Q.qToAng q)
shootPulseLaser :: SoundOrigin -> Point2 -> Float -> World -> World shootPulseLaser :: DamageOrigin -> SoundOrigin -> Point2 -> Float -> World -> World
shootPulseLaser so p dir w = shootPulseLaser o so p dir w =
w w
& cWorld . lWorld . pulseLasers & cWorld . lWorld . pulseLasers
.:~ PulseLaser .:~ PulseLaser
@@ -901,23 +906,25 @@ shootPulseLaser so p dir w =
, _pzDir = dir , _pzDir = dir
, _pzDamage = 101 , _pzDamage = 101
, _pzTimer = 5 , _pzTimer = 5
, _pzOrigin = o
} }
& soundStart so p lasPulseS Nothing & soundStart so p lasPulseS Nothing
shootPlasmaBall :: Point3Q -> World -> World shootPlasmaBall :: DamageOrigin -> Point3Q -> World -> World
shootPlasmaBall (p, q) w = shootPlasmaBall o (p, q) w =
w w
& cWorld . lWorld . plasmaBalls .:~ & cWorld . lWorld . plasmaBalls .:~
PBall PBall
{ _pbPos = p ^. _xy { _pbPos = p ^. _xy
, _pbVel = 6 * unitVectorAtAngle (Q.qToAng q) , _pbVel = 6 * unitVectorAtAngle (Q.qToAng q)
, _pbType = DefaultPlasma , _pbType = DefaultPlasma
, _pbOrigin = o
} }
-- & soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing -- & soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing
shootPulseBall :: Point3Q -> World -> World shootPulseBall :: DamageOrigin -> Point3Q -> World -> World
shootPulseBall (p, q) w = shootPulseBall o (p, q) w =
w w
& cWorld . lWorld . pulseBalls . at i & cWorld . lWorld . pulseBalls . at i
?~ PulseBall ?~ PulseBall
@@ -925,6 +932,7 @@ shootPulseBall (p, q) w =
, _pzbVel = 3.5 * unitVectorAtAngle (Q.qToAng q) , _pzbVel = 3.5 * unitVectorAtAngle (Q.qToAng q)
, _pzbTimer = 200 , _pzbTimer = 200
, _pzbID = i , _pzbID = i
, _pzbOrigin = o
} }
& soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing & soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing
where where
@@ -990,7 +998,8 @@ shootBullets
:: LocationDT OItem -> Creature -> (Muzzle, Int, DTree OItem) -> World -> World :: LocationDT OItem -> Creature -> (Muzzle, Int, DTree OItem) -> World -> World
shootBullets loc cr (mz, x, magtree) w = fromMaybe w $ do shootBullets loc cr (mz, x, magtree) w = fromMaybe w $ do
thebullet <- getBulletType magtree thebullet <- getBulletType magtree
return $ foldl' (&) w (replicate x (shootBullet thebullet loc cr mz)) let bu = thebullet & buOrigin .~ CrWeaponO (cr ^. crID)
return $ foldl' (&) w (replicate x (shootBullet bu loc cr mz))
shootBullet :: Bullet -> LocationDT OItem -> Creature -> Muzzle -> World -> World shootBullet :: Bullet -> LocationDT OItem -> Creature -> Muzzle -> World -> World
shootBullet bu loc cr mz w = makeBullet bu itm pq . (randGen .~ g) $ w shootBullet bu loc cr mz w = makeBullet bu itm pq . (randGen .~ g) $ w
@@ -1180,7 +1189,7 @@ doGenFloat (UniRandFloat x y) g = randomR (x, y) g
mcShootLaser :: Item -> Machine -> World -> World mcShootLaser :: Item -> Machine -> World -> World
mcShootLaser _ mc = mcShootLaser _ mc =
shootLaser (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir shootLaser (McWeaponO (mc ^. mcID)) (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir
where where
pos = _mcPos mc +.+ 20 *.* unitVectorAtAngle dir pos = _mcPos mc +.+ 20 *.* unitVectorAtAngle dir
dir = (mc ^?! mcType . mctTurret . tuDir) dir = (mc ^?! mcType . mctTurret . tuDir)
@@ -1203,14 +1212,14 @@ mcShootAuto itm mc w
-- dir = mc ^?! mcType . _McTurret . tuDir -- dir = mc ^?! mcType . _McTurret . tuDir
-- | assumes that the item is held -- | assumes that the item is held
shootTeslaArc :: Point3Q -> LocationDT OItem -> World -> World shootTeslaArc :: DamageOrigin -> Point3Q -> LocationDT OItem -> World -> World
shootTeslaArc (p, q) loc w = shootTeslaArc o (p, q) loc w =
w' & cWorld . lWorld . items . ix itid . itParams .~ ip w' & cWorld . lWorld . items . ix itid . itParams .~ ip
& soundContinue (ItemSound itid 0) pos elecCrackleS (Just 2) & soundContinue (ItemSound itid 0) pos elecCrackleS (Just 2)
where where
itm = loc ^. locDT . dtValue . _1 itm = loc ^. locDT . dtValue . _1
itid = itm ^. itID . unNInt itid = itm ^. itID . unNInt
(w', ip) = makeTeslaArc (itm ^. itParams) pos (Q.qToAng q) w (w', ip) = makeTeslaArc o (itm ^. itParams) pos (Q.qToAng q) w
pos = p ^. _xy pos = p ^. _xy
determineProjectileTracking :: DTree OItem -> DTree OItem -> RocketHoming determineProjectileTracking :: DTree OItem -> DTree OItem -> RocketHoming
+40 -50
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@@ -1,64 +1,54 @@
module Dodge.Humanoid ( module Dodge.Humanoid (
chaseCritInternal, updateChaseCrit,
crabCritInternal, crabCritInternal,
hoverCritInternal, updateHoverCrit,
) where ) where
import Data.Foldable
import Dodge.Creature import Dodge.Creature
import Dodge.Data.World import Dodge.Data.World
import LensHelp import LensHelp
chaseCritInternal :: World -> Creature -> Creature updateChaseCrit :: Int -> World -> World
chaseCritInternal w cr = updateChaseCrit cid w = w
foldl' & tocr %~ overrideMeleeCloseTarget w
(\c f -> f w c) & tocr %~ setViewPos w
cr & tocr %~ setMvPosToTargetCr w
[ const doStrategyActions & tocr %~ chaseCritMv w
, overrideMeleeCloseTarget & tocr %~ perceptionUpdate [0] w
, setViewPos & tocr %~ targetYouWhenCognizant w
, setMvPosToTargetCr & tocr %~ searchIfDamaged
, chaseCritMv & tocr . crType . meleeCooldown %~ max 0 . subtract 1
, perceptionUpdate [0] & tocr . crVocalization %~ updateVocTimer
, targetYouWhenCognizant
, const searchIfDamaged
, const (crType . meleeCooldown %~ max 0 . subtract 1)
, const (crVocalization %~ updateVocTimer)
]
crabCritInternal :: Int -> World -> World
crabCritInternal cid w =
-- (crVocalization %~ updateVocTimer)
(tocr %~ (crType . meleeCooldownL %~ max 0 . subtract 1))
. (tocr %~ (crType . meleeCooldownR %~ max 0 . subtract 1))
. (tocr %~ (crType . dodgeCooldown %~ max 0 . subtract 1))
. (tocr %~ searchIfDamaged)
. (tocr %~ targetYouWhenCognizant w)
. (tocr %~ perceptionUpdate [0] w)
. crabActionUpdate cid
. (tocr %~ setMvPosToTargetCr w)
. (tocr %~ setViewPos w)
-- . overrideMeleeCloseTarget w
$ (tocr %~ doStrategyActions) w
where where
tocr = cWorld . lWorld . creatures . ix cid tocr = cWorld . lWorld . creatures . ix cid
hoverCritInternal :: World -> Creature -> Creature crabCritInternal :: Int -> World -> World
hoverCritInternal w cr = crabCritInternal cid w = w
foldl' & tocr %~ setViewPos w
(\c f -> f w c) & tocr %~ setMvPosToTargetCr w
cr & crabActionUpdate cid
[ const doStrategyActions & tocr %~ perceptionUpdate [0] w
, overrideMeleeCloseTarget & tocr %~ targetYouWhenCognizant w
, setViewPos & tocr %~ searchIfDamaged
, setMvPosToTargetCr & tocr . crType . dodgeCooldown %~ max 0 . subtract 1
, hoverCritMv & tocr . crType . meleeCooldownR %~ max 0 . subtract 1
, perceptionUpdate [0] & tocr . crType . meleeCooldownL %~ max 0 . subtract 1
, targetYouWhenCognizant where
, const searchIfDamaged tocr = cWorld . lWorld . creatures . ix cid
, const (crType . meleeCooldown %~ max 0 . subtract 1)
, const (crVocalization %~ updateVocTimer) updateHoverCrit :: Int -> World -> World
] updateHoverCrit cid w = w
& tocr %~ overrideMeleeCloseTarget w
& tocr %~ setViewPos w
& tocr %~ setMvPosToTargetCr w
& tocr %~ hoverCritMv w
& tocr %~ perceptionUpdate [0] w
& tocr %~ targetYouWhenCognizant w
& tocr %~ searchIfDamaged
& tocr . crType . meleeCooldown %~ max 0 . subtract 1
& tocr . crVocalization %~ updateVocTimer
where
tocr = cWorld . lWorld . creatures . ix cid
updateVocTimer :: Vocalization -> Vocalization updateVocTimer :: Vocalization -> Vocalization
updateVocTimer VocTimer{_vcTime = x, _vcMaxTime = y} | x < y = VocTimer (x + 1) y updateVocTimer VocTimer{_vcTime = x, _vcMaxTime = y} | x < y = VocTimer (x + 1) y
+1
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@@ -16,6 +16,7 @@ defaultBullet =
, _buDrag = 1 , _buDrag = 1
, _buPos = 0 , _buPos = 0
, _buOldPos = 0 , _buOldPos = 0
, _buOrigin = UnassignedO
} }
--basicBulDams :: [Damage] --basicBulDams :: [Damage]
+1 -1
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@@ -14,7 +14,7 @@ updateLaser w pt =
( case _lpType pt of ( case _lpType pt of
DamageLaser dam -> DamageLaser dam ->
damThingHitWith damThingHitWith
(\p2 -> Lasering dam p2 (xp - sp)) (\p2 -> Lasering dam p2 (xp - sp) (pt ^. lpOrigin))
thHit thHit
w w
TargetingLaser itid -> w & pointerToItemID itid . itTargeting . itTgPos ?~ last ps TargetingLaser itid -> w & pointerToItemID itid . itTargeting . itTgPos ?~ last ps
+1 -1
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@@ -16,7 +16,7 @@ destroyMachine mc =
(cWorld . lWorld . machines %~ IM.delete (_mcID mc)) (cWorld . lWorld . machines %~ IM.delete (_mcID mc))
. deleteWallIDs (IM.keysSet $ _mcFootPrint mc) . deleteWallIDs (IM.keysSet $ _mcFootPrint mc)
. makeMachineDebris mc . makeMachineDebris mc
. makeSmallExplosionAt (20 & _xy .~ _mcPos mc) 0 . makeSmallExplosionAt (McIndirectO (mc ^. mcID)) (20 & _xy .~ _mcPos mc) 0
. mcKillTerm mc . mcKillTerm mc
. mcKillBut mc . mcKillBut mc
. destroyMcType (mc ^. mcType) mc . destroyMcType (mc ^. mcType) mc
+25 -25
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@@ -40,14 +40,14 @@ laserSpark = makeSpark FireSpark
damageStone :: Damage -> ECW -> World -> (Int,World) damageStone :: Damage -> ECW -> World -> (Int,World)
damageStone dm ecw w = case dm of damageStone dm ecw w = case dm of
Lasering _ p t -> f 0 $ laserSpark (outTo p t) (rdir p t) Lasering _ p t _ -> f 0 $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t -> Piercing _ p t _ ->
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t) f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
. makeDustAt Stone 200 (addZ 20 (outTo p t)) . makeDustAt Stone 200 (addZ 20 (outTo p t))
-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S] -- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
. randsound p [slapS, slap1S, slap2S] . randsound p [slapS, slap1S, slap2S]
Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t)) Blunt _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t)) Shattering _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Crushing{} -> f dmam id Crushing{} -> f dmam id
Explosive{} -> f dmam id Explosive{} -> f dmam id
Sparking{} -> f 0 id Sparking{} -> f 0 id
@@ -91,14 +91,14 @@ damagePiezoelectric = damageStone
damagePhotovoltaic :: Damage -> ECW -> World -> (Int,World) damagePhotovoltaic :: Damage -> ECW -> World -> (Int,World)
damagePhotovoltaic dm ecw w = case dm of damagePhotovoltaic dm ecw w = case dm of
Lasering _ p t -> f (10*dmam) $ laserSpark (outTo p t) (rdir p t) Lasering _ p t _ -> f (10*dmam) $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t -> Piercing _ p t _ ->
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t) f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
. makeDustAt Stone 200 (addZ 20 (outTo p t)) . makeDustAt Stone 200 (addZ 20 (outTo p t))
-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S] -- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
. randsound p [slapS, slap1S, slap2S] . randsound p [slapS, slap1S, slap2S]
Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t)) Blunt _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t)) Shattering _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Crushing{} -> f dmam id Crushing{} -> f dmam id
Explosive{} -> f dmam id Explosive{} -> f dmam id
Sparking{} -> f 0 id Sparking{} -> f 0 id
@@ -124,11 +124,11 @@ damagePhotovoltaic dm ecw w = case dm of
damageMetal :: Damage -> ECW -> World -> (Int,World) damageMetal :: Damage -> ECW -> World -> (Int,World)
damageMetal dm ecw w = case dm of damageMetal dm ecw w = case dm of
Lasering _ p t -> f 0 $ laserSpark (outTo p t) (rdir p t) Lasering _ p t _ -> f 0 $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t -> f dmam $ Piercing _ p t _ -> f dmam $
makeSpark NormalSpark (outTo p t) (rdir p t) makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [tingS, ting1S, ting2S, ting3S, ting4S, ting5S] . randsound p [tingS, ting1S, ting2S, ting3S, ting4S, ting5S]
Blunt _ p t -> f dmam $ Blunt _ p t _ -> f dmam $
makeSpark NormalSpark (outTo p t) (rdir p t) makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [clangS,clang1S,clang2S] . randsound p [clangS,clang1S,clang2S]
Shattering {} -> f dmam id Shattering {} -> f dmam id
@@ -158,7 +158,7 @@ damageMetal dm ecw w = case dm of
damageFlesh :: Damage -> ECW -> World -> (Int,World) damageFlesh :: Damage -> ECW -> World -> (Int,World)
damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
Lasering {} -> id Lasering {} -> id
Piercing _ p t -> Piercing _ p t _ ->
randsound randsound
p p
[ bloodShort1S [ bloodShort1S
@@ -171,7 +171,7 @@ damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
, bloodShort8S , bloodShort8S
] ]
. makeDustAt Flesh 50 (addZ 20 (outTo p t)) . makeDustAt Flesh 50 (addZ 20 (outTo p t))
Blunt _ p _ -> randsound p [hitS] Blunt _ p _ _ -> randsound p [hitS]
Shattering {} -> id Shattering {} -> id
Crushing{} -> id Crushing{} -> id
Explosive{} -> id Explosive{} -> id
@@ -192,14 +192,14 @@ damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
damageDirt :: Damage -> ECW -> World -> (Int,World) damageDirt :: Damage -> ECW -> World -> (Int,World)
damageDirt dm _ w = damageDirt dm _ w =
(dm^. dmAmount,) $ w & case dm of (dm^. dmAmount,) $ w & case dm of
Lasering _ p t -> -- makeSpark FireSpark (outTo p t) (rdir p t) Lasering _ p t _ -> -- makeSpark FireSpark (outTo p t) (rdir p t)
makeDustAt Dirt 200 (addZ 20 (outTo p t)) makeDustAt Dirt 200 (addZ 20 (outTo p t))
Piercing _ p t -> Piercing _ p t _ ->
makeDustAt Dirt 200 (addZ 20 (outTo p t)) makeDustAt Dirt 200 (addZ 20 (outTo p t))
-- . randsound p [slapS, slap1S] -- . randsound p [slapS, slap1S]
. randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S] . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
Blunt _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t)) Blunt _ p t _ -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
Shattering _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t)) Shattering _ p t _ -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
Crushing{} -> id Crushing{} -> id
Explosive{} -> id Explosive{} -> id
Sparking{} -> id Sparking{} -> id
@@ -219,16 +219,16 @@ damageDirt dm _ w =
damageGlass :: Damage -> ECW -> World -> (Int,World) damageGlass :: Damage -> ECW -> World -> (Int,World)
damageGlass dm ecw w = case dm of damageGlass dm ecw w = case dm of
Lasering {} -> f 0 id Lasering {} -> f 0 id
Piercing _ p t -> Piercing _ p t _ ->
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t) f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
-- . makeDustAt Stone 200 (addZ 20 (outTo p t)) -- . makeDustAt Stone 200 (addZ 20 (outTo p t))
. randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S] . randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Blunt _ p _ -> f dmam $ -- makeDustAt Stone 200 (addZ 20 (outTo p t)) Blunt _ p _ _ -> f dmam $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S] randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Shattering _ p t -> f dmam $ makeDustAt Glass 200 (addZ 20 (outTo p t)) Shattering _ p t _ -> f dmam $ makeDustAt Glass 200 (addZ 20 (outTo p t))
. randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S] . randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Crushing{} -> f dmam id Crushing{} -> f dmam id
Explosive _ p -> f dmam -- the sound comes from the explosion center, which is not correct... Explosive _ _ p -> f dmam -- the sound comes from the explosion center, which is not correct...
$ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S] $ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Sparking{} -> f 0 id Sparking{} -> f 0 id
Flaming{} -> f 0 id Flaming{} -> f 0 id
@@ -286,14 +286,14 @@ damageGlass dm ecw w = case dm of
damageCrystal :: Damage -> ECW -> World -> (Int,World) damageCrystal :: Damage -> ECW -> World -> (Int,World)
damageCrystal dm ecw w = case dm of damageCrystal dm ecw w = case dm of
Lasering {} -> f id Lasering {} -> f id
Piercing _ p t -> Piercing _ p t _ ->
f $ makeSpark NormalSpark (outTo p t) (rdir p t) f $ makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S] . randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
Blunt _ p _ -> f $ -- makeDustAt Stone 200 (addZ 20 (outTo p t)) Blunt _ p _ _ -> f $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S] randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
Shattering _ p _ -> f $ randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S] Shattering _ p _ _ -> f $ randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
Crushing{} -> f id Crushing{} -> f id
Explosive _ p -> f -- the sound comes from the explosion center, which is not correct... Explosive _ _ p -> f -- the sound comes from the explosion center, which is not correct...
$ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S] $ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Sparking{} -> f id Sparking{} -> f id
Flaming{} -> f id Flaming{} -> f id
+7 -5
View File
@@ -15,19 +15,20 @@ import Geometry.Data
import LensHelp import LensHelp
import Linear.V3 import Linear.V3
usePayload :: Payload -> Point3 -> Point3 -> World -> World usePayload :: Payload -> DamageOrigin -> Point3 -> Point3 -> World -> World
usePayload = \case usePayload = \case
ExplosionPayload -> makeExplosionAt ExplosionPayload -> makeExplosionAt
ShrapnelBomb -> makeShrapnelAt ShrapnelBomb -> makeShrapnelAt
DudPayload -> const (const id) DudPayload -> const (const (const id))
makeShrapnelAt :: Point3 -> Point3 -> World -> World -- potential turn the origin indirect?
makeShrapnelAt p' vel' w = makeShrapnelAt :: DamageOrigin -> Point3 -> Point3 -> World -> World
makeShrapnelAt o p' vel' w =
w w
& soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing & soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing
& cWorld . lWorld . worldEvents & cWorld . lWorld . worldEvents
.:~ MakeTempLight (LSParam p' 150 (V3 0.8 0.8 0.8)) 20 .:~ MakeTempLight (LSParam p' 150 (V3 0.8 0.8 0.8)) 20
& makeShockwaveAt [] p' 50 5 0 white & makeShockwaveAt [] p' 50 5 0 white o
& cWorld . lWorld . bullets .++~ buls & cWorld . lWorld . bullets .++~ buls
where where
p = p' ^. _xy p = p' ^. _xy
@@ -43,3 +44,4 @@ makeShrapnelAt p' vel' w =
& buDrag .~ drag & buDrag .~ drag
& buPos .~ (p - v) & buPos .~ (p - v)
& buOldPos .~ (p - v) & buOldPos .~ (p - v)
& buOrigin .~ o
+1
View File
@@ -45,6 +45,7 @@ createShell (p, q) mdetonator mscreen stab pjtype payload cr w =
, _pjType = pjtype , _pjType = pjtype
, _pjDetonatorID = mdetonator , _pjDetonatorID = mdetonator
, _pjScreenID = mscreen , _pjScreenID = mscreen
, _pjOrigin = CrWeaponO $ cr ^. crID
} }
where where
dir = Q.qToAng q dir = Q.qToAng q
+2 -1
View File
@@ -143,6 +143,7 @@ doThrust pj smoke w =
%~ (\v -> accel + frict *^ v) %~ (\v -> accel + frict *^ v)
& soundContinue (ShellSound i) (ep ^. _xy) missileLaunchS (Just 1) & soundContinue (ShellSound i) (ep ^. _xy) missileLaunchS (Just 1)
& makeFlamelet & makeFlamelet
(pj ^. pjOrigin)
(sp - 0.5 *^ vel) (sp - 0.5 *^ vel)
(vel + rotateV (pi + sparkD) accel `v2z` 0) (vel + rotateV (pi + sparkD) accel `v2z` 0)
3 3
@@ -283,7 +284,7 @@ explodeShell pj w =
& pjlens & pjlens
. pjTimer . pjTimer
.~ 30 .~ 30
& usePayload (_pjPayload pj) (pj ^. pjPos) (pj ^. pjVel) & usePayload (_pjPayload pj) (pj ^. pjOrigin) (pj ^. pjPos) (pj ^. pjVel)
& stopSoundFrom (ShellSound pjid) & stopSoundFrom (ShellSound pjid)
& updatedetonator & updatedetonator
where where
+2 -2
View File
@@ -411,8 +411,8 @@ doDrawing' win pdata u = do
glDrawArrays GL_TRIANGLES 0 6 glDrawArrays GL_TRIANGLES 0 6
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
-- draw the overlay -- draw the overlay
glDepthFunc GL_LEQUAL --glDepthFunc GL_LEQUAL
--glDepthFunc GL_ALWAYS glDepthFunc GL_ALWAYS
glDepthMask GL_FALSE glDepthMask GL_FALSE
glEnable GL_BLEND glEnable GL_BLEND
--glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA --glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+11 -3
View File
@@ -56,10 +56,16 @@ tutAnoTree :: State LayoutVars MTRS
tutAnoTree = do tutAnoTree = do
foldMTRS foldMTRS
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox [ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
-- , corDoor
-- , chasmSpitTerminal
-- , tToBTree "" . return . cleatOnward <$> slowDoorRoom
, corDoor , corDoor
--, tToBTree "" . return . cleatOnward <$> (xChasm 200 200 --, tToBTree "" . return . cleatOnward <$> (xChasm 200 200
, tToBTree "" . return . cleatOnward <$> ((putSingleLight =<< roomRectAutoLights 300 300) , tToBTree "" . return . cleatOnward <$> ((putSingleLight =<< roomRectAutoLights 300 300)
<&> rmPmnts <>~ [sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 150 100 <&> rmPmnts <>~
[sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 150 100
,sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 50 50
,sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 50 150
, sps0 (PutCrit hiveCrit) & plSpot . psPos .~ V2 250 50 , sps0 (PutCrit hiveCrit) & plSpot . psPos .~ V2 250 50
, sps0 (PutCrit chaseCrit) & plSpot . psPos .~ V2 250 100 , sps0 (PutCrit chaseCrit) & plSpot . psPos .~ V2 250 100
] ]
@@ -370,11 +376,13 @@ chasmSpitTerminal = do
, [sps0 $ putShape $ gird (V2 0 20) (V2 300 20), sps0 $ putShape $ gird (V2 0 280) (V2 300 280)] , [sps0 $ putShape $ gird (V2 0 20) (V2 300 20), sps0 $ putShape $ gird (V2 0 280) (V2 300 280)]
] ]
let y' = y & rmPmnts <>~ ls <> dec let y' = y & rmPmnts <>~ ls <> dec
cr = PutCrit chaseCrit cr = PutCrit hoverCrit
return $ return $
tToBTree "chasmTerm" $ tToBTree "chasmTerm" $
Node Node
(addDoorToggleTerminal' i1 (PS 150 0) y') (addDoorToggleTerminal' i1 (PS 150 0) y'
-- & rmPmnts .:~ (sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 150 100)
)
[ treePost [triggerDoorRoom i1, deadEndPSType cr] [ treePost [triggerDoorRoom i1, deadEndPSType cr]
, treePost [triggerDoorRoom i1, deadEndPSType cr] , treePost [triggerDoorRoom i1, deadEndPSType cr]
, return $ cleatOnward $ triggerDoorRoom i1 , return $ cleatOnward $ triggerDoorRoom i1
+1 -1
View File
@@ -25,7 +25,7 @@ moveShockwave w sw
doDams doDams
| (p ^. _z >= 0) && (p ^. _z < 25) | (p ^. _z >= 0) && (p ^. _z < 25)
&& t > 5 && t > 5
= damageInCircle (Explosive dam) (p ^. _xy) rad = damageInCircle (Explosive dam (sw ^. swOrigin)) (p ^. _xy) rad
| otherwise = id | otherwise = id
moveInverseShockwave :: moveInverseShockwave ::
+3 -3
View File
@@ -39,9 +39,9 @@ sparkDam = damageCrWl . sparkToDamage
sparkToDamage :: Spark -> [Damage] sparkToDamage :: Spark -> [Damage]
sparkToDamage sp = case _skType sp of sparkToDamage sp = case _skType sp of
ElectricSpark -> [Electrical 10] ElectricSpark -> [Electrical 10 UnassignedO]
FireSpark -> [Flaming 1] FireSpark -> [Flaming 1 UnassignedO]
NormalSpark -> [Sparking 10] NormalSpark -> [Sparking 10 UnassignedO]
makeSpark :: SparkType -> Point2 -> Float -> World -> World makeSpark :: SparkType -> Point2 -> Float -> World -> World
makeSpark st p d = makeSpark st p d =
+3 -2
View File
@@ -25,14 +25,15 @@ import Picture
import RandomHelp import RandomHelp
--import Shape --import Shape
makeTeslaArc :: ItemParams -> Point2 -> Float -> World -> (World, ItemParams) makeTeslaArc :: DamageOrigin -> ItemParams -> Point2 -> Float -> World -> (World, ItemParams)
makeTeslaArc ip pos dir w = makeTeslaArc o ip pos dir w =
( w & randGen .~ g ( w & randGen .~ g
& cWorld . lWorld . teslaArcs & cWorld . lWorld . teslaArcs
.:~ TeslaArc .:~ TeslaArc
{ _taArcSteps = newarc { _taArcSteps = newarc
, _taTimer = 2 , _taTimer = 2
, _taColor = brightX 100 1.5 col , _taColor = brightX 100 1.5 col
, _taOrigin = o
} }
, ip & currentArc .~ newarc , ip & currentArc .~ newarc
) )
+19 -4
View File
@@ -35,17 +35,32 @@ import NewInt
import RandomHelp import RandomHelp
import qualified SDL import qualified SDL
import ShortShow import ShortShow
import qualified Data.IntSet as IS
tocrs :: (IM.IntMap Creature tocrs :: (IM.IntMap Creature
-> Const (Endo [String]) (IM.IntMap Creature)) -> Const (Endo [String]) (IM.IntMap Creature))
-> Universe -> Const (Endo [String]) Universe -> Universe -> Const (Endo [String]) Universe
tocrs = uvWorld . cWorld . lWorld . creatures tocrs = uvWorld . cWorld . lWorld . creatures
isBee :: Creature -> Bool
isBee cr = case cr ^. crType of
BeeCrit{} -> True
_ -> False
crslime :: Creature -> Int
crslime cr = case cr ^. crType of
SlimeCrit {_slimeSlime=r} | HP{} <- cr ^. crHP -> r -- r ^ (2::Int)
HiveCrit {_hiveSlime=x} -> x
BeeCrit {_beeSlime=x} -> 400 + x
_ -> 0
crs :: Universe -> [Creature]
crs u = u ^.. uvWorld . cWorld . lWorld . creatures . each
testStringInit :: Universe -> [String] testStringInit :: Universe -> [String]
testStringInit u = u ^.. tocrs . ix 2 . crType . hiveChildren . to show testStringInit _ = mempty
<> u ^.. tocrs . ix 3 . crStance . carriage . to show --[show . getSum $ foldMap (Sum . crslime) (crs u)]
<> u ^.. tocrs . ix 3 . crDir . to show -- u ^.. tocrs . each . crType . slimeSplitTimer . to show
<> u ^.. tocrs . ix 3 . crActionPlan . apAction . to show
-- u ^.. tocrs . ix 1 . crPos . _xy . to show -- u ^.. tocrs . ix 1 . crPos . _xy . to show
-- <> u ^.. tocrs . ix 1 . crType . slimeCompression . to show -- <> u ^.. tocrs . ix 1 . crType . slimeCompression . to show
-- <> u ^.. tocrs . ix 1 . crType . slimeCompression . to norm . to show -- <> u ^.. tocrs . ix 1 . crType . slimeCompression . to norm . to show
+40 -41
View File
@@ -283,7 +283,7 @@ functionalUpdate =
. over uvWorld updateDistortions . over uvWorld updateDistortions
. over uvWorld updateCreatureSoundPositions . over uvWorld updateCreatureSoundPositions
. over uvWorld updateCreatureStrides . over uvWorld updateCreatureStrides
. over uvWorld pushYouOutFromWalls . pushYouOutFromWalls
. colCrsWalls . colCrsWalls
. over uvWorld simpleCrSprings . over uvWorld simpleCrSprings
. over uvWorld updateDoors . over uvWorld updateDoors
@@ -316,8 +316,8 @@ functionalUpdate =
(updateIMl' (_linearShockwaves . _lWorld . _cWorld) updateLinearShockwave) (updateIMl' (_linearShockwaves . _lWorld . _cWorld) updateLinearShockwave)
. over uvWorld (updateIMl' (_projectiles . _lWorld . _cWorld) updateProjectile) . over uvWorld (updateIMl' (_projectiles . _lWorld . _cWorld) updateProjectile)
. over uvWorld updateClouds . over uvWorld updateClouds
. over uvWorld updateBeePheremones . over uvWorld (updateObjMapMaybe beePheremones updateBeePheremone)
. over uvWorld updateGasses . over uvWorld (updateObjCatMaybes gasses updateGas)
. over uvWorld updateDusts . over uvWorld updateDusts
. over uvWorld updateGusts . over uvWorld updateGusts
. over uvWorld (updateIMl' (_terminals . _lWorld . _cWorld) updateTerminal) . over uvWorld (updateIMl' (_terminals . _lWorld . _cWorld) updateTerminal)
@@ -342,8 +342,10 @@ functionalUpdate =
. updateAimPos . updateAimPos
. over uvWorld updatePastWorlds -- it might be possible to do this without storing stuff such as the temporary lights/flares etc . over uvWorld updatePastWorlds -- it might be possible to do this without storing stuff such as the temporary lights/flares etc
pushYouOutFromWalls :: World -> World pushYouOutFromWalls :: Universe -> Universe
pushYouOutFromWalls w = w & cWorld . lWorld . creatures . ix 0 %~ muzzleWallCheck w pushYouOutFromWalls u
| debugOn Noclip (u ^. uvConfig) = u
| otherwise = u & uvWorld . cWorld . lWorld . creatures . ix 0 %~ muzzleWallCheck (u ^. uvWorld)
-- rotate creature as well? behaviour on ledges? -- rotate creature as well? behaviour on ledges?
muzzleWallCheck :: World -> Creature -> Creature muzzleWallCheck :: World -> Creature -> Creature
@@ -540,7 +542,7 @@ updatePlasmaBall w pb
dodam = \case dodam = \case
Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam
Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam
thedam = Lasering 100 ep (pb ^. pbVel) thedam = Lasering 100 ep (pb ^. pbVel) (pb ^. pbOrigin)
sp = pb ^. pbPos sp = pb ^. pbPos
ep = sp + pb ^. pbVel ep = sp + pb ^. pbVel
thit = thingHit sp ep w thit = thingHit sp ep w
@@ -560,7 +562,7 @@ updatePulseBall pb w
dodam = \case dodam = \case
Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam
Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam
thedam = Lasering 100 ep (pb ^. pzbVel) thedam = Lasering 100 ep (pb ^. pzbVel) (pb ^. pzbOrigin)
sp = pb ^. pzbPos sp = pb ^. pzbPos
ep = sp + pb ^. pzbVel ep = sp + pb ^. pzbVel
thit = listToMaybe $ thingsHitZ 20 sp ep w thit = listToMaybe $ thingsHitZ 20 sp ep w
@@ -609,13 +611,14 @@ setOldPos cr = cr & crOldPos .~ _crPos cr
zoneCreatures :: World -> World zoneCreatures :: World -> World
zoneCreatures w = zoneCreatures w =
w & crZoning .~ foldl' zoneCreature mempty (IM.filter zonableCreature $ w ^. cWorld . lWorld . creatures) -- w & crZoning .~ foldl' zoneCreature mempty (IM.filter zonableCreature $ w ^. cWorld . lWorld . creatures)
w & crZoning .~ foldl' zoneCreature mempty (w ^. cWorld . lWorld . creatures)
zonableCreature :: Creature -> Bool --zonableCreature :: Creature -> Bool
zonableCreature cr = case cr ^. crHP of --zonableCreature cr = case cr ^. crHP of
HP{} -> True -- HP{} -> True
CrIsCorpse{} -> True -- CrIsCorpse{} -> True
CrDestroyed{} -> False -- AvatarDestroyed{} -> False
updateCreatureSoundPositions :: World -> World updateCreatureSoundPositions :: World -> World
updateCreatureSoundPositions w = updateCreatureSoundPositions w =
@@ -718,7 +721,7 @@ updateTeslaArc w pt
, randWallReflect ld' wl , randWallReflect ld' wl
) )
| ArcStep lp' ld' _ <- last thearc = (lp', rp ld') | ArcStep lp' ld' _ <- last thearc = (lp', rp ld')
damthings (ArcStep _ _ crwl) = damageCrWlID [Electrical 50] crwl damthings (ArcStep _ _ crwl) = damageCrWlID [Electrical 50 (pt ^. taOrigin)] crwl
updatePulseLaser :: PulseLaser -> (Endo World, [PulseLaser]) updatePulseLaser :: PulseLaser -> (Endo World, [PulseLaser])
updatePulseLaser pz = case pz ^. pzTimer of updatePulseLaser pz = case pz ^. pzTimer of
@@ -734,14 +737,14 @@ updatePulseLaser pz = case pz ^. pzTimer of
dodam thit = case thit of dodam thit = case thit of
((p, OCreature cr) : _) -> ((p, OCreature cr) : _) ->
cWorld . lWorld . creatures . ix (_crID cr) . crDamage cWorld . lWorld . creatures . ix (_crID cr) . crDamage
.:~ Lasering (pz ^. pzDamage) p (xp - sp) .:~ Lasering (pz ^. pzDamage) p (xp - sp) (pz ^. pzOrigin)
((p, OWall wl) : _) -> ((p, OWall wl) : _) ->
cWorld . lWorld . wallDamages . at (_wlID wl) . non mempty cWorld . lWorld . wallDamages . at (_wlID wl) . non mempty
.:~ Lasering (pz ^. pzDamage) p (xp - sp) .:~ Lasering (pz ^. pzDamage) p (xp - sp) (pz ^. pzOrigin)
((_, OPulseBall pb) : xs) -> ((_, OPulseBall pb) : xs) ->
dodam xs dodam xs
. (cWorld . lWorld . pulseBalls . ix (_pzbID pb) . pzbTimer .~ 0) . (cWorld . lWorld . pulseBalls . ix (_pzbID pb) . pzbTimer .~ 0)
. makeExplosionAt (_pzbPos pb `v2z` 20) 0 . makeExplosionAt (pb ^. pzbOrigin) (_pzbPos pb `v2z` 20) 0
_ -> id _ -> id
phasev = _pzPhaseV pz phasev = _pzPhaseV pz
sp = _pzPos pz sp = _pzPos pz
@@ -780,17 +783,13 @@ updateSparks = updateObjCatMaybes sparks updateSpark
updateClouds :: World -> World updateClouds :: World -> World
updateClouds w = updateObjMapMaybe clouds (updateCloud w) w updateClouds w = updateObjMapMaybe clouds (updateCloud w) w
updateBeePheremones :: World -> World
updateBeePheremones w = updateObjMapMaybe beePheremones updateBeePheremone w
updateBeePheremone :: BeePheremone -> Maybe BeePheremone updateBeePheremone :: BeePheremone -> Maybe BeePheremone
updateBeePheremone bp updateBeePheremone bp
| x <- bp ^. bpTimer | x <- bp ^. bpTimer
, x <= 0 = Nothing , x <= 0 = Nothing
| otherwise = Just $ bp & bpTimer -~ 1 | otherwise = Just $ bp & bpTimer -~ 1
& bpVel *~ 0.90
updateGasses :: World -> World & bpPos +~ (bp ^. bpVel)
updateGasses = updateObjCatMaybes gasses updateGas
updateDusts :: World -> World updateDusts :: World -> World
updateDusts w = updateObjMapMaybe dusts (updateDust w) w updateDusts w = updateObjMapMaybe dusts (updateDust w) w
@@ -1007,7 +1006,7 @@ canSpring cr =
cr ^. crPos . _z >= 0 && case cr ^. crHP of cr ^. crPos . _z >= 0 && case cr ^. crHP of
HP{} -> True HP{} -> True
CrIsCorpse{} -> True CrIsCorpse{} -> True
CrDestroyed{} -> False AvatarDestroyed{} -> False
crCrSpring :: Creature -> Creature -> World -> World crCrSpring :: Creature -> Creature -> World -> World
crCrSpring c1 c2 crCrSpring c1 c2
@@ -1015,6 +1014,10 @@ crCrSpring c1 c2
| vec == V2 0 0 = id | vec == V2 0 0 = id
| diff >= comRad = id | diff >= comRad = id
| diffheight = id | diffheight = id
| Rooted <- c2 ^. crStance . carriage = id
| Rooted <- c1 ^. crStance . carriage
= cWorld . lWorld . creatures . ix id2 . crPos . _xy +~
(diff - comRad) *^ signorm vec
| SlimeCrit{} <- c1 ^. crType | SlimeCrit{} <- c1 ^. crType
, SlimeCrit{} <- c2 ^. crType , SlimeCrit{} <- c2 ^. crType
, id2 > id1 , id2 > id1
@@ -1023,9 +1026,8 @@ crCrSpring c1 c2
, slimeFood c2 , slimeFood c2
, distance xy1 xy2 < r1 - (r2 + 5) , distance xy1 xy2 < r1 - (r2 + 5)
= feedSlime c1 c2 = feedSlime c1 c2
| Just t <- c1 ^? crType . slimeSplitTimer | Just Nothing <- c1 ^? crType . slimeSplitTimer
, slimeFood c2 , slimeFood c2 = slimeSuck c1 c2
, t <= 0 = slimeSuck c1 c2
| SlimeCrit{} <- c1 ^. crType = id | SlimeCrit{} <- c1 ^. crType = id
| SlimeCrit{} <- c2 ^. crType = id | SlimeCrit{} <- c2 ^. crType = id
| otherwise = cWorld . lWorld . creatures %~ ( olap c1 c2 . olap' c2 c1) | otherwise = cWorld . lWorld . creatures %~ ( olap c1 c2 . olap' c2 c1)
@@ -1074,6 +1076,7 @@ slimeFood cr = case cr ^. crType of
Avatar{} -> True Avatar{} -> True
ChaseCrit{} -> True ChaseCrit{} -> True
CrabCrit {} -> True CrabCrit {} -> True
BeeCrit{} | CrIsCorpse{} <- cr ^. crHP -> True
_ -> False _ -> False
feedSlime :: Creature -> Creature -> World -> World feedSlime :: Creature -> Creature -> World -> World
@@ -1084,35 +1087,31 @@ feedSlime s c w = fromMaybe w $ do
& slimeSuck s c & slimeSuck s c
else else
w w
& cWorld . lWorld . creatures . ix (c ^. crID) . crHP .~ CrDestroyed Swallowed & cWorld . lWorld . creatures . at (c ^. crID) %~ destroyCreature
& cWorld . lWorld . creatures . ix (s ^. crID) %~ f & cWorld . lWorld . creatures . ix (s ^. crID) %~ f
& slimeEatSound (s ^. crID) (s ^. crPos . _xy) & slimeEatSound (s ^. crID) (s ^. crPos . _xy)
where where
f cr = cr & crType . slimeRad .~ r f cr = cr
& crType . slimeRadWobble +~ r - r1 & crType . slimeSlime +~ round (r2^(2::Int) * 100)
& crType . slimeCompression %~ ((r/r1) *^) & crType . slimeSlimeChange +~ round (r2^(2::Int) * 100)
r1 = s ^?! crType . slimeRad r1 = s ^?! crType . slimeSlime . to slimeToRad
r2 = c ^. crType . to crRad r2 = c ^. crType . to crRad
r = sqrt (r1*r1 + r2*r2)
fuseSlimes :: Creature -> Creature -> World -> World fuseSlimes :: Creature -> Creature -> World -> World
fuseSlimes c1 c2 = (cWorld . lWorld . creatures . ix mini .~ c) fuseSlimes c1 c2 = (cWorld . lWorld . creatures . ix mini .~ c)
. (cWorld . lWorld . creatures . at maxi .~ Nothing) . (cWorld . lWorld . creatures . at maxi .~ Nothing)
. slimeEatSound i1 (c ^. crPos . _xy) . slimeEatSound mini (c ^. crPos . _xy)
where where
c' | c1 ^?! crType . slimeRad > c2 ^?! crType . slimeRad = c1 c' | c1 ^?! crType . slimeSlime > c2 ^?! crType . slimeSlime = c1
| otherwise = c2 | otherwise = c2
mini = min i1 i2 mini = min i1 i2
maxi = max i1 i2 maxi = max i1 i2
i1 = c1 ^. crID i1 = c1 ^. crID
i2 = c2 ^. crID i2 = c2 ^. crID
c = c' & crType . slimeRad .~ r c = c' & crType . slimeSlime +~ eslime
& crType . slimeRadWobble +~ r - max r1 r2 & crType . slimeSlimeChange +~ eslime
& crType . slimeCompression %~ ((r/max r1 r2) *^)
& crID .~ mini & crID .~ mini
r1 = c1 ^?! crType . slimeRad eslime = min (c1 ^?! crType . slimeSlime) (c2 ^?! crType . slimeSlime)
r2 = c2 ^?! crType . slimeRad
r = sqrt (r1*r1 + r2*r2)
slimeEatSound :: Int -> Point2 -> World -> World slimeEatSound :: Int -> Point2 -> World -> World
slimeEatSound i p w = w & soundStart (CrSound i) p s Nothing slimeEatSound i p w = w & soundStart (CrSound i) p s Nothing
+1 -1
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@@ -14,7 +14,7 @@ cloudPoisonDamage :: Gas -> World -> World
cloudPoisonDamage c w = foldl' (flip doDam) w (filter f $ crsNearPoint clpos w) cloudPoisonDamage c w = foldl' (flip doDam) w (filter f $ crsNearPoint clpos w)
where where
doDam cr = doDam cr =
cWorld . lWorld . creatures . ix (_crID cr) . crDamage .:~ Poison 1 cWorld . lWorld . creatures . ix (_crID cr) . crDamage .:~ Poison 1 (c ^. gsOrigin)
f cr = dist3 (_crPos cr & _z +~ 20) (_gsPos c) < crRad (cr ^. crType) + 20 f cr = dist3 (_crPos cr & _z +~ 20) (_gsPos c) < crRad (cr ^. crType) + 20
&& isJust (cr ^? crHP . _HP) && isJust (cr ^? crHP . _HP)
clpos = stripZ $ _gsPos c clpos = stripZ $ _gsPos c
+1 -1
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@@ -50,7 +50,7 @@ damageMachine dam x mcid w = case w ^? cWorld . lWorld . machines . ix mcid of
, sensorTypeDamages (se ^. sensType) dam , sensorTypeDamages (se ^. sensType) dam
-> (mempty,mcDamSensorUpdate' (_dmAmount dam) se mc w) -> (mempty,mcDamSensorUpdate' (_dmAmount dam) se mc w)
Just mc | McTurret{} <- mc ^. mcType Just mc | McTurret{} <- mc ^. mcType
, Electrical edam <- dam , Electrical {_dmAmount=edam} <- dam
-> (mempty, w & cWorld . lWorld . machines . ix mcid . mcType . mctTurretStun %~ (min 100 . (+ edam))) -> (mempty, w & cWorld . lWorld . machines . ix mcid . mcType . mctTurretStun %~ (min 100 . (+ edam)))
Just mc | _mcHP mc < x -> destroyMachine' mc w Just mc | _mcHP mc < x -> destroyMachine' mc w
_ -> (mempty, w & cWorld . lWorld . machines . ix mcid . mcHP -~ x) _ -> (mempty, w & cWorld . lWorld . machines . ix mcid . mcHP -~ x)
+5 -7
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@@ -30,7 +30,8 @@ colCrWall w c = cornpush . wallpush $ pushthrough c
cornpush = crPos . _xy %~ pushOutFromCorners r ls' cornpush = crPos . _xy %~ pushOutFromCorners r ls'
wallpush = pushCr (w ^. cWorld . lWorld) wls wallpush = pushCr (w ^. cWorld . lWorld) wls
pushthrough = crPos . _xy %~ fst . flip (collidePoint p1) wls -- check push throughs pushthrough = crPos . _xy %~ fst . flip (collidePoint p1) wls -- check push throughs
r = crRad (c ^. crType) + wallBuffer r | SlimeCrit {} <- c ^. crType = min 10 . crRad $ c ^. crType
| otherwise = crRad $ c ^. crType
p1 = c ^. crOldPos . _xy p1 = c ^. crOldPos . _xy
p2 = c ^. crPos . _xy p2 = c ^. crPos . _xy
ls = _wlLine <$> IM.elems wls ls = _wlLine <$> IM.elems wls
@@ -45,7 +46,7 @@ pushCr w wls cr
-- || wlsCrush' w (cr ^. crPos . _xy) twls = -- || wlsCrush' w (cr ^. crPos . _xy) twls =
| wlsCrush' w (cr ^. crPos . _xy) twls = | wlsCrush' w (cr ^. crPos . _xy) twls =
ecr ecr
& crDamage <>~ [Crushing 1000 0] & crDamage <>~ [Crushing 1000 0 UnassignedO]
& crPos . _xy .~ ap & crPos . _xy .~ ap
-- | Just s <- wlsCrush w (cr ^. crPos . _xy) twls = -- | Just s <- wlsCrush w (cr ^. crPos . _xy) twls =
-- ecr -- ecr
@@ -60,7 +61,8 @@ pushCr w wls cr
ap = cr ^. crOldPos . _xy ap = cr ^. crOldPos . _xy
-- sp = cr ^. crPos . _xy -- sp = cr ^. crPos . _xy
ecr = foldl' f (cr & crWallTouch .~ mempty) wls ecr = foldl' f (cr & crWallTouch .~ mempty) wls
r = crRad (cr ^. crType) r | SlimeCrit {} <- cr ^. crType = min 10 . crRad $ cr ^. crType
| otherwise = crRad $ cr ^. crType
f acr wl = case pushOutFromWall' r (acr ^. crPos . _xy) (wl ^. wlLine) of f acr wl = case pushOutFromWall' r (acr ^. crPos . _xy) (wl ^. wlLine) of
Just (p,hitp) -> acr & crPos . _xy .~ p & crWallTouch . at (wl ^. wlID) ?~ hitp Just (p,hitp) -> acr & crPos . _xy .~ p & crWallTouch . at (wl ^. wlID) ?~ hitp
Nothing -> acr Nothing -> acr
@@ -95,10 +97,6 @@ wlWlCrush' w p w1 w2 = (t w1 w2 || t w2 w1) -- test either wall is moving toward
(wallMovement w p x - wallMovement w p y) > 0 (wallMovement w p x - wallMovement w p y) > 0
f = normalizeV . uncurry (-) . (^. wlLine) f = normalizeV . uncurry (-) . (^. wlLine)
-- the amount to push creatures out from walls, extra to their radius
wallBuffer :: Float
wallBuffer = 0
---- assumes that the wall is orientated ---- assumes that the wall is orientated
---- assumes wall points are different ---- assumes wall points are different
--pushOutFromWall :: Float -> Point2 -> (Point2, Point2) -> Maybe Point2 --pushOutFromWall :: Float -> Point2 -> (Point2, Point2) -> Maybe Point2
+14 -21
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@@ -22,14 +22,10 @@ import Linear
import Picture import Picture
import RandomHelp import RandomHelp
makePoisonExplosionAt :: makePoisonExplosionAt :: DamageOrigin -> Point2 -> World -> World
-- | Position makePoisonExplosionAt o p w =
Point2 ->
World ->
World
makePoisonExplosionAt p w =
soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing $ soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing $
foldl' (flip $ makeGasCloud p) w $ foldl' (flip $ makeGasCloud o p) w $
replicateM 25 (randInCirc 2) & evalState $ _randGen w replicateM 25 (randInCirc 2) & evalState $ _randGen w
-- just change the number after replicateM to get more or less clouds -- just change the number after replicateM to get more or less clouds
@@ -53,47 +49,44 @@ makeTeslaExplosionAt = undefined
-- (\i -> over projectiles (IM.insert (pks!!i) (makeTeslaArcAt (pks!!i) pos (xs!!i)))) -- (\i -> over projectiles (IM.insert (pks!!i) (makeTeslaArcAt (pks!!i) pos (xs!!i))))
-- [1 .. 29] -- [1 .. 29]
makeFlameExplosionAt :: makeFlameExplosionAt :: DamageOrigin -> Point2 -> World -> World
Point2 -> makeFlameExplosionAt o p w =
World ->
World
makeFlameExplosionAt p w =
soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing w soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing w
& cWorld . lWorld . flames .++~ newFlames & cWorld . lWorld . flames .++~ newFlames
where where
newFlames = zipWith makeFlameWithVelAndTime velocities timers newFlames = zipWith makeFlameWithVelAndTime velocities timers
makeFlameWithVelAndTime vel time = Flame time vel p makeFlameWithVelAndTime vel time = Flame time vel p o
velocities = replicateM 15 (randInCirc 1) & evalState $ _randGen w velocities = replicateM 15 (randInCirc 1) & evalState $ _randGen w
timers = randomRs (80, 100) $ _randGen w timers = randomRs (80, 100) $ _randGen w
makeExplosionAt :: Point3 -> Point3 -> World -> World makeExplosionAt :: DamageOrigin -> Point3 -> Point3 -> World -> World
makeExplosionAt p vel w = makeExplosionAt o p vel w =
w w
& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing & soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing
& addFlames & addFlames
& cWorld . lWorld . worldEvents .:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20 & cWorld . lWorld . worldEvents .:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
& makeShockwaveAt [] p 50 100 1 white & makeShockwaveAt [] p 50 100 1 white o
where where
fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 8) & evalState $ _randGen w fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 8) & evalState $ _randGen w
fdamps = replicateM 100 (state $ randomR (0, 1)) & evalState $ _randGen w fdamps = replicateM 100 (state $ randomR (0, 1)) & evalState $ _randGen w
sizes = randomRs (2, 9) $ _randGen w sizes = randomRs (2, 9) $ _randGen w
times = randomRs (15, 20) $ _randGen w times = randomRs (15, 20) $ _randGen w
mF v damp = makeFlamelet p (v + damp *^ vel) mF v damp = makeFlamelet o p (v + damp *^ vel)
newFs = zipWith4 mF fVs fdamps sizes times newFs = zipWith4 mF fVs fdamps sizes times
addFlames w' = foldl' (&) w' newFs addFlames w' = foldl' (&) w' newFs
makeSmallExplosionAt :: Point3 -> Point3 -> World -> World makeSmallExplosionAt :: DamageOrigin -> Point3 -> Point3 -> World -> World
makeSmallExplosionAt p vel w = makeSmallExplosionAt o p vel w =
w w
& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing & soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing
& addFlames & addFlames
& cWorld . lWorld . worldEvents .:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20 & cWorld . lWorld . worldEvents .:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
& makeShockwaveAt [] p 40 100 1 white & makeShockwaveAt [] p 40 100 1 white o
where where
fVs = fmap (`v2z` 0) $ replicateM 5 (randInCirc 2) & evalState $ _randGen w fVs = fmap (`v2z` 0) $ replicateM 5 (randInCirc 2) & evalState $ _randGen w
fdamps = replicateM 100 (state $ randomR (0, 1)) & evalState $ _randGen w fdamps = replicateM 100 (state $ randomR (0, 1)) & evalState $ _randGen w
sizes = randomRs (2, 9) $ _randGen w sizes = randomRs (2, 9) $ _randGen w
times = randomRs (15, 20) $ _randGen w times = randomRs (15, 20) $ _randGen w
mF v damp = makeFlamelet p (v + damp *^ vel) mF v damp = makeFlamelet o p (v + damp *^ vel)
newFs = zipWith4 mF fVs fdamps sizes times newFs = zipWith4 mF fVs fdamps sizes times
addFlames w' = foldl' (&) w' newFs addFlames w' = foldl' (&) w' newFs
+6 -2
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@@ -22,9 +22,10 @@ makeShockwaveAt ::
-- | Color of shockwave. -- | Color of shockwave.
Color -> Color ->
-- | Start world. -- | Start world.
DamageOrigin ->
World -> World ->
World World
makeShockwaveAt is p rad dam push col = makeShockwaveAt is p rad dam push col d =
cWorld . lWorld . shockwaves cWorld . lWorld . shockwaves
.:~ Shockwave .:~ Shockwave
{ _swInvulnerableCrs = is { _swInvulnerableCrs = is
@@ -36,6 +37,7 @@ makeShockwaveAt is p rad dam push col =
, _swPush = push , _swPush = push
, _swMaxTime = 10 , _swMaxTime = 10
, _swTimer = 10 , _swTimer = 10
, _swOrigin = d
} }
{- Create a shockwave going from an outside circle into a center point. -} {- Create a shockwave going from an outside circle into a center point. -}
@@ -44,9 +46,10 @@ inverseShockwaveAt ::
Float -> -- Radius Float -> -- Radius
Int -> -- Damage Int -> -- Damage
Float -> -- Push amount Float -> -- Push amount
DamageOrigin ->
World -> World ->
World World
inverseShockwaveAt p rad dam push = inverseShockwaveAt p rad dam push d =
cWorld . lWorld . shockwaves cWorld . lWorld . shockwaves
.:~ Shockwave .:~ Shockwave
{ _swDirection = InwardShockwave { _swDirection = InwardShockwave
@@ -58,4 +61,5 @@ inverseShockwaveAt p rad dam push =
, _swPush = push , _swPush = push
, _swMaxTime = 10 , _swMaxTime = 10
, _swTimer = 10 , _swTimer = 10
, _swOrigin = d
} }
+3 -1
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@@ -9,17 +9,19 @@ import LensHelp
-- | At writing the radius is half the size of the effect area -- | At writing the radius is half the size of the effect area
makeGasCloud :: makeGasCloud ::
DamageOrigin ->
-- | Position -- | Position
Point2 -> Point2 ->
-- | Velocity -- | Velocity
Point2 -> Point2 ->
World -> World ->
World World
makeGasCloud pos vel = cWorld . lWorld . gasses .:~ Gas makeGasCloud o pos vel = cWorld . lWorld . gasses .:~ Gas
{ _gsPos = addZ 20 pos { _gsPos = addZ 20 pos
, _gsVel = addZ 0 vel , _gsVel = addZ 0 vel
, _gsTimer = 400 , _gsTimer = 400
, _gsType = PoisonGas , _gsType = PoisonGas
, _gsOrigin = o
} }
{- Attach poison cloud damage to creatures near cloud. -} {- Attach poison cloud damage to creatures near cloud. -}
+7
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@@ -4,6 +4,7 @@
{- Testing for and finding intersection points. -} {- Testing for and finding intersection points. -}
module Geometry.Intersect where module Geometry.Intersect where
import Data.Monoid
import Data.List (sortOn) import Data.List (sortOn)
import Control.Applicative import Control.Applicative
import Control.Lens import Control.Lens
@@ -272,6 +273,12 @@ intersectLinePoly a b (p:ps) = sortOn (dotV (b - a))
$ zipWith (\x y -> intersectSegLine x y a b) (p:ps) (ps ++[p]) $ zipWith (\x y -> intersectSegLine x y a b) (p:ps) (ps ++[p])
intersectLinePoly _ _ [] = error "intersectLinePoly empty polygon" intersectLinePoly _ _ [] = error "intersectLinePoly empty polygon"
intersectRayPoly :: Point2 -> Point2 -> [Point2] -> Maybe Point2
intersectRayPoly a b (p:ps) = getFirst . mconcat $ zipWith f (p:ps) (ps++[p])
where
f x y = First $ intersectSegRay x y a b
intersectRayPoly _ _ _ = error "intersectRayPoly: polygon too small"
{- | Given a line and a point return the point on the line closest to the {- | Given a line and a point return the point on the line closest to the
point. point.
+7 -1
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@@ -188,7 +188,7 @@ grahamEliminate (x : y : z : xs)
| not $ isLHS x y z = grahamEliminate (x : z : xs) | not $ isLHS x y z = grahamEliminate (x : z : xs)
grahamEliminate xs = xs grahamEliminate xs = xs
-- this isn't the centroid of the polygon... -- not sure what definition of centroid is applicable here
centroid :: (Num (f a),Functor f, Fractional a,Foldable t) => t (f a) -> f a centroid :: (Num (f a),Functor f, Fractional a,Foldable t) => t (f a) -> f a
centroid = L.fold $ (^/) <$> L.Fold (+) 0 id <*> L.genericLength centroid = L.fold $ (^/) <$> L.Fold (+) 0 id <*> L.genericLength
@@ -234,9 +234,15 @@ cutPolyR a b [] e x ls rs = case intersectSegLine x e a b of
Nothing -> (reverse ls,reverse rs) Nothing -> (reverse ls,reverse rs)
Just p -> (reverse (p\:ls), reverse (p\:rs)) Just p -> (reverse (p\:ls), reverse (p\:rs))
polyInPoly :: Point2 -> [Point2] -> [Point2] -> [Point2]
polyInPoly p ps = mapMaybe f
where
f q = intersectRayPoly p q ps
infixr 5 \: infixr 5 \:
(\:) :: Eq a => a -> [a] -> [a] (\:) :: Eq a => a -> [a] -> [a]
(\:) x (y:ys) (\:) x (y:ys)
| x /= y = x:y:ys | x /= y = x:y:ys
| otherwise = y:ys | otherwise = y:ys
(\:) x [] = [x] (\:) x [] = [x]
+1 -1
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@@ -24,7 +24,7 @@ pokeBeePheremone :: Ptr Float -> Int -> BeePheremone -> IO Int
pokeBeePheremone vptr nv = pokeCloudLike vptr nv . mkBeePheremoneCloudLike pokeBeePheremone vptr nv = pokeCloudLike vptr nv . mkBeePheremoneCloudLike
mkBeePheremoneCloudLike :: BeePheremone -> (Point3, Point4) mkBeePheremoneCloudLike :: BeePheremone -> (Point3, Point4)
mkBeePheremoneCloudLike x = (20 & _xy .~ (x ^. bpPos), V4 1 1 0 a) mkBeePheremoneCloudLike x = (x ^. bpPos, V4 1 1 0 a)
where where
a = 0.8 * min 1 (fromIntegral (_bpTimer x) / 100) a = 0.8 * min 1 (fromIntegral (_bpTimer x) / 100)
+820 -773
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