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66 Commits

Author SHA1 Message Date
justin b979d92db6 Cleanup 2026-06-04 09:58:21 +01:00
justin 03f83fc924 Work on chase crit animations, eating dead bees 2026-05-28 22:55:52 +01:00
justin eb817d34ef Fix slime suck bug 2026-05-18 19:25:07 +01:00
justin 3119f10c2c Use getInventoryPath in useInventoryPath 2026-05-18 15:49:03 +01:00
justin 9fb5a4e0be Tab scrolls through inventory sections 2026-05-18 13:58:00 +01:00
justin d29c2dbd0c Slightly bulge slime when swallowing projectile 2026-05-18 12:18:34 +01:00
justin e8738715e5 Slimes absorb projectiles 2026-05-18 11:45:27 +01:00
justin 6251e43db8 Tweak shift selection 2026-05-18 10:11:25 +01:00
justin b353263b0e Allow close items to be collected using selection sets 2026-05-18 10:02:24 +01:00
justin e8d09f773c Cleanup 2026-05-18 09:32:37 +01:00
justin 42fd6f783f Fix bug pickup up items scrolling down by inventory position 2026-05-18 09:25:55 +01:00
justin 3ee29f30f3 Allow to pick up item under cursor when in inventory 2026-05-18 09:14:56 +01:00
justin 794d733c83 Cleanup item swapping 2026-05-18 08:59:41 +01:00
justin 75734d06af Cleanup 2026-05-17 23:52:17 +01:00
justin 8010335ffe Allow drag selection box sizes to differ from selected box sizes
More tweaking needs to be done, after deciding a max width for selection
items.
2026-05-17 23:09:33 +01:00
justin 70479b6e79 Work on preserving selections when picking up multiple items 2026-05-17 14:25:35 +01:00
justin 580619280a Cleanup 2026-05-17 10:08:51 +01:00
justin 0386683670 Cleanup 2026-05-17 00:01:48 +01:00
justin 16def12959 Cleanup, display more information for floor items 2026-05-16 14:11:16 +01:00
justin ec969c924a Remove _ilIsSelected, _ilIsRoot 2026-05-16 12:45:14 +01:00
justin ef70c85b79 Correction to last commit: remove _ilIsAttached 2026-05-16 12:37:31 +01:00
justin e521a1572a Remove _ilIsSelected 2026-05-16 12:37:04 +01:00
justin 4bcea5e772 Fix item location bug 2026-05-16 12:21:19 +01:00
justin db2ce72076 Highlight dropped items, work towards fixing pickup selection change 2026-05-16 10:04:28 +01:00
justin 569ea1e1ab Work on inventory dragging 2026-05-15 22:52:32 +01:00
justin d5ed27f57c Simplify drag mouse context 2026-05-15 22:17:16 +01:00
justin 3a2e92169b Work on inventory dragging 2026-05-15 22:02:17 +01:00
justin e56a953c9b Cleanup inventory management, tweak dragging start 2026-05-15 10:35:17 +01:00
justin 17f8707f62 Fix bug in manObject update when dropping items 2026-05-14 21:46:08 +01:00
justin c70097f1e1 Remove duplicated selection/manipulation positions
Needs more testing to make sure it all works properly
2026-05-14 20:40:46 +01:00
justin 06b984c2e5 Start collapsing manipulated item code with selection code 2026-05-14 14:24:57 +01:00
justin 59d128f87a Move towards unifying (your) creature manipulation with selection 2026-05-14 13:42:33 +01:00
justin ab393febcb Work on selections when picking up/droping items 2026-05-14 11:40:58 +01:00
justin 44ecaf409e Work on selecting 2026-05-13 16:07:44 +01:00
justin 2d731ae1ba Work on selection sets 2026-05-13 15:33:57 +01:00
justin 9df23c27c2 Cleanup dragging 2026-05-13 11:58:41 +01:00
justin 91480c957d Change selection set to work for multiple sections 2026-05-13 11:18:52 +01:00
justin e4bd971017 Commit before rethinking selection sets 2026-05-12 08:05:39 +01:00
justin b213525c21 Cleanup Action datatypes, clear sel set if scroll different section 2026-05-10 23:32:59 +01:00
justin dfb451c450 Cleanup, change creature height from Maybe Float to Float 2026-05-09 19:50:53 +01:00
justin 72056e5e3e Fix bee slime mounting 2026-05-09 17:46:27 +01:00
justin 437ca007ef Cleanup 2026-05-09 09:05:42 +01:00
justin fada3c73bc Hack to prevent slime split error 2026-05-09 00:13:56 +01:00
justin 12e4a278d0 Smooth out slime splitting
There are probably possible errors from the use of cutPoly
2026-05-08 23:44:28 +01:00
justin 34d8425520 Speed up slime rad change 2026-05-08 10:50:36 +01:00
justin ad998fb622 Remove destroyed creatures rather than setting flag
Sill only set flag for avatar
2026-05-08 10:45:05 +01:00
justin 84e95da2b5 Cleanup 2026-05-08 10:10:06 +01:00
justin 7c1ada4546 Simplify slime compression 2026-05-07 10:04:42 +01:00
justin b76148ae2a Track slime amount using ints 2026-05-06 15:40:31 +01:00
justin e927de6508 Improve bee crit update 2026-05-05 20:41:09 +01:00
justin 62a9f34a26 Simplify bee harvesting 2026-05-05 09:43:17 +01:00
justin 1ec855c2fc Tweak debug/fixed render, depthfunc always 2026-05-04 21:41:16 +01:00
justin 5d5d0a539b Add debug to copy to clipboard any clicked-on creature 2026-05-04 21:17:22 +01:00
justin 6b3d75cbb2 Tweak melee movement 2026-05-03 08:17:42 +01:00
justin aef3671063 Work on bee movement 2026-05-02 22:08:06 +01:00
justin b827827951 Tweak slime wall collisions, all creatures cliff collisions (min 10) 2026-05-02 19:46:12 +01:00
justin b7aea0eb1f Tweak bee speed 2026-05-02 16:01:22 +01:00
justin 31f24283d7 Add bee random movement 2026-05-02 15:55:59 +01:00
justin 199f1b11b5 Commit before simplifying actions 2026-04-29 20:58:13 +01:00
justin cfe34555b3 Add stretch animation to feeding bees 2026-04-29 20:21:20 +01:00
justin 39bc480c03 Cleanup 2026-04-28 22:37:33 +01:00
justin 284ea32333 Allow bees to target chase crits 2026-04-27 22:29:57 +01:00
justin 259325f81f Improve creature turning wrt inertia 2026-04-27 22:23:39 +01:00
justin f4c59612ea Improve bee pheremones 2026-04-26 09:14:55 +01:00
justin 264651d34a Prevent rooted creatures from being pushed by other creatures 2026-04-25 09:04:01 +01:00
justin e0e346aade Add damage origins 2026-04-24 20:34:20 +01:00
116 changed files with 3678 additions and 3168 deletions
+2 -1
View File
@@ -6,7 +6,8 @@ import Data.ByteString.Lazy.Char8 (unpack)
import Data.Maybe
getPretty :: ToJSON a => a -> [String]
getPretty = lines . unpack . AEP.encodePretty' (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
--getPretty = lines . unpack . AEP.encodePretty' (AEP.Config (AEP.Spaces 2) compare AEP.Generic False)
getPretty = lines . unpack . AEP.encodePretty' (AEP.Config (AEP.Spaces 2) mempty AEP.Generic False)
prettyShort :: ToJSON a => a -> [String]
prettyShort = mapMaybe cullPretty . getPretty
+4 -4
View File
@@ -29,8 +29,8 @@ updateExpBarrel ps cr w = case cr ^. crHP of
& flip (foldl' f) ps
HP _ ->
w
& makeExplosionAt ((cr ^. crPos) & _z +~ 20) 0
& cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ CrDestroyed Gibbed
& makeExplosionAt (CrIndirectO (cr ^. crID)) ((cr ^. crPos) & _z +~ 20) 0
& cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
_ -> w
where
f w' p = makeSpark NormalSpark (p + normalizeV p + cr ^. crPos . _xy) (argV p) w'
@@ -43,7 +43,7 @@ updateExpBarrel ps cr w = case cr ^. crHP of
updateBarrel :: Creature -> World -> World
updateBarrel cr = case cr ^. crHP of
HP x | x > 0 -> doDamage (cr ^. crID)
HP _ -> cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ CrDestroyed Gibbed
HP _ -> cWorld . lWorld . creatures . at (_crID cr) .~ Nothing
_ -> id
damsToExpBarrel :: [Damage] -> Creature -> Creature
@@ -51,7 +51,7 @@ damsToExpBarrel = flip $ foldl' damToExpBarrel
damToExpBarrel :: Creature -> Damage -> Creature
damToExpBarrel cr dm = case dm of
Piercing x p _ ->
Piercing x p _ _ ->
cr & crHP . _HP -~ div x 200
& crType . barrelType . piercedPoints .:~ (p - cr ^. crPos . _xy)
Poison{} -> cr
+31 -22
View File
@@ -34,8 +34,10 @@ module Dodge.Base.Collide (
collide3WallsFloor,
collide3,
crHeight,
crMid,
) where
import AesonHelp
import Control.Applicative
import Data.Foldable
import qualified Data.IntMap.Strict as IM
@@ -173,31 +175,41 @@ collide3Wall sp wl (ep, mo) = maybe (ep, mo) (,Just (n, OWall wl)) $ intersectSe
collide3Creature :: Point3 -> Creature -> (Point3, MPO) -> (Point3, MPO)
collide3Creature sp cr (ep, m) = fromMaybe (ep, m) $ do
h <- crHeight cr
(p, n) <-
fst $
intersectCylSeg
(cr ^. crPos)
(crRad $ cr ^. crType)
h
sp
ep
let h = crHeight cr
(p, n) <- fst $ intersectCylSeg (cr ^. crPos) (crRad $ cr ^. crType) h sp ep
return (p, Just (n, OCreature cr))
crHeight :: Creature -> Maybe Float
crHeight :: Creature -> Float
crHeight cr = case cr ^. crHP of
HP{} -> Just $ case cr ^. crType of
HP{} -> case cr ^. crType of
HoverCrit {} -> 10
ChaseCrit {} -> 25
Avatar {} -> 25
CrabCrit {} -> 25
SlinkCrit {} -> 25
SlimeCrit {_slimeRad = r} -> min 15 r
SlimeCrit {_slimeSlime = r} -> min 25 $ 2 * slimeToRad r
BeeCrit {} -> 10
HiveCrit {} -> 25
_ -> error "Need to define crHeight for this crType"
CrIsCorpse{} -> Just 5
CrDestroyed{} -> Nothing
BarrelCrit{} -> 20
_ -> error $ "Need to define crHeight for this crType:\n" <> unlines (prettyShort (cr ^. crType))
CrIsCorpse{} -> 5
AvatarDestroyed{} -> 0
crMid :: Creature -> Float
crMid cr = case cr ^. crHP of
HP{} -> case cr ^. crType of
HoverCrit {} -> 2
ChaseCrit {} -> 20
Avatar {} -> 20
CrabCrit {} -> 20
SlinkCrit {} -> 20
SlimeCrit {_slimeSlime = r} -> max 3 . min 20 $ 2 * slimeToRad r - 5
BeeCrit {} -> 2
HiveCrit {} -> 20
BarrelCrit{} -> 20
_ -> error $ "Need to define crHeight for this crType:\n" <> unlines (prettyShort (cr ^. crType))
CrIsCorpse{} -> 2
AvatarDestroyed{} -> 0
wallToSurface :: Wall -> (Point3, Point3, [(Point3, Point3)])
wallToSurface wl = (g x, g $ vNormal (x - y), [(g x, g (y - x)), (g y, g (x - y))])
@@ -269,7 +281,7 @@ circHitWall sp ep r w =
xep = ep + x
-- | note that this does not push the circle away from the wall at all
collideCircWalls :: Point2 -> Point2 -> Float -> [Wall] -> (Point2, Maybe Wall)
collideCircWalls :: Foldable t => Point2 -> Point2 -> Float -> t Wall -> (Point2, Maybe Wall)
{-# INLINE collideCircWalls #-}
collideCircWalls sp ep rad = foldl' findPoint (ep, Nothing)
where
@@ -280,14 +292,11 @@ collideCircWalls sp ep rad = foldl' findPoint (ep, Nothing)
. _wlLine
$ wl
shiftbyrad (a, b) =
bimap
f
f
( a +.+ rad *.* normalizeV (a -.- b)
, b +.+ rad *.* normalizeV (b -.- a)
( f $ a + rad *^ normalizeV (a - b)
, f $ b + rad *^ normalizeV (b - a)
)
where
f = (+.+) (rad *.* normalizeV (vNormal $ a -.- b))
f = (+ rad *^ normalizeV (vNormal $ a - b))
overlapCircWallsClosest :: Point2 -> Float -> [Wall] -> Maybe (Point2, Wall)
{-# INLINE overlapCircWallsClosest #-}
+5 -5
View File
@@ -19,19 +19,19 @@ you w = w ^?! cWorld . lWorld . creatures . ix 0
yourSelectedItem :: World -> Maybe Item
yourSelectedItem w = do
i <- you w ^? crManipulation . manObject . imSelectedItem
j <- _crInv (you w) ^? ix i
Sel 0 i <- w ^? hud . diSelection . _Just
j <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix (NInt i)
w ^? cWorld . lWorld . items . ix j
yourRootItem :: World -> Maybe Item
yourRootItem w = do
i <- you w ^? crManipulation . manObject . imRootSelectedItem
j <- _crInv (you w) ^? ix i
i <- w ^? hud . manObject . hiRootSelectedItem
j <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix i
w ^? cWorld . lWorld . items . ix j
yourRootItemDT :: World -> Maybe (DTree OItem)
yourRootItemDT w = do
i <- you w ^? crManipulation . manObject . imRootSelectedItem . unNInt
i <- w^?hud. manObject . hiRootSelectedItem . unNInt
invIMDT ((\k -> w ^?! cWorld . lWorld . items . ix k) <$> you w ^. crInv) ^? ix i
yourInv :: World -> NewIntMap InvInt Item
+15 -13
View File
@@ -108,26 +108,28 @@ updateBulVel bt = bt & buVel .*.*~ _buDrag bt
-- return $ BezierTrajectory sp tpos (mouseWorldPos (w ^. input) (w ^. wCam))
-- might want to restrict what/how bounces by material type
bounceDir :: IM.IntMap Item -> (Point2, Either Creature Wall) -> Maybe Point2
bounceDir _ (_, Right wl) = Just $ uncurry (-) (_wlLine wl)
bounceDir m (p, Left cr) | crIsArmouredFrom m p cr
bounceDir :: World -> IM.IntMap Item -> (Point2, Either Creature Wall) -> Maybe Point2
bounceDir _ _ (_, Right wl) = Just $ uncurry (-) (_wlLine wl)
bounceDir w m (p, Left cr) | crIsArmouredFrom m p w cr
= Just $ vNormal $ p - (cr ^. crPos . _xy)
bounceDir _ _ = Nothing
bounceDir _ _ _ = Nothing
useBulletPayload :: Bullet -> Point2 -> World -> World
useBulletPayload bu = case _buPayload bu of
BulPlain _ -> const id
BulFlak -> makeFlak bu
BulFrag -> makeFragBullets
BulGas -> (`makeGasCloud` V2 0 0)
BulBall ExplosiveBall -> makeMovingEB (_buVel bu) ExplosiveBall
BulGas -> (\p -> makeGasCloud o p (V2 0 0))
BulBall eb@ExplosiveBall{} -> makeMovingEB (_buVel bu) eb o
BulBall ElectricalBall{} ->
makeMovingEB
(_buVel bu)
(ElectricalBall (round $ bu ^. buPos . _1))
BulBall FlashBall -> makeMovingEB (_buVel bu) FlashBall
BulBall (FlameletBall x) -> makeMovingEB (_buVel bu) (FlameletBall x)
BulBall IncendiaryBall -> makeMovingEB (_buVel bu) IncendiaryBall
(ElectricalBall (round $ bu ^. buPos . _1)) o
BulBall eb@FlashBall{} -> makeMovingEB (_buVel bu) eb o
BulBall eb@FlameletBall{} -> makeMovingEB (_buVel bu) eb o
BulBall eb@IncendiaryBall{} -> makeMovingEB (_buVel bu) eb o
where
o = bu ^. buOrigin
makeFragBullets :: Point2 -> World -> World
makeFragBullets p w = w & cWorld . lWorld . bullets .++~ bus
@@ -158,7 +160,7 @@ hitEffFromBul w bu = case _buEffect bu of
PenetrateBullet -> movePenBullet bu hitstream w
BounceBullet -> fromMaybe (expireAndDamage bu hitstream w) $ do
(hp, crwl) <- hitstream ^? _head
dir <- bounceDir (w ^. cWorld . lWorld . items) (hp, crwl)
dir <- bounceDir w (w ^. cWorld . lWorld . items) (hp, crwl)
return
( w
, bu
@@ -172,8 +174,8 @@ hitEffFromBul w bu = case _buEffect bu of
getBulHitDams :: Bullet -> Point2 -> [Damage]
getBulHitDams bu p = case _buPayload bu of
BulPlain x -> [Piercing x p v
,Inertial 0 p v]
BulPlain x -> [Piercing x p v (bu ^. buOrigin)
,Inertial 0 p v (bu ^. buOrigin)]
_ -> []
where
v = _buVel bu
-4
View File
@@ -12,9 +12,7 @@ module Dodge.Creature (
module Dodge.Creature.Perception,
module Dodge.Creature.ReaderUpdate,
module Dodge.Creature.State,
module Dodge.Creature.Strategy,
module Dodge.Creature.Test,
module Dodge.Creature.Volition,
module Dodge.Creature.YourControl,
) where
@@ -35,9 +33,7 @@ import Dodge.Creature.Perception
import Dodge.Creature.ReaderUpdate
import Dodge.Creature.SpreadGunCrit
import Dodge.Creature.State
import Dodge.Creature.Strategy
import Dodge.Creature.Test
import Dodge.Creature.Volition
import Dodge.Creature.YourControl
import Dodge.Data.Creature
import Dodge.Default
+36 -41
View File
@@ -10,6 +10,9 @@ module Dodge.Creature.Action (
youDropItem,
) where
import qualified IntSetHelp as IS
import Dodge.DisplayInventory
import Dodge.Data.SelectionList
import RandomHelp
import Dodge.WorldEvent.ThingsHit
import Control.Applicative
@@ -39,14 +42,16 @@ import qualified Data.Set as S
-- it is desirable to be able to determine when an action is finished,
-- so that DoActionThen and the like are easy to define
performActions :: Int -> World -> World
performActions cid w =
foldl'
performActions cid w = fromMaybe w $ do
a <- cr ^?crActionPlan.apAction
let (iss, mayas) = performAction cr w a
return $ foldl'
(followImpulse cid)
(w & cWorld . lWorld . creatures . ix cid . crActionPlan . apAction .~ mayas)
iss
where
cr = w ^?! cWorld . lWorld . creatures . ix cid
(iss, mayas) = fromMaybe ([],NoAction) $ performAction cr w <$> cr ^? crActionPlan . apAction
-- (iss, mayas) = maybe ([],NoAction) (performAction cr w) (cr ^? crActionPlan . apAction)
type ActionUpdate = ([Impulse], Action)
@@ -55,6 +60,9 @@ type ActionUpdate = ([Impulse], Action)
-}
performAction :: Creature -> World -> Action -> ActionUpdate
performAction cr w ac = case ac of
Eat i x -> ([],Eat i x)
-- Eat i x | x <= 0 -> ([],NoAction)
-- Eat i x -> ([],Eat i (x-1))
AimAt tcid p -> performAimAt cr w tcid p
WaitThen 0 newAc -> ([], newAc)
WaitThen t newAc -> ([], WaitThen (t -1) newAc)
@@ -65,7 +73,7 @@ performAction cr w ac = case ac of
DoActionThen fsta afta -> case performAction cr w fsta of
(imps, NoAction) -> (imps, afta)
(imps, nxta) -> (imps, DoActionThen nxta afta)
DoActionWhile f act -> performAction cr w $ DoActionWhilePartial act f act
-- DoActionWhile f act -> performAction cr w $ DoActionWhilePartial act f act
DoActionWhilePartial partAc f resetAc
| doWdCrBl f w cr -> case performAction cr w partAc of
(imps, NoAction) -> (imps, DoActionWhilePartial resetAc f resetAc)
@@ -80,11 +88,6 @@ performAction cr w ac = case ac of
DoActionWhileInterrupt repa f afta
| doWdCrBl f w cr -> (fst $ performAction cr w repa, DoActionWhileInterrupt repa f afta)
| otherwise -> performAction cr w afta
-- DoActions [] -> ([], NoAction)
-- DoActions acs ->
-- let (imps, newAcs) = foldMap (performAction cr w) acs
-- in (imps, newAcs)
StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], NoAction)
PathTo p a -> performPathTo a cr w p
EvadeAim -> tryEvadeSideways cr w
TurnToPoint p -> performTurnToA cr p
@@ -92,8 +95,6 @@ performAction cr w ac = case ac of
i <- cr ^? crIntention . targetCr . _Just
tcr <- w ^? cWorld . lWorld . creatures . ix i
return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], NoAction)
UseSelf f -> performAction cr w $ doCrAc f cr
ArbitraryAction f -> performAction cr w (doCrWdAc f cr w)
DoImpulsesAlongside sideImp mainAc -> performAction cr w mainAc & _1 <>~ sideImp
DoReplicate t nxtac -> performAction cr w $ DoReplicatePartial nxtac t nxtac
DoReplicatePartial _ 0 pac -> performAction cr w pac
@@ -147,6 +148,8 @@ crMoveImpulses cr p = case crMvType cr of
MvWalking {} -> [MvTurnToward p, MvForward]
JitMvType {_mvTurnJit = x} -> [MvTurnToward p, MvForward, RandomTurn x]
StartStopMvType {} -> [MvTurnToward p, MvForward]
BeeMvType {} | cr ^?! crType . startStopMv == 0 -> [SetBeeRandomMovement, MvForward, MvTurnToward p]
BeeMvType {} -> [MvTurnToward p, MvForward]
performTurnToA :: Creature -> Point2 -> ActionUpdate
performTurnToA cr p
@@ -158,56 +161,48 @@ performTurnToA cr p
dirv = p -.- cpos
jit = _mvTurnJit $ crMvType cr
--setMinInvSize :: Int -> Creature -> World -> World
--setMinInvSize n cr = cWorld . lWorld . creatures . ix (_crID cr) . crInvCapacity .~ n
--organiseInvKeys :: Int -> World -> World
--organiseInvKeys cid w =
-- w & cWorld . lWorld . creatures . ix cid
-- %~ ( (crInvSel . iselPos .~ newSelKey)
-- . (crInv .~ newInv)
-- . (crInvSel . iselAction .~ NoInvSelAction)
-- )
-- where
-- cr = w ^?! cWorld . lWorld . creatures . ix cid -- _creatures (_cWorld w) IM.! cid
-- pairs = IM.toList (_crInv cr)
-- newSelKey = fromMaybe 0 $ findIndex ((== crSel cr) . fst) pairs
-- newInv = IM.fromAscList $ zip [0 ..] $ map snd pairs
-- why not a cid (Int)?
dropItem :: Creature -> Int -> World -> World
dropItem cr invid w' =
doanyitemdropeffect
dropItem cr invid w =
itEffectOnDrop itm cr
. maybesetdropped
. (hud . diSections . ix 3 . ssSet %~ IS.map (+ 1))
. (hud . diSections . ix 0 . ssSet %~ IS.deleteShift invid)
. maybeshiftseldown
. copyItemToFloor (cr ^. crPos . _xy) itm -- . mayberemoveequip
. rmInvItem (_crID cr) (NInt invid) -- it is important
-- to do this before copying the item to the floor!
. soundStart (CrSound (_crID cr)) (cr ^. crPos . _xy) whiteNoiseFadeOutS Nothing
$ w'
$ w
where
--doanyitemdropeffect = fromMaybe id $ do
-- rmf <- itm ^? itEffect . ieOnDrop
-- return $ doInvEffect rmf itm cr
doanyitemdropeffect = itEffectOnDrop itm cr
itm = fromMaybe (error "dropItem cannot find item") $ do
itid <- cr ^? crInv . ix (NInt invid)
w' ^? cWorld . lWorld . items . ix itid
maybeshiftseldown w = fromMaybe w $ do
w ^? cWorld . lWorld . items . ix itid
t = fromMaybe True $ do
s <- w ^? hud . diCloseFilter . _Just
si <- w ^? hud . diSections . ix 0 . ssItems . ix invid
return $ plainRegex s si
maybesetdropped = fromMaybe id $ do
guard $ t && (invid `IS.member` (w ^?! hud . diSections . ix 0 . ssSet))
return $ hud . diSections . ix 3 . ssSet %~ IS.insert 0
maybeshiftseldown = fromMaybe id $ do
guard t
3 <- w ^? hud . diSelection . _Just . slSec
return $ w & hud . diSelection . _Just . slInt +~ 1
return $ hud . diSelection . _Just . slInt +~ 1
-- | Get your creature to drop the item under the cursor.
youDropItem :: World -> World
youDropItem w = fromMaybe w $ do
curpos <-
cr ^? crManipulation . manObject . imSelectedItem . unNInt
<|> fmap fst (IM.lookupMax (cr ^. crInv . unNIntMap))
curpos <- mi <|> fmap fst (IM.lookupMax (cr ^. crInv . unNIntMap))
guard $ not $ w ^. cWorld . lWorld . lInvLock
return $ case cr ^. crStance . posture of
Aiming{} -> throwItem w
AtEase -> dropItem cr curpos w
AtEase -> setInvPosFromSS $ dropItem cr curpos w
where
cr = you w
mi = do
Sel 0 i <- w^?hud.diSelection._Just
return i
-- placeholder, remember to deal with two handed weapon twist
-- should throw all attached items?
+5 -5
View File
@@ -29,7 +29,7 @@ blinkActionMousePos cr w =
& blinkDistortions cpos p3
& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
& blinkShockwave cid p3
& inverseShockwaveAt (cpos `v2z` 20) 40 2 2
& inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid)
where
cid = _crID cr
p1 = w ^. cWorld . lWorld . lAimPos
@@ -63,11 +63,11 @@ unsafeBlinkAction cr w
. blinkDistortions cpos mwp
. set (cWorld . lWorld . creatures . ix cid . crPos . _xy) mwp
. blinkShockwave cid mwp
$ inverseShockwaveAt (cpos `v2z` 20) 40 2 2 w
$ inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid) w
| otherwise =
w
& blinkActionFail cr
& cWorld . lWorld . creatures . ix cid . crDamage .:~ Enterrement 100000000
& cWorld . lWorld . creatures . ix cid . crDamage .:~ Enterrement 100000000 (CrIndirectO cid)
where
success = fromMaybe True $ do
wl <- snd $ collidePointWallsFilter (const True) mwp cpos w
@@ -82,7 +82,7 @@ blinkShockwave ::
Point2 ->
World ->
World
blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan
blinkShockwave i p = makeShockwaveAt [i] (p `v2z` 20) 60 1 2 cyan (CrIndirectO i)
-- | Like a blink action, but no ingoing distortion
blinkActionFail :: Creature -> World -> World
@@ -91,7 +91,7 @@ blinkActionFail cr w =
& soundMultiFrom [TeleSound 0, TeleSound 1] p3 teleS Nothing
-- & cWorld . lWorld . distortions .:~ distortionBulge
& cWorld . lWorld . creatures . ix cid . crPos . _xy .~ p3
& inverseShockwaveAt (cpos `v2z` 20) 40 2 2
& inverseShockwaveAt (cpos `v2z` 20) 40 2 2 (CrIndirectO cid)
where
-- distR = 120
-- distortionBulge = RadialDistortion cpos (cpos +.+ V2 distR 0) (cpos +.+ V2 0 distR) 1.9
+6 -6
View File
@@ -20,12 +20,12 @@ flockArmourChaseCrit =
-- IM.fromList
-- [ --(0, frontArmour)
-- ]
, _crActionPlan =
ActionPlan
{ _apAction = NoAction
, _apStrategy = FollowImpulses
, _apGoal = [Kill 0]
}
-- , _crActionPlan =
-- ActionPlan
-- { _apAction = NoAction
---- , _apStrategy = FollowImpulses
-- , _apGoal = Kill 0
-- }
, _crGroup = ShieldGroup
-- , _crMvType = defaultChaseMvType
}
+7 -4
View File
@@ -38,6 +38,8 @@ chaseCrit =
& crName .~ "chaseCrit"
& crHP .~ HP 150
& crFaction .~ ColorFaction green
& crActionPlan . apGoal .~ SearchForFood
& crActionPlan . apStrategy .~ Search
crabCrit :: Creature
crabCrit = defaultCreature
@@ -69,13 +71,14 @@ slimeCrit :: Creature
slimeCrit = defaultCreature
& crName .~ "slimeCrit"
& crHP .~ HP 1000
& crType .~ SlimeCrit r 0 0 (V2 r 0) False 0
-- & crType .~ SlimeCrit r 0 0 (V2 (slimeToRad r) 0) False 0
& crType .~ SlimeCrit r 0 NoSlimeDistortion 1 False 0
& crFaction .~ ColorFaction (light green)
& crPerception . cpVision . viFOV .~ FloatFOV pi
& crActionPlan .~ SlimeIntelligence
& crStance . carriage .~ Crawling
where
r = 50
r = 250000
hoverCrit :: Creature
hoverCrit =
@@ -91,7 +94,7 @@ beeCrit =
defaultCreature
& crName .~ "beeCrit"
& crHP .~ HP 100
& crType .~ BeeCrit 0 Nothing 0 0
& crType .~ BeeCrit 0 Nothing 0 0 0 Nothing 1
& crFaction .~ ColorFaction yellow
& crStance . carriage .~ Flying 15
@@ -100,6 +103,6 @@ hiveCrit =
defaultCreature
& crName .~ "hiveCrit"
& crHP .~ HP 100000
& crType .~ HiveCrit mempty 0
& crType .~ HiveCrit mempty 0 400
& crStance . carriage .~ Rooted
& crFaction .~ ColorFaction yellow
+12 -27
View File
@@ -12,32 +12,17 @@ import Dodge.Data.World
--import Geometry
import LensHelp
applyCreatureDamage :: [Damage] -> Creature -> World -> World
applyCreatureDamage dms cr w = foldl' (applyIndividualDamage cr) w dms
applyCreatureDamage :: Int -> Creature -> World -> World
applyCreatureDamage cid cr w = foldl' (applyIndividualDamage cid cr) w (cr ^. crDamage)
applyIndividualDamage :: Creature -> World -> Damage -> World
applyIndividualDamage cr w (Inertial _ _ v) = w
& cWorld . lWorld . creatures . ix (_crID cr) . crPos . _xy +~ fmap (/ crMass (cr ^. crType)) v
applyIndividualDamage cr w dm =
let (i,w') = damMatSideEffect dm (crMaterial (_crType cr)) (Left cr) w
in w' & damageHP cr i
-- case dm of
-- Piercing{} -> applyPiercingDamage cr dm w
-- _ -> w & damageHP cr (_dmAmount dm)
applyIndividualDamage :: Int -> Creature -> World -> Damage -> World
applyIndividualDamage cid cr w (Inertial _ _ v _) = w
& cWorld . lWorld . creatures . ix cid . crPos . _xy +~ fmap (/ crMass (cr ^. crType)) v
applyIndividualDamage cid cr w dm =
let (x,w') = damMatSideEffect dm (crMaterial (_crType cr)) (Left cr) w
in w' & damageHP cid x
--applyPiercingDamage :: Creature -> Damage -> World -> World
--applyPiercingDamage cr dm w
-- | crIsArmouredFrom (w ^. cWorld . lWorld . items) p cr
-- = f . makeSpark NormalSpark p1 (argV (p1 - p)) $ w
-- | otherwise = f . damageHP cr (_dmAmount dm) $ w
-- where
-- f = cWorld . lWorld . creatures . ix (_crID cr) . crPos . _xy +~ _dmVector dm
-- / V2 x x
-- x = crMass (_crType cr)
-- p = _dmPos dm
-- p1 = p + 2 *.* squashNormalizeV (p - cr ^. crPos . _xy)
damageHP :: Creature -> Int -> World -> World
damageHP cr x =
(cWorld . lWorld . creatures . ix (_crID cr) . crHP . _HP -~ x)
. (cWorld . lWorld . creatures . ix (_crID cr) . crPain +~ x)
damageHP :: Int -> Int -> World -> World
damageHP cid x =
(cWorld . lWorld . creatures . ix cid . crHP . _HP -~ x)
. (cWorld . lWorld . creatures . ix cid . crPain +~ x)
+45 -45
View File
@@ -16,32 +16,32 @@ module Dodge.Creature.HandPos (
strideLength,
) where
import Dodge.Data.World
import Control.Monad
import qualified Data.IntMap.Strict as IM
import Linear
import Control.Lens
import Dodge.Creature.Test
import Dodge.Data.Creature
import Dodge.Data.Equipment.Misc
import Geometry
import qualified Quaternion as Q
import ShapePicture
translateToES :: Creature -> EquipSite -> Point3 -> Point3
translateToES cr es p = fst (equipSitePQ es cr `Q.comp` (p, Q.qid))
translateToES :: World -> Creature -> EquipSite -> Point3 -> Point3
translateToES w cr es p = fst (equipSitePQ es w cr `Q.comp` (p, Q.qid))
equipSitePQ :: EquipSite -> Creature -> Point3Q
equipSitePQ :: EquipSite -> World -> Creature -> Point3Q
equipSitePQ = \case
OnLeftWrist -> leftWristPQ
OnRightWrist -> rightWristPQ
OnHead -> headPQ
OnChest -> chestPQ
OnBack -> backPQ
OnLeftLeg -> legPQ LeftForward
OnRightLeg -> legPQ RightForward
OnHead -> headPQ
OnChest -> chestPQ
OnBack -> backPQ
OnLeftLeg -> const $ legPQ LeftForward
OnRightLeg -> const $ legPQ RightForward
translatePointToRightHand :: Creature -> Point3 -> Point3
translatePointToRightHand cr p = fst (rightHandPQ cr `Q.comp` (p, Q.qid))
translatePointToRightHand :: World -> Creature -> Point3 -> Point3
translatePointToRightHand w cr p = fst (rightHandPQ w cr `Q.comp` (p, Q.qid))
strideLength :: Creature -> Float
strideLength cr = case cr ^. crType of
@@ -61,14 +61,14 @@ handWalkingPos b off cr = case (cr ^? crType . strideAmount,cr ^? crType . footF
zeroOneSmooth :: Float -> Float
zeroOneSmooth x = (1 - cos (pi * x)) / 2
rightHandPQ :: Creature -> Point3Q
rightHandPQ cr
| oneH cr = (V3 11 (-3) 20, Q.qid)
| twists cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 4 (-10) 0, Q.qz 1)
| twoFlat cr = (V3 8 (-8) 12, Q.qid)
| Just TwoHandTwist <- cr ^? crManipulation . manObject . imAimStance
rightHandPQ :: World -> Creature -> Point3Q
rightHandPQ w cr
| oneH w cr = (V3 11 (-3) 20, Q.qid)
| twists w cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 4 (-10) 0, Q.qz 1)
| twoFlat w cr = (V3 8 (-8) 12, Q.qid)
| Just TwoHandTwist <- w ^? hud . manObject . hiAimStance
= (V3 6 (-6) 10, Q.qid)
| Just TwoHandFlat <- cr ^? crManipulation . manObject . imAimStance
| Just TwoHandFlat <- w ^? hud . manObject . hiAimStance
= (V3 (8 - twoHandOffY cr) (-8) 12, Q.qid)
| Just p <- crRightHandWall cr = (20 & _xy .~ p, Q.qid)
| otherwise = (handWalkingPos LeftForward (-8) cr, Q.qid)
@@ -109,22 +109,22 @@ crLeftHandWall cr = do
cd = cr ^. crDir
rot = rotateV (negate cd)
translateToRightHand :: Creature -> SPic -> SPic
translateToRightHand = overPosSP . translatePointToRightHand
translateToRightHand :: World -> Creature -> SPic -> SPic
translateToRightHand w = overPosSP . translatePointToRightHand w
rightWristPQ :: Creature -> Point3Q
rightWristPQ cr = rightHandPQ cr `Q.comp` (V3 0 (-4) (-4), Q.qid)
rightWristPQ :: World -> Creature -> Point3Q
rightWristPQ w cr = rightHandPQ w cr `Q.comp` (V3 0 (-4) (-4), Q.qid)
leftHandPQ :: Creature -> Point3Q
leftHandPQ cr
| twists cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 12 4 0, Q.qz 0.4)
| twoFlat cr = (V3 8 8 12, Q.qid)
| Just TwoHandTwist <- cr ^? crManipulation . manObject . imAimStance
leftHandPQ :: World -> Creature -> Point3Q
leftHandPQ w cr
| twists w cr = (V3 0 5 20, Q.qz (-1)) `Q.comp` (V3 12 4 0, Q.qz 0.4)
| twoFlat w cr = (V3 8 8 12, Q.qid)
| Just TwoHandTwist <- w ^? hud . manObject . hiAimStance
= (V3 (10 + twoHandOffY cr) 6 20, Q.qid)
| Just TwoHandFlat <- cr ^? crManipulation . manObject . imAimStance
| Just TwoHandFlat <- w ^? hud . manObject . hiAimStance
= (V3 (8 + twoHandOffY cr) 6 12, Q.qid)
| Just p <- crLeftHandWall cr = (20 & _xy .~ p, Q.qid)
| oneH cr = (V3 0 8 10, Q.qz 0.4)
| oneH w cr = (V3 0 8 10, Q.qz 0.4)
| otherwise = (handWalkingPos RightForward 8 cr, Q.qid)
twoHandOffY :: Creature -> Float
@@ -137,14 +137,14 @@ twoHandOffY cr = zeroOneSmooth $ case (cr ^? crType . strideAmount,cr ^? crType
in f sa
_ -> 0
translatePointToLeftHand :: Creature -> Point3 -> Point3
translatePointToLeftHand cr p = fst (leftHandPQ cr `Q.comp` (p, Q.qid))
translatePointToLeftHand :: World -> Creature -> Point3 -> Point3
translatePointToLeftHand w cr p = fst (leftHandPQ w cr `Q.comp` (p, Q.qid))
translateToLeftHand :: Creature -> SPic -> SPic
translateToLeftHand = overPosSP . translatePointToLeftHand
translateToLeftHand :: World -> Creature -> SPic -> SPic
translateToLeftHand w = overPosSP . translatePointToLeftHand w
leftWristPQ :: Creature -> Point3Q
leftWristPQ cr = leftHandPQ cr `Q.comp` (V3 0 4 (-4), Q.qid)
leftWristPQ :: World -> Creature -> Point3Q
leftWristPQ w cr = leftHandPQ w cr `Q.comp` (V3 0 4 (-4), Q.qid)
translateToLeftLeg :: Creature -> SPic -> SPic
translateToLeftLeg cr = overPosSP (\p -> fst (legPQ LeftForward cr `Q.comp` (p, Q.qid)))
@@ -171,17 +171,17 @@ legPQ' g cr =
translateToRightLeg :: Creature -> SPic -> SPic
translateToRightLeg cr = overPosSP (\p -> fst (legPQ RightForward cr `Q.comp` (p, Q.qid)))
headPQ :: Creature -> Point3Q
headPQ cr
| twists cr = (V3 0 2 20, Q.qz (-1)) `Q.comp` (V3 (negate 2.5) 0.25 0, Q.qz 1)
| oneH cr = (V3 0 0 20, Q.qz 0.5) `Q.comp` (V3 2.5 0 0, Q.qz (-0.5))
headPQ :: World -> Creature -> Point3Q
headPQ w cr
| twists w cr = (V3 0 2 20, Q.qz (-1)) `Q.comp` (V3 (negate 2.5) 0.25 0, Q.qz 1)
| oneH w cr = (V3 0 0 20, Q.qz 0.5) `Q.comp` (V3 2.5 0 0, Q.qz (-0.5))
| otherwise = (V3 2.5 0 20, Q.qid)
chestPQ :: Creature -> Point3Q
chestPQ cr = backPQ cr `Q.comp` (0, Q.qz pi)
chestPQ :: World -> Creature -> Point3Q
chestPQ w cr = backPQ w cr `Q.comp` (0, Q.qz pi)
backPQ :: Creature -> Point3Q
backPQ cr
| oneH cr = (V3 0 0 10, Q.qz 0.5)
| twists cr = (V3 0 3 10, Q.qz (-1.5))
backPQ :: World -> Creature -> Point3Q
backPQ w cr
| oneH w cr = (V3 0 0 10, Q.qz 0.5)
| twists w cr = (V3 0 3 10, Q.qz (-1.5))
| otherwise = (V3 0 0 10, Q.qz 0)
+38 -18
View File
@@ -3,8 +3,9 @@
module Dodge.Creature.Impulse (followImpulse) where
import RandomHelp
import Control.Applicative
import Control.Monad.Trans.State.Lazy
--import Control.Monad.Trans.State.Lazy
--import Control.Monad.State -- moving from mtl to transformers
import Data.Maybe
import Dodge.Creature.Impulse.Movement
@@ -19,12 +20,12 @@ import Dodge.SoundLogic
import Geometry
import LensHelp
import Linear
import System.Random
--import System.Random
-- note SwitchToItem doesn't necessarily update the root item correctly
followImpulse :: Int -> World -> Impulse -> World
followImpulse cid w = \case
UpdateRandGen -> w & randGen %~ (snd . (randomR (0::Int,0)))
UpdateRandGen -> w & randGen %~ (snd . randomR (0::Int,1))
ImpulseNothing -> w
RandomImpulse rimp ->
let (newimp, newgen) = runState (doRandImpulse rimp) (_randGen w)
@@ -32,21 +33,18 @@ followImpulse cid w = \case
Bark sid ->
soundStart (CrMouth cid) cpos sid Nothing $
w & clens %~ resetCrVocCoolDown w
Move p -> crup $ crMvBy p (w ^. cWorld . lWorld)
Walk p -> crup $ crWalk p (w ^. cWorld . lWorld)
MoveForward x -> crup $ crMvForward x (w ^. cWorld . lWorld)
MoveNoStride p -> crup $ crMvByNoStride p (w ^. cWorld . lWorld)
Move p -> crup $ crMvBy p w
Walk p -> crup $ crWalk p w
MoveForward x -> crup $ crMvForward x w
MoveNoStride p -> crup $ crMvByNoStride p w
Turn a -> crup $ crDir +~ a
TurnToward p a -> crup $ creatureTurnToward p a
TurnTo p -> crup $ creatureTurnTo p
ChangePosture post -> crup $ crStance . posture .~ post
UseItem -> undefined
-- SwitchToItem i -> crup $ crManipulation . manObject .~ SelectedItem (NInt i) (NInt i) mempty
Melee cid' ->
hitCr cid' $
crup
( crMvAbsolute (w ^. cWorld . lWorld) (10 *.* normalizeV (posFromID cid' -.- cpos)) . (crType . meleeCooldown .~ 20)
)
Melee tid ->
hitCr tid $ crup $ meleeMovement w tid . (crType . meleeCooldown .~ 20)
MeleeL cid' ->
hitCrd (-pi/2) cid' $
crup
@@ -66,15 +64,16 @@ followImpulse cid w = \case
MakeSound sid -> soundStart (CrSound (_crID cr)) (cr ^. crPos . _xy) sid Nothing w
DropItem -> undefined
ChangeStrategy strat -> crup $ crActionPlan . apStrategy .~ strat
AddGoal gl -> crup $ crActionPlan . apGoal .:~ gl
-- AddGoal gl -> crup $ crActionPlan . apGoal .:~ gl
ImpulseUseTarget f -> fromMaybe w $ do
i <- cr ^? crIntention . targetCr . _Just
tcr <- w ^? cWorld . lWorld . creatures . ix i
return $ followImpulse cid w (doCrImp f tcr)
MvForward -> crup $ crMvForward' (w ^. cWorld . lWorld)
MvForward -> crup $ crMvForward' w
MvTurnToward p ->
crup $
creatureTurnToward p (turnRad $ safeAngleVV (p -.- cpos) (unitVectorAtAngle cdir))
mvTurnToward p (turnRad $ safeAngleVV (p -.- cpos) (unitVectorAtAngle cdir))
SetBeeRandomMovement -> w & setBeeRandomMovement cid
where
clens = cWorld . lWorld . creatures . ix cid
cr = w ^?! cWorld . lWorld . creatures . ix cid
@@ -91,9 +90,30 @@ followImpulse cid w = \case
rr a = randomR (- a, a) $ _randGen w
hitCr i =
cWorld . lWorld . creatures . ix i . crDamage
.:~ Blunt 100 (posFromID i) (posFromID i - cpos)
.:~ Blunt 100 (posFromID i) (posFromID i - cpos) (CrMeleeO cid)
hitCrd a i =
cWorld . lWorld . creatures . ix i . crDamage
<>~ [Blunt 100 (posFromID i) (posFromID i - cpos)
, Inertial 0 (posFromID i) (50 * unitVectorAtAngle (cr ^. crDir + a))
<>~ [Blunt 100 (posFromID i) (posFromID i - cpos) (CrMeleeO cid)
, Inertial 0 (posFromID i) (50 * unitVectorAtAngle (cr ^. crDir + a)) (CrMeleeO cid)
]
meleeMovement :: World -> Int -> Creature -> Creature
meleeMovement w tid cr = case cr ^. crType of
HoverCrit {} -> fromMaybe cr $ do
txy <- w ^? cWorld . lWorld . creatures . ix tid . crPos . _xy
return $ crMvAbsolute w (5 *^ normalizeV (cr ^. crPos . _xy - txy)) cr
ChaseCrit {} -> fromMaybe cr $ do
txy <- w ^? cWorld . lWorld . creatures . ix tid . crPos . _xy
return $ crMvAbsolute w (5 *^ normalizeV (txy - cr ^. crPos . _xy)) cr
_ -> cr
setBeeRandomMovement :: Int -> World -> World
setBeeRandomMovement cid w = fromMaybe w $ do
mff <- w ^? cWorld . lWorld . creatures . ix cid . crType . beeRandomMovement
return $ case mff of
Just _ -> w & cWorld . lWorld . creatures . ix cid . crType . beeRandomMovement .~ Nothing
Nothing -> w & cWorld . lWorld . creatures . ix cid . crType . beeRandomMovement .~ x
& randGen .~ g
where
(x,g) = runState (takeOne [Nothing,Just LeftForward,Just RightForward]) (w ^. randGen)
+43 -20
View File
@@ -8,8 +8,10 @@ module Dodge.Creature.Impulse.Movement (
crMvForward,
crMvForward',
creatureTurnTo,
mvTurnToward,
) where
import Dodge.Creature.State.WalkCycle
import Dodge.Creature.MoveType
import Linear
import Control.Lens
@@ -23,34 +25,26 @@ The idea is that this may or may not work, depending on the status of the creatu
For now, though, this cannot fail.
p is the movement translation vector, will be made relative to creature direction
-}
crMvBy :: Point2 -> LWorld -> Creature -> Creature
crMvBy :: Point2 -> World -> Creature -> Creature
crMvBy p lw cr = crMvAbsolute lw (rotateV (_crDir cr) p) cr
crWalk ::
-- | Movement translation vector, will be made relative to creature direction
Point2 ->
LWorld ->
Creature ->
Creature
-- | p is the movement translation vector, made relative to creature direction
crWalk :: Point2 -> World -> Creature -> Creature
crWalk p lw cr = crWalkAbsolute lw (rotateV (_crDir cr) p) cr
crMvByNoStride ::
-- | Movement translation vector, will be made relative to creature direction
Point2 ->
LWorld ->
Creature ->
Creature
-- | p is the movement translation vector, made relative to creature direction
crMvByNoStride :: Point2 -> World -> Creature -> Creature
crMvByNoStride p lw cr = crMvAbsoluteNoStride lw (rotateV (_crDir cr) p) cr
crMvAbsolute :: LWorld -> Point2 -> Creature -> Creature
crMvAbsolute lw p' cr =
crMvAbsolute :: World -> Point2 -> Creature -> Creature
crMvAbsolute w p' cr =
cr
& crPos . _xy +~ p
& crMvDir .~ argV (p + cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy)
where
p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
p = strengthFactor (getCrMoveSpeed w cr) *^ p'
crWalkAbsolute :: LWorld -> Point2 -> Creature -> Creature
crWalkAbsolute :: World -> Point2 -> Creature -> Creature
crWalkAbsolute lw p' cr
| Walking <- cr ^. crStance . carriage = cr
& crPos . _xy +~ p
@@ -59,7 +53,7 @@ crWalkAbsolute lw p' cr
where
p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
crMvAbsoluteNoStride :: LWorld -> Point2 -> Creature -> Creature
crMvAbsoluteNoStride :: World -> Point2 -> Creature -> Creature
crMvAbsoluteNoStride lw p' cr = cr & crPos . _xy +~ p
where
p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
@@ -70,7 +64,7 @@ strengthFactor i
| i < 1 = 0
| otherwise = 0.02 * fromIntegral i
crMvForward' :: LWorld -> Creature -> Creature
crMvForward' :: World -> Creature -> Creature
crMvForward' lw cr = case crMvType cr of
JitMvType s _ _ -> crMvBy (V2 s 0) lw cr
StartStopMvType s _ n ->
@@ -78,11 +72,20 @@ crMvForward' lw cr = case crMvType cr of
| otherwise = s
in crMvBy (V2 speed 0) lw cr
& crType . startStopMv %~ ((`mod` (n*2)) . (+1))
BeeMvType s _ n ->
let speed | cr ^?! crType . startStopMv > n = 0
| otherwise = s
v = case cr ^?! crType . beeRandomMovement of
Nothing -> V2 speed 0
Just LeftForward -> V2 0 speed
Just RightForward -> V2 0 (-speed)
in crMvBy v lw cr
& crType . startStopMv %~ ((`mod` (n*2)) . (+1))
NoMvType -> cr
MvWalking s -> crMvBy (V2 s 0) lw cr
crMvForward :: Float -> LWorld -> Creature -> Creature
crMvForward :: Float -> World -> Creature -> Creature
crMvForward speed = crMvBy (V2 speed 0)
creatureTurnTo :: Point2 -> Creature -> Creature
@@ -117,3 +120,23 @@ creatureTurnToward p turnSpeed cr
where
vToTarg = p -.- cr ^. crPos . _xy
dirToTarget = argV vToTarg
-- I feel like this is inefficient
mvTurnToward :: Point2 -> Float -> Creature -> Creature
mvTurnToward p' turnSpeed cr
| vToTarg == V2 0 0 = cr -- this should deal with the angleVV error
| angleVV vToTarg (unitVectorAtAngle (_crDir cr)) <= turnSpeed =
cr & crDir .~ dirToTarget
| isLeftOfA (normalizeAngle dirToTarget) (normalizeAngle $ _crDir cr) = cr & crDir +~ turnSpeed
| otherwise = cr & crDir -~ turnSpeed
where
-- when flying, inertia is high enough that overturning can be useful
p | Flying {} <- cr ^. crStance . carriage
= let v = flyInertia cr *^ (cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy)
-- u = normalize $ vNormal $ p' - cxy
--in p' - dot v u *^ u
in p' - v
| otherwise = p'
cxy = cr ^. crPos . _xy
vToTarg = p -.- cxy
dirToTarget = argV vToTarg
+8 -2
View File
@@ -2,6 +2,7 @@
module Dodge.Creature.Impulse.UseItem (useItem) where
import qualified Data.IntSet as IS
import Dodge.Euse
import NewInt
import Control.Lens
@@ -14,7 +15,9 @@ import Dodge.HeldUse
import Dodge.Inventory
import Dodge.Item.Grammar
import Dodge.Item.Location
--import qualified IntMapHelp as IM
--note :: a -> Maybe b -> Either a b
--note x = maybe (Left x) Right
useItem :: Int -> Int -> World -> Maybe World
useItem invid pt w = fmap (worldEventFlags . at InventoryChange ?~ ()) $ do
@@ -26,7 +29,10 @@ useItem invid pt w = fmap (worldEventFlags . at InventoryChange ?~ ()) $ do
useItemLoc :: Creature -> LocationDT OItem -> Int -> World -> Maybe World
useItemLoc cr loc pt w
| aimuse
, fromMaybe False $ loc ^? locDT . dtValue . _1 . itLocation . ilIsAttached
, fromMaybe False $ do
i <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID . unNInt
is <- w ^? hud . manObject . hiAttachedItems
return $ i `IS.member` is
, Aiming{} <- cr ^. crStance . posture =
return $ gadgetEffect pt loc cr w
| GadgetPlatformSF <- sf =
+2 -2
View File
@@ -13,6 +13,6 @@ crMass = \case
BarrelCrit{} -> 10
SlinkCrit{} -> 100
LampCrit {} -> 3
SlimeCrit {_slimeRad = r} -> r * r / 10
BeeCrit {_beeSlime = x} -> 3 + x
SlimeCrit {_slimeSlime = r} -> fromIntegral r / 1000
BeeCrit {_beeSlime = x} -> 3 + fromIntegral x / 100
HiveCrit {} -> 100
+2 -1
View File
@@ -17,7 +17,8 @@ crMvType cr = case _crType cr of
BarrelCrit {} -> defaultAimMvType
LampCrit {} -> defaultAimMvType
SlimeCrit {} -> NoMvType
BeeCrit {} -> StartStopMvType 0.2 0.1 25
BeeCrit {} -> BeeMvType 0.2 0.1 15
--BeeCrit {} -> BeeMvType 0.2 0.1 25
HiveCrit{} -> NoMvType
defaultAimMvType :: CrMvType
+3 -7
View File
@@ -132,14 +132,10 @@ decreaseAwareness (Cognizant 0) = Just $ Suspicious 1000
decreaseAwareness (Cognizant x) = Just $ Cognizant $ x - 50
{- | Given a fixed group of creatures, direct attention to those of them that
- are in view.
are in view.
The ints are ids of creatures that may attract this creature's attention
-}
basicAttentionUpdate ::
-- | Creatures that may attract this creature's attention
[Int] ->
World ->
Creature ->
Creature
basicAttentionUpdate :: [Int] -> World -> Creature -> Creature
basicAttentionUpdate cids w cr =
cr & crPerception . cpAttention
.~ AttentiveTo (IM.mapMaybe (newExtraAwareness cr w) $ IM.fromList $ zip cids cids)
+252 -182
View File
@@ -7,30 +7,29 @@ module Dodge.Creature.Picture (
drawCreature,
) where
import Data.Foldable
import qualified Data.Strict.Tuple as ST
import RandomHelp
import Dodge.Base.Collide
import Control.Monad
import Data.Maybe
import Dodge.Data.World
import Linear
import Dodge.Data.Equipment.Misc
import Dodge.Creature.HandPos
import qualified Data.IntMap.Strict as IM
import Control.Lens
import Control.Monad
import Data.Foldable
import qualified Data.IntMap.Strict as IM
import Data.Maybe
import qualified Data.Strict.Tuple as ST
import Dodge.Base.Collide
import Dodge.Creature.HandPos
import Dodge.Creature.Radius
import Dodge.Creature.Shape
--import Dodge.Creature.Test
import Dodge.Creature.Slime
import Dodge.Damage
--import Dodge.Data.Creature
import Dodge.Data.Equipment.Misc
import Dodge.Data.World
import Dodge.Item.Draw
import Dodge.Item.Grammar
import Geometry
import Geometry.Zone
import Linear
import Picture
import qualified Quaternion as Q
import RandomHelp
import Shape
--import Shape
import ShapePicture
drawCreature :: World -> IM.IntMap Item -> Creature -> SPic
@@ -40,11 +39,11 @@ drawCreature w m cr = translateSP (_crPos cr) . fallrot . rotateSP (_crDir cr) $
_ | null (cr ^? crHP . _HP) -> mempty
BarrelCrit{} -> barrelShape
LampCrit{_lampHeight = h} -> lampCrSPic h
ChaseCrit {} -> noPic $ drawChaseCrit w cr
Avatar {} -> basicCrPict m cr
SwarmCrit -> basicCrPict m cr
AutoCrit -> basicCrPict m cr
CrabCrit {} -> noPic $ drawCrabCrit w cr
ChaseCrit{} -> noPic $ drawChaseCrit w cr
Avatar{} -> basicCrPict w m cr
SwarmCrit -> basicCrPict w m cr
AutoCrit -> basicCrPict w m cr
CrabCrit{} -> noPic $ drawCrabCrit w cr
HoverCrit{} -> noPic $ drawHoverCrit cr
SlinkCrit{} -> noPic $ drawSlinkCrit cr
SlimeCrit{} -> noPic $ drawSlimeCrit cr
@@ -56,109 +55,118 @@ drawCreature w m cr = translateSP (_crPos cr) . fallrot . rotateSP (_crDir cr) $
_ -> id
drawSlimeCrit :: Creature -> Shape
drawSlimeCrit cr = colorSH green
$ upperPrismPolyHalf Medium Typical (cr ^?! crType . slimeEngulfProgress + min 15 r) $ polyCirc 6 r
& each %~ scaleAlong d s
& each %~ scaleAlong (vNormal d) (1 / s)
& each %~ rotateV (-cr ^. crDir)
& each %~ (((r-cr^?!crType.slimeRadWobble)/r) *^)
drawSlimeCrit cr =
colorSH green $
upperPrismPolyHalf Medium Typical (cr ^?! crType . slimeEngulfProgress + min 15 r) ps
where
r = cr ^?! crType . slimeRad
p = cr ^?! crType . slimeCompression
d = normalize p
s = norm p / r
r = slimeToRad $ cr ^?! crType . slimeSlime - cr ^?! crType . slimeSlimeChange
so = slimeOutline cr
ps = fromMaybe so $ do
SlimeDistortion x' qs _ <- cr ^? crType . slimeDistortion
let x = fromIntegral x'
guard $ length qs == 12
return $ zipWith (+) (fmap (0.1 * (10 - x) *^) so) (fmap (0.1 * x *^) qs)
-- assumes d is a unit vector
scaleAlong :: Point2 -> Float -> Point2 -> Point2
scaleAlong d s p = ((s - 1) * dot d p) *^ d + p
basicCrPict :: World -> IM.IntMap Item -> Creature -> SPic
basicCrPict w m cr = drawEquipment w m cr <> noPic (basicCrShape w cr)
basicCrPict :: IM.IntMap Item -> Creature -> SPic
basicCrPict m cr = drawEquipment m cr <> noPic (basicCrShape cr)
crCamouflage :: Creature -> CamouflageStatus
crCamouflage _ = FullyVisible
basicCrShape :: Creature -> Shape
basicCrShape cr
| crCamouflage cr == Invisible = mempty
| otherwise =
scaleSH (V3 crsize crsize crsize) $
mconcat
[ colorSH (_skinHead cskin) . overPosSH (translateToES cr OnHead) $ scalp
, colorSH (_skinUpper cskin) $ upperBody cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
basicCrShape :: World -> Creature -> Shape
basicCrShape w cr =
scaleSH (V3 crsize crsize crsize) $
mconcat
[ colorSH (_skinHead cskin) . overPosSH (translateToES w cr OnHead) $ scalp
, colorSH (_skinUpper cskin) $ upperBody w cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
where
cskin = crShape $ _crType cr
crsize = 0.1 * crRad (cr ^. crType)
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
drawSlinkCrit :: Creature -> Shape
drawSlinkCrit cr = snd (foldl' f ((V3 0 0 0,Q.qid), mempty) $ cr ^?! crType . slinkSpine)
drawSlinkCrit cr =
snd (foldl' f ((V3 0 0 0, Q.qid), mempty) $ cr ^?! crType . slinkSpine)
<> shead
& each . sfColor .~ cskin ^?! skinUpper
& each . sfColor .~ cskin ^?! skinUpper
where
shead = polyCirc 6 15
& upperPrismPoly Medium Important 10
& each . sfVs . each %~ Q.apply (cr ^?! crType . slinkHeadPos)
shead =
polyCirc 6 15
& upperPrismPoly Medium Important 10
& each . sfVs . each %~ Q.apply (cr ^?! crType . slinkHeadPos)
cskin = crShape $ _crType cr
f ((p,q),sh) (p',q') = ((p,q) `Q.comp` (p',q'), sh <> (g p' & each . sfVs . each %~ Q.apply (p,q)))
f ((p, q), sh) (p', q') = ((p, q) `Q.comp` (p', q'), sh <> (g p' & each . sfVs . each %~ Q.apply (p, q)))
g _ = upperPrismPoly Medium Important 2 $ polyCirc 6 15
drawHoverCrit :: Creature -> Shape
drawHoverCrit cr = colorSH (_skinHead cskin)
(overPosSH (Q.apply tpq) $ upperBoxHalf Medium Typical 1 $ square 4)
<> colorSH (_skinUpper cskin)
(mconcat [overPosSH (Q.apply $ f a) $ upperBox Medium Typical 1 $ polyCirc 3 5 | a <- [0,pi/2,pi,1.5*pi]])
drawHoverCrit cr =
colorSH
(_skinHead cskin)
(overPosSH (Q.apply tpq) $ upperBoxHalf Medium Typical 1 $ square 4)
<> colorSH
(_skinUpper cskin)
(mconcat [overPosSH (Q.apply $ f a) $ upperBox Medium Typical 1 $ polyCirc 3 5 | a <- [0, pi / 2, pi, 1.5 * pi]])
where
cskin = crShape $ _crType cr
f a = tpq `Q.comp` (1 & _xy .~ rotateV a 5, Q.qid)
tpq = (V3 0 0 0, Q.qid)
drawHive :: SPic
drawHive = noPic $ upperPrismPolyHalfMI 25 $ polyCirc 6 20
drawHive = noPic $ upperPrismPolyHalfMI 25 $ polyCirc 6 20
drawBeeCrit :: Creature -> Shape
drawBeeCrit cr = colorSH col
(upperPrismPolyHalfMI 3 $ polyCirc 6 r)
<>
colorSH (dark col) (overPosSH (Q.apply (beakpos)) $ upperPrismPolyHalfST 1 $ [V2 0 (-2), V2 4 0,V2 0 2])
drawBeeCrit cr =
colorSH
col
(f . upperPrismPolyHalfMI 3 $ polyCirc 6 r)
<> colorSH (dark col) (overPosSH (Q.apply beakpos) $ upperPrismPolyHalfST 1 [V2 0 (-2), V2 4 0, V2 0 2])
where
r = cr ^. crType . to crRad
beakpos = (V3 (r-1) 0 0, Q.qid)
beakpos = (V3 (r - 1) 0 0, Q.qid)
col | cr ^?! crType . beeAggro > 0 = red
| otherwise = yellow
f | Mounted{} <- cr ^. crStance . carriage =
each.sfVs.each._y *~ g (modTo 1 $ cr ^?! crType . beeSlime . to ((/ 100) . fromIntegral))
| otherwise = id
g x | x > 0.5 = 2 - x
| otherwise = 1 + x
drawCrabCrit :: World -> Creature -> Shape
drawCrabCrit w cr = mconcat
[ crabUpperBody w cr
, colorSH (_skinLower cskin) $ crabFeet w cr
]
drawCrabCrit w cr =
mconcat
[ crabUpperBody w cr
, colorSH (_skinLower cskin) $ crabFeet w cr
]
where
cskin = crShape $ _crType cr
drawChaseCrit :: World -> Creature -> Shape
drawChaseCrit w cr = mconcat
[ chaseUpperBody w cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
drawChaseCrit w cr =
mconcat
[ chaseUpperBody w cr
, rotmdir $ colorSH (_skinLower cskin) $ feet cr
]
where
cskin = crShape $ _crType cr
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
crabUpperBody :: World -> Creature -> Shape
crabUpperBody _ cr = colorSH (_skinUpper cskin)
(
overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 10
& each . _x *~ 0.6)
<> overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
)
<> colorSH (_skinHead cskin)
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
crabUpperBody _ cr =
colorSH
(_skinUpper cskin)
( overPosSH
(Q.apply torsoq)
( upperPrismPolyHalfMI 5 $
polyCirc 4 10
& each . _x *~ 0.6
)
<> overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
)
<> colorSH
(_skinHead cskin)
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
where
torsoq = (V3 0 0 10,Q.qid)
torsoq = (V3 0 0 10, Q.qid)
lclawq = torsoq `Q.comp` (V3 2 8 1, Q.slerp latck lrest lcool)
latck = Q.axisAngle (V3 0 0 1) (-0.5 * pi)
lrest = Q.axisAngle (V3 1 0 0) 1
@@ -169,105 +177,156 @@ crabUpperBody _ cr = colorSH (_skinUpper cskin)
rrest = Q.axisAngle (V3 1 0 0) (-1)
rcool = 1 - min 10 (fromIntegral . _meleeCooldownR $ _crType cr) / 10
headq = torsoq `Q.comp` (V3 3 0 4, Q.qid)
chaseUpperBody :: World -> Creature -> Shape
chaseUpperBody w cr = colorSH (_skinUpper cskin)
(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI tz $ polyCirc 3 12
& each %~ vNormal
& each . _y *~ 0.6)
<> overPosSH (Q.apply neckq) (upperPrismPolyHalfMI 3 $ (+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
)
<> colorSH (_skinHead cskin)
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
chaseUpperBody w cr =
-- colorSH
-- (_skinUpper cskin)
( overPosSH
(Q.apply torsoq)
( upperPrismPolyHalfMI tz $
polyCirc 3 12
& each %~ vNormal
& each . _y *~ 0.6
)
<> overPosSH (Q.apply neckq) lneckshape
<> overPosSH (Q.apply neckq2) uneckshape
)
<> colorSH
-- (_skinHead cskin)
yellow headshape
where
-- time = fromIntegral (mod (w ^. unpauseClock) 100) / 5
-- time = fromIntegral (mod (w ^. unpauseClock) 100) / 5
tz = 4
cskin = crShape $ _crType cr
torsoq = (V3 0 0 (10 + tz + tbob),Q.qid)
torsoq = (V3 0 0 (10 + tz + tbob), Q.qy (-cr ^?! crType . chaseqy0))
mcool = 1 - min 10 (fromIntegral . _meleeCooldown $ _crType cr) / 10
neckq = torsoq `Q.comp` (V3 6 0 0, Q.qz aimrot * Q.axisAngle (V3 0 1 0) (-1.8*mcool))
headq = neckq `Q.comp` (V3 16 0 0, Q.axisAngle (V3 0 1 0) (2*mcool+vocaltilt) * Q.qz aimrot )
-- (qy1,qy2,qy3)
---- | CloseToMelee i <- cr ^?!crActionPlan.apStrategy
---- = (0,0,0)
-- | otherwise = (pi/3,-2*pi/3,pi/3)
-- | otherwise = (pi * w^.cWorld.cClock.to ((*0.01).fromIntegral),0,0)
-- | otherwise = (-1.8 * mcool , 0, 2 * mcool + vocaltilt)
qy1 = cr ^?! crType . chaseqy1
qy2 = cr ^?! crType . chaseqy2
qy3 = cr ^?! crType . chaseqy3
lneckshape = colorSH red $ upperPrismPolyHalfMI 4 (vNormal <$> trapTBH 2 5 (nlen/4))
& each . sfVs . each +~ V3 (nlen/4) 0 (-2)
uneckshape = colorSH green $ upperPrismPolyHalfMI 3 (vNormal <$> trapTBH 3 2 (nlen/4))
& each . sfVs . each +~ V3 (nlen/4) 0 (-1.5)
headshape = overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4])
neckq = torsoq `Q.comp` (V3 8 0 4, Q.qz aimrot * Q.qy (pi + qy1))
neckq2 = neckq `Q.comp` (V3 (nlen/2) 0 0, Q.qy qy2)
headq = neckq2 `Q.comp` (V3 (nlen/2) 0 0, Q.qy (pi + qy3) * Q.qz aimrot)
nlen = 16
vocaltilt = case cr ^? crVocalization . vcTime of
Just x | x < 20 -> -pi * 0.05 * (10 - abs (fromIntegral x - 10))
_ -> 0
sLen = strideLength cr
tbob = 5 * (1 - oneSmooth (abs llegpos))
llegpos = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of
llegpos = case (cr ^? crType . strideAmount, cr ^? crType . footForward) of
(Just sa, Just LeftForward) -> f sa
(Just sa, Just RightForward) -> -f sa
_ -> 0
--tbob = 2 * oneSmooth ((sLen - 2*i) / sLen)
f i = (sLen - 2*i) / sLen
-- tbob = 2 * oneSmooth ((sLen - 2*i) / sLen)
f i = (sLen - 2 * i) / sLen
cxy = cr ^. crPos . _xy
aimrot = fromMaybe pi $ do
i <- cr ^. crIntention . targetCr
tcxy <- w ^? cWorld . lWorld . creatures . ix i . crPos . _xy
guard $ hasLOSIndirect cxy tcxy w
return . (0.5*) . nearZeroAngle $ argV (tcxy - cxy) - cr ^. crDir
return . (0.5 *) . nearZeroAngle $ argV (tcxy - cxy) - cr ^. crDir
{- NECK ARTICULATION
Viewed from side, all hinges, torso/lower neck also hinges in Q.qz (not shown)
na1 na2 na3 <- angles, in diagram all == 0, in Q.qy
| | |
---.---.---.--- z
| | | | ^>x
torso | u.neck|
l.neck head
Rough examples
Flat aim: Resting:
.\\
\ \\
. .
/ \ /
---. .--- ---.
a1 = 60 a1 = 60
a2 = -120 a2 = 60
a3 = 60 a3 = -160
-}
--ikTwoArms :: Point3 -> Point3 -> Point3 -> Point3 -> (QFloat,QFloat)
--ikTwoArms
oneSmooth :: Float -> Float
oneSmooth x = sin (pi * x * 0.5)
feet :: Creature -> Shape
{-# INLINE feet #-}
feet cr = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of
(Just sa,Just LeftForward) -> sh (f sa)
(Just sa,Just RightForward) -> sh (-f sa)
feet cr = case (cr ^? crType . strideAmount, cr ^? crType . footForward) of
(Just sa, Just LeftForward) -> sh (f sa)
(Just sa, Just RightForward) -> sh (-f sa)
_ -> sh 0
where
sh x = translateSHxy x off aFoot <> translateSHxy (- x) (- off) aFoot
sh x = translateSHxy x off aFoot <> translateSHxy (-x) (-off) aFoot
aFoot = upperPrismPolyST 10 $ polyCirc 3 4
off = 5
sLen = strideLength cr
-- f i = 8 * (sLen - 2*i) / sLen
f i = 8 * oneSmooth ((sLen - 2*i) / sLen)
-- f i = 8 * (sLen - 2*i) / sLen
f i = 8 * oneSmooth ((sLen - 2 * i) / sLen)
crabFeet :: World -> Creature -> Shape
{-# INLINE crabFeet #-}
crabFeet _ cr =
crabFeet _ cr =
uncurryV translateSHxy rpos (afoot & each . sfVs . each %~ Q.rotate r1)
<> (afoot
& each . sfVs . each %~ Q.rotate r2
& each . sfVs . each +~ V3 0 2 5)
<> uncurryV translateSHxy rpos' (afoot & each . sfVs . each %~ Q.rotate r1')
<> (afoot
& each . sfVs . each %~ Q.rotate r2'
& each . sfVs . each +~ V3 0 2 5)
<> uncurryV translateSHxy lpos (afoot & each . sfVs . each %~ Q.rotate l1)
<> (afoot
& each . sfVs . each %~ Q.rotate l2
& each . sfVs . each +~ V3 0 (-2) 5)
<> uncurryV translateSHxy lpos' (afoot & each . sfVs . each %~ Q.rotate l1')
<> (afoot
& each . sfVs . each %~ Q.rotate l2'
& each . sfVs . each +~ V3 0 (-2) 5)
<> ( afoot
& each . sfVs . each %~ Q.rotate r2
& each . sfVs . each +~ V3 0 2 5
)
<> uncurryV translateSHxy rpos' (afoot & each . sfVs . each %~ Q.rotate r1')
<> ( afoot
& each . sfVs . each %~ Q.rotate r2'
& each . sfVs . each +~ V3 0 2 5
)
<> uncurryV translateSHxy lpos (afoot & each . sfVs . each %~ Q.rotate l1)
<> ( afoot
& each . sfVs . each %~ Q.rotate l2
& each . sfVs . each +~ V3 0 (-2) 5
)
<> uncurryV translateSHxy lpos' (afoot & each . sfVs . each %~ Q.rotate l1')
<> ( afoot
& each . sfVs . each %~ Q.rotate l2'
& each . sfVs . each +~ V3 0 (-2) 5
)
where
rpos = rot (cr ^?! crType . rFootPos - cxy)
rot = rotateV cdir
lpos = rot ( cr ^?! crType . lFootPos - cxy)
rot = rotateV cdir
lpos = rot (cr ^?! crType . lFootPos - cxy)
f p q = q + 2 *^ (p - q)
cdir = -cr ^. crDir
cxy = cr ^. crPos . _xy
afoot = upperPrismPolyHalfST 10 $ polyCirc 3 2
(r1,r2) = spiderJoint (0 & _xy .~ rpos) (V3 0 2 5)
(r1, r2) = spiderJoint (0 & _xy .~ rpos) (V3 0 2 5)
rpos' = f (V2 0 10) rpos
(r1',r2') = spiderJoint (0 & _xy .~ rpos') (V3 0 2 5)
(l1,l2) = spiderJoint (0 & _xy .~ lpos) (V3 0 (-2) 5)
(r1', r2') = spiderJoint (0 & _xy .~ rpos') (V3 0 2 5)
(l1, l2) = spiderJoint (0 & _xy .~ lpos) (V3 0 (-2) 5)
lpos' = f (V2 0 (-10)) lpos
(l1',l2') = spiderJoint (0 & _xy .~ lpos') (V3 0 (-2) 5)
(l1', l2') = spiderJoint (0 & _xy .~ lpos') (V3 0 (-2) 5)
spiderJoint :: Point3 -> Point3 -> (Q.Quaternion Float, Q.Quaternion Float)
spiderJoint p q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b)
--spiderJoint p q = (Q.qz c, Q.axisAngle (V3 0 (-1) 0) $ a)
spiderJoint p q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a + b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b)
where
-- spiderJoint p q = (Q.qz c, Q.axisAngle (V3 0 (-1) 0) $ a)
a = angleThreeSides 10 (distance p q) 10
b = angleVV3 (q-p) (V3 0 0 (-1))
c = argV $ (p-q) ^. _xy
b = angleVV3 (q - p) (V3 0 0 (-1))
c = argV $ (p - q) ^. _xy
f x = Q.qz c * x
--spiderJoint' :: Point3 -> Float -> Float -> Point3 -> (Q.Quaternion Float, Q.Quaternion Float)
--spiderJoint' p l1 l2 q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b)
-- spiderJoint' :: Point3 -> Float -> Float -> Point3 -> (Q.Quaternion Float, Q.Quaternion Float)
-- spiderJoint' p l1 l2 q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axisAngle (V3 0 (-1) 0) $ a - b)
----spiderJoint p q = (Q.qz c, Q.axisAngle (V3 0 (-1) 0) $ a)
-- where
-- a = angleThreeSides 10 (distance p q) 10
@@ -275,8 +334,8 @@ spiderJoint p q = (f $ Q.axisAngle (V3 0 (-1) 0) (pi - (a+b)), f . Q.axisAngle (
-- c = argV $ (p-q) ^. _xy
-- f x = Q.qz c * x
makeCorpse :: StdGen -> Creature -> SPic
makeCorpse g cr = case cr ^. crType of
makeCorpse :: World -> StdGen -> Creature -> SPic
makeCorpse w g cr = case cr ^. crType of
HoverCrit{} -> noPic $ drawHoverCrit cr
ChaseCrit{} -> noPic $ chaseCorpse g cr
CrabCrit{} -> noPic $ crabCorpse g cr
@@ -286,7 +345,7 @@ makeCorpse g cr = case cr ^. crType of
. scaleSH (V3 crsize crsize crsize)
$ mconcat
[ colorSH (_skinHead cskin) $ deadScalp cr
, colorSH (_skinUpper cskin) $ deadUpperBody cr
, colorSH (_skinUpper cskin) $ deadUpperBody w cr
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
@@ -295,48 +354,59 @@ makeCorpse g cr = case cr ^. crType of
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
chaseCorpse :: StdGen -> Creature -> Shape
chaseCorpse g cr = mconcat
[colorSH (_skinUpper cskin) . upperPrismPolyHalfMI 0 $ polyCirc 3 12
chaseCorpse g cr =
mconcat
[ colorSH (_skinUpper cskin) . upperPrismPolyHalfMI 0 $
polyCirc 3 12
& each %~ vNormal
& each . _y *~ 0.6
, colorSH (_skinUpper cskin) . overPosSH (Q.apply neckq) $
upperPrismPolyHalfMI 3 ((+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
, colorSH (_skinHead cskin)
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
, colorSH (_skinUpper cskin) . overPosSH (Q.apply neckq) $
upperPrismPolyHalfMI 3 ((+ V2 8 0) . vNormal <$> trapTBH 2 5 8)
, colorSH
(_skinHead cskin)
(overPosSH (Q.apply headq) (upperBox Medium Important 2 [V2 0 (-4), V2 9 0, V2 0 4]))
, rotmdir $ colorSH (_skinLower cskin) $ deadFeet cr
]
where
neckq = (V3 6 0 0, Q.qz a)
(a,g') = randomR (-2,2) g
b = fst $ randomR (-2,2) g'
(a, g') = randomR (-2, 2) g
b = fst $ randomR (-2, 2) g'
cskin = crShape $ _crType cr -- this should be fixed
rotmdir = rotateSH (_crMvDir cr - _crDir cr)
headq = neckq `Q.comp` (V3 16 0 0, Q.qz b )
headq = neckq `Q.comp` (V3 16 0 0, Q.qz b)
crabCorpse :: StdGen -> Creature -> Shape
crabCorpse g cr = mconcat
[ colorSH (_skinUpper cskin) $ overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 10
& each . _x *~ 0.6)
, colorSH (_skinUpper cskin) $ overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
, colorSH (cskin ^?! skinLower) $
foldMap (mkfoot 5) (take 2 ps)
<> foldMap (mkfoot (-5)) (take 2 $ drop 2 ps)
, colorSH (_skinHead cskin)
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
crabCorpse g cr =
mconcat
[ colorSH (_skinUpper cskin) $
overPosSH
(Q.apply torsoq)
( upperPrismPolyHalfMI 5 $
polyCirc 4 10
& each . _x *~ 0.6
)
, colorSH (_skinUpper cskin) $
overPosSH (Q.apply lclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 20 0 (-2) 2)
<> overPosSH (Q.apply rclawq) (upperPrismPolyHalfMI 4 $ rectNSWE 0 (-20) (-2) 2)
, colorSH (cskin ^?! skinLower) $
foldMap (mkfoot 5) (take 2 ps)
<> foldMap (mkfoot (-5)) (take 2 $ drop 2 ps)
, colorSH
(_skinHead cskin)
(overPosSH (Q.apply headq) (upperPrismPolyHalfMI 1 $ square 2))
]
where
headq = torsoq `Q.comp` (V3 3 0 4, Q.qid)
torsoq = (V3 0 0 0,Q.qid)
torsoq = (V3 0 0 0, Q.qid)
lclawq = torsoq `Q.comp` (V3 2 8 1, Q.axisAngle (V3 1 0 0) (-0.1) * Q.qz la)
(la,g') = randomR (-2,2) g
ra = fst $ randomR (-2,2) g'
(la, g') = randomR (-2, 2) g
ra = fst $ randomR (-2, 2) g'
ps = evalState (replicateM 4 (randInCirc 9)) g
mkfoot y p =
let p' = 0 & _xy .~ p + V2 0 (3*y)
(q1,q2) = spiderJoint (V3 0 y 0) p'
in (afoot & each . sfVs . each %~ Q.apply (V3 0 y 0, q1))
<> (afoot & each . sfVs . each %~ Q.apply (p',q2))
mkfoot y p =
let p' = 0 & _xy .~ p + V2 0 (3 * y)
(q1, q2) = spiderJoint (V3 0 y 0) p'
in (afoot & each . sfVs . each %~ Q.apply (V3 0 y 0, q1))
<> (afoot & each . sfVs . each %~ Q.apply (p', q2))
afoot = upperPrismPolyST 10 $ polyCirc 3 2
rclawq = torsoq `Q.comp` (V3 2 (-8) 1, Q.axisAngle (V3 1 0 0) 0.1 * Q.qz ra)
cskin = crShape $ _crType cr -- this should be fixed
@@ -345,18 +415,18 @@ deadFeet :: Creature -> Shape
{-# INLINE deadFeet #-}
deadFeet = feet
arms :: Creature -> Shape
arms :: World -> Creature -> Shape
{-# INLINE arms #-}
arms cr =
arms w cr =
(^. _1) $
translateToRightHand cr aHand
<> translateToLeftHand cr aHand
translateToRightHand w cr aHand
<> translateToLeftHand w cr aHand
where
aHand = noPic $ translateSHz (-2) . upperPrismPolyHalfST 2 $ polyCirc 3 4
deadScalp :: Creature -> Shape
--deadScalp cr = deadRot cr . translateSHz 5 . scalp $ cr
--deadScalp cr = deadRot cr . translateSHz (-5) . scalp $ cr
-- deadScalp cr = deadRot cr . translateSHz 5 . scalp $ cr
-- deadScalp cr = deadRot cr . translateSHz (-5) . scalp $ cr
deadScalp _ = translateSH (V3 (-13) 0 0) scalp
deadRot :: Creature -> Shape -> Shape
@@ -370,31 +440,32 @@ deadRot cr = overPosSH (Q.rotateToZ d)
scalp :: Shape
{-# INLINE scalp #-}
scalp = (colorSH (greyN 0.9) . upperPrismPolyHalfST 5 $ polyCirc 3 5)
scalp =
(colorSH (greyN 0.9) . upperPrismPolyHalfST 5 $ polyCirc 3 5)
& each . sfShadowImportance .~ Unimportant
torso :: Creature -> Shape
torso :: World -> Creature -> Shape
{-# INLINE torso #-}
torso cr = overPosSH (translateToES cr OnBack) tsh
torso w cr = overPosSH (translateToES w cr OnBack) tsh
where
tsh = ashoulder 3 (-0.2) <> ashoulder (-3) 0.2
ashoulder y a = translateSHxy 0 y . rotateSH a $ scaleSH (V3 10 10 1) baseShoulder
deadUpperBody :: Creature -> Shape
deadUpperBody cr = deadRot cr . translateSHz (negate 10) . upperBody $ cr
deadUpperBody :: World -> Creature -> Shape
deadUpperBody w cr = deadRot cr . translateSHz (negate 10) . upperBody w $ cr
baseShoulder :: Shape
{-# INLINE baseShoulder #-}
--baseShoulder = translateSHz (-20) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
-- baseShoulder = translateSHz (-20) . scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
baseShoulder = scaleSH (V3 0.5 1 1) . upperPrismPolyHalfMI 10 $ polyCirc 3 1
upperBody :: Creature -> Shape
upperBody :: World -> Creature -> Shape
{-# INLINE upperBody #-}
upperBody cr = arms cr <> torso cr
upperBody w cr = arms w cr <> torso w cr
drawEquipment :: IM.IntMap Item -> Creature -> SPic
drawEquipment :: World -> IM.IntMap Item -> Creature -> SPic
{-# INLINE drawEquipment #-}
drawEquipment m cr = foldMap (itemEquipPict cr) (invDT . fmap (\i -> m ^?! ix i) $ _crInv cr)
drawEquipment w m cr = foldMap (itemEquipPict w cr) (invDT . fmap (\i -> m ^?! ix i) $ _crInv cr)
barrelShape :: SPic
barrelShape = noPic $ cylinderPoly Medium Important (map (addZ 20) ps) (map (addZ 0) ps)
@@ -405,4 +476,3 @@ lampCrSPic :: Float -> SPic
lampCrSPic h =
colorSH blue (upperBox Small Undesired h $ rectWH 5 5)
ST.:!: setLayer BloomLayer (setDepth h . color white $ circleSolid 3)
+2 -2
View File
@@ -11,11 +11,11 @@ crRad = \case
ChaseCrit {} -> 10
CrabCrit {} -> 10
HoverCrit {} -> 8
BeeCrit {_beeSlime = x} -> sqrt $ 2^(2::Int) + x
BeeCrit {_beeSlime = x} -> sqrt $ 4 + (fromIntegral x / 100)
SwarmCrit -> 2
AutoCrit -> 10
BarrelCrit{} -> 10
LampCrit {} -> 3
SlinkCrit {} -> 10
HiveCrit {} -> 20
SlimeCrit {_slimeRad = r,_slimeRadWobble = x} -> r - x
SlimeCrit {_slimeSlime = r,_slimeSlimeChange = x} -> slimeToRad (r - x)
+10 -25
View File
@@ -1,6 +1,5 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Creature.ReaderUpdate (
doStrategyActions,
targetYouWhenCognizant,
overrideMeleeCloseTarget,
watchUpdateStrat,
@@ -25,7 +24,7 @@ import Dodge.Base
import Dodge.Creature.Perception
import Dodge.Creature.Radius
import Dodge.Creature.Vocalization
import Dodge.Data.CreatureEffect
--import Dodge.Data.CreatureEffect
import Dodge.Data.World
import Dodge.Zoning.Creature
import FoldableHelp
@@ -45,7 +44,7 @@ tryMeleeAttack cr tcr
| _meleeCooldown (_crType cr) == 0
&& Just (_crID tcr) == cr ^? crActionPlan . apStrategy . meleeTarget
&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
&& abs (_crDir cr - argV (tpos - cpos)) < pi / 4 =
cr & crActionPlan . apAction
.~ DoImpulses [Melee $ _crID tcr] `DoActionThen`
DoReplicate 10 NoAction
@@ -141,7 +140,7 @@ crabActionUpdate cid w = case _apStrategy (_crActionPlan cr) of
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
w & tocr . crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
| otherwise ->
w & tocr . crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
w -- & tocr . crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& tocr . crActionPlan . apStrategy .~ Search
& tocr . crIntention . mvToPoint .~ Nothing
_ -> w & tocr %~ viewTarget w
@@ -215,8 +214,8 @@ chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
| otherwise ->
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& crActionPlan . apStrategy .~ WatchAndWait
cr -- & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& crActionPlan . apStrategy .~ Search
& crIntention . mvToPoint .~ Nothing
_ -> viewTarget w cr
where
@@ -235,8 +234,8 @@ hoverCritMv w cr = case _apStrategy (_crActionPlan cr) of
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
| otherwise ->
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& crActionPlan . apStrategy .~ WatchAndWait
cr -- & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
& crActionPlan . apStrategy .~ Search
& crIntention . mvToPoint .~ Nothing
_ -> viewTarget w cr
where
@@ -269,15 +268,6 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
--replaceNullWith x [] = [x]
--replaceNullWith _ xs = xs
doStrategyActions :: Creature -> Creature
doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
Just (StrategyActions strat acs) ->
cr
-- & crActionPlan . apAction .~ acs
& crActionPlan . apAction .~ head acs
& crActionPlan . apStrategy .~ strat
_ -> cr
overrideInternal :: (Creature -> Bool) -> (Creature -> Creature) -> Creature -> Creature
overrideInternal test update cr
| test cr = update cr
@@ -316,16 +306,11 @@ searchIfDamaged cr
| _crPain cr > 0
&& _apStrategy (_crActionPlan cr) == WatchAndWait =
cr & crPerception . cpVigilance .~ Vigilant
& crActionPlan . apStrategy
.~ StrategyActions
LookAround
[ TurnToPoint (cr ^. crPos . _xy -.- unitVectorAtAngle (_crDir cr))
`DoActionThen` 40 `WaitThen` bfsThenReturn 500
]
& crActionPlan . apStrategy .~ LookAround
| otherwise = cr
bfsThenReturn :: Int -> Action
bfsThenReturn t = ArbitraryAction (CrWdBFSThenReturn t)
--bfsThenReturn :: Int -> Action
--bfsThenReturn t = ArbitraryAction (CrWdBFSThenReturn t)
-- theaction
-- where
+16
View File
@@ -0,0 +1,16 @@
module Dodge.Creature.Slime (slimeOutline) where
import Control.Lens
import Dodge.Data.Creature
import Geometry.Data
import Linear
import Shape
slimeOutline :: Creature -> [Point2]
slimeOutline cr =
polyCirc 6 r
& each . _x *~ a
& each . _y %~ (/ a)
where
r = slimeToRad $ cr ^?! crType . slimeSlime - cr ^?! crType . slimeSlimeChange
a = cr ^?! crType . slimeCompression
+55 -23
View File
@@ -4,6 +4,8 @@ module Dodge.Creature.State (
invItemEffs,
) where
import qualified Data.IntSet as IS
import Dodge.Creature.Radius
import qualified Data.IntMap.Strict as IM
import Linear
import NewInt
@@ -43,16 +45,38 @@ import qualified SDL
doDamage :: Int -> World -> World
doDamage cid w = fromMaybe w $ do
cr <- w ^? cWorld . lWorld . creatures . ix cid
return $ applyPastDamages cr $ applyCreatureDamage (cr ^. crDamage) cr w
return $ crPainEffect cr $ applyCreatureDamage cid cr w
-- TODO generalise shake to arbitrary damage amounts
applyPastDamages :: Creature -> World -> World
applyPastDamages cr w
| HoverCrit {} <- cr ^. crType
, _crPain cr > 50 = w
& cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ 50
& cWorld . lWorld . creatures . ix (_crID cr) . crPos . _z %~ max 12 . subtract 1
| HoverCrit {} <- cr ^. crType = w
crPainEffect :: Creature -> World -> World
crPainEffect cr = case cr ^. crType of
HoverCrit {} -> hoverPainEffect cr
HiveCrit{} -> hivePainEffect cr
_ -> jitterPain cr
hoverPainEffect :: Creature -> World -> World
hoverPainEffect cr
| _crPain cr > 50 =
(cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ 50)
. (cWorld . lWorld . creatures . ix (_crID cr) . crPos . _z %~ max 12 . subtract 1)
| otherwise = id
hivePainEffect :: Creature -> World -> World
hivePainEffect cr w
| _crPain cr > 0 = w & cWorld . lWorld . creatures . ix (cr ^. crID) . crPain %~ (max 0 . subtract 5)
& cWorld . lWorld . beePheremones .:~ BPheremone (cr ^. crPos & _xy +~ p & _z .~ 20) v 200
& randGen .~ g
| otherwise = w
where
(a,g') = randomR (0,2*pi) $ w ^. randGen
(b,g) = runState randOnUnitSphere g'
p = (crRad (cr ^. crType) + 5) *^ unitVectorAtAngle a
v = 3 *^ b
jitterPain :: Creature -> World -> World
jitterPain cr w
| _crPain cr > 200 = dojitter 3 100
| _crPain cr > 20 = dojitter 2 10
| _crPain cr > 0 = dojitter 1 1
@@ -60,7 +84,7 @@ applyPastDamages cr w
where
dojitter x y =
let (p, g) = runState (randInCirc x) (_randGen w)
in w & cWorld . lWorld . creatures . ix (_crID cr) %~ crMvByNoStride p (w ^. cWorld . lWorld)
in w & cWorld . lWorld . creatures . ix (_crID cr) %~ crMvByNoStride p w
& cWorld . lWorld . creatures . ix (_crID cr) . crPain -~ y
& randGen .~ g
@@ -83,19 +107,23 @@ invItemLocUpdate cr loc w = doAnyEquipmentEffect loc cr $ case itm ^. itType of
HELD MINIGUNX{} -> coolMinigun itm w
HELD MACHINEPISTOL{} -> coolMachinePistol cr itm w
LASER | loc ^. locDT . dtValue . _2 == WeaponTargetingSF
, itm ^? itLocation . ilIsAttached == Just True -> shineTargetLaser cr loc w
, isattached -> shineTargetLaser cr loc w
HELD LED
| itm ^? itLocation . ilIsAttached == Just True -> shineTorch cr loc w
| isattached -> shineTorch cr loc w
TARGETING tt
| itm ^? itLocation . ilIsAttached == Just True -> updateItemTargeting tt cr itm w
| isattached -> updateItemTargeting tt cr itm w
ARHUD
| itm ^? itLocation . ilIsAttached == Just True -> drawARHUD loc w
| isattached -> drawARHUD loc w
_ -> w
where
haspulse =
w ^? cWorld . lWorld . creatures . ix 0 . crType . avatarPulse . pulseProgress
== Just 0
itm = loc ^. locDT . dtValue . _1
isattached = fromMaybe False $ do
i <- itm ^? itLocation . ilInvID . unNInt
is <- w ^? hud . manObject . hiAttachedItems
return $ i `IS.member` is
coolMinigun :: Item -> World -> World
coolMinigun itm
@@ -138,7 +166,7 @@ copierItemUpdate itm cr w = fromMaybe w $ do
x <- itm ^? itScroll . itsInt
invid <- itm ^? itLocation . ilInvID
ip <- itm ^? itType . ibtPathing
i <- getInventoryPath x ip (_unNInt invid) cr
i <- getInventoryPath w x ip (_unNInt invid) cr
itm' <- cr ^? crInv . ix (NInt i) >>= \k -> w ^? cWorld . lWorld . items . ix k
v <- getItemValue itm' w cr
return $ w & pointerToItem itm . itUse . uValue .~ v
@@ -212,7 +240,7 @@ shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ d
magitid <- mag ^? dtValue . _1 . itID . unNInt
return $
w
& worldEventFlags . at InventoryChange ?~ ()
& worldEventFlags . at InventoryChange ?~ () -- why?
& cWorld . lWorld . items
. ix magitid
. itConsumables
@@ -225,9 +253,10 @@ shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ d
, _lpPos = pos
-- , _lpColor = col
, _lpType = TargetingLaser (_itID itm)
, _lpOrigin = CrWeaponO $ cr ^. crID
}
where
o = locOrient loc cr
o = locOrient w loc cr
itmtree = loc ^. locDT
(p, q) = o `Q.comp` (V3 5 0 0, Q.qid)
x = 1
@@ -240,19 +269,19 @@ shineTargetLaser cr loc w = fromMaybe (w & pointittarg . itTgPos .~ Nothing) $ d
itid = itm ^. itID . unNInt
shineTorch :: Creature -> LocationDT OItem -> World -> World
shineTorch cr loc = fromMaybe id $ do
shineTorch cr loc w = fromMaybe w $ do
mag <- find (isammolink . (^. dtValue . _2)) (itmtree ^. dtLeft)
i <- mag ^. dtValue . _1 . itConsumables
-- guard $ crIsAiming cr
guard $ i >= x
itid <- mag ^? dtValue . _1 . itID . unNInt
return $
(cWorld . lWorld . lights .:~ LSParam pos 150 0.3)
. (cWorld . lWorld . lights .:~ LSParam (pos + V3 0 0 15) 50 0.3)
. (cWorld . lWorld . items . ix itid . itConsumables . _Just -~ x)
return $ w
& (cWorld . lWorld . lights .:~ LSParam pos 150 0.3)
& (cWorld . lWorld . lights .:~ LSParam (pos + V3 0 0 15) 50 0.3)
& (cWorld . lWorld . items . ix itid . itConsumables . _Just -~ x)
where
itmtree = loc ^. locDT
(p, q) = locOrient loc cr
(p, q) = locOrient w loc cr
x = 10
isammolink AmmoMagSF{} = True
isammolink _ = False
@@ -288,7 +317,10 @@ updateItemTargeting tt cr itm w = case tt of
where
pointittarg = cWorld . lWorld . items . ix itid . itTargeting
itid = itm ^. itID . unNInt
isattached = itm ^?! itLocation . ilIsAttached
isattached = fromMaybe False $ do
i <- itm ^? itLocation . ilInvID . unNInt
is <- w ^? hud . manObject . hiAttachedItems
return $ i `IS.member` is
rbpressed = SDL.ButtonRight `M.member` _mouseButtons (_input w)
setRBCreatureTargeting :: Creature -> World -> ItemTargeting -> ItemTargeting
+13 -6
View File
@@ -1,7 +1,9 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Creature.State.WalkCycle (updateCarriage
,compressionScale) where
,compressionScale
, flyInertia
) where
import qualified Quaternion as Q
import Dodge.Creature.Radius
@@ -55,9 +57,10 @@ updateCarriage' cid cr w = \case
mcr <- w ^? cWorld . lWorld . creatures . ix mid
mp <- mcr ^? crPos
d <- mcr ^? crType . slimeCompression
r <- mcr ^? crType . slimeRad
return $ w & tocr . crPos .~ mp + (p & _xy %~ compressionScale ((1/r) *^ d))
return $ w & tocr . crPos .~ mp + (oxyrot (mcr ^. crDir)
(oxyrot (-mcr^.crDir) p & _x *~ d & _y %~ (/d)))
where
oxyrot a = over _xy (rotateV a)
tocr = cWorld . lWorld . creatures . ix cid
oop = cr ^. crOldOldPos
f v | norm v > 10 = 10 *^ signorm v
@@ -78,14 +81,13 @@ pushAgainst x y
| a > 0 = y - project y x
| otherwise = y
where
-- project y x is the projection of x onto y
a = dotV (normalize y) (project y x)
walkCliffPush :: Creature -> [(Point2,Point2)] -> Point2
walkCliffPush cr xs = pushAgainst (cr ^. crOldPos . _xy - cr ^. crOldOldPos . _xy) (-h xs)
where
cxy = cr ^. crPos . _xy
h = circSegsInside cxy (cr ^. crType . to crRad)
h = circSegsInside cxy (min 10 (cr ^. crType . to crRad))
groundCliffPush :: Creature -> [(Point2,Point2)] -> Point2
groundCliffPush cr xs = x *^ circSegsInside cxy r xs
@@ -136,9 +138,14 @@ chasmTestCliffPush f' cr w
where
cxy = cr ^. crPos . _xy
tocr = cWorld . lWorld . creatures . ix (_crID cr)
g = uncurry $ crOnSeg cr
--g = uncurry $ crOnSeg cr
g = uncurry $ crOnSeg' cr
f = pointInPoly cxy
crOnSeg' :: Creature -> Point2 -> Point2 -> Bool
{-# INLINE crOnSeg' #-}
crOnSeg' cr = circOnSeg (cr ^. crPos . _xy) (min 10 (cr ^. crType . to crRad))
chasmRotate :: Creature -> Point2 -> World -> World
chasmRotate cr v w
| t = rotateTo8 (argV v) w
+7 -7
View File
@@ -6,10 +6,10 @@ module Dodge.Creature.Statistics (
-- crIntelligence,
) where
import Dodge.Data.World
import Dodge.Data.Equipment.Misc
import qualified Data.Map.Strict as M
import NewInt
import Dodge.Data.LWorld
import Data.Maybe
--import qualified IntMapHelp as IM
import qualified Data.IntMap.Strict as IM
@@ -53,8 +53,8 @@ crStrength cr = case cr ^. crType of
-- BeeCrit{} -> 20
getCrMoveSpeed :: LWorld -> Creature -> Int
getCrMoveSpeed lw cr = strFromHeldItem lw cr + strFromEquipment lw cr + crStrength cr
getCrMoveSpeed :: World -> Creature -> Int
getCrMoveSpeed w cr = strFromHeldItem w cr + strFromEquipment (w^.cWorld.lWorld) cr + crStrength cr
strFromEquipment :: LWorld -> Creature -> Int
strFromEquipment lw = sum . fmap equipmentStrValue . crCurrentEquipment lw
@@ -70,12 +70,12 @@ crCurrentEquipment lw = fmap f . _crEquipment
where
f i = lw ^?! items . ix (_unNInt i)
strFromHeldItem :: LWorld -> Creature -> Int
strFromHeldItem lw cr = fromMaybe 0 $ do
strFromHeldItem :: World -> Creature -> Int
strFromHeldItem w cr = fromMaybe 0 $ do
Aiming {} <- cr ^? crStance . posture
is <- cr ^? crManipulation . manObject . imAttachedItems
is <- w^?hud . manObject . hiAttachedItems
let js = IM.elems $ IM.restrictKeys (cr ^. crInv . unNIntMap) is
return . negate . sum . fmap itemWeight $ IM.restrictKeys (lw ^. items) $ IS.fromList js
return . negate . sum . fmap itemWeight $ IM.restrictKeys (w ^.cWorld.lWorld. items) $ IS.fromList js
itemWeight :: Item -> Int
itemWeight it = case it ^. itType of
-27
View File
@@ -1,27 +0,0 @@
module Dodge.Creature.Strategy (
goToPostStrat,
) where
import Data.List
import Dodge.Creature.Test
import Dodge.Creature.Volition
import Dodge.Data.Creature
goToPostStrat :: Creature -> Strategy
goToPostStrat cr = case find sentinelGoal $ _apGoal $ _crActionPlan cr of
Just (SentinelAt p _) ->
StrategyActions
(GetTo p)
[ DoActionThen (WaitThen 150 holsterIfAiming) $
DoActionThen
(PathTo p NoAction)
NoAction
-- $ DoImpulses [ChangeStrategy WatchAndWait]
]
_ -> WatchAndWait
where
sentinelGoal (SentinelAt _ _) = True
sentinelGoal _ = False
holsterIfAiming
| crIsAiming cr = holsterWeapon
| otherwise = NoAction
+24 -21
View File
@@ -29,7 +29,6 @@ import Dodge.Creature.Radius
import Dodge.Data.Equipment.Misc
import Dodge.Data.AimStance
import Control.Lens
import Data.List (find)
import Data.Maybe
import Dodge.Base.Collide
import Dodge.Data.World
@@ -81,31 +80,28 @@ crStratConMatches strat cr = strat == _apStrategy (_crActionPlan cr)
-- this equality check might be slow...
crAwayFromPost :: Creature -> Bool
crAwayFromPost cr = case find sentinelGoal . _apGoal $ _crActionPlan cr of
Just (SentinelAt p _) -> dist p (cr ^. crPos . _xy) > 15
crAwayFromPost cr = case _apGoal $ _crActionPlan cr of
SentinelAt p _ -> dist p (cr ^. crPos . _xy) > 15
_ -> False
where
sentinelGoal (SentinelAt _ _) = True
sentinelGoal _ = False
crInAimStance :: AimStance -> Creature -> Bool
crInAimStance as cr = cr ^? crStance . posture == Just Aiming
&& cr ^? crManipulation . manObject . imAimStance == Just as
crInAimStance :: AimStance -> World -> Creature -> Bool
crInAimStance as w cr = cr ^? crStance . posture == Just Aiming
&& w ^? hud . manObject . hiAimStance == Just as
oneH :: Creature -> Bool
oneH :: World -> Creature -> Bool
oneH = crInAimStance OneHand
twoFlat :: Creature -> Bool
twoFlat :: World -> Creature -> Bool
twoFlat = crInAimStance TwoHandFlat
twists :: Creature -> Bool
twists :: World -> Creature -> Bool
twists = crInAimStance TwoHandTwist
-- the use of crOldPos is because the damage position is calculated on the
-- previous frame
-- Not sure if it is a good idea
crIsArmouredFrom :: IM.IntMap Item -> Point2 -> Creature -> Bool
crIsArmouredFrom m p cr = fromMaybe False $ do
crIsArmouredFrom :: IM.IntMap Item -> Point2 -> World -> Creature -> Bool
crIsArmouredFrom m p w cr = fromMaybe False $ do
NInt itid <- cr ^? crEquipment . ix OnChest
ittype <- m ^? ix itid . itType
return $
@@ -116,8 +112,8 @@ crIsArmouredFrom m p cr = fromMaybe False $ do
where
-- even though angleVV can generate NaN, the comparison seems to deal with it
frontarmdirection
| crInAimStance OneHand cr = 0.5
| crInAimStance TwoHandTwist cr = negate 1
| crInAimStance OneHand w cr = 0.5
| crInAimStance TwoHandTwist w cr = negate 1
| otherwise = 0
--crOnSeg :: Point2 -> Point2 -> Creature -> Bool
@@ -133,12 +129,19 @@ isAnimate :: Creature -> Bool
{-# INLINE isAnimate #-}
isAnimate cr = case _crActionPlan cr of
Inanimate -> False
SlimeIntelligence -> False
SlimeIntelligence -> True
ActionPlan{} -> True
hasAutoDoorBody :: Creature -> Bool
hasAutoDoorBody cr = case cr ^. crHP of
HP {} -> True
CrIsCorpse {} -> True
CrDestroyed {} -> False
hasAutoDoorBody cr = crittype && notdestroyed
where
notdestroyed = case cr ^. crHP of
HP {} -> True
CrIsCorpse {} -> True
AvatarDestroyed {} -> False
crittype = case cr ^. crType of
SlimeCrit {} -> False
BeeCrit {} -> False
HiveCrit {} -> False
_ -> True
+305 -121
View File
@@ -2,10 +2,16 @@
module Dodge.Creature.Update (updateCreature) where
--import Dodge.WorldEvent.ThingsHit
import qualified Data.Semigroup as Semi
import Dodge.WorldEvent.ThingsHit
import Dodge.Humanoid
import Dodge.Creature.Perception
import Dodge.Creature.ReaderUpdate
import Dodge.Creature.Slime
import Dodge.Creature.Radius
import Dodge.Creature.MoveType
import Dodge.Base.Collide
import Data.List (sortOn)
import Dodge.Creature.Radius
import Dodge.Zoning.Creature
import Dodge.Creature.ChaseCrit
import Dodge.Creature.Damage
@@ -15,7 +21,6 @@ import qualified IntMapHelp as IM
import Data.Maybe
import Dodge.Barreloid
import Dodge.Base.You
-- import Dodge.Base.NewID
import Dodge.Creature.Action
import Dodge.Creature.Picture
import Dodge.Creature.State
@@ -25,7 +30,6 @@ import Dodge.Creature.YourControl
import Dodge.Damage
import Dodge.Data.Damage.Type
import Dodge.Data.World
import Dodge.Humanoid
import Dodge.Inventory
import Dodge.Lampoid
import Dodge.Prop.Gib
@@ -45,17 +49,14 @@ import qualified Data.IntSet as IS
-- allow for knockbacks etc to be determined as well as intended movements
updateCreature :: Creature -> World -> World
updateCreature cr
| cr ^. crPos . _z < negate 300 = (tocr . crHP .~ CrDestroyed Pitted) . destroyAllInvItems cr
| cr ^. crPos . _z < negate 300 = (cWorld . lWorld . creatures . at (cr ^. crID) %~ destroyCreature)
. destroyAllInvItems cr
| otherwise = case cr ^. crHP of
CrIsCorpse{} -> cleardamage . updateCarriage (_crID cr) . damageCorpse (_crID cr) cr
CrDestroyed{} -> id
CrIsCorpse{} -> cleardamage . updateCarriage (_crID cr) . applyCreatureDamage (_crID cr) cr
AvatarDestroyed{} -> id
HP{} -> cleardamage . updateLivingCreature cr
where
cleardamage = tocr . crDamage .~ mempty
tocr = cWorld . lWorld . creatures . ix (_crID cr)
damageCorpse :: Int -> Creature -> World -> World
damageCorpse _ cr w = w & applyCreatureDamage (cr ^. crDamage) cr
cleardamage = cWorld . lWorld . creatures . ix (cr^.crID) . crDamage .~ mempty
updateLivingCreature :: Creature -> World -> World
updateLivingCreature cr = case cr ^. crType of
@@ -65,18 +66,14 @@ updateLivingCreature cr = case cr ^. crType of
. yourControl
LampCrit{} -> updateLampoid cr
BarrelCrit bt -> updateBarreloid bt cr
ChaseCrit{} -> \w ->
crUpdate cid . performActions cid $
over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
CrabCrit{} ->
crUpdate cid . performActions cid . crabCritInternal cid
ChaseCrit{} -> crUpdate cid . performActions cid . setChaseCritKinematics cid . updateChaseCrit cid cr
CrabCrit{} -> crUpdate cid . performActions cid . crabCritInternal cid
AutoCrit{} -> crUpdate cid
SwarmCrit{} -> crUpdate cid
HoverCrit{} -> \w ->
crUpdate cid . performActions cid . hoverCritHoverSound cr $
over (cWorld . lWorld . creatures . ix cid) (hoverCritInternal w) w
HoverCrit{} -> crUpdate cid . performActions cid . hoverCritHoverSound cr .
updateHoverCrit cid
SlinkCrit{} -> slinkCritUpdate cid
SlimeCrit{} -> slimeCritUpdate cid
SlimeCrit{} -> updateSlimeCrit cid
BeeCrit{} -> crUpdate cid . performActions cid . updateBeeFromPheremones cr cid . updateBeeCrit cr cid
HiveCrit{} -> crUpdate cid . performActions cid . updateHiveCrit cr cid
where
@@ -87,16 +84,20 @@ updateHiveCrit cr cid w
| Just x <- cr ^? crType . hiveChildren . to IS.size
, x < nbees
, Just y <- cr ^? crType . hiveGestation
, y == 0 = w
, y == 0
, Just z <- cr ^? crType . hiveSlime
, z >= 400
= w
& tocr . crType . hiveChildren %~ IS.insert nid
& tocr . crType . hiveGestation .~ 50
& cWorld . lWorld . creatures . at nid ?~ ncr
& tocr . crType . hiveSlime -~ 400
| Just x <- cr ^? crType . hiveChildren . to IS.size
, x < nbees = w
& tocr . crType . hiveGestation %~ (max 0 . subtract 1)
| otherwise = w
where
nbees = 10
nbees = 15
tocr = cWorld . lWorld . creatures . ix cid
nid = IM.newKey $ w ^. cWorld . lWorld . creatures
ncr = beeCrit & crPos .~ (cr ^. crPos + (0 & _xy +~ 25))
@@ -105,78 +106,139 @@ updateHiveCrit cr cid w
updateBeeFromPheremones :: Creature -> Int -> World -> World
updateBeeFromPheremones cr cid w
| any f (w ^. cWorld . lWorld . beePheremones) = w & cWorld . lWorld . creatures . ix cid . crType . beeAggro .~ 300
| any f (w ^. cWorld . lWorld . beePheremones) = w
& cWorld . lWorld . creatures . ix cid . crType . beeAggro .~ 300
| otherwise = w
where
f bp = distance (cr ^. crPos . _xy) (bp ^. bpPos) < 20
f bp = distance (cr ^. crPos . _xy) (bp ^. bpPos . _xy) < 20
updateBeeCrit :: Creature -> Int -> World -> World
updateBeeCrit cr
| cr ^?! crType . beeAggro > 0 = updateAggroBee cr
| otherwise = updateCalmBee cr
updateBeeCrit cr cid
| cr ^?! crType . beeAggro > 0 = updateAggroBee cr cid
| otherwise = beeLifespanCheck cr cid . updateCalmBee cr cid
beeLifespanCheck :: Creature -> Int -> World -> World
beeLifespanCheck cr cid
| Just ls <- cr ^? crType . beeLifespan
, Just x <- cr ^? crType . beeSlime
, ls < 1
, x < 5
= cWorld . lWorld . creatures . ix cid . crHP . _HP -~ 1
| otherwise = id
updateAggroBee :: Creature -> Int -> World -> World
updateAggroBee cr cid w
| Just tcr <- listToMaybe . sortOn (distance cxy . (^. crPos . _xy)) . IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w = w & tocr . crActionPlan . apStrategy .~ CloseToMelee (tcr ^. crID)
| Mounted{} <- cr ^. crStance . carriage = w & tocr . crStance . carriage .~ Flying 0
| Just tcr <- atarget
, distance (tcr ^. crPos . _xy) (cr ^. crPos . _xy) < crRad (cr ^. crType) + crRad (tcr ^. crType) + 1
, nearZeroAngle (argV (tcr ^. crPos . _xy - cr ^. crPos . _xy) - cr ^. crDir) < pi / 2
, 0 <- cr ^?! crType . meleeCooldown
= w & tocr . crPos .~ (cr ^. crOldPos & _xy -~ 5 *^ unitVectorAtAngle (cr ^. crDir))
& tocr . crType . startStopMv .~ (cr ^?! to crMvType . mvPulseTime)
& cWorld . lWorld . creatures . ix (tcr ^. crID) . crDamage
.:~ Blunt 50 (cxy + crRad (cr ^. crType) *^ vdir) vdir (CrMeleeO (cr ^. crID))
& tocr . crType . meleeCooldown .~ 20
| Just tcr <- atarget = w & tocr . crActionPlan . apStrategy .~ CloseToMelee (tcr ^. crID)
& tocr . crActionPlan . apAction .~ PathTo (tcr ^. crPos . _xy) NoAction
& tocr . crType . meleeCooldown %~ (max 0 . subtract 1)
| Just PathTo{} <- cr ^? crActionPlan . apAction = w & tocr . crType . beeAggro -~ 1
& tocr . crType . meleeCooldown %~ (max 0 . subtract 1)
| otherwise = w & tocr . crType . beeAggro -~ 1
& tocr . crActionPlan . apStrategy .~ Search
& tocr . crActionPlan . apAction .~ PathTo (cxy + p) NoAction
& tocr . crType . meleeCooldown %~ (max 0 . subtract 1)
& randGen .~ g
where
(p,g) = runState (randOnCirc 150) (w ^. randGen)
atarget = listToMaybe . sortOn (distance cxy . (^.crPos._xy)) . IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w
vdir = unitVectorAtAngle (cr ^. crDir)
cxy = cr ^. crPos . _xy
tocr = cWorld . lWorld . creatures . ix cid
istarget tcr = tcr ^. crID == 0
istarget tcr = t (tcr ^. crType)
&& isJust (tcr ^? crHP . _HP)
&& hasLOS cxy (tcr ^. crPos . _xy) w
t = \case
Avatar{} -> True
ChaseCrit{} -> True
CrabCrit{} -> True
_ -> False
-- do bees need to be able to see slime targets?
-- if no path can be made, reset harvest action
-- this should all be simplified
-- should count how many are mounted on an individual slime, try for a different
-- slime if too many
updateCalmBee :: Creature -> Int -> World -> World
updateCalmBee cr cid w
| Just hcr <- gethive
, distance (cr ^. crPos . _xy) (hcr ^. crPos . _xy) < 30
, Just x <- cr ^? crType . beeSlime
, x >= 0.5
= w & tocr . crType . beeSlime -~ 0.5
| Just hcr <- gethive
, Just _ <- cr ^? crStance . carriage . mountID
, Just x <- cr ^? crType . beeSlime
, x >= 15
= w & tocr . crActionPlan . apAction .~ PathTo (hcr ^. crPos . _xy) NoAction
& tocr . crStance . carriage .~ Flying 0
, x >= 50 = w
& tocr . crType . beeSlime -~ 50
& cWorld . lWorld . creatures . ix (hcr ^. crID) . crType . hiveSlime +~ 50
| Just x <- cr ^? crType . beeSlime
, x < 50
, Just hcr <- gethive
, distance (cr ^. crPos . _xy) (hcr ^. crPos . _xy) < 30
, Just ReturnToHive <- cr ^? crActionPlan . apStrategy = startsearch
| Just ReturnToHive <- cr ^? crActionPlan . apStrategy = w
| Just x <- cr ^? crType . beeSlime
, x >= 1500 = starthivereturn
& randGen .~ gsa
& tocr . crType . beeLifespan %~ max 0 . subtract sa
| Just mid <- cr ^? crStance . carriage . mountID
, mountshakeoff mid = w & tocr . crActionPlan . apStrategy .~ Search
& tocr . crStance . carriage .~ Flying 0
| Just hcr <- gethive
, Just x <- cr ^? crType . beeSlime
, x >= 15
= w & tocr . crActionPlan . apAction .~ PathTo (hcr ^. crPos . _xy) NoAction
, mountshakeoff mid = startsearch
| Nothing <- cr ^? crActionPlan . apStrategy . harvestTarget
, Just tcr <- listToMaybe . sortOn (distance cxy . (^. crPos . _xy)) . IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w =
, xs@(_:_) <- IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w
, (tcr,g') <- runState (takeOne xs) (w ^. randGen) =
w & tocr . crActionPlan . apStrategy .~ HarvestFrom (tcr ^. crID)
& randGen .~ g'
| Just tid <- cr ^? crStance . carriage . mountID
, Just SlimeCrit{} <- w ^? cWorld . lWorld . creatures . ix tid . crType = w
& tocr . crType . beeSlime +~ sspeed
& cWorld . lWorld . creatures . ix tid . crType . slimeRad %~ (sqrt . subtract sspeed . (^(2::Int)))
& cWorld . lWorld . creatures . ix tid . crType . slimeSlime -~ sspeed
| Just (tcr,ti) <- gettarg
, distance (cr ^. crPos . _xy) (tcr ^. crPos . _xy) < 0.9*crRad (tcr ^. crType)
, Just r <- tcr ^? crType . slimeRad
, distance (cr ^. crPos . _xy) (tcr ^. crPos . _xy) < 0.8*crRad (tcr ^. crType)
, Just d <- tcr ^? crType . slimeCompression
= w
& tocr . crStance . carriage .~ Mounted ti (cr ^. crPos - tcr ^. crPos & _xy %~ compressionScale (vNormal ((1/r) *^d)))
& tocr . crStance . carriage .~ Mounted ti
(oxyrot (tcr^.crDir)
(oxyrot (-tcr^.crDir) (cr ^. crPos - tcr ^. crPos) & _x %~ (/d) & _y *~ d))
& tocr . crActionPlan . apAction .~ NoAction
| Just (tcr,_) <- gettarg = w
& tocr . crActionPlan . apAction .~ PathTo (tcr ^. crPos . _xy) NoAction
| otherwise = w & tocr . crActionPlan . apStrategy .~ Search
| Just (HarvestFrom{}) <- cr ^? crActionPlan . apStrategy = startsearch
| Just (SearchTimed 0) <- cr ^? crActionPlan . apStrategy = starthivereturn
| Just PathTo{} <- cr ^? crActionPlan . apAction = w
& tocr . crActionPlan . apStrategy . searchTimer %~ (max 0 . subtract 1)
| otherwise = startsearch
where
oxyrot a = over _xy (rotateV a)
(sa,gsa) = runState (takeOne [0,1]) (w ^. randGen)
starthivereturn = fromMaybe w $ do
hcr <- gethive
return $ w
& tocr . crActionPlan . apAction .~ PathTo (hcr ^. crPos . _xy) NoAction
& tocr . crActionPlan . apStrategy .~ ReturnToHive
& tocr . crStance . carriage %~ dounmount
dounmount x = case x of
Flying{} -> x
_ -> Flying 0
startsearch = w
& tocr . crActionPlan . apAction .~ PathTo (cxy + p) NoAction
& tocr . crStance . carriage %~ dounmount
& randGen .~ g
& tocr . crActionPlan . apStrategy .~ SearchTimed 200
(p,g) = runState (randOnCirc 200) (w ^. randGen)
cxy = cr ^. crPos . _xy
mountshakeoff mid = fromMaybe True $ do
mountshakeoff mid = fromMaybe False $ do
mcr <- w ^? cWorld . lWorld . creatures . ix mid
SlimeCrit {_slimeSplitTimer = x} <- mcr ^? crType
return $ x > 0
sspeed = 0.05
x <- mcr ^? crType . slimeDistortion . sdTime
return $ x > 8
sspeed = 5
gettarg = do
i <- cr ^? crActionPlan . apStrategy . harvestTarget
tcr <- w ^? cWorld . lWorld . creatures . ix i
x <- tcr ^? crType . slimeRad
x <- tcr ^? crType . slimeSlime . to slimeToRad
guard $ x > 12
return (tcr,i)
gethive = do
@@ -184,42 +246,38 @@ updateCalmBee cr cid w
w ^? cWorld . lWorld . creatures . ix i
tocr = cWorld . lWorld . creatures . ix cid
istarget tcr = fromMaybe False $ do
r <- tcr ^? crType . slimeRad
r <- tcr ^? crType . slimeSlime . to slimeToRad
return $ r > 12
slimeCritUpdate :: Int -> World -> World
slimeCritUpdate cid w
| r < 5 = w & cWorld . lWorld . creatures . ix cid . crHP .~ CrDestroyed Gibbed
updateSlimeCrit :: Int -> World -> World
updateSlimeCrit cid w
| cr ^?! crType . slimeSlime < 2500
= w & cWorld . lWorld . creatures . at cid .~ Nothing
| Just hitp <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmPos
, Just hitv <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmVector
-- , Just (cr1,cr2) <- splitSlimeCrit hitp hitv cr
-- =
-- let cid' = IM.newKey $ w ^. cWorld . lWorld . creatures
-- in w & cWorld . lWorld . creatures . ix cid .~ cr1
-- & cWorld . lWorld . creatures . at cid' ?~ (cr2 & crID .~ cid')
, Just w' <- splitSlimeCrit' hitp hitv cid cr w = w'
| (cr ^?! crType . slimeIsCompressing) && r > norm p
= let (w',g) = runState (setSlimeDir cid (cr & crDamage .~ []) w) (w ^. randGen)
| (cr ^?! crType . slimeIsCompressing) && 1 > p
= let (w',g) = runState (setSlimeDir cid cr w) (w ^. randGen)
in w' & randGen .~ g
| otherwise = updateCarriage cid $ w
& cWorld . lWorld . creatures . ix cid .~ mvslime
& cWorld . lWorld . creatures . ix cid %~ mvslime
& cWorld . lWorld . creatures . ix cid . crDamage .~ []
& tocr %~ doSlimeRadChange
& tocr . crType . slimeSplitTimer %~ (max 0 . subtract 1)
& tocr . crType . slimeDistortion %~ fsst
& tocr . crType . slimeEngulfProgress %~ (max 0 . subtract 0.5)
where
fsst (SlimeDistortion x ps t) | x > 0 = SlimeDistortion (x-1) ps t
fsst _ = NoSlimeDistortion
tocr = cWorld . lWorld . creatures . ix cid
cr = w ^?! cWorld . lWorld . creatures . ix cid
v = 0.1 *^ normalize p
mvslime = cr & crType . slimeCompression +~ f v
& crPos . _xy +~ v
mvslime cr' = cr' & crType . slimeCompression +~ f (0.1/r)
& crPos . _xy +~ 0.1 *^ unitVectorAtAngle (cr' ^. crDir)
& crType . slimeIsCompressing %~ f'
f | t = negate
f | cr ^?! crType . slimeIsCompressing = negate
| otherwise = id
f' | norm p > 3*r/2 = const True
f' | p > 1.5 = const True
| otherwise = id
t = cr ^?! crType . slimeIsCompressing
r = cr ^?! crType . slimeRad
r = cr ^?! crType . slimeSlime . to slimeToRad
p = cr ^?! crType . slimeCompression
setSlimeDir :: Int -> Creature -> World -> State StdGen World
@@ -230,24 +288,19 @@ setSlimeDir cid cr w = do
then do
x <- randInCirc 1
return $ fromMaybe w $ splitSlimeCrit' (x + cxy) (unitVectorAtAngle d) cid cr w
-- let (cr1,cr2) = splitSlimeCrit (x + cxy) (unitVectorAtAngle d) cr ^?! _Just
-- cid' = IM.newKey $ w ^. cWorld . lWorld . creatures
-- return $ w & tocr .~ cr1
-- & tocr' cid' ?~ (cr2 & crID .~ cid')
else return $ w & tocr . crType . slimeCompression .~ r *^ unitVectorAtAngle d
else return $ w & tocr . crDir .~ d
& tocr . crType . slimeIsCompressing .~ False
& tocr . crDamage .~ mempty
where
tocr = cWorld . lWorld . creatures . ix cid
-- tocr' i = cWorld . lWorld . creatures . at i
cxy = cr ^. crPos . _xy
r = cr ^?! crType . slimeRad
r = cr ^?! crType . slimeSlime . to slimeToRad
doSlimeRadChange :: Creature -> Creature
doSlimeRadChange = crType . slimeRadWobble %~ f
doSlimeRadChange = crType . slimeSlimeChange %~ f
where
f x | x > 1 = x - 1
| x < -1 = x + 1
f x | x > 1000 = x - 1000
| x < -1000 = x + 1000
| otherwise = 0
splitSlimeCrit' :: Point2 -> Point2 -> Int -> Creature -> World -> Maybe World
@@ -272,24 +325,32 @@ splitSlimeCrit p v cr = do
mvdir
| isLHS p (p+v) cxy = normalize (vNormal v)
| otherwise = - normalize (vNormal v)
return (cr' & crPos . _xy .~ mp + (r1 + 0.51) *^ mvdir
& crType . slimeRad .~ r1
& crType . slimeCompression .~ rotateV (argV mvdir) (V2 r1 0)
(ps',qs')
| isLHS p (p+v) cxy = (ps,qs)
| otherwise = (qs,ps)
c1 = cr' & crPos . _xy .~ mp + r1 *^ mvdir
& crType . slimeSlime .~ round (r1 ^ (2 :: Int) * 100)
& crDir .~ argV mvdir
,cr' & crPos . _xy .~ mp - (r2 + 0.51) *^ mvdir
& crType . slimeRad .~ r2
& crType . slimeCompression .~ rotateV (argV (-mvdir)) (V2 r2 0)
c2 = cr' & crPos . _xy .~ mp - r2 *^ mvdir
& crType . slimeSlime .~ round (r2^(2::Int) * 100)
& crDir .~ argV (-mvdir)
& crType . slimeEngulfProgress .~ 0
c1ps = qs' & each +~ cxy - (mp + r1 *^ mvdir) & each %~ rotateV (- c1 ^. crDir)
c2ps = ps' & each +~ cxy - (mp - r2 *^ mvdir) & each %~ rotateV (- c2 ^. crDir)
return (c1 & crType . slimeDistortion . sdShape .~ f c1ps c1
,c2 & crType . slimeDistortion . sdShape .~ f c2ps c2
)
where
f xs@(_:_) c = polyInPoly (centroid xs) xs (slimeOutline c)
f _ _ = mempty
cxy = cr ^. crPos . _xy
r = cr ^?! crType . slimeRad
r = cr ^?! crType . slimeSlime . to slimeToRad
cr' = cr & crDamage .~ []
& crType . slimeRadWobble .~ 0
& crType . slimeSplitTimer .~ 10
& crType . slimeSlimeChange .~ 0
& crType . slimeDistortion .~ SlimeDistortion 10 mempty True
& crType . slimeIsCompressing .~ False
& crType . slimeCompression .~ 1
(ps,qs) = cutPoly (p-cxy) (p+v-cxy) $ slimeOutline cr & each %~ rotateV (cr ^. crDir)
-- h is the height of the segment, ie r - distance to center
segmentArea :: Float -> Float -> Float
segmentArea r h = r*r*acos(1-h/r) - (r-h)*sqrt(h*(2*r-h))
@@ -307,20 +368,146 @@ slinkCritUpdate cid w =
. _2
*~ Q.axisAngle (V3 0 1 0) (pi / 1000)
-- spineWalk :: [Point3Q]
-- spineWalk = replicate 15 (V3
setChaseCritKinematics :: Int -> World -> World
setChaseCritKinematics cid w = w
& cWorld . lWorld . creatures . ix cid %~ setChaseCritKinematics' w
ccAngles :: World -> Creature -> (Float,Float,Float,Float)
ccAngles w cr
| Eat i _ <- cr^?!crActionPlan.apAction = fromMaybe (0,0,0,0) $ do
tcr <- w ^? cWorld . lWorld . creatures . ix i
let tp = tcr ^. crPos + V3 0 0 (crMid tcr)
(np,_) = (cr ^. crPos, Q.qz (cr ^. crDir))
`Q.comp` (V3 8 0 14, Q.qid)
v = tp - np
a = angleVV3 v (v & _z .~ 0)
return $ f (-a) 0 0
| CloseToMelee i<-cr^?!crActionPlan.apStrategy = fromMaybe (0,0,0,0) $ do
tcr <- w ^? cWorld . lWorld . creatures . ix i
let tp = tcr ^. crPos + V3 0 0 (crMid tcr)
(np,_) = (cr ^. crPos, Q.qz (cr ^. crDir))
`Q.comp` (V3 8 0 14, Q.qid)
v = tp - np
a = angleVV3 v (v & _z .~ 0)
return $ f
(0.45*pi - a)
(-0.9*pi)
(0.45*pi)
| otherwise = f (0.6*pi) (-0.2*pi) (-0.4*pi)
where
f a b c = (0,a,b,c)
ccKState :: World -> Creature -> ChaseKState
ccKState _ cr
| Eat i _ <- cr^?!crActionPlan.apAction = PeckingCK i
| CloseToMelee i <- cr^?!crActionPlan.apStrategy = AimingCK i
| otherwise = UprightCK
setChaseCritKinematics' :: World -> Creature -> Creature
setChaseCritKinematics' w = f . g
where
g cr | ccKState w cr == cr ^?! crType . chaseKState = cr
| PeckingCK i <- ccKState w cr = cr
& crType . chaseLerp .~ 3
& crType . chaseKState .~ PeckingCK i
| otherwise = cr & crType . chaseLerp .~ 20
& crType . chaseKState .~ ccKState w cr
f cr =
let (a,b,c,d) = ccAngles w cr
x = cr ^?! crType . chaseLerp
in if x <= 1
then cr & crType . chaseqy0 .~ a
& crType . chaseqy1 .~ b
& crType . chaseqy2 .~ c
& crType . chaseqy3 .~ d
else cr
& crType . chaseqy0 %~ h x a
& crType . chaseqy1 %~ h x b
& crType . chaseqy2 %~ h x c
& crType . chaseqy3 %~ h x d
& crType . chaseLerp -~ 1
h x a b = 1/fromIntegral x * a + (1-1/fromIntegral x) * b
updateChaseCrit :: Int -> Creature -> World -> World
updateChaseCrit cid cr
| SearchForFood <- cr ^?! crActionPlan . apGoal = updateFoodSearchChaseCrit cid cr
| Flee <- cr^?!crActionPlan.apGoal
, NoAction <- cr^?!crActionPlan.apAction = tocr.crActionPlan.apGoal.~SearchForFood
| Flee <- cr^?!crActionPlan.apGoal = id
| otherwise = updateCalmChaseCrit cid
where
tocr = cWorld.lWorld.creatures.ix cid
updateFoodSearchChaseCrit :: Int -> Creature -> World -> World
updateFoodSearchChaseCrit cid cr w
| (tcr:_) <- sortOn f . IM.elems . IM.filter avoidcr $ crsNearCirc cxy 60 w
= let p = fleePoint cr cxy (20 *^ normalize (cxy - tcr^.crPos._xy)) w
in w &tocr.crActionPlan.apAction.~PathTo p NoAction
&tocr.crActionPlan.apGoal.~Flee
| Eat i 0 <- cr^?! crActionPlan.apAction = w
& cWorld .lWorld.creatures . at i .~ Nothing
& tocr . crActionPlan.apAction.~NoAction
& tocr . crActionPlan.apStrategy.~Search
| Eat i x <- cr^?! crActionPlan.apAction = w
& tocr .crActionPlan.apAction.acTimer-~1
| CloseToMelee i<-cr^?!crActionPlan.apStrategy
,Nothing <- w ^?cWorld.lWorld.creatures.ix i = w & tocr . crActionPlan.apStrategy .~ Search
| CloseToMelee i<-cr^?!crActionPlan.apStrategy
,Just tcr <-w^?cWorld.lWorld.creatures.ix i
,distance cxy (tcr^.crPos._xy) < 15 = w
& tocr.crActionPlan.apAction.~Eat i 5
-- & tocr.crActionPlan.apAction.~NoAction
-- & tocr.crActionPlan.apStrategy.~Search
-- & cWorld.lWorld.creatures.at i.~Nothing
| CloseToMelee{}<-cr^?!crActionPlan.apStrategy
,PathTo{}<-cr^?!crActionPlan.apAction= w
| xs@(_:_) <- IM.elems . IM.filter istarget $ crsNearCirc cxy 100 w
, (tcr,g) <- runState (takeOne xs) (w ^. randGen) = w&tocr.crActionPlan.apAction.~DoImpulses[MvForward]
&tocr.crActionPlan.apStrategy.~CloseToMelee (tcr^.crID)
&tocr.crActionPlan.apAction.~PathTo (tcr^.crPos._xy) NoAction
&randGen.~g
| otherwise = w
where
f c = fromMaybe 100 $ do
s <- cr^?crType.slimeSlime
return $ dist cxy (c^.crPos._xy) - sqrt(0.01*fromIntegral s)
tocr = cWorld . lWorld . creatures . ix cid
cxy = cr ^. crPos . _xy
avoidcr c | ct@SlimeCrit{} <- c^.crType = distance cxy (c^.crPos._xy)-crRad ct < 10
| otherwise = False
istarget tcr
| BeeCrit{} <- tcr^.crType
, CrIsCorpse{} <- tcr^.crHP = True
| otherwise = False
fleePoint :: Creature -> Point2 -> Point2 -> World -> Point2
fleePoint c p v w = g . minimum $ f <$> [p+v, p+0.9*^vNormal v, p-0.9*^vNormal v]
where
f ep = let q = walkablePoint c p ep w
in Semi.Arg (-distance q p) q
g (Semi.Arg _ x) = x
updateCalmChaseCrit :: Int -> World -> World
updateCalmChaseCrit cid w = w
& tocr %~ overrideMeleeCloseTarget w
& tocr %~ setViewPos w
& tocr %~ setMvPosToTargetCr w
& tocr %~ chaseCritMv w
& tocr %~ perceptionUpdate [0] w
& tocr %~ targetYouWhenCognizant w
& tocr %~ searchIfDamaged
& tocr . crType . meleeCooldown %~ max 0 . subtract 1
& tocr . crVocalization %~ updateVocTimer
where
tocr = cWorld . lWorld . creatures . ix cid
hoverCritHoverSound :: Creature -> World -> World
hoverCritHoverSound cr w = fromMaybe w $ do
guard $ d < 100
return $
soundContinueVol
(0.5 * (1 - 0.01 * d))
(CrSound cid)
cxy
buzz1S
(Just 2)
w
hoverCritHoverSound cr w
| d < 100
= soundContinueVol (0.5 * (1 - 0.01 * d)) (CrSound cid) cxy buzz1S (Just 2) w
| otherwise = w
where
cxy = cr ^. crPos . _xy
d = max 0 (dist (you w ^. crPos . _xy) cxy - 100)
@@ -346,9 +533,7 @@ checkDeath cid w = maybe id checkDeath' (w ^? cWorld . lWorld . creatures . ix c
checkDeath' :: Creature -> World -> World
checkDeath' cr w = case cr ^. crHP of
HP x | x > 0 -> w
HP x
| x > -200 && null (cr ^. crDeathTimer) ->
w & tocr %~ startDeathTimer
HP x | x > -200 && null (cr ^. crDeathTimer) -> w & tocr %~ startDeathTimer
HP x
| x > -200
, Just y <- cr ^. crDeathTimer
@@ -371,11 +556,15 @@ crDeathEffects cr w = case cr ^. crType of
return $ w & cWorld . lWorld . creatures . ix hid . crType . hiveChildren %~ IS.delete (cr ^. crID)
_ -> w
where
beepheremone = cWorld . lWorld . beePheremones .:~ BPheremone (cr ^. crPos . _xy) 200
beepheremone
| Just x <- cr ^? crType . beeLifespan
, x < 1 = id
| otherwise = cWorld . lWorld . beePheremones .:~ BPheremone (cr ^. crPos) (cr ^. crPos - cr ^. crOldPos) 200
startDeathTimer :: Creature -> Creature
startDeathTimer cr = cr & crDeathTimer ?~ case cr ^. crType of
HoverCrit{} -> 0
BeeCrit{} -> 0
_ -> 5
toDeathCarriage :: Carriage -> Carriage
@@ -397,7 +586,7 @@ corpseOrGib cr w =
Just PhysicalDamage
| _crPain cr > 300 ->
makeCrGibs cr
. sethp (CrDestroyed Gibbed)
. (cWorld . lWorld . creatures . at (cr ^. crID) %~ destroyCreature)
. dodeathsound GibsDeath
_ ->
sethp (CrIsCorpse thecorpse)
@@ -414,7 +603,7 @@ corpseOrGib cr w =
.~ g
cid = cr ^. crID
sethp x = cWorld . lWorld . creatures . ix (_crID cr) . crHP .~ x
thecorpse = makeCorpse (w ^. randGen) cr
thecorpse = makeCorpse w (w ^. randGen) cr
scorchSPic :: SPic -> SPic
scorchSPic = _1 %~ overColSH (mixColors 0.9 0.1 black . normalizeColor)
@@ -426,11 +615,6 @@ poisonSPic = _1 %~ overColSH (mixColors 0.5 0.5 green . normalizeColor)
dropAll :: Creature -> World -> World
dropAll cr w = foldl' (flip (dropItem cr)) w . reverse . IM.keys . _unNIntMap $ _crInv cr
-- startFalling :: Creature -> Creature
-- startFalling cr = case cr ^. crStance . carriage of
-- Walking -> cr & crStance . carriage .~ Falling
-- _ -> cr & crStance . carriage .~ Falling
updatePulse :: Pulse -> Pulse
updatePulse p
| p ^. pulseProgress >= p ^. pulseRate = p & pulseProgress .~ 0
-38
View File
@@ -1,38 +0,0 @@
-- | Not a good name, perhaps: internal creature actions.
module Dodge.Creature.Volition (
holsterWeapon,
drawWeapon,
shootTillEmpty,
shootFirstMiss,
) where
import Dodge.Data.Creature
import Dodge.Data.CreatureEffect
import Dodge.SoundLogic.LoadSound
import Geometry
holsterWeapon, drawWeapon :: Action
holsterWeapon = DoImpulses [ChangePosture AtEase, MakeSound whiteNoiseFadeOutS]
drawWeapon = DoImpulses [ChangePosture Aiming, MakeSound whiteNoiseFadeInS]
shootTillEmpty :: Action
--shootTillEmpty = (crCanShoot `DoActionWhile` DoImpulses [UseItem])
shootTillEmpty =
(WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoImpulses [UseItem])
`DoActionThen` 20 `WaitThen` holsterWeapon
--advanceShoot :: Int -> Action
--advanceShoot tcid = lostest `DoActionWhile`
-- advanceShoot' `DoActionThen`
-- 75 `DoReplicate`
-- advanceShoot'
-- where
-- lostest (w,cr) = canSee (_crID cr) tcid w
-- advanceShoot' = ImpulsesList [[UseItem, MoveForward 3]]
shootFirstMiss :: Action
shootFirstMiss =
LeadTarget (V2 30 50)
`DoActionThen` DoImpulses [UseItem]
-- `DoActionThen` (WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0), DoImpulses [UseItem]])
`DoActionThen` 20 `WaitThen` holsterWeapon
+18 -28
View File
@@ -38,8 +38,8 @@ handleHotkeys :: World -> World
handleHotkeys w
| ispressed SDL.ScancodeLShift || ispressed SDL.ScancodeRShift
, (hk : _) <- mapMaybe scancodeToHotkey . M.keys $ pkeys
, Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
, Just itid <- lw ^? creatures . ix 0 . crInv . ix invid =
, Just (Sel 0 invid) <- w ^. hud .diSelection
, Just itid <- lw ^? creatures . ix 0 . crInv . ix (NInt invid) =
w & cWorld . lWorld %~ assignHotkey (NInt itid) hk
| ispressed SDL.ScancodeLCtrl || ispressed SDL.ScancodeRCtrl
, (hk : _) <- mapMaybe scancodeToHotkey . M.keys $ pkeys
@@ -106,7 +106,7 @@ scancodeToHotkey = \case
wasdWithAiming :: World -> Creature -> Creature
wasdWithAiming w cr
| Walking <- cr ^. crStance . carriage
= wasdAim inp w $ wasdMovement (w ^. cWorld . lWorld) inp cam speed cr
= wasdAim inp w $ wasdMovement w inp cam speed cr
| otherwise = cr
where
speed = _mvSpeed $ crMvType cr
@@ -116,17 +116,15 @@ wasdWithAiming w cr
wasdAim :: Input -> World -> Creature -> Creature
wasdAim inp w cr
| SDL.ButtonRight `M.member` _mouseButtons inp
, AtEase <- cr ^. crStance . posture =
setposture Aiming (-twoHandTwistAmount)
| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn (w ^. cWorld . lWorld) mousedir cr
| Aiming{} <- cr ^. crStance . posture = setposture AtEase twoHandTwistAmount
-- | otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
, AtEase <- cr ^. crStance . posture = setposture Aiming (-twistAmount)
| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn w mousedir cr
| Aiming{} <- cr ^. crStance . posture = setposture AtEase twistAmount
| otherwise = creatureTurnTowardDir (_crMvDir cr) 0.2 cr
where
setposture x r =
cr
& crStance . posture .~ x
& doAimTwist (cr ^? crManipulation . manObject . imAimStance) r
& doAimTwist (w ^? hud . manObject . hiAimStance) r
mousedir = argV $ w ^. cWorld . lWorld . lAimPos - (cr ^. crPos . _xy)
doAimTwist :: Maybe AimStance -> Float -> Creature -> Creature
@@ -134,11 +132,11 @@ doAimTwist as x
| as == Just TwoHandTwist = crDir +~ x
| otherwise = id
twoHandTwistAmount :: Float
twoHandTwistAmount = 1.6 * pi
twistAmount :: Float
twistAmount = 1.6 * pi
wasdMovement :: LWorld -> Input -> Camera -> Float -> Creature -> Creature
wasdMovement lw inp cam speed = theMovement -- . setMvAim
wasdMovement :: World -> Input -> Camera -> Float -> Creature -> Creature
wasdMovement w inp cam speed = theMovement -- . setMvAim
where
-- setMvAim = fromMaybe id $ do
-- dir <- safeArgV movDir
@@ -147,14 +145,14 @@ wasdMovement lw inp cam speed = theMovement -- . setMvAim
movAbs = rotateV (cam ^. camRot) $ normalizeV movDir
theMovement
| movDir == V2 0 0 = id
| otherwise = crMvAbsolute lw (speed *^ movAbs)
| otherwise = crMvAbsolute w (speed *^ movAbs)
aimTurn :: LWorld -> Float -> Creature -> Creature
aimTurn :: World -> Float -> Creature -> Creature
aimTurn lw a cr = creatureTurnTowardDir a (x * 0.2) cr
where
x = fromMaybe 1 $ do
itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
fmap itemBulkiness $ cr ^? crInv . ix itRef >>= \k -> lw ^? items . ix k . itType
itRef <- lw ^? hud . manObject . hiRootSelectedItem
fmap itemBulkiness $ cr ^? crInv . ix itRef >>= \k -> lw ^?cWorld.lWorld. items . ix k . itType
itemBulkiness :: ItemType -> Float
itemBulkiness = \case
@@ -209,14 +207,6 @@ tryClickUse pkeys w = fromMaybe w $ do
ltime <- pkeys ^? ix SDL.ButtonLeft
rtime <- pkeys ^? ix SDL.ButtonRight
guard $ ltime <= rtime
case w
^? cWorld
. lWorld
. creatures
. ix 0
. crManipulation
. manObject
. imSelectedItem
. unNInt of
Just invid -> useItem invid ltime w
Nothing -> interactWithCloseObj <$> getSelectedCloseObj w ?? w
case w ^.hud.diSelection of
Just (Sel 0 invid) -> useItem invid ltime w
_ -> interactWithCloseObj <$> getSelectedCloseObj w ?? w
+4 -13
View File
@@ -36,18 +36,9 @@ doCrBl cb = case cb of
CrIsAnimate -> isAnimate
CrOpenAutoDoor -> \cr -> isAnimate cr && hasAutoDoorBody cr
doCrAc :: CrAc -> Creature -> Action
doCrAc ca = case ca of
CrTurnAround -> \cr -> TurnToPoint
(cr ^. crPos . _xy -.- 10 *.* unitVectorAtAngle (_crDir cr))
-- CrFleeFromTarget -> fleeFromTarget
--fleeFromTarget :: Creature -> Action
--fleeFromTarget cr = fleeFrom cr (_targetCr (_crIntention cr))
doCrWdAc :: CrWdAc -> Creature -> World -> Action
doCrWdAc cw = case cw of
CrWdBFSThenReturn _ -> const $ const NoAction
--doCrWdAc :: CrWdAc -> Creature -> World -> Action
--doCrWdAc cw = case cw of
-- CrWdBFSThenReturn _ -> const $ const NoAction
-- CrWdBFSThenReturn t -> \cr w -> fromMaybe NoAction $ do
-- n <- walkableNodeNear w (cr ^. crPos . _xy)
-- let as = take 20 $ map PathTo $ bfsNodePoints n w
@@ -56,7 +47,7 @@ doCrWdAc cw = case cw of
-- DoReplicate t $
-- foldr DoActionThen NoAction as
-- ChooseMovementSpreadGun -> chooseMovementSpreadGun
ChooseMovementLtAuto -> chooseMovementLtAuto
-- ChooseMovementLtAuto -> chooseMovementLtAuto
--chooseMovementSpreadGun :: Creature -> World -> Action
--chooseMovementSpreadGun cr w
+12 -16
View File
@@ -17,8 +17,8 @@ data ActionPlan
| ActionPlan
{ -- _apImpulse :: [Impulse] -- done per frame
_apAction :: Action -- updated per frame, likely persist across frames
, _apStrategy :: Strategy -- current strategy
, _apGoal :: [Goal] -- particular ordered goals
, _apStrategy :: Strategy
, _apGoal :: Goal
}
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
deriving (Eq, Ord, Show) --Generic, Flat)
@@ -45,10 +45,11 @@ data Impulse
| ChangePosture Posture
| MakeSound SoundID
| ChangeStrategy Strategy
| AddGoal Goal
-- | AddGoal Goal
| ImpulseUseTarget { _impulseUseTarget :: CrImp }
| ImpulseNothing
| UpdateRandGen
| SetBeeRandomMovement
deriving (Eq, Ord, Show) --Generic, Flat)
data RandImpulse
@@ -61,7 +62,7 @@ infixr 9 `WaitThen`
infixr 9 `DoActionThen`
infixr 9 `DoActionWhile`
--infixr 9 `DoActionWhile`
infixr 9 `DoReplicate`
@@ -73,6 +74,7 @@ data Action
, _targetSeenAt :: Point2
}
| PathTo { _pathToPoint :: Point2, _pathFailAction :: Action }
| Eat {_targetID :: Int, _acTimer :: Int}
| EvadeAim
| TurnToPoint { _turnToPoint :: Point2 }
| ImpulsesList { _impulsesListList :: [[Impulse]], _acAction :: Action }
@@ -81,10 +83,6 @@ data Action
{ _waitThenTimer :: Int
, _waitThenAction :: Action
}
| DoActionWhile
{ _doActionWhileCondition :: WdCrBl
, _doActionWhileAction :: Action
}
| DoActionWhilePartial
{ _doActionWhilePartial :: Action
, _doActionWhileCondition :: WdCrBl
@@ -120,9 +118,6 @@ data Action
}
| LeadTarget { _leadTargetBy :: Point2 }
| NoAction
| StartSentinelPost
| UseSelf { _useSelf :: CrAc }
| ArbitraryAction {_arbitraryAction :: CrWdAc}
-- | Repeatedly perform impulses alongside a main action until the main action terminates
| DoImpulsesAlongside
{ _sideImpulses :: [Impulse]
@@ -137,25 +132,26 @@ data Strategy
| Lure Int Point2
| Patrol [Point2]
| ShootAt Int
| FollowImpulses
-- | FollowImpulses
| WatchAndWait
| Investigate
| WarningCry
| LookAround
| Wander
| CloseToMelee {_meleeTarget :: Int}
| StrategyActions Strategy [Action]
| GetTo Point2
-- | Reload
| Flee
-- | MeleeStrike
| Search
| SearchTimed {_searchTimer :: Int}
| ReturnToHive
| HarvestFrom {_harvestTarget :: Int}
| StrategyInt {_strategyInt :: Int}
deriving (Eq, Ord, Show) --Generic, Flat)
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Goal
= LiveLongAndProsper
| SearchForFood
| Flee
| Kill {_killTarget :: Int}
| SentinelAt {_sentinelPos :: Point2, _sentinelDir :: Float}
deriving (Eq, Ord, Show) --Generic, Flat)
+1
View File
@@ -20,6 +20,7 @@ data Bullet = Bullet
, _buDrag :: Float
, _buPos :: Point2
, _buOldPos :: Point2
, _buOrigin :: DamageOrigin
}
deriving (Show, Eq, Ord, Read) --Generic, Flat)
-10
View File
@@ -1,10 +0,0 @@
{-# LANGUAGE StrictData #-}
module Dodge.Data.CamouflageStatus where
data CamouflageStatus
= FullyVisible
| Invisible
deriving (Eq, Ord, Enum, Show, Bounded, Read) --Generic, Flat)
--deriveJSON defaultOptions ''CamouflageStatus
+5
View File
@@ -44,4 +44,9 @@ data CardinalCover
data XInfinity a = NegInf | NonInf {_nonInf :: a} | PosInf
deriving (Eq, Ord, Show)
instance Functor XInfinity where
fmap f (NonInf x) = NonInf (f x)
fmap _ NegInf = NegInf
fmap _ PosInf = PosInf
makeLenses ''XInfinity
+4 -1
View File
@@ -3,6 +3,7 @@
module Dodge.Data.Cloud where
import Dodge.Data.Damage
import Dodge.Data.Material
import Control.Lens
import Data.Aeson
@@ -36,6 +37,7 @@ data Gas = Gas
, _gsVel :: Point3
, _gsTimer :: Int
, _gsType :: GasType
, _gsOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
@@ -43,7 +45,8 @@ data GasType = PoisonGas
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data BeePheremone = BPheremone
{ _bpPos :: Point2
{ _bpPos :: Point3
, _bpVel :: Point3
, _bpTimer :: Int
}
+2
View File
@@ -108,6 +108,8 @@ data DebugBool
| Show_writable_values
| Show_mouse_click_pos
| Muzzle_positions
| Show_cr_hitboxes
| Clipboard_cr
deriving (Eq, Ord, Bounded, Enum, Show)
data ResFactor = DoubleRes | FullRes | HalfRes | QuarterRes | EighthRes | SixteenthRes
+9 -2
View File
@@ -42,7 +42,7 @@ data Creature = Creature
, _crID :: Int
, _crHP :: CrHP
, _crInv :: NewIntMap InvInt Int
, _crManipulation :: Manipulation
-- , _crManipulation :: Manipulation
, _crEquipment :: M.Map EquipSite (NewInt ItmInt)
, _crDamage :: [Damage]
, _crPain :: Int
@@ -63,7 +63,14 @@ data Creature = Creature
data CrHP
= HP Int
| CrIsCorpse SPic
| CrDestroyed CrDestructionType
| AvatarDestroyed
-- | CrDestroyed CrDestructionType
destroyCreature :: Maybe Creature -> Maybe Creature
destroyCreature mcr
| Just cr <- mcr
, _crID cr == 0 = Just cr{_crHP = AvatarDestroyed}
| otherwise = Nothing
data CrDestructionType = Gibbed | Pitted | Swallowed
+43 -10
View File
@@ -1,17 +1,13 @@
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
module Dodge.Data.Creature.Misc (
module Dodge.Data.Creature.Misc,
module Dodge.Data.CamouflageStatus,
) where
module Dodge.Data.Creature.Misc (module Dodge.Data.Creature.Misc) where
import Dodge.Data.Creature.Stance
import Color
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
import Dodge.Data.CamouflageStatus
import Dodge.Data.FloatFunction
import Dodge.Data.Material
import Geometry.Data
@@ -36,6 +32,11 @@ data CrMvType
, _mvTurnSpeed :: Float
, _mvPulseTime :: Int
}
| BeeMvType
{ _mvSpeed :: Float
, _mvTurnSpeed :: Float
, _mvPulseTime :: Int
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data Pulse = PulseStatus
@@ -58,6 +59,13 @@ data CreatureType
| ChaseCrit {_meleeCooldown :: Int
, _footForward :: FootForward
, _strideAmount :: Float
, _chaseqy0 :: Float
, _chaseqy1 :: Float
, _chaseqy2 :: Float
, _chaseqy3 :: Float
, _chaseqz :: Float
, _chaseLerp :: Int
, _chaseKState :: ChaseKState
}
| CrabCrit
{ _meleeCooldownL :: Int
@@ -73,28 +81,50 @@ data CreatureType
, _slinkHeadPos :: Point3Q
}
| SlimeCrit
{ _slimeRad :: Float
, _slimeRadWobble :: Float
, _slimeSplitTimer :: Int
, _slimeCompression :: Point2
{ _slimeSlime :: Int -- note multiplied by 100
, _slimeSlimeChange :: Int
-- , _slimeRadWobble :: Float
--, _slimeSplitTimer :: Int
, _slimeDistortion :: SlimeShapeDistortion
, _slimeCompression :: Float
, _slimeIsCompressing :: Bool
, _slimeEngulfProgress :: Float
}
| BeeCrit
{ _beeSlime :: Float
{ _beeSlime :: Int
, _beeHive :: Maybe Int
, _startStopMv :: Int
, _beeAggro :: Int
, _meleeCooldown :: Int
, _beeRandomMovement :: Maybe FootForward
, _beeLifespan :: Int
}
| HiveCrit
{ _hiveChildren :: IS.IntSet
, _hiveGestation :: Int
, _hiveSlime :: Int
}
| SwarmCrit
| AutoCrit
| BarrelCrit {_barrelType :: BarrelType}
| LampCrit {_lampHeight :: Float, _lampColor :: Point3, _lampLSID :: Maybe Int}
data ChaseKState
= UprightCK
| AimingCK Int
| PeckingCK Int
deriving (Eq)
data SlimeShapeDistortion = SlimeDistortion
{ _sdTime :: Int
, _sdShape :: [Point2]
, _sdIsSplit :: Bool
}
| NoSlimeDistortion
slimeToRad :: Int -> Float
slimeToRad x = sqrt $ fromIntegral x * 0.01
data AvatarPosture = AvPosture
data CreatureShape
@@ -118,6 +148,9 @@ makeLenses ''Vocalization
makeLenses ''CrMvType
makeLenses ''CreatureType
makeLenses ''CreatureShape
makeLenses ''SlimeShapeDistortion
deriveJSON defaultOptions ''ChaseKState
deriveJSON defaultOptions ''SlimeShapeDistortion
deriveJSON defaultOptions ''Pulse
deriveJSON defaultOptions ''Vocalization
deriveJSON defaultOptions ''BarrelType
+6 -6
View File
@@ -24,14 +24,14 @@ data CrBl = CrCanShoot | CrIsAiming | CrIsAnimate
data CrAc = CrTurnAround
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data CrWdAc
= CrWdBFSThenReturn Int
-- | ChooseMovementSpreadGun
| ChooseMovementLtAuto
deriving (Eq, Ord, Show, Read) --Generic, Flat)
--data CrWdAc
-- = CrWdBFSThenReturn Int
---- | ChooseMovementSpreadGun
---- | ChooseMovementLtAuto
-- deriving (Eq, Ord, Show, Read) --Generic, Flat)
deriveJSON defaultOptions ''CrImp
deriveJSON defaultOptions ''CrBl
deriveJSON defaultOptions ''WdCrBl
deriveJSON defaultOptions ''CrAc
deriveJSON defaultOptions ''CrWdAc
--deriveJSON defaultOptions ''CrWdAc
+25 -13
View File
@@ -13,20 +13,32 @@ import Data.Aeson.TH
import Geometry.Data
data Damage
= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
| Sparking {_dmAmount :: Int}
| Crushing {_dmAmount :: Int, _dmVector :: Point2}
| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
| Flaming {_dmAmount :: Int}
| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
| Flashing {_dmAmount :: Int, _dmPos :: Point2}
| Electrical {_dmAmount :: Int}
| Explosive {_dmAmount :: Int, _dmCenter :: Point2}
| Poison {_dmAmount :: Int}
| Enterrement {_dmAmount :: Int}
| Inertial {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2}
= Piercing {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Blunt {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Sparking {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Crushing {_dmAmount :: Int, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Shattering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Flaming {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Lasering {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
| Flashing {_dmAmount :: Int, _dmPos :: Point2, _dmOrigin :: DamageOrigin}
| Electrical {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Explosive {_dmAmount :: Int, _dmOrigin :: DamageOrigin, _dmCenter :: Point2}
| Poison {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Enterrement {_dmAmount :: Int, _dmOrigin :: DamageOrigin}
| Inertial {_dmAmount :: Int, _dmPos :: Point2, _dmVector :: Point2, _dmOrigin :: DamageOrigin}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data DamageOrigin
= CrMeleeO { _doCID :: Int}
| CrWeaponO { _doCID :: Int}
| CrIndirectO {_doCID :: Int}
| McMeleeO { _doMID :: Int}
| McWeaponO { _doMID :: Int}
| McIndirectO {_doMID :: Int}
| UnassignedO
deriving (Eq, Ord, Show, Read) --Generic, Flat)
makeLenses ''Damage
makeLenses ''DamageOrigin
deriveJSON defaultOptions ''DamageOrigin
deriveJSON defaultOptions ''Damage
+2
View File
@@ -6,6 +6,7 @@ module Dodge.Data.EnergyBall (
module Dodge.Data.EnergyBall.Type,
) where
import Dodge.Data.Damage
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
@@ -17,6 +18,7 @@ data EnergyBall = EnergyBall
, _ebPos :: Point3
, _ebTimer :: Int
, _ebType :: EnergyBallType
, _ebOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+3 -3
View File
@@ -8,11 +8,11 @@ import Data.Aeson
import Data.Aeson.TH
data EnergyBallType
= IncendiaryBall
= IncendiaryBall{}
| FlameletBall {_fbSize :: Float}
| ElectricalBall {_ebID :: Int}
| ExplosiveBall
| FlashBall
| ExplosiveBall{}
| FlashBall{}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
makeLenses ''EnergyBallType
+2
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@@ -3,6 +3,7 @@
module Dodge.Data.Flame where
import Dodge.Data.Damage
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
@@ -12,6 +13,7 @@ data Flame = Flame
{ _flTimer :: Int
, _flPos :: Point2
, _flVel :: Point2
, _flOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+7 -3
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@@ -3,13 +3,14 @@
module Dodge.Data.HUD where
import Dodge.Data.Item.Use.Consumption.LoadAction
import Control.Lens
import qualified Data.IntSet as IS
import Dodge.Data.Combine
import Dodge.Data.Item.Location
import Dodge.Data.SelectionList
import Geometry.Data
import NewInt
import qualified Data.IntMap.Strict as IM
data SubInventory
= NoSubInventory
@@ -32,11 +33,14 @@ data HUD = HUD
, _diSelection :: Maybe Selection
, _diInvFilter :: Maybe String
, _diCloseFilter :: Maybe String
, _closeItems :: [NewInt ItmInt]
, _closeItems :: [NewInt ItmInt] -- add bool showing whether in ssSet?
, _closeButtons :: [Int]
, _manObject :: ManipulatedObject
, _closeItemsInv :: IM.IntMap Int
}
data Selection = Sel {_slSec :: Int, _slInt :: Int, _slSet :: IS.IntSet}
data Selection = Sel {_slSec :: Int, _slInt :: Int}
deriving (Eq,Show)
makeLenses ''HUD
makeLenses ''Selection
+3 -2
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@@ -3,6 +3,7 @@
module Dodge.Data.Input where
import Dodge.Data.CardinalPoint
import Dodge.Data.Config
import Dodge.Data.Terminal.Status
import Control.Lens
@@ -15,8 +16,8 @@ data MouseContext
| MouseAiming
| MouseInGame
| MouseMenu {_mcoMenuClick :: Maybe Int}
| OverInvDrag {_mcoDragSection :: Int , _mcoMaybeSelect :: Maybe (Int,Int) }
| OverInvDragSelect { _mcoSecSelStart :: Maybe (Int,Int), _mcoSelEnd :: Maybe Int }
| OverInvDrag {_mcoDragSection :: Int }
| OverInvDragSelect { _mcoSecSelStart :: XInfinity (Int,Int) }
| OverInvSelect { _mcoInvSelect :: (Int,Int)}
| OverCombFiltInv { _mcoInvFilt :: (Int,Int)}
| OverCombSelect { _mcoCombSelect :: (Int,Int)}
+3 -11
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@@ -29,25 +29,17 @@ data ItemLocation
= InInv
{ _ilCrID :: Int
, _ilInvID :: NewInt InvInt
, _ilIsRoot :: Bool -- of any item
, _ilIsSelected :: Bool
, _ilIsAttached :: Bool -- to selected item. question: downwards and upwards?
, _ilEquipSite :: Maybe EquipSite
}
| OnTurret {_ilTuID :: Int}
| OnFloor -- {_ilFlID :: NewInt FloorInt}
| OnFloor
| InVoid
deriving (Eq, Show, Ord, Read) --Generic, Flat)
instance ShortShow ItemLocation where
shortShow (InInv cid invid rootb selb attb esite) =
shortShow (InInv cid invid esite) =
"InInv:cid" <> shortShow cid <> "invid" <> shortShow (_unNInt invid)
<> "root"
<> shortShow rootb
<> "sel"
<> shortShow selb
<> "att"
<> shortShow attb
<> "esite"
<> shortShow (fmap (SString . show) esite)
shortShow x = show x
@@ -10,29 +10,14 @@ import qualified Data.IntSet as IS
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
--import Sound.Data
data Manipulation -- should be ManipulatedObject?
= Manipulator {_manObject :: ManipulatedObject }
| Brute
deriving (Eq, Ord, Show, Read) --Generic, Flat)
data ManipulatedObject
= SortInventory
| SelectedItem
{ _imSelectedItem :: NewInt InvInt
, _imRootSelectedItem :: NewInt InvInt
, _imAimStance :: AimStance
, _imAttachedItems :: IS.IntSet -- this should probably be NewIntSet InvInt also
= HeldItem
{ _hiRootSelectedItem :: NewInt InvInt
, _hiAimStance :: AimStance
, _hiAttachedItems :: IS.IntSet -- this should probably be NewIntSet InvInt also
}
| SelNothing
| SortCloseItem
| SelCloseItem {_ispCloseItem :: Int}
| SortCloseButton
| SelCloseButton {_ispCloseButton :: Int}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
| HandsFree
makeLenses ''ManipulatedObject
makeLenses ''Manipulation
deriveJSON defaultOptions ''ManipulatedObject
deriveJSON defaultOptions ''Manipulation
+1 -1
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@@ -146,7 +146,7 @@ data LWorld = LWorld
, _hotkeys :: M.Map Hotkey (NewInt ItmInt)
, _imHotkeys :: NewIntMap ItmInt Hotkey
, _lAimPos :: Point2
, _lInvLock :: Bool
, _lInvLock :: Bool -- used eg burstRifle fire
, _respawnPos :: (Point2, Float)
}
+2
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@@ -3,6 +3,7 @@
module Dodge.Data.Laser where
import Dodge.Data.Damage
import NewInt
import Dodge.Data.Item.Location
--import Color
@@ -21,6 +22,7 @@ data Laser = Laser
, _lpPos :: Point2
, _lpDir :: Float
, _lpType :: LaserType
, _lpOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+3 -3
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@@ -1,10 +1,9 @@
{-# LANGUAGE StrictData #-}
{-# LANGUAGE TemplateHaskell #-}
module Dodge.Data.PlasmaBall (
module Dodge.Data.PlasmaBall
) where
module Dodge.Data.PlasmaBall (module Dodge.Data.PlasmaBall) where
import Dodge.Data.Damage
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
@@ -14,6 +13,7 @@ data PlasmaBall = PBall
{ _pbType :: PlasmaBallType
, _pbVel :: Point2
, _pbPos :: Point2
, _pbOrigin :: DamageOrigin
}
deriving (Show, Eq, Ord, Read) --Generic, Flat)
+2
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@@ -3,6 +3,7 @@
module Dodge.Data.Projectile where
import Dodge.Data.Damage
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
@@ -24,6 +25,7 @@ data Projectile = Shell
, _pjType :: ProjectileType
, _pjDetonatorID :: Maybe (NewInt ItmInt)
, _pjScreenID :: Maybe (NewInt ItmInt)
, _pjOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+3
View File
@@ -3,6 +3,7 @@
module Dodge.Data.PulseLaser where
import Dodge.Data.Damage
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
@@ -14,6 +15,7 @@ data PulseLaser = PulseLaser
, _pzDir :: Float
, _pzDamage :: Int
, _pzTimer :: Int
, _pzOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
@@ -22,6 +24,7 @@ data PulseBall = PulseBall
, _pzbPos :: Point2
, _pzbTimer :: Int
, _pzbID :: Int
, _pzbOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+3 -1
View File
@@ -10,6 +10,7 @@ import Dodge.Data.CardinalPoint
import Dodge.Data.ScreenPos
import Picture.Data
import Linear
import qualified Data.IntSet as IS
data LDParams = LDP -- List display parameters
{ _ldpPos :: ScreenPos
@@ -30,10 +31,11 @@ data SectionCursor = SectionCursor
data SelSection a = SelSection
{ _ssItems :: IntMap (SelectionItem a)
, _ssOffset :: Int
, _ssYOffset :: Int
, _ssShownItems :: [Picture]
, _ssShownLength :: Int
, _ssIndent :: Int
, _ssSet :: IS.IntSet
}
type IMSS a = IntMap (SelSection a)
+2
View File
@@ -3,6 +3,7 @@
module Dodge.Data.Shockwave where
import Dodge.Data.Damage
import Color
import Control.Lens
import Data.Aeson
@@ -22,6 +23,7 @@ data Shockwave = Shockwave
, _swPush :: Float
, _swMaxTime :: Int
, _swTimer :: Int
, _swOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+2
View File
@@ -6,6 +6,7 @@ module Dodge.Data.TeslaArc (
module Dodge.Data.ArcStep,
) where
import Dodge.Data.Damage
import Color
import Control.Lens
import Data.Aeson
@@ -16,6 +17,7 @@ data TeslaArc = TeslaArc
{ _taTimer :: Int
, _taArcSteps :: [ArcStep]
, _taColor :: Color
, _taOrigin :: DamageOrigin
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+1
View File
@@ -43,6 +43,7 @@ data World = World
, _wSoundFilter :: SoundFilter
, _input :: Input
, _testFloat :: Float
, _testString :: String
, _rbState :: RightButtonState
, _hud :: HUD
, _worldEventFlags :: Set WorldEventFlag
+30 -2
View File
@@ -2,6 +2,9 @@
module Dodge.Debug (debugEvents, drawDebug) where
import Dodge.Base.Coordinate
import Dodge.Zoning.Creature
import Dodge.Creature.Radius
import Geometry.Data
import Dodge.Render.Label
import Dodge.HeldUse
@@ -24,6 +27,7 @@ import Picture.Base
import qualified SDL
import System.Hclip
import Text.Read
import Data.List (sortOn)
debugEvents :: Universe -> Universe
debugEvents u = case dbools ^. at Display_debug of
@@ -81,6 +85,15 @@ debugEvent' = \case
Debug_get -> id
Debug_put -> id
Muzzle_positions -> id
Show_cr_hitboxes -> id
Clipboard_cr -> clipboardCr
clipboardCr :: Universe -> Universe
clipboardCr u = fromMaybe u $ do
guard (u ^. uvWorld . input . mouseButtons . at SDL.ButtonLeft == Just 0)
return $ u & uvIOEffects %~ (\m u' -> setClipboard s >> m u')
where
s = unlines . prettyShort $ closestCrToMouse $ u ^. uvWorld
debugItem :: DebugBool -> Universe -> Maybe [DebugItem]
debugItem = \case
@@ -117,6 +130,8 @@ debugItem = \case
Debug_get -> doDebugGet
Debug_put -> debugPutItems
Muzzle_positions -> mempty
Show_cr_hitboxes -> mempty
Clipboard_cr -> mempty
debugGet :: Universe -> [String]
debugGet u = foldMap getPretty $ u ^. uvWorld . cWorld . lWorld . shockwaves
@@ -287,17 +302,30 @@ drawDebug u = \case
Show_writable_values -> mempty
Show_mouse_click_pos -> mempty
Muzzle_positions -> showMuzzlePositions u
Show_cr_hitboxes -> foldMap drawCreatureRad (u ^. uvWorld . cWorld . lWorld . creatures)
Clipboard_cr -> foldMap drawCreatureRad (closestCrToMouse $ u^.uvWorld)
closestCrToMouse :: World -> Maybe Creature
closestCrToMouse w = listToMaybe . sortOn (distance mwp . (^. crPos . _xy))
$ crsNearPoint mwp w
where
mwp = mouseWorldPos (w^.input) (w^.wCam)
drawCreatureRad :: Creature -> Picture
drawCreatureRad cr = setLayer DebugLayer
. translate3 (cr ^. crPos)
. color orange
$ circle (crRad (cr ^. crType))
showMuzzlePositions :: Universe -> Picture
showMuzzlePositions u = fold $ do
cr <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0
invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
invid <- u ^?uvWorld.hud . manObject . hiRootSelectedItem . unNInt
loc <- invIndents ((\k -> u ^?! uvWorld . cWorld . lWorld . items . ix k) <$> _crInv cr)
^? ix invid . _2
return . color red $ setLayer DebugLayer $ reduceLocDT (f cr) loc
where
f cr loc = foldMap (g . muzzlePos loc cr) (itemMuzzles loc)
f cr loc = foldMap (g . muzzlePos (u^.uvWorld) loc cr) (itemMuzzles loc)
where
g :: Point3Q -> Picture
g pq = translate3 (pq ^. _1) $ crossPic 5
+22 -24
View File
@@ -5,9 +5,10 @@ import qualified Data.Map.Strict as M
import Dodge.Data.Creature
import Dodge.Data.FloatFunction
import Geometry.Data
--import qualified IntMapHelp as IM
--import Picture
--import MaybeHelp
-- import qualified IntMapHelp as IM
-- import Picture
-- import MaybeHelp
defaultCreature :: Creature
defaultCreature =
@@ -15,48 +16,46 @@ defaultCreature =
{ _crPos = V3 0 0 0
, _crOldPos = V3 0 0 0
, _crOldOldPos = V3 0 0 0
-- , _crZ = 0
-- , _crZVel = 0
, _crDir = 0
, _crMvDir = 0
-- , _crMvAim = 0
-- , _crTwist = 0
, _crID = 1
, _crType = ChaseCrit 0 LeftForward 0
-- , _crRad = 10
, _crType =
ChaseCrit
{ _meleeCooldown = 0
, _footForward = LeftForward
, _strideAmount = 0
, _chaseqy0 = 0
, _chaseqy1 = 0.45 * pi
, _chaseqy2 = -0.9*pi
, _chaseqy3 = 0.45*pi
, _chaseqz = 0
, _chaseLerp = 0
, _chaseKState = UprightCK
}
, _crHP = HP 100
-- , _crMaxHP = 150
, _crInv = mempty
, _crManipulation = Manipulator SelNothing
-- , _crInvCapacity = 25
, _crDamage = []
-- , _crCorpse = MakeDefaultCorpse
-- , _crMaterial = Flesh
, _crPain = 0
-- , _crInvEquipped = mempty
, _crEquipment = M.empty
-- , _crInvHotkeys = mempty
-- , _crHotkeys = M.empty
, _crStance =
Stance
{ _carriage = Walking
, _posture = AtEase
}
, _crVocalization = VocReady
, _crActionPlan = ActionPlan NoAction (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
, _crActionPlan = ActionPlan NoAction WatchAndWait LiveLongAndProsper
, _crPerception = defaultPerceptionState
, _crMemory = defaultCreatureMemory
, _crFaction = NoFaction
, _crIntention = defaultIntention
, _crGroup = LoneWolf
, _crName = "DEFAULTCRNAME"
-- , _crStatistics = CreatureStatistics 50 50 50
, _crDeathTimer = Nothing
, _crWallTouch = mempty
}
--defaultCreatureSkin :: CreatureType
--defaultCreatureSkin = Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3) InanimateAI
-- defaultCreatureSkin :: CreatureType
-- defaultCreatureSkin = Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3) InanimateAI
defaultInanimate :: Creature
defaultInanimate = defaultCreature & crActionPlan .~ Inanimate
@@ -102,15 +101,14 @@ defaultIntention =
, _viewPoint = Nothing
}
defaultAimingCrit :: Creature
defaultAimingCrit = defaultCreature
yourDefaultStrideLength :: Float
yourDefaultStrideLength = 35
--defaultState :: CreatureState
--defaultState =
-- defaultState :: CreatureState
-- defaultState =
-- CrSt
-- { _csDamage = []
---- , _csSpState = GenCr
+4 -1
View File
@@ -43,6 +43,7 @@ defaultWorld =
, _playingSounds = M.empty
, _randGen = mkStdGen 2
, _testFloat = 0
, _testString = ""
, _rbState = NoRightButtonState
, _hud = defaultHUD
, _worldEventFlags = mempty
@@ -177,9 +178,11 @@ defaultHUD =
HUD
{ _subInventory = NoSubInventory
, _diSections = mempty
, _diSelection = Just (Sel 1 0 mempty)
, _diSelection = Just (Sel 1 0)
, _diInvFilter = mempty
, _diCloseFilter = mempty
, _closeItems = mempty
, _closeButtons = mempty
, _manObject = HandsFree
, _closeItemsInv = mempty
}
+17 -17
View File
@@ -8,8 +8,10 @@ module Dodge.DisplayInventory (
updateInventoryPositioning,
updateCombinePositioning,
toggleCombineInv,
plainRegex,
) where
import qualified Data.IntSet as IS
import Control.Applicative
import Control.Lens
import Control.Monad
@@ -95,16 +97,15 @@ checkInventorySelectionExists w
| isJust $ w ^? hud . diSections . ix i . ssItems . ix j = w
| otherwise = scrollAugNextInSection w
where
Sel i j _ = fromMaybe (Sel 1 (-1) mempty) $ w ^? hud . diSelection . _Just
Sel i j = fromMaybe (Sel 1 (-1)) $ w ^? hud . diSelection . _Just
checkCombineSelectionExists :: SubInventory -> SubInventory
checkCombineSelectionExists si
| Just sss <- si ^? ciSections
, Sel i j _ <- fromMaybe (Sel 0 0 mempty) $ si ^? ciSelection . _Just
, Sel i j <- fromMaybe (Sel 0 0) $ si ^? ciSelection . _Just
, isNothing $ si ^? ciSections . ix i . ssItems . ix j =
si & ciSelection ?~ Sel 0 (-1) mempty
& ciSelection
%~ scrollSelectionSections (-1) sss
si & ciSelection ?~ Sel 0 (-1)
& ciSelection %~ scrollSelectionSections (-1) sss
| otherwise = si
displayIndents :: Int -> Int
@@ -246,27 +247,27 @@ updateSectionsPositioning ::
IM.IntMap (SelSection a) ->
IM.IntMap (SelSection a)
updateSectionsPositioning h mselpos allavailablelines lsss sss =
IM.intersectionWithKey (\k -> updateSection (h k) (m k)) ls ssizes `g` offsets
IM.intersectionWithKey (\k -> updateSection (h k) (m k)) lsss ssizes `g` offsets
where
offsets = fmap _ssOffset sss
offsets = fmap (\ss -> (ss^.ssYOffset, ss^.ssSet)) sss
m k = do
Sel k' i _ <- mselpos
Sel k' i <- mselpos
guard $ k == k'
return i
ls = lsss
-- defaults non-existing offsets to 0
g = merge (mapMissing (const ($ 0))) dropMissing (zipWithMatched (const ($)))
g = merge (mapMissing (const ($ (0,mempty)))) dropMissing (zipWithMatched (const ($)))
lk = mselpos ^.. _Just . slSec
ssizes = sectionsSizes allavailablelines lk $ sectionsDesiredLines ls
ssizes = sectionsSizes allavailablelines lk $ sectionsDesiredLines lsss
updateSection :: Int -> Maybe Int -> IMSI a -> Int -> Int -> SelSection a
updateSection indent mcsel sis availablelines oldoffset =
updateSection :: Int -> Maybe Int -> IMSI a -> Int -> (Int,IS.IntSet) -> SelSection a
updateSection indent mcsel sis availablelines (oldoffset,sset) =
SelSection
{ _ssItems = sis
, _ssOffset = offset
, _ssYOffset = offset
, _ssShownItems = shownitems
, _ssShownLength = min aslength availablelines
, _ssIndent = indent
, _ssSet = sset
}
where
shownitems = tweakfirst . tweaklast $ take availablelines shownstrings
@@ -323,8 +324,7 @@ enterCombineInv cfig w =
w & hud . subInventory
.~ CombineInventory
{ _ciSections = updateCombineSections w cfig mempty
, _ciSelection = Just (Sel 0 0 mempty)
, _ciSelection = Just (Sel 0 0)
, _ciFilter = Nothing
}
& hud . diInvFilter
.~ Nothing
& hud . diInvFilter .~ Nothing
+24 -19
View File
@@ -18,33 +18,34 @@ import Linear.V3
import Picture
import RandomHelp
makeFlamelet :: Point3 -> Point3 -> Float -> Int -> World -> World
makeFlamelet p v s t =
makeFlamelet :: DamageOrigin -> Point3 -> Point3 -> Float -> Int -> World -> World
makeFlamelet o p v s t =
cWorld . lWorld . energyBalls
.:~ EnergyBall
{ _ebVel = v
, _ebPos = p
, _ebTimer = t
, _ebType = FlameletBall s
, _ebOrigin = o
}
updateEnergyBall :: World -> EnergyBall -> (World, Maybe EnergyBall)
updateEnergyBall w eb
| _ebTimer eb <= 0 = (w, Nothing)
| otherwise =
( ebEffect eb . ebFlicker eb $ ebDamage (eb ^. ebPos) (_ebType eb) w
( ebEffect eb . ebFlicker eb $ ebDamage eb w
, Just $ eb & ebTimer -~ 1 & ebPos . _xy .~ bp & ebVel . _xy .~ drag * bv
)
where
drag = case eb ^. ebType of
ExplosiveBall -> 0.9
ExplosiveBall{} -> 0.9
_ -> 0.85
p = (eb ^. ebPos + eb ^. ebVel) ^. _xy
(bp, bv) = fromMaybe (p, eb ^. ebVel . _xy) $ bouncePoint (const True) 0 (eb ^. ebPos . _xy) p w
ebEffect :: EnergyBall -> World -> World
ebEffect eb = case _ebType eb of
ElectricalBall i ->
ElectricalBall {_ebID = i} ->
soundContinue (EBSound i) (eb ^. ebPos . _xy) elecCrackleS (Just 2)
. randSparkExtraVel
(eb ^. ebVel . _xy)
@@ -57,14 +58,15 @@ ebEffect eb = case _ebType eb of
soundStart (EBSound (-1)) (eb ^. ebPos . _xy) fireFadeS Nothing
_ -> id
makeMovingEB :: Point2 -> EnergyBallType -> Point2 -> World -> World
makeMovingEB v ebt p =
makeMovingEB :: Point2 -> EnergyBallType -> DamageOrigin -> Point2 -> World -> World
makeMovingEB v ebt o p =
cWorld . lWorld . energyBalls
.:~ EnergyBall
{ _ebVel = v `v2z` 0
, _ebPos = p `v2z` 20
, _ebTimer = 20
, _ebType = ebt
, _ebOrigin = o
}
ebFlicker :: EnergyBall -> World -> World
@@ -79,21 +81,24 @@ ebColor eb = case eb ^. ebType of
IncendiaryBall{} -> red
FlameletBall{} -> red
ElectricalBall{} -> cyan
ExplosiveBall -> white
FlashBall -> white
ExplosiveBall{} -> white
FlashBall{} -> white
ebDamage :: Point3 -> EnergyBallType -> World -> World
ebDamage sp dt
| z > 0 && z < 25 = damageInCircle (const $ ebtToDamage (sp ^. _xy) dt) (sp ^. _xy) r
ebDamage :: EnergyBall -> World -> World
ebDamage eb
| z > 0 && z < 25 = damageInCircle (const $ ebtToDamage (sp ^. _xy) o dt) (sp ^. _xy) r
| otherwise = id
where
sp = eb ^. ebPos
dt = eb ^. ebType
o = eb ^. ebOrigin
z = sp ^. _z
r = fromMaybe 5 $ dt ^? fbSize
ebtToDamage :: Point2 -> EnergyBallType -> Damage
ebtToDamage p = \case
FlameletBall{} -> Flaming 1
IncendiaryBall{} -> Flaming 10
ElectricalBall{} -> Electrical 10
ExplosiveBall -> Explosive 10 p
FlashBall -> Flashing 10 p
ebtToDamage :: Point2 -> DamageOrigin -> EnergyBallType -> Damage
ebtToDamage p o = \case
FlameletBall{} -> Flaming 1 o
IncendiaryBall{} -> Flaming 10 o
ElectricalBall{} -> Electrical 10 o
ExplosiveBall{} -> Explosive 10 o p
FlashBall{} -> Flashing 10 p o
+4 -4
View File
@@ -6,11 +6,11 @@ import Picture
drawEnergyBall :: EnergyBall -> Picture
drawEnergyBall eb = case _ebType eb of
FlameletBall x -> drawFlamelet x eb
IncendiaryBall -> drawFlamelet 5 eb
FlameletBall {_fbSize=x} -> drawFlamelet x eb
IncendiaryBall{} -> drawFlamelet 5 eb
ElectricalBall{} -> drawStaticBall eb
ExplosiveBall -> drawExplosiveBall eb
FlashBall -> mempty
ExplosiveBall{} -> drawExplosiveBall eb
FlashBall{} -> mempty
drawExplosiveBall :: EnergyBall -> Picture
drawExplosiveBall eb =
+3 -3
View File
@@ -62,12 +62,12 @@ useMagShield mt _ cr w =
-- _ -> w
createHeadLamp :: Item -> Creature -> World -> World
createHeadLamp _ cr =
createHeadLamp _ cr w = w &
cWorld
. lWorld
. lights
.:~ LSParam
(_crPos cr + rotate3z (_crDir cr) (translateToES cr OnHead (V3 5 0 3)))
(_crPos cr + rotate3z (_crDir cr) (translateToES w cr OnHead (V3 5 0 3)))
200
0.7
@@ -122,7 +122,7 @@ setWristShieldPos itm cr esite w = w & moveWallIDUnsafe i wlline
. itLocation
. ilEquipSite
. _Just of
Just x -> translateToES cr x -- . g
Just x -> translateToES w cr x -- . g
_ -> undefined
-- g
-- | twists cr = (+.+.+ V3 (-5) 10 0)
+4 -4
View File
@@ -29,7 +29,7 @@ updateFlame w pt
reflame wl = pt & flTimer -~ 1 & flVel %~ reflVelWallDamp 0.9 wl
doupdate =
soundContinue FlameSound sp fireLoudS (Just 2) $
damageInCircle (const $ Flaming 1) ep r w
damageInCircle (const $ Flaming 1 (pt ^. flOrigin)) ep r w
thit = List.safeHead $ thingsHit sp ep w
sp = _flPos pt
ep = sp + _flVel pt
@@ -43,10 +43,10 @@ flFlicker pt
.:~ LSParam (addZ 10 $ _flPos pt) 70 (0.5 *.*.* xyzV4 red)
| otherwise = id
makeFlame :: Point2 -> Point2 -> World -> World
makeFlame pos vel w =
makeFlame :: Point2 -> Point2 -> DamageOrigin -> World -> World
makeFlame pos vel d w =
w
& cWorld . lWorld . flames .:~ Flame t pos vel
& cWorld . lWorld . flames .:~ Flame t pos vel d
& randGen .~ g
where
(t, g) = randomR (99, 102) (_randGen w)
+4 -2
View File
@@ -14,10 +14,12 @@ import System.Random
copyItemToFloor :: Point2 -> Item -> World -> World
copyItemToFloor p it w =
w'
& cWorld . lWorld . floorItems . at (it ^. itID . unNInt) ?~ FlIt q r
& cWorld . lWorld . items . at (it ^. itID . unNInt) ?~ (it & itLocation .~ OnFloor)
& cWorld . lWorld . floorItems . at i ?~ FlIt q r
& cWorld . lWorld . items . at i ?~ (it & itLocation .~ OnFloor)
& hud . closeItems .:~ _itID it -- puts item at top of close items
& cWorld . highlightItems . at i ?~ 20
where
i = it ^. itID . unNInt
(q, w') = findWallFreeDropPoint (_dimRad $ itDim it) p w
r = fst . randomR (- pi, pi) $ _randGen w
+2 -2
View File
@@ -14,11 +14,11 @@ createGas gc = case gc of
aGasCloud :: Float -> Point2 -> Float -> Creature -> World -> World
aGasCloud pressure pos dir cr =
makeGasCloud pos $
makeGasCloud (CrWeaponO (cr ^. crID)) pos $
(cr ^. crPos . _xy - cr ^. crOldPos . _xy) + pressure *^ unitVectorAtAngle dir
aFlame :: Float -> Point2 -> Float -> Creature -> World -> World
aFlame pressure pos dir cr = makeFlame pos vel
aFlame pressure pos dir cr = makeFlame pos vel (CrWeaponO (cr ^. crID))
where
--w & instantParticles .:~ aFlameParticle t pos vel Nothing -- (Just $ _crID cr)
+60 -47
View File
@@ -454,8 +454,7 @@ itemSidePush = \case
applyInvLock :: Item -> Creature -> World -> World
applyInvLock itm cr = case itemInvLock itm of
i
| i > 0 && cid == 0 ->
i | i > 0 && cid == 0 ->
(cWorld . lWorld . delayedEvents .:~ (i, UnlockInv)) . lockInv
_ -> id
where
@@ -470,7 +469,7 @@ heldItemInvLock :: HeldItemType -> Int
heldItemInvLock = \case
FLAMESPITTER -> 10
VOLLEYGUN i -> i + 1
BURSTRIFLE -> 70
BURSTRIFLE -> 8
_ -> 0
applySoundCME :: Item -> Creature -> World -> World
@@ -484,12 +483,12 @@ applySoundCME itm cr = fromMaybe id $ do
cid = _crID cr
applyRecoil :: LocationDT OItem -> Creature -> World -> World
applyRecoil loc cr =
applyRecoil loc cr w = w &
cWorld . lWorld . creatures . ix (_crID cr) . crPos . _xy
+~ rotateV (_crDir cr + Q.qToAng q) (V2 ((- recoilAmount itm) / crMass (_crType cr)) 0)
where
itm = loc ^. locDT . dtValue . _1
(_, q) = locOrient loc cr
(_, q) = locOrient w loc cr
recoilAmount :: Item -> Float
recoilAmount itm
@@ -743,11 +742,11 @@ useLoadedAmmo
useLoadedAmmo loc cr mz m w =
makeMuzzleFlare pq loc (mz ^. mzFlareType) $ case _mzEffect mz of
MuzzleShootBullet -> shootBullets loc cr (mz, x, magtree) w
MuzzleLaser -> creatureShootLaser pq' loc (w & randGen .~ g)
MuzzleLaser -> creatureShootLaser (CrWeaponO (cr ^. crID)) pq' loc (w & randGen .~ g)
MuzzlePulseLaser -> creatureShootPulseLaser pq' cr (w & randGen .~ g)
MuzzlePulseBall -> shootPulseBall pq' (w & randGen .~ g)
MuzzlePlasmaBall -> shootPlasmaBall pq' (w & randGen .~ g)
MuzzleTesla -> shootTeslaArc pq' loc (w & randGen .~ g)
MuzzlePulseBall -> shootPulseBall o pq' (w & randGen .~ g)
MuzzlePlasmaBall -> shootPlasmaBall o pq' (w & randGen .~ g)
MuzzleTesla -> shootTeslaArc o pq' loc (w & randGen .~ g)
MuzzleTractor -> shootTractorBeam cr w
MuzzleRLauncher -> createProjectileR pq loc magtree cr w
MuzzleGLauncher ->
@@ -776,29 +775,30 @@ useLoadedAmmo loc cr mz m w =
MuzzleStopper -> useStopWatch itm cr w
MuzzleScroller -> useTimeScrollGun itm cr w
where
pq = muzzlePos loc cr mz
(pq', g) = muzzleRandPos loc cr mz `runState` (w ^. randGen)
o = CrWeaponO $ cr ^. crID
pq = muzzlePos w loc cr mz
(pq', g) = muzzleRandPos w loc cr mz `runState` (w ^. randGen)
itmtree = loc ^. locDT
mitid = magtree ^. dtValue . _1 . itID
itm = itmtree ^. dtValue . _1
(x, magtree) = fromJust m
muzzlePos :: LocationDT OItem -> Creature -> Muzzle -> Point3Q
muzzlePos m cr muz = (p1, q1) `Q.comp` pq `Q.comp` (p3, q3)
muzzlePos :: World -> LocationDT OItem -> Creature -> Muzzle -> Point3Q
muzzlePos w m cr muz = (p1, q1) `Q.comp` pq `Q.comp` (p3, q3)
where
pq = locOrient m cr
pq = locOrient w m cr
p1 = cr ^. crPos
q1 = Q.qz $ cr ^. crDir
p3 = addZ 0 $ muz ^. mzPos
q3 = Q.qz $ muz ^. mzRot
muzzleRandPos :: LocationDT OItem -> Creature -> Muzzle -> State StdGen Point3Q
muzzleRandPos m cr muz = do
muzzleRandPos :: World -> LocationDT OItem -> Creature -> Muzzle -> State StdGen Point3Q
muzzleRandPos w m cr muz = do
a <- state $ randomR (- inacc, inacc)
y <- case muz ^. mzRandomOffset of
0 -> return 0
i -> state $ randomR (- i, i)
return $ muzzlePos m cr muz `Q.comp` (V3 0 y 0, Q.qz a)
return $ muzzlePos w m cr muz `Q.comp` (V3 0 y 0, Q.qz a)
where
inacc = _mzInaccuracy muz
@@ -856,9 +856,10 @@ tractorBeamAt pos outpos dir power =
, _tbTime = 10
}
creatureShootLaser :: Point3Q -> LocationDT OItem -> World -> World
creatureShootLaser (p, q) loc =
creatureShootLaser :: DamageOrigin -> Point3Q -> LocationDT OItem -> World -> World
creatureShootLaser o (p, q) loc =
shootLaser
o
(ItemSound (loc ^. locDT . dtValue . _1 . itID . unNInt) 0)
(getLaserDamage loc)
(getLaserPhaseV loc)
@@ -866,6 +867,7 @@ creatureShootLaser (p, q) loc =
(Q.qToAng q)
shootLaser ::
DamageOrigin ->
SoundOrigin ->
LaserType ->
Float ->
@@ -873,13 +875,14 @@ shootLaser ::
Float ->
World ->
World
shootLaser so lt pv p dir =
shootLaser o so lt pv p dir =
( cWorld . lWorld . lasers
.:~ Laser
{ _lpType = lt
, _lpPhaseV = pv
, _lpPos = p
, _lpDir = dir
, _lpOrigin = o
}
)
. soundContinue so p tone440sawtoothquietS (Just 2)
@@ -887,12 +890,13 @@ shootLaser so lt pv p dir =
creatureShootPulseLaser :: Point3Q -> Creature -> World -> World
creatureShootPulseLaser (p, q) cr =
shootPulseLaser
(CrWeaponO $ cr ^. crID)
(CrWeaponSound (_crID cr) 0)
(p ^. _xy)
(Q.qToAng q)
shootPulseLaser :: SoundOrigin -> Point2 -> Float -> World -> World
shootPulseLaser so p dir w =
shootPulseLaser :: DamageOrigin -> SoundOrigin -> Point2 -> Float -> World -> World
shootPulseLaser o so p dir w =
w
& cWorld . lWorld . pulseLasers
.:~ PulseLaser
@@ -901,23 +905,25 @@ shootPulseLaser so p dir w =
, _pzDir = dir
, _pzDamage = 101
, _pzTimer = 5
, _pzOrigin = o
}
& soundStart so p lasPulseS Nothing
shootPlasmaBall :: Point3Q -> World -> World
shootPlasmaBall (p, q) w =
shootPlasmaBall :: DamageOrigin -> Point3Q -> World -> World
shootPlasmaBall o (p, q) w =
w
& cWorld . lWorld . plasmaBalls .:~
PBall
{ _pbPos = p ^. _xy
, _pbVel = 6 * unitVectorAtAngle (Q.qToAng q)
, _pbType = DefaultPlasma
, _pbOrigin = o
}
-- & soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing
shootPulseBall :: Point3Q -> World -> World
shootPulseBall (p, q) w =
shootPulseBall :: DamageOrigin -> Point3Q -> World -> World
shootPulseBall o (p, q) w =
w
& cWorld . lWorld . pulseBalls . at i
?~ PulseBall
@@ -925,6 +931,7 @@ shootPulseBall (p, q) w =
, _pzbVel = 3.5 * unitVectorAtAngle (Q.qToAng q)
, _pzbTimer = 200
, _pzbID = i
, _pzbOrigin = o
}
& soundStart (PBSound i) (p ^. _xy) energyReleaseS Nothing
where
@@ -990,12 +997,13 @@ shootBullets
:: LocationDT OItem -> Creature -> (Muzzle, Int, DTree OItem) -> World -> World
shootBullets loc cr (mz, x, magtree) w = fromMaybe w $ do
thebullet <- getBulletType magtree
return $ foldl' (&) w (replicate x (shootBullet thebullet loc cr mz))
let bu = thebullet & buOrigin .~ CrWeaponO (cr ^. crID)
return $ foldl' (&) w (replicate x (shootBullet bu loc cr mz))
shootBullet :: Bullet -> LocationDT OItem -> Creature -> Muzzle -> World -> World
shootBullet bu loc cr mz w = makeBullet bu itm pq . (randGen .~ g) $ w
where
(pq, g) = muzzleRandPos loc cr mz `runState` (w ^. randGen)
(pq, g) = muzzleRandPos w loc cr mz `runState` (w ^. randGen)
itm = loc ^. locDT . dtValue . _1
makeBullet :: Bullet -> Item -> Point3Q -> World -> World
@@ -1180,7 +1188,7 @@ doGenFloat (UniRandFloat x y) g = randomR (x, y) g
mcShootLaser :: Item -> Machine -> World -> World
mcShootLaser _ mc =
shootLaser (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir
shootLaser (McWeaponO (mc ^. mcID)) (MachinePrimarySound (_mcID mc)) (DamageLaser 11) 1 pos dir
where
pos = _mcPos mc +.+ 20 *.* unitVectorAtAngle dir
dir = (mc ^?! mcType . mctTurret . tuDir)
@@ -1203,14 +1211,14 @@ mcShootAuto itm mc w
-- dir = mc ^?! mcType . _McTurret . tuDir
-- | assumes that the item is held
shootTeslaArc :: Point3Q -> LocationDT OItem -> World -> World
shootTeslaArc (p, q) loc w =
shootTeslaArc :: DamageOrigin -> Point3Q -> LocationDT OItem -> World -> World
shootTeslaArc o (p, q) loc w =
w' & cWorld . lWorld . items . ix itid . itParams .~ ip
& soundContinue (ItemSound itid 0) pos elecCrackleS (Just 2)
where
itm = loc ^. locDT . dtValue . _1
itid = itm ^. itID . unNInt
(w', ip) = makeTeslaArc (itm ^. itParams) pos (Q.qToAng q) w
(w', ip) = makeTeslaArc o (itm ^. itParams) pos (Q.qToAng q) w
pos = p ^. _xy
determineProjectileTracking :: DTree OItem -> DTree OItem -> RocketHoming
@@ -1375,10 +1383,10 @@ dropInventoryPath ::
Creature ->
World ->
World
dropInventoryPath i ip loc cr = fromMaybe id $ do
dropInventoryPath i ip loc cr w = fromMaybe w $ do
invid <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID . unNInt
j <- getInventoryPath i ip invid cr
return $ dropItem cr j
j <- getInventoryPath w i ip invid cr
return $ dropItem cr j w
--dropInventoryPath i ip loc cr w = case ip of
-- ABSOLUTE -> fromMaybe w $ do
@@ -1407,18 +1415,23 @@ useInventoryPath ::
Creature ->
World ->
World
useInventoryPath pt i ip loc cr w = case ip of
ABSOLUTE -> fromMaybe w $ do
guard $ i `IM.member` (cr ^. crInv . unNIntMap)
return $ w & cWorld . lWorld . delayedEvents .:~ (1, UseInvItem i pt)
RELCURS -> fromMaybe w $ do
j <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
guard $ (i + j) `IM.member` (cr ^. crInv . unNIntMap)
return $ w & cWorld . lWorld . delayedEvents .:~ (1, UseInvItem (i + j) pt)
RELITEM -> fromMaybe w $ do
j <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID . unNInt
guard $ (i + j) `IM.member` (cr ^. crInv . unNIntMap)
return $ w & cWorld . lWorld . delayedEvents .:~ (1, UseInvItem (i + j) pt)
useInventoryPath pt i ip loc cr w = fromMaybe w $ do
invid <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID . unNInt
j <- getInventoryPath w i ip invid cr
return $ w & cWorld . lWorld . delayedEvents .:~ (1,UseInvItem j pt)
-- = case ip of
-- ABSOLUTE -> fromMaybe w $ useat i
-- RELCURS -> fromMaybe w $ do
-- Sel 0 j <- w ^? hud .diSelection._Just
-- useat $ i + j
-- RELITEM -> fromMaybe w $ do
-- j <- loc ^? locDT . dtValue . _1 . itLocation . ilInvID . unNInt
-- useat $ i + j
-- where
-- useat k = do
-- guard $ k `IM.member` (cr ^. crInv . unNIntMap)
-- return $ w & cWorld . lWorld . delayedEvents .:~ (1, UseInvItem k pt)
--useRewindGun _ _ w = case w ^. cwTime . rewindWorlds of
-- [w'] -> w & cwTime . maybeWorld .~ Just' w'
+25 -49
View File
@@ -1,64 +1,40 @@
module Dodge.Humanoid (
chaseCritInternal,
crabCritInternal,
hoverCritInternal,
updateHoverCrit,
updateVocTimer,
) where
import Data.Foldable
import Dodge.Creature
import Dodge.Data.World
import LensHelp
chaseCritInternal :: World -> Creature -> Creature
chaseCritInternal w cr =
foldl'
(\c f -> f w c)
cr
[ const doStrategyActions
, overrideMeleeCloseTarget
, setViewPos
, setMvPosToTargetCr
, chaseCritMv
, perceptionUpdate [0]
, targetYouWhenCognizant
, const searchIfDamaged
, const (crType . meleeCooldown %~ max 0 . subtract 1)
, const (crVocalization %~ updateVocTimer)
]
crabCritInternal :: Int -> World -> World
crabCritInternal cid w =
-- (crVocalization %~ updateVocTimer)
(tocr %~ (crType . meleeCooldownL %~ max 0 . subtract 1))
. (tocr %~ (crType . meleeCooldownR %~ max 0 . subtract 1))
. (tocr %~ (crType . dodgeCooldown %~ max 0 . subtract 1))
. (tocr %~ searchIfDamaged)
. (tocr %~ targetYouWhenCognizant w)
. (tocr %~ perceptionUpdate [0] w)
. crabActionUpdate cid
. (tocr %~ setMvPosToTargetCr w)
. (tocr %~ setViewPos w)
-- . overrideMeleeCloseTarget w
$ (tocr %~ doStrategyActions) w
crabCritInternal cid w = w
& tocr %~ setViewPos w
& tocr %~ setMvPosToTargetCr w
& crabActionUpdate cid
& tocr %~ perceptionUpdate [0] w
& tocr %~ targetYouWhenCognizant w
& tocr %~ searchIfDamaged
& tocr . crType . dodgeCooldown %~ max 0 . subtract 1
& tocr . crType . meleeCooldownR %~ max 0 . subtract 1
& tocr . crType . meleeCooldownL %~ max 0 . subtract 1
where
tocr = cWorld . lWorld . creatures . ix cid
hoverCritInternal :: World -> Creature -> Creature
hoverCritInternal w cr =
foldl'
(\c f -> f w c)
cr
[ const doStrategyActions
, overrideMeleeCloseTarget
, setViewPos
, setMvPosToTargetCr
, hoverCritMv
, perceptionUpdate [0]
, targetYouWhenCognizant
, const searchIfDamaged
, const (crType . meleeCooldown %~ max 0 . subtract 1)
, const (crVocalization %~ updateVocTimer)
]
updateHoverCrit :: Int -> World -> World
updateHoverCrit cid w = w
& tocr %~ overrideMeleeCloseTarget w
& tocr %~ setViewPos w
& tocr %~ setMvPosToTargetCr w
& tocr %~ hoverCritMv w
& tocr %~ perceptionUpdate [0] w
& tocr %~ targetYouWhenCognizant w
& tocr %~ searchIfDamaged
& tocr . crType . meleeCooldown %~ max 0 . subtract 1
& tocr . crVocalization %~ updateVocTimer
where
tocr = cWorld . lWorld . creatures . ix cid
updateVocTimer :: Vocalization -> Vocalization
updateVocTimer VocTimer{_vcTime = x, _vcMaxTime = y} | x < y = VocTimer (x + 1) y
+26 -56
View File
@@ -12,7 +12,6 @@ module Dodge.Inventory (
swapInvItems,
scrollAugNextInSection,
swapItemWith,
destroyItem,
destroyAllInvItems,
multiSelScroll,
changeSwapSelSet,
@@ -68,19 +67,9 @@ destroyAllInvItems cr w =
. _unNIntMap
$ cr ^. crInv
destroyItem :: Int -> World -> World
destroyItem itid w = case w ^? cWorld . lWorld . items . ix itid . itLocation of
Nothing -> error $ "Tried to destroy item that does not exist; item id: " ++ show itid
Just InInv{_ilCrID = cid, _ilInvID = invid} -> destroyInvItem cid invid w
Just OnTurret{} -> error "need to write code for destroying items on turrets"
Just OnFloor ->
w
& cWorld . lWorld . items . at itid .~ Nothing
& cWorld . lWorld . floorItems . at itid .~ Nothing
Just InVoid -> w & cWorld . lWorld . items . at itid .~ Nothing
-- note rmInvItem does not fully destroy the item, other updates to the item
-- location are required
-- note if this gets called ssInvPosFromSS might be necessary elsewhere
rmInvItem :: Int -> NewInt InvInt -> World -> World
rmInvItem cid invid w =
w
@@ -89,39 +78,23 @@ rmInvItem cid invid w =
& removeAnySlotEquipment
& cWorld . lWorld . items . ix itid . itLocation . ilEquipSite .~ Nothing
& updateselection
& updateselectionextra
& pointcid %~ updateRootItemID (w ^. cWorld . lWorld . items)
& worldEventFlags . at InventoryChange ?~ ()
where
pointcid = cWorld . lWorld . creatures . ix cid
updateselectionextra
| cid == 0 = hud . diSelection . _Just . slSet %~ const mempty
| otherwise = id
updateselection
| cid == 0 && cr ^? crManipulation . manObject . imSelectedItem == Just invid =
| cid == 0 && (w ^? hud .diSelection._Just) == Just (Sel 0 (invid^.unNInt)) =
scrollAugInvSel (-1) . scrollAugInvSel 1
| otherwise =
pointcid . crManipulation . manObject . imSelectedItem %~ g
| otherwise = id
cr = w ^?! cWorld . lWorld . creatures . ix cid
itid = _crInv cr ^?! ix invid
itid = cr ^?! crInv . ix invid
itm = w ^?! cWorld . lWorld . items . ix itid
dounequipfunction = effectOnRemove itm cr
removeAnySlotEquipment = fromMaybe id $ do
epos <-
itm
^? itLocation
. ilEquipSite
. _Just
epos <- itm ^? itLocation . ilEquipSite . _Just
return $ pointcid . crEquipment . at epos .~ Nothing
-- return $ pointcid . crEquipment .~ mempty
maxk = fmap fst $ IM.lookupMax $ _unNIntMap $ cr ^. crInv
f inv =
let (xs, ys) = IM.split (_unNInt invid) $ _unNIntMap inv
in NIntMap $ xs `IM.union` IM.mapKeysMonotonic (subtract 1) ys
-- the following might not work if a non-player creature drops their last item
g x
| x > invid || Just x == fmap NInt maxk = max 0 $ x - 1
| otherwise = x
updateCloseObjects :: World -> World
updateCloseObjects w =
@@ -156,7 +129,8 @@ changeSwapSelSet yi w
swapSelSet :: (Int -> IS.IntSet -> World -> World) -> World -> World
swapSelSet f w = fromMaybe w $ do
Sel j i is' <- w ^. hud . diSelection
Sel j i <- w ^. hud . diSelection
is' <- w ^? hud . diSections . ix j . ssSet
let is = if IS.null is'
then IS.singleton i
else is'
@@ -204,13 +178,14 @@ concurrentIS = go . IS.minView
collectInvItems :: Int -> IS.IntSet -> World -> World
collectInvItems secid is w = fromMaybe w $ do
guard $ secid == 0
guard $ secid == 0 || secid == 3
(j, js) <- IS.minView is
return $ h j js w
where
h j js w' = fromMaybe w' $ do
(k, ks) <- IS.minView js
return . h (j + 1) ks $ swapInvItems (\_ _ -> Just (j + 1)) k w'
-- return . h (j + 1) ks $ swapInvItems (\_ _ -> Just (j + 1)) k w'
return . h (j + 1) ks $ swapItemWith (\_ _ -> Just (j + 1)) (secid,k) w'
changeSwapSel :: Int -> World -> World
changeSwapSel yi w
@@ -228,7 +203,8 @@ multiSelScroll yi w
multiSelScroll' :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> World -> World
multiSelScroll' f w = fromMaybe w $ do
Sel j i is <- w ^. hud . diSelection
Sel j i <- w ^. hud . diSelection
is <- w ^? hud . diSections . ix j . ssSet
ss <- w ^? hud . diSections . ix j . ssItems
k <- f i ss
let insertordelete
@@ -237,17 +213,16 @@ multiSelScroll' f w = fromMaybe w $ do
| otherwise = IS.insert i . IS.insert k
return $
w
& hud . diSelection . _Just . slSet %~ insertordelete
& hud . diSections . ix j . ssSet %~ insertordelete
& hud . diSelection . _Just . slInt .~ k
changeSwapOther ::
((Int -> Identity Int) -> ManipulatedObject -> Identity ManipulatedObject) ->
Int ->
(Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) ->
Int ->
World ->
World
changeSwapOther manlens n f i w = fromMaybe w $ do
changeSwapOther n f i w = fromMaybe w $ do
ss <- w ^? hud . diSections . ix n . ssItems
k <- f i ss
let doswap j
@@ -256,15 +231,7 @@ changeSwapOther manlens n f i w = fromMaybe w $ do
| otherwise = j
return $
w
& swapAnyExtraSelection i k
& cWorld
. lWorld
. creatures
. ix 0
. crManipulation
. manObject
. manlens
%~ doswap
& hud . diSections . ix 3 . ssSet %~ swapInIntSet i k
& hud . closeItems %~ swapIndices i k
& hud . diSelection . _Just . slInt %~ doswap
& worldEventFlags . at InventoryChange ?~ ()
@@ -276,13 +243,13 @@ swapItemWith ::
World
swapItemWith f (j, i) = case j of
0 -> swapInvItems f i
3 -> changeSwapOther ispCloseItem 3 f i
5 -> changeSwapOther ispCloseButton 5 f i
3 -> changeSwapOther 3 f i
5 -> changeSwapOther 5 f i
_ -> id
changeSwapWith :: (Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) -> World -> World
changeSwapWith f w
| Just (Sel j i _) <- w ^. hud . diSelection = swapItemWith f (j, i) w
| Just (Sel j i) <- w ^. hud . diSelection = swapItemWith f (j, i) w
| otherwise = w
invSetSelection :: Selection -> World -> World
@@ -290,11 +257,12 @@ invSetSelection sel w =
w
& hud . diSelection ?~ sel
& worldEventFlags . at InventoryChange ?~ ()
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0
-- & crUpdateItemLocations
& setInvPosFromSS -- is this necessary here?
& crUpdateItemLocations
invSetSelectionPos :: Int -> Int -> World -> World
invSetSelectionPos i j = invSetSelection (Sel i j mempty)
invSetSelectionPos i j = invSetSelection (Sel i j)
scrollAugInvSel :: Int -> World -> World
scrollAugInvSel yi w
@@ -303,8 +271,9 @@ scrollAugInvSel yi w
w
& hud %~ doscroll
& worldEventFlags . at InventoryChange ?~ ()
& crUpdateItemLocations
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0
& crUpdateItemLocations
where
doscroll he = fromMaybe he $ do
sss <- he ^? diSections
@@ -315,8 +284,9 @@ scrollAugNextInSection w =
w
& hud %~ doscroll
& worldEventFlags . at InventoryChange ?~ ()
& crUpdateItemLocations
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0
& crUpdateItemLocations
where
doscroll he = fromMaybe he $ do
sss <- he ^? diSections
+33 -23
View File
@@ -6,8 +6,9 @@ module Dodge.Inventory.Add (
pickUpItemAt,
) where
import qualified IntSetHelp as IS
import Dodge.Data.SelectionList
import Linear
import qualified Data.IntSet as IS
import Control.Lens
import Control.Monad
import Data.Maybe
@@ -21,46 +22,55 @@ import qualified IntMapHelp as IM
import NewInt
-- this assumes that this item is currently on the floor
tryPutItemInInv :: Int -> Int -> World -> Maybe (NewInt InvInt, World)
tryPutItemInInv cid itid w = do
tryPutItemInInv :: Maybe Int -> Int -> World -> Maybe (NewInt InvInt, World)
tryPutItemInInv mcipos itid w = do
itm <- w ^? cWorld . lWorld . items . ix itid
invid <- checkInvSlotsYou itm w
let itloc = InInv
{ _ilCrID = cid
{ _ilCrID = 0
, _ilInvID = invid
, _ilIsRoot = False
, _ilIsSelected = False
, _ilIsAttached = False
, _ilEquipSite = Nothing
}
return $ (invid,) $
w
& cWorld . lWorld %~ crUpdateItemLocations cid
-- not sure about the order of these...
& cWorld . lWorld . creatures . ix cid . crInv . at invid ?~ itid
& cWorld . lWorld . creatures . ix 0 . crInv . at invid ?~ itid
& cWorld . lWorld . items . ix itid . itLocation .~ itloc
& cWorld . lWorld . floorItems . at itid .~ Nothing
& updateselectionextra invid
& updateselection (invid ^. unNInt)
& updatecloseitemset
& maybeselect invid
& cWorld . highlightItems . at itid ?~ 20
& setInvPosFromSS
& crUpdateItemLocations
& setInvPosFromSS
where
updateselectionextra i
| cid == 0 = (hud . diSelection . _Just . slSet %~ IS.map (f i))
. (hud . diSelection . _Just . slInt %~ f i)
| otherwise = id
maybeselect invid = fromMaybe id $ do
i <- mcipos
is <- w ^? hud . diSections . ix 3 . ssSet
guard $ i `IS.member` is
return $ hud . diSections . ix 0 . ssSet %~ IS.insert (invid ^. unNInt)
updatecloseitemset = fromMaybe id $ do
i <- mcipos
return $ hud . diSections . ix 3 . ssSet %~ IS.deleteShift i
updateselectionextra i = hud . diSections . ix 0 . ssSet %~ IS.map (f i)
updateselection i = case w ^. hud . diSelection of
Just (Sel 0 j) | j >= i -> hud . diSelection . _Just . slInt +~ 1
_ -> id
f j i | i >= _unNInt j = i + 1
| otherwise = i
-- not sure why we have the cid here, this will probably only work for cid == 0
tryPutItemInInvAt :: Int -> Int -> Int -> World -> Maybe World
tryPutItemInInvAt i cid itid w = do
(j, w') <- tryPutItemInInv cid itid w
tryPutItemInInvAt :: Maybe Int -> Int -> Int -> World -> Maybe World
tryPutItemInInvAt mcipos i itid w = do
(j, w') <- tryPutItemInInv mcipos itid w
guard (i <= _unNInt j)
return $ foldr f w' [i + 1 .. _unNInt j]
where
f j = swapInvItems (\_ _ -> Just (j -1)) j
createItemYou :: Item -> World -> World
createItemYou itm w = maybe w' snd $ tryPutItemInInv 0 itid w'
createItemYou itm w = maybe w' snd $ tryPutItemInInv Nothing itid w'
where
itid = IM.newKey $ w ^. cWorld . lWorld . items
pos = w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy
@@ -68,11 +78,11 @@ createItemYou itm w = maybe w' snd $ tryPutItemInInv 0 itid w'
-- the duplication is annoying...
pickUpItem :: Int -> Int -> World -> World
pickUpItem cid itid w = fromMaybe w $ do
pickUpItem i itid w = fromMaybe w $ do
p <- w ^? cWorld . lWorld . floorItems . ix itid . flItPos
soundStart (CrSound cid) p pickUpS Nothing . snd <$> tryPutItemInInv cid itid w
soundStart (CrSound 0) p pickUpS Nothing . snd <$> tryPutItemInInv (Just i) itid w
pickUpItemAt :: Int -> Int -> Int -> World -> World
pickUpItemAt invid cid itid w = fromMaybe w $ do
pickUpItemAt :: Int -> (Int,Int) -> World -> World
pickUpItemAt invid (i,itid) w = fromMaybe w $ do
p <- w ^? cWorld . lWorld . floorItems . ix itid . flItPos
soundStart (CrSound cid) p pickUpS Nothing <$> tryPutItemInInvAt invid cid itid w
soundStart (CrSound 0) p pickUpS Nothing <$> tryPutItemInInvAt (Just i) invid itid w
+27 -86
View File
@@ -1,20 +1,15 @@
module Dodge.Inventory.Location (
updateRootItemID,
crUpdateItemLocations,
setInvPosFromSS,
) where
import Dodge.Item.AimStance
import Control.Lens
import Data.Foldable
--import Data.IntMap.Merge.Strict
import qualified Data.IntSet as IS
import Data.Maybe
import Dodge.Base.You
import Dodge.Data.ComposedItem
import Dodge.Data.DoubleTree
import Dodge.Data.Item.Use.Consumption.LoadAction
import Dodge.Data.World
import Dodge.Item.AimStance
import Dodge.Item.Grammar
import qualified IntMapHelp as IM
import NewInt
@@ -30,93 +25,39 @@ tryGetRootAttachedFromInvID (NInt invid) im = do
t <- imroots ^? ix theroot . _2
return (theroot, foldMap (IS.singleton . (^?! itLocation . ilInvID . unNInt)) t)
-- this assumes the creature inventory is well formed, specifically the
-- location ids
-- note the item intmap is all items
getRootItemInvID :: IM.IntMap Item -> Int -> Creature -> Int
getRootItemInvID m i cr = fromMaybe i $ do
let adj = invAdj $ fmap (\k -> m ^?! ix k) (_crInv cr)
theroot <- adj ^? ix i
theroot ^? _1 . _Just . _1
crUpdateItemLocations :: World -> World
crUpdateItemLocations lw = fromMaybe lw $ do
cinv <- lw ^? cWorld . lWorld . creatures . ix 0 . crInv
let crinv = fmap (\k -> lw ^?! cWorld . lWorld . items . ix k) cinv
return $ IM.foldlWithKey' crUpdateInvidLocations lw $ _unNIntMap crinv
updateRootItemID :: IM.IntMap Item -> Creature -> Creature
updateRootItemID m cr = fromMaybe cr $ do
i <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
let j = getRootItemInvID m i cr
return $ cr & crManipulation . manObject . imRootSelectedItem .~ NInt j
-- the following assumes that the crManipulation is correct
crUpdateItemLocations :: Int -> LWorld -> LWorld
crUpdateItemLocations crid lw = fromMaybe lw $ do
mo <- lw ^? creatures . ix crid . crManipulation . manObject
cinv <- lw ^? creatures . ix crid . crInv
let crinv = fmap (\k -> lw ^?! items . ix k) cinv
return $ crSetRoots crid $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw $ _unNIntMap crinv
crSetRoots :: Int -> LWorld -> LWorld
crSetRoots cid w = fromMaybe w $ do
inv <- w ^? creatures . ix cid . crInv
let cinv = invIMDT $ fmap (\i -> w ^?! items . ix i) inv
return $ foldl' f (foldl' g w inv) cinv
where
g w' i = w' & items . ix i . itLocation . ilIsRoot .~ False
f :: LWorld -> DTree OItem -> LWorld
f w' x =
w' & items . ix (x ^. dtValue . _1 . itID . unNInt) . itLocation . ilIsRoot .~ True
crUpdateInvidLocations ::
ManipulatedObject ->
Int ->
LWorld ->
Int ->
Item ->
LWorld
crUpdateInvidLocations mo crid lw invid itm =
lw
& creatures . ix crid . crInv . ix (NInt invid) .~ itid
& items . ix itid .~ (itm & itLocation .~ newloc)
crUpdateInvidLocations :: World -> Int -> Item -> World
crUpdateInvidLocations w invid itm =
w
& cWorld . lWorld . creatures . ix 0 . crInv . ix (NInt invid) .~ itid
& cWorld . lWorld . items . ix itid .~ (itm & itLocation .~ newloc)
where
itid = itm ^. itID . unNInt
newloc =
InInv
{ _ilCrID = crid
{ _ilCrID = 0
, _ilInvID = NInt invid
, _ilIsRoot = Just (NInt invid) == mo ^? imRootSelectedItem
, _ilIsSelected = Just (NInt invid) == mo ^? imSelectedItem
, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
, _ilEquipSite = lw ^? items . ix itid . itLocation . ilEquipSite . _Just
, _ilEquipSite = w ^? cWorld . lWorld . items . ix itid . itLocation . ilEquipSite . _Just
}
-- this should be looked at, as it is sometimes used in functions that need not
-- concern the player creature
-- this might not work if the selpos is in the inventory but too large
setInvPosFromSS :: World -> World
setInvPosFromSS w = w
& cWorld . lWorld . creatures . ix 0 . crManipulation . manObject .~ thesel
setInvPosFromSS w = w & hud . manObject .~ thesel
where
thesel = fromMaybe SelNothing $ do
Sel i j _ <- w ^? hud . diSelection . _Just
case i of
(-1) -> Just SortInventory
0 -> do
(rootid, aset) <-
tryGetRootAttachedFromInvID
(NInt j)
( fmap (\k -> w ^?! cWorld . lWorld . items . ix k) $
you w ^. crInv
)
dt <- invIMDT ((\k -> w ^?! cWorld . lWorld . items . ix k) <$> you w ^. crInv) ^? ix rootid
-- there is redundancy above
return
SelectedItem
{ _imSelectedItem = NInt j
, _imRootSelectedItem = NInt rootid
, _imAimStance = itemAimStance ((\(x,y,_) -> (x,y)) <$> dt)
, _imAttachedItems = aset
}
1 -> Just SelNothing
2 -> Just SortCloseItem
3 -> Just $ SelCloseItem j
4 -> Just SortCloseButton
5 -> Just $ SelCloseButton j
_ -> error "selection out of bounds"
invitemmap =
(\k -> w ^?! cWorld . lWorld . items . ix k)
<$> you w ^. crInv
thesel = fromMaybe HandsFree $ do
Sel 0 j <- w ^? hud . diSelection . _Just
(rootid, aset) <- tryGetRootAttachedFromInvID (NInt j) invitemmap
dt <- invIMDT invitemmap ^? ix rootid
return
HeldItem
{ _hiRootSelectedItem = NInt rootid
, _hiAimStance = itemAimStance ((\(x, y, _) -> (x, y)) <$> dt)
, _hiAttachedItems = aset
}
+5 -5
View File
@@ -1,18 +1,18 @@
module Dodge.Inventory.Path (getInventoryPath) where
import Dodge.Data.World
import NewInt
import Dodge.Data.Creature
import qualified Data.IntMap.Strict as IM
import Control.Lens
import Control.Monad
getInventoryPath :: Int -> InventoryPathing -> Int -> Creature -> Maybe Int
getInventoryPath x ip itid cr = case ip of
getInventoryPath :: World -> Int -> InventoryPathing -> Int -> Creature -> Maybe Int
getInventoryPath w x ip invid cr = case ip of
ABSOLUTE -> checkinvid x
RELCURS -> do
selid <- cr ^? crManipulation . manObject . imSelectedItem . unNInt
Sel 0 selid <- w ^? hud .diSelection._Just
checkinvid (x + selid)
RELITEM -> checkinvid (itid + x)
RELITEM -> checkinvid (invid + x)
where
checkinvid y = do
guard $ y `IM.member` (cr ^. crInv . unNIntMap)
+3 -2
View File
@@ -24,8 +24,9 @@ updateRBList w = case w ^. rbState of
_ | norightclick -> w & rbState .~ NoRightButtonState
EquipOptions{} -> w
_ -> fromMaybe (w & rbState .~ NoRightButtonState) $ do
i <- cr ^? crManipulation . manObject . imSelectedItem
itid <- cr ^? crInv . ix i
Sel 0 i <- w^?hud .diSelection._Just
--revise2 i <- w^?hud . manObject . imSelectedItem
itid <- cr ^? crInv . ix (NInt i)
itm <- w ^? cWorld . lWorld . items . ix itid
etype <- equipType itm
return $
+16 -15
View File
@@ -33,9 +33,9 @@ import Picture.Base
invSelectionItem :: World -> Int -> LocationDT OItem -> SelectionItem ()
invSelectionItem w indent loc =
SelItem
{ _siPictures = itemDisplay w cr ci
{ _siPictures = itemDisplay w (Just cr) $ ci ^. _1
, _siHeight = itInvHeight $ ci ^. _1
, _siWidth = maximum (15 : (length <$> itemDisplay w cr ci))
, _siWidth = maximum (15 : (length <$> itemDisplay w (Just cr) (ci^._1)))
, _siIsSelectable = True
, _siColor = itemInvColor ci
, _siOffX = indent
@@ -51,10 +51,9 @@ invSelectionItem w indent loc =
-- note the convoluted display of the hotkey/equipment, this was done to avoid a
-- space leak
itemDisplay :: World -> Creature -> CItem -> [String]
itemDisplay w cr ci = basicItemDisplay itm `g` anyextra
itemDisplay :: World -> Maybe Creature -> Item -> [String]
itemDisplay w mcr itm = basicItemDisplay itm `g` anyextra
where
itm = ci ^. _1
NInt itid = itm ^. itID
g (x:xs) (Just y) = (x <> y) : xs
g xs _ = xs
@@ -62,11 +61,11 @@ itemDisplay w cr ci = basicItemDisplay itm `g` anyextra
anyhotkey = fmap hotkeyToString
(w ^? cWorld . lWorld . imHotkeys . unNIntMap . ix itid)
anyequippos = do
_ <- ci ^? _1 . itType . ibtEquip
epText <$> ci ^? _1 . itLocation . ilEquipSite
anyscroll = fmap absurround $ itemScrollDisplay =<< (ci ^? _1)
_ <- itm ^? itType . ibtEquip
epText <$> itm ^? itLocation . ilEquipSite
anyscroll = fmap absurround $ itemScrollDisplay =<< Just itm
absurround str = " <" ++ str ++ ">"
anyexternal = fae <$> itemExternalValue itm w cr
anyexternal = fae <$> (itemExternalValue itm w =<< mcr)
-- will probably want to remote the !
fae (Left i) = " !"++shortShow i
fae (Right s) = " !" ++ s
@@ -220,8 +219,9 @@ hotkeyToChar = \case
closeItemToSelectionItem :: World -> Int -> Maybe (SelectionItem ())
closeItemToSelectionItem w i = do
e <- w ^? cWorld . lWorld . items . ix i
let (pics, col) = closeItemToTextPictures e
itm <- w ^? cWorld . lWorld . items . ix i
let pics = itemDisplay w Nothing itm
col = itemInvColor (baseCI itm)
return
SelItem
{ _siPictures = pics
@@ -231,8 +231,12 @@ closeItemToSelectionItem w i = do
, _siColor = col
, _siOffX = 0
, _siPayload = Nothing
, _siDisplayMod = DropShadowSI
, _siDisplayMod = dmod
}
where
dmod = maybe DropShadowSI (const HighlightSI)
$ w ^? cWorld . highlightItems . ix i
closeButtonToSelectionItem :: World -> Int -> Maybe (SelectionItem ())
closeButtonToSelectionItem w i = do
@@ -256,6 +260,3 @@ btText bt = case _btEvent bt of
ButtonSwitch {} -> "SWITCH"
ButtonDumbSwitch {} -> "SWITCH" -- do we want to show switch status?
ButtonAccessTerminal i -> "TERMINAL " ++ show i
closeItemToTextPictures :: Item -> ([String], Color)
closeItemToTextPictures it = (basicItemDisplay it, itemInvColor $ baseCI it)
+13 -16
View File
@@ -1,6 +1,6 @@
module Dodge.Inventory.Swap (
swapInvItems,
swapAnyExtraSelection
swapInIntSet,
) where
import Linear
@@ -11,13 +11,14 @@ import Dodge.Base.You
import Dodge.Inventory.Location
import Dodge.Data.DoubleTree
import Sound.Data
import qualified Data.IntSet as IS
--import qualified Data.IntSet as IS
import Data.Maybe
import Control.Lens
import Dodge.Data.SelectionList
import qualified IntMapHelp as IM
import Dodge.Data.World
import Control.Monad
import qualified Data.IntSet as IS
swapInvItems ::
(Int -> IM.IntMap (SelectionItem ()) -> Maybe Int) ->
@@ -28,25 +29,24 @@ swapInvItems f i w = fromMaybe w $ do
ss <- w ^? hud . diSections . ix 0 . ssItems
k <- f i ss
let updateselection = case w ^? hud . diSelection . _Just of
Just (Sel 0 j _) | j == k -> hud . diSelection . _Just . slInt .~ i
Just (Sel 0 j _) | j == i -> hud . diSelection . _Just . slInt .~ k
Just (Sel 0 j) | j == k -> hud . diSelection . _Just . slInt .~ i
Just (Sel 0 j) | j == i -> hud . diSelection . _Just . slInt .~ k
_ -> id
return $
w
& swapAnyExtraSelection i k
& hud . diSections . ix 0 . ssSet %~ swapInIntSet i k
& checkConnection InventorySound disconnectItemS i k
& cWorld . lWorld . creatures . ix 0 %~ updatecreature k
& updateselection
& worldEventFlags . at InventoryChange ?~ ()
& cWorld . lWorld %~ crUpdateItemLocations 0
& crUpdateItemLocations
& setInvPosFromSS
& cWorld . lWorld %~ crUpdateItemLocations 0 -- the double application is inefficient, but necessary without further changes
& crUpdateItemLocations
-- a rethink is maybe in order
& checkConnection InventoryConnectSound connectItemS i k
where
updatecreature k =
(crInv . unNIntMap %~ IM.safeSwapKeys i k)
. (crManipulation . manObject . imSelectedItem .~ NInt k)
. swapSite i k
. swapSite k i
cr = you w
@@ -54,14 +54,11 @@ swapInvItems f i w = fromMaybe w $ do
Just epos -> crEquipment . ix epos .~ NInt b
Nothing -> id
swapAnyExtraSelection :: Int -> Int -> World -> World
swapAnyExtraSelection i k w = fromMaybe w $ do
is <- w ^? hud . diSelection . _Just . slSet
let f = if i `IS.member` is then IS.insert k else id
g = if k `IS.member` is then IS.insert i else id
return $
w & hud . diSelection . _Just . slSet
%~ (f . g . IS.delete i . IS.delete k)
swapInIntSet :: Int -> Int -> IS.IntSet -> IS.IntSet
swapInIntSet i k is
| i `IS.member` is && not (k `IS.member` is) = IS.insert k $ IS.delete i is
| k `IS.member` is && not (i `IS.member` is) = IS.insert i $ IS.delete k is
| otherwise = is
checkConnection :: SoundOrigin -> SoundID -> Int -> Int -> World -> World
checkConnection so s i j w = fromMaybe w $ do
+24 -8
View File
@@ -7,6 +7,7 @@ module Dodge.Item.BackgroundEffect (
removeShieldWall,
) where
import NewInt
import Linear
import Control.Lens
import Dodge.Creature.Radius
@@ -19,6 +20,8 @@ import Dodge.Wall.Create
import Dodge.Wall.Delete
import Dodge.Wall.Move
import Geometry.Vector
import qualified Data.IntSet as IS
import Data.Maybe
cancelExamineInventory :: World -> World
cancelExamineInventory = hud . subInventory %~ f
@@ -33,9 +36,14 @@ rootNotrootEff ::
Creature ->
World ->
World
rootNotrootEff f g it
| it ^? itLocation . ilIsRoot == Just True = f it
| otherwise = g it
rootNotrootEff f g it cr w
| isroot = f it cr w
| otherwise = g it cr w
where
isroot = fromMaybe False $ do
i <- it ^? itLocation . ilInvID
j <- w ^? hud . manObject . hiRootSelectedItem
return $ i == j
rootAndAttNotEff ::
(Item -> Creature -> World -> World) ->
@@ -44,11 +52,19 @@ rootAndAttNotEff ::
Creature ->
World ->
World
rootAndAttNotEff f g it
| it ^? itLocation . ilIsRoot == Just True
&& it ^? itLocation . ilIsAttached == Just True
= f it
| otherwise = g it
rootAndAttNotEff f g it cr w
| isroot && isattached
= f it cr w
| otherwise = g it cr w
where
isattached = fromMaybe False $ do
i <- it ^? itLocation . ilInvID . unNInt
is <- w ^? hud . manObject . hiAttachedItems
return $ i `IS.member` is
isroot = fromMaybe False $ do
i <- it ^? itLocation . ilInvID
j <- w ^? hud . manObject . hiRootSelectedItem
return $ i == j
createShieldWall :: Item -> Creature -> World -> World
createShieldWall it cr w = case it ^? itParams . flatShieldWlMIX . _Just of
+9 -9
View File
@@ -2,11 +2,11 @@
module Dodge.Item.Draw (itemEquipPict) where
import Dodge.Data.World
import Dodge.Item.Draw.SPicTree
import Control.Lens
import Dodge.Creature.HandPos
import Dodge.Data.ComposedItem
import Dodge.Data.Creature
import Dodge.Data.DoubleTree
import Dodge.Data.Equipment.Misc
import Dodge.Item.Draw.SPic
@@ -15,13 +15,13 @@ import Geometry.Data
import qualified Quaternion as Q
import ShapePicture
itemEquipPict :: Creature -> DTree CItem -> SPic
itemEquipPict cr itmtree
itemEquipPict :: World -> Creature -> DTree CItem -> SPic
itemEquipPict w cr itmtree
| Just esite <- itm ^? itLocation . ilEquipSite . _Just
, Just attachpos <- equipAttachPos <$> itm ^? itType . ibtEquip =
equipPosition esite cr attachpos (itemSPic itm)
| itm ^? itLocation . ilInvID == cr ^? crManipulation . manObject . imRootSelectedItem =
overPosSP (Q.apply $ handHandleOrient loc cr) (itemTreeSPic itmtree)
equipPosition esite w cr attachpos (itemSPic itm)
| itm ^? itLocation . ilInvID == w ^? hud . manObject . hiRootSelectedItem =
overPosSP (Q.apply $ handHandleOrient w loc cr) (itemTreeSPic itmtree)
| otherwise = mempty
where
itm = itmtree ^. dtValue . _1
@@ -35,7 +35,7 @@ equipAttachPos = \case
BULLETBELTBRACER -> (V3 (-9) 0 10, Q.qid)
_ -> (0, Q.qid)
equipPosition :: EquipSite -> Creature -> Point3Q -> SPic -> SPic
equipPosition es cr q =
equipPosition :: EquipSite -> World -> Creature -> Point3Q -> SPic -> SPic
equipPosition es w cr q =
overPosSP
(\x -> fst $ equipSitePQ es cr `Q.comp` q `Q.comp` (x, Q.qid))
(\x -> fst $ equipSitePQ es w cr `Q.comp` q `Q.comp` (x, Q.qid))
+14 -16
View File
@@ -7,13 +7,11 @@ module Dodge.Item.HeldOffset (
handHandleOrient,
) where
import Dodge.Data.World
import Dodge.Creature.HandPos
import Linear
import Dodge.Data.AimStance
import Dodge.Data.ComposedItem
import Dodge.Data.Creature
import Dodge.Data.DoubleTree
import Dodge.Data.Machine
import Dodge.DoubleTree
import Dodge.Item.AimStance
import Geometry
@@ -49,28 +47,28 @@ handleOrient loc = case loc ^. locDT . dtValue . _1 . itType of
-- TwoHandUnder -> (V3 7 (-8) 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
-- TwoHandOver -> (V3 10 0 15, Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2))
handOrient :: Creature -> AimStance -> Point3Q
handOrient cr = \case
handOrient :: World -> Creature -> AimStance -> Point3Q
handOrient w cr = \case
TwoHandTwist ->
let (rp,_) = rightHandPQ cr
(lp,_) = leftHandPQ cr
let (rp,_) = rightHandPQ w cr
(lp,_) = leftHandPQ w cr
-- in (rp,Q.qz (argV $ (lp - rp) ^. _xy))
in (rp,Q.qNoRoll (lp - rp))
OneHand -> rightHandPQ cr
OneHand -> rightHandPQ w cr
TwoHandFlat ->
let (rp,_) = rightHandPQ cr
(lp,_) = leftHandPQ cr
let (rp,_) = rightHandPQ w cr
(lp,_) = leftHandPQ w cr
in (0.5 *^ (rp + lp),Q.qz (argV (vNormal ((lp - rp) ^. _xy))))
locOrient :: LocationDT OItem -> Creature -> Point3Q
locOrient loc cr =
handHandleOrient ((\(x, y, _) -> (x, y)) <$> locToTop loc) cr
locOrient :: World -> LocationDT OItem -> Creature -> Point3Q
locOrient w loc cr =
handHandleOrient w ((\(x, y, _) -> (x, y)) <$> locToTop loc) cr
`Q.comp` (loc ^. locDT . dtValue . _3)
handHandleOrient :: LocationDT CItem -> Creature -> Point3Q
handHandleOrient loc cr =
handOrient cr (itemAimStance (l ^. locDT)) `Q.comp` handleOrient l
handHandleOrient :: World -> LocationDT CItem -> Creature -> Point3Q
handHandleOrient w loc cr =
handOrient w cr (itemAimStance (l ^. locDT)) `Q.comp` handleOrient l
where
l = locToTop loc
+12 -15
View File
@@ -2,13 +2,11 @@ module Dodge.Item.Location (
pointerToItemID,
--pointerToItemLocation,
pointerToItem,
pointerYourSelectedItem,
pointerYourRootItem,
) where
import NewInt
import Control.Lens
import Data.Maybe
--import Data.Maybe
import Dodge.Data.World
--pointerToItemLocation ::
@@ -23,18 +21,17 @@ import Dodge.Data.World
---- cWorld . lWorld . floorItems . ix (_unNInt flid) . flIt
--pointerToItemLocation _ = const pure
pointerYourSelectedItem :: Applicative a => (Item -> a Item) -> World -> a World
pointerYourSelectedItem f w = fromMaybe (pure w) $ do
itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imSelectedItem
itid <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix itinvid
Just $ (cWorld . lWorld . items . ix itid) f w
-- note the ilIsRoot/Selected/Attached booleans are irrelevant
pointerYourRootItem :: Applicative a => (Item -> a Item) -> World -> a World
pointerYourRootItem f w = fromMaybe (pure w) $ do
itinvid <- w ^? cWorld . lWorld . creatures . ix 0 . crManipulation . manObject . imRootSelectedItem
itid <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix itinvid
Just $ (cWorld . lWorld . items . ix itid) f w
--pointerYourSelectedItem :: Applicative a => (Item -> a Item) -> World -> a World
--pointerYourSelectedItem f w = fromMaybe (pure w) $ do
-- Sel 0 itinvid <- w ^? hud.diSelection._Just
-- itid <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix (NInt itinvid)
-- Just $ (cWorld . lWorld . items . ix itid) f w
--
--pointerYourRootItem :: Applicative a => (Item -> a Item) -> World -> a World
--pointerYourRootItem f w = fromMaybe (pure w) $ do
-- itinvid <- w ^? hud. manObject . hiRootSelectedItem
-- itid <- w ^? cWorld . lWorld . creatures . ix 0 . crInv . ix itinvid
-- Just $ (cWorld . lWorld . items . ix itid) f w
pointerToItem :: Applicative f => Item -> (Item -> f Item) -> World -> f World
pointerToItem x = cWorld . lWorld . items . ix (x ^. itID . unNInt)
+1
View File
@@ -16,6 +16,7 @@ defaultBullet =
, _buDrag = 1
, _buPos = 0
, _buOldPos = 0
, _buOrigin = UnassignedO
}
--basicBulDams :: [Damage]
+1 -1
View File
@@ -14,7 +14,7 @@ updateLaser w pt =
( case _lpType pt of
DamageLaser dam ->
damThingHitWith
(\p2 -> Lasering dam p2 (xp - sp))
(\p2 -> Lasering dam p2 (xp - sp) (pt ^. lpOrigin))
thHit
w
TargetingLaser itid -> w & pointerToItemID itid . itTargeting . itTgPos ?~ last ps
+1 -1
View File
@@ -16,7 +16,7 @@ destroyMachine mc =
(cWorld . lWorld . machines %~ IM.delete (_mcID mc))
. deleteWallIDs (IM.keysSet $ _mcFootPrint mc)
. makeMachineDebris mc
. makeSmallExplosionAt (20 & _xy .~ _mcPos mc) 0
. makeSmallExplosionAt (McIndirectO (mc ^. mcID)) (20 & _xy .~ _mcPos mc) 0
. mcKillTerm mc
. mcKillBut mc
. destroyMcType (mc ^. mcType) mc
+25 -25
View File
@@ -40,14 +40,14 @@ laserSpark = makeSpark FireSpark
damageStone :: Damage -> ECW -> World -> (Int,World)
damageStone dm ecw w = case dm of
Lasering _ p t -> f 0 $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t ->
Lasering _ p t _ -> f 0 $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t _ ->
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
. makeDustAt Stone 200 (addZ 20 (outTo p t))
-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
. randsound p [slapS, slap1S, slap2S]
Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Blunt _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Shattering _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Crushing{} -> f dmam id
Explosive{} -> f dmam id
Sparking{} -> f 0 id
@@ -91,14 +91,14 @@ damagePiezoelectric = damageStone
damagePhotovoltaic :: Damage -> ECW -> World -> (Int,World)
damagePhotovoltaic dm ecw w = case dm of
Lasering _ p t -> f (10*dmam) $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t ->
Lasering _ p t _ -> f (10*dmam) $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t _ ->
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
. makeDustAt Stone 200 (addZ 20 (outTo p t))
-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
. randsound p [slapS, slap1S, slap2S]
Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Blunt _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Shattering _ p t _ -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
Crushing{} -> f dmam id
Explosive{} -> f dmam id
Sparking{} -> f 0 id
@@ -124,11 +124,11 @@ damagePhotovoltaic dm ecw w = case dm of
damageMetal :: Damage -> ECW -> World -> (Int,World)
damageMetal dm ecw w = case dm of
Lasering _ p t -> f 0 $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t -> f dmam $
Lasering _ p t _ -> f 0 $ laserSpark (outTo p t) (rdir p t)
Piercing _ p t _ -> f dmam $
makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [tingS, ting1S, ting2S, ting3S, ting4S, ting5S]
Blunt _ p t -> f dmam $
Blunt _ p t _ -> f dmam $
makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [clangS,clang1S,clang2S]
Shattering {} -> f dmam id
@@ -158,7 +158,7 @@ damageMetal dm ecw w = case dm of
damageFlesh :: Damage -> ECW -> World -> (Int,World)
damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
Lasering {} -> id
Piercing _ p t ->
Piercing _ p t _ ->
randsound
p
[ bloodShort1S
@@ -171,7 +171,7 @@ damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
, bloodShort8S
]
. makeDustAt Flesh 50 (addZ 20 (outTo p t))
Blunt _ p _ -> randsound p [hitS]
Blunt _ p _ _ -> randsound p [hitS]
Shattering {} -> id
Crushing{} -> id
Explosive{} -> id
@@ -192,14 +192,14 @@ damageFlesh dm _ w = (dm ^. dmAmount,) $ w & case dm of
damageDirt :: Damage -> ECW -> World -> (Int,World)
damageDirt dm _ w =
(dm^. dmAmount,) $ w & case dm of
Lasering _ p t -> -- makeSpark FireSpark (outTo p t) (rdir p t)
Lasering _ p t _ -> -- makeSpark FireSpark (outTo p t) (rdir p t)
makeDustAt Dirt 200 (addZ 20 (outTo p t))
Piercing _ p t ->
Piercing _ p t _ ->
makeDustAt Dirt 200 (addZ 20 (outTo p t))
-- . randsound p [slapS, slap1S]
. randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
Blunt _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
Shattering _ p t -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
Blunt _ p t _ -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
Shattering _ p t _ -> makeDustAt Dirt 200 (addZ 20 (outTo p t))
Crushing{} -> id
Explosive{} -> id
Sparking{} -> id
@@ -219,16 +219,16 @@ damageDirt dm _ w =
damageGlass :: Damage -> ECW -> World -> (Int,World)
damageGlass dm ecw w = case dm of
Lasering {} -> f 0 id
Piercing _ p t ->
Piercing _ p t _ ->
f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
-- . makeDustAt Stone 200 (addZ 20 (outTo p t))
. randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Blunt _ p _ -> f dmam $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
Blunt _ p _ _ -> f dmam $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Shattering _ p t -> f dmam $ makeDustAt Glass 200 (addZ 20 (outTo p t))
Shattering _ p t _ -> f dmam $ makeDustAt Glass 200 (addZ 20 (outTo p t))
. randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Crushing{} -> f dmam id
Explosive _ p -> f dmam -- the sound comes from the explosion center, which is not correct...
Explosive _ _ p -> f dmam -- the sound comes from the explosion center, which is not correct...
$ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Sparking{} -> f 0 id
Flaming{} -> f 0 id
@@ -286,14 +286,14 @@ damageGlass dm ecw w = case dm of
damageCrystal :: Damage -> ECW -> World -> (Int,World)
damageCrystal dm ecw w = case dm of
Lasering {} -> f id
Piercing _ p t ->
Piercing _ p t _ ->
f $ makeSpark NormalSpark (outTo p t) (rdir p t)
. randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
Blunt _ p _ -> f $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
Blunt _ p _ _ -> f $ -- makeDustAt Stone 200 (addZ 20 (outTo p t))
randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
Shattering _ p _ -> f $ randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
Shattering _ p _ _ -> f $ randsound p [marimbaC5S,marimbaE5S,marimbaG5S,marimbaB6S]
Crushing{} -> f id
Explosive _ p -> f -- the sound comes from the explosion center, which is not correct...
Explosive _ _ p -> f -- the sound comes from the explosion center, which is not correct...
$ randsound p [smallGlass1S, smallGlass2S, smallGlass3S, smallGlass4S]
Sparking{} -> f id
Flaming{} -> f id
+7 -5
View File
@@ -15,19 +15,20 @@ import Geometry.Data
import LensHelp
import Linear.V3
usePayload :: Payload -> Point3 -> Point3 -> World -> World
usePayload :: Payload -> DamageOrigin -> Point3 -> Point3 -> World -> World
usePayload = \case
ExplosionPayload -> makeExplosionAt
ShrapnelBomb -> makeShrapnelAt
DudPayload -> const (const id)
DudPayload -> const (const (const id))
makeShrapnelAt :: Point3 -> Point3 -> World -> World
makeShrapnelAt p' vel' w =
-- potential turn the origin indirect?
makeShrapnelAt :: DamageOrigin -> Point3 -> Point3 -> World -> World
makeShrapnelAt o p' vel' w =
w
& soundMultiFrom [Explosion 0, Explosion 1] p bangS Nothing
& cWorld . lWorld . worldEvents
.:~ MakeTempLight (LSParam p' 150 (V3 0.8 0.8 0.8)) 20
& makeShockwaveAt [] p' 50 5 0 white
& makeShockwaveAt [] p' 50 5 0 white o
& cWorld . lWorld . bullets .++~ buls
where
p = p' ^. _xy
@@ -43,3 +44,4 @@ makeShrapnelAt p' vel' w =
& buDrag .~ drag
& buPos .~ (p - v)
& buOldPos .~ (p - v)
& buOrigin .~ o
+1
View File
@@ -45,6 +45,7 @@ createShell (p, q) mdetonator mscreen stab pjtype payload cr w =
, _pjType = pjtype
, _pjDetonatorID = mdetonator
, _pjScreenID = mscreen
, _pjOrigin = CrWeaponO $ cr ^. crID
}
where
dir = Q.qToAng q
+31 -27
View File
@@ -1,7 +1,8 @@
-- {-# LANGUAGE LambdaCase #-}
-- {-# OPTIONS_GHC -Wno-unused-imports #-}
module Dodge.Projectile.Update (updateProjectile) where
module Dodge.Projectile.Update (updateProjectile,slimeEatSound) where
import Dodge.Creature.Slime
import Control.Monad
import Data.List (delete)
import Data.Maybe
@@ -81,8 +82,19 @@ stickHitSound pj =
[slapS, slap1S, slap2S, slap3S, slap4S, slap5S, slap6S, slap7S]
(pj ^. pjPos . _xy)
slimeEatSound :: Int -> Point2 -> World -> World
slimeEatSound i p w = w & soundStart (CrSound i) p s Nothing
& randGen .~ g
where
(s,g) = runState (takeOne [slurp1S,slurp2S,slurp3S,slurp4S,slurp5S]) (w ^. randGen)
shellHitCreature :: Point3 -> Creature -> Projectile -> World -> World
shellHitCreature p cr pj
| SlimeCrit{} <- cr ^. crType = (cWorld . lWorld . projectiles . at (pj ^. pjID) .~ Nothing)
. (cWorld . lWorld . creatures . ix (cr ^. crID) . crType . slimeSlime +~ 100)
. (cWorld . lWorld . creatures . ix (cr ^. crID) . crType . slimeSlimeChange +~ 100)
. (cWorld . lWorld . creatures . ix (cr ^. crID) %~ slimeBulge (pj ^. pjPos))
. slimeEatSound (cr ^. crID) (cr ^. crPos . _xy)
| Just GStick <- pj ^? pjType . gnHitEffect =
(pjlens . pjType .~ Grenade gren)
. stickHitSound pj
@@ -95,6 +107,13 @@ shellHitCreature p cr pj
(rotate3z (-cr ^. crDir) (p - cr ^. crPos))
(pj ^. pjDir - cr ^. crDir)
slimeBulge :: Point3 -> Creature -> Creature
slimeBulge p cr = cr
& crType . slimeDistortion .~ SlimeDistortion 10 (f <$>slimeOutline cr) False
where
v = rotateV (-cr ^. crDir) (normalize $ p ^. _xy - cr ^. crPos . _xy)
f x = x + (10 * max 0 (dot v (normalize x))) *^ v
shellHitFloor :: Point3 -> Projectile -> World -> World
shellHitFloor p pj =
(topj . pjPos .~ (p & _z .~ 0.1))
@@ -143,6 +162,7 @@ doThrust pj smoke w =
%~ (\v -> accel + frict *^ v)
& soundContinue (ShellSound i) (ep ^. _xy) missileLaunchS (Just 1)
& makeFlamelet
(pj ^. pjOrigin)
(sp - 0.5 *^ vel)
(vel + rotateV (pi + sparkD) accel `v2z` 0)
3
@@ -196,26 +216,16 @@ doBarrelSpin cid i pj w =
pjRemoteSetDirection :: RocketHoming -> Projectile -> World -> World
pjRemoteSetDirection ph pj w = case ph of
HomeUsingRemoteScreen screenid
| lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
== lw ^? items . ix (_unNInt screenid) . itLocation . ilInvID ->
| w ^. hud .diSelection
== fmap (\i -> Sel 0 (i^.unNInt)) (lw ^? items . ix (_unNInt screenid) . itLocation . ilInvID) ->
w
& pjlens
. pjDir
.~ mousedir
& pjlens
. pjSpin
.~ 0.5
* diffAngles mousedir pjdir
& pjlens . pjDir .~ mousedir
& pjlens . pjSpin .~ 0.5 * diffAngles mousedir pjdir
HomeUsingTargeting itid
| Just tp <- w ^? pointerToItemID itid . itTargeting . itTgPos . _Just ->
w
& pjlens
. pjDir
%~ turnTo 0.2 (pj ^. pjPos . _xy) tp
& pjlens
. pjSpin
.~ 0.5
* diffAngles
& pjlens . pjDir %~ turnTo 0.2 (pj ^. pjPos . _xy) tp
& pjlens . pjSpin .~ 0.5 * diffAngles
(turnTo 0.2 (pj ^. pjPos . _xy) tp pjdir)
pjdir
_ -> w
@@ -258,15 +268,9 @@ moveProjectile pj w
(_, Just (_, OChasmWall)) -> w & pjlens . pjTimer .~ 0 -- no stick or bounce for now
_ ->
w
& pjlens
. pjSpin
*~ 0.99
& pjlens
. pjPos
+~ _pjVel pj
& pjlens
. pjDir
+~ _pjSpin pj
& pjlens . pjSpin *~ 0.99
& pjlens . pjPos +~ _pjVel pj
& pjlens . pjDir +~ _pjSpin pj
where
pjlens = cWorld . lWorld . projectiles . ix (pj ^. pjID)
sp = _pjPos pj
@@ -283,7 +287,7 @@ explodeShell pj w =
& pjlens
. pjTimer
.~ 30
& usePayload (_pjPayload pj) (pj ^. pjPos) (pj ^. pjVel)
& usePayload (_pjPayload pj) (pj ^. pjOrigin) (pj ^. pjPos) (pj ^. pjVel)
& stopSoundFrom (ShellSound pjid)
& updatedetonator
where
+2 -2
View File
@@ -411,8 +411,8 @@ doDrawing' win pdata u = do
glDrawArrays GL_TRIANGLES 0 6
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
-- draw the overlay
glDepthFunc GL_LEQUAL
--glDepthFunc GL_ALWAYS
--glDepthFunc GL_LEQUAL
glDepthFunc GL_ALWAYS
glDepthMask GL_FALSE
glEnable GL_BLEND
--glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
+68 -67
View File
@@ -24,7 +24,7 @@ import Dodge.Data.DoubleTree
import Dodge.Data.EquipType
import Dodge.Data.SelectionList
import Dodge.Data.Terminal.Status
import Dodge.Data.World
import Dodge.Data.Universe
import Dodge.DoubleTree
import Dodge.Equipment.Text
import Dodge.Inventory
@@ -50,27 +50,29 @@ import NewInt
import Picture
import SDL (MouseButton (..))
drawHUD :: Config -> World -> Picture
drawHUD cfig w =
drawInventory sections w cfig subinv
drawHUD :: Universe -> Picture
drawHUD u =
drawInventory (w ^. hud . diSections) u cfig subinv
<> drawSubInventory subinv cfig w
where
sections = w ^. hud . diSections
w = u ^. uvWorld
cfig = u ^. uvConfig
subinv = w ^. hud . subInventory
drawInventory :: IMSS () -> World -> Config -> SubInventory -> Picture
drawInventory sss w cfig = \case
drawInventory :: IMSS () -> Universe -> Config -> SubInventory -> Picture
drawInventory sss u cfig = \case
DisplayTerminal{} ->
drawSelectionSections sss invDP cfig
<> itemconnections
<> drawMouseOver cfig w
<> drawMouseOver u
_ ->
drawSelectionSections sss invDP cfig
<> foldMap (drawSSCursor sss invDP curs cfig) (w ^. hud . diSelection)
<> drawRootCursor w sss (w ^. hud . diSelection) invDP cfig
<> itemconnections
<> drawMouseOver cfig w
<> drawMouseOver u
where
w = u ^. uvWorld
curs = invCursorParams w
itemconnections = fromMaybe mempty $ do
inv' <- w ^? cWorld . lWorld . creatures . ix 0 . crInv
@@ -94,14 +96,7 @@ drawRootCursor w sss msel ldp cfig = fromMaybe mempty $ do
if null (w ^? rbState . opSel)
then BoundCurs [minBound ..]
else BoundCurs [North, South, West]
return $
drawSSMultiCursor
sss
(0, x)
(y - x)
ldp
curs
cfig
return $ drawSSMultiCursor sss (0, x) (y - x) ldp curs cfig
getRootItemBounds :: Int -> IM.IntMap Item -> Maybe (Int, Int)
getRootItemBounds i inv = do
@@ -112,63 +107,67 @@ getRootItemBounds i inv = do
y <- locDTLeftmost root ^? locDT . dtValue . _1 . itLocation . ilInvID . unNInt
return (x, y)
drawMouseOver :: Config -> World -> Picture
drawMouseOver cfig w =
drawMouseOver :: Universe -> Picture
drawMouseOver u =
concat
(invsel <|> combinvsel <|> drawDragSelecting cfig w)
(invsel <|> combinvsel <|> drawDragSelecting u)
<> concat (drawDragSelected cfig w)
where
w = u ^. uvWorld
cfig = u ^. uvConfig
invsel = do
(j, i) <-
w ^? input . mouseContext . mcoInvSelect
<|> w ^? input . mouseContext . mcoInvFilt
sss <- w ^? hud . diSections
return
. translateScreenPos cfig (invDP ^. ldpPos)
. color (0.3 *^ white)
-- . color white
$ selSecDrawCursor invDP curs sss (Sel j i mempty)
-- curs = BoundaryCursor [West]
curs = BackdropCurs
drawcursor invDP sss j i
combinvsel = do
(j, i) <-
(w ^? input . mouseContext . mcoCombSelect)
<|> (w ^? input . mouseContext . mcoCombCombine)
sss <- w ^? hud . subInventory . ciSections
let idp = secondColumnLDP
drawcursor secondColumnLDP sss j i
drawcursor idp sss j i =
return
. translateScreenPos cfig (idp ^. ldpPos)
. color (0.3 * white)
$ selSecDrawCursor idp curs sss (Sel j i mempty)
$ selSecDrawCursor idp BackdropCurs sss (Sel j i)
drawDragSelected :: Config -> World -> Maybe Picture
drawDragSelected cfig w = do
ys <- w ^? hud . diSelection . _Just . slSet
guard $
not (IS.null ys)
&& ( case w ^? hud . subInventory of
ys0 <- w ^? hud . diSections . ix 0 . ssSet
ys3 <- w ^? hud . diSections . ix 3 . ssSet
ys5 <- w ^? hud . diSections . ix 5 . ssSet
guard $ case w ^? hud . subInventory of
Just NoSubInventory -> True
_ -> False
)
Sel i _ _ <- w ^? hud . diSelection . _Just
sss <- w ^? hud . diSections
let f x = (selSecDrawCursor invDP BackdropCurs sss (Sel i x mempty) <>)
let f i x = (selSecDrawCursor invDP BackdropCurs sss (Sel i x) <>)
return
. translateScreenPos cfig (invDP ^. ldpPos)
. color (0.2 *^ white)
. IS.foldr f mempty
$ ys
$ IS.foldr (f 0) mempty ys0
<> IS.foldr (f 3) mempty ys3
<> IS.foldr (f 5) mempty ys5
drawDragSelecting :: Config -> World -> Maybe Picture
drawDragSelecting cfig w = do
OverInvDragSelect (Just (i, j)) (Just b) <- w ^? input . mouseContext
sss <- w ^? hud . diSections
let f x = selSecDrawCursor invDP BackdropCurs sss (Sel i x mempty)
drawDragSelecting :: Universe -> Maybe Picture
drawDragSelecting u = do
x <- w ^? input . mouseContext . mcoSecSelStart
y <- mouseInvPosFixWidth u
return
. translateScreenPos cfig (invDP ^. ldpPos)
. color (0.2 *^ white)
. foldMap f
$ [min j b .. max j b]
. IM.foldMapWithKey f
$ sssSelectionSlice sss x y
where
f i ss
| i ==0 || i == 3 = IM.foldMapWithKey
(\j _ -> selSecDrawCursorFixWidth invDP BackdropCurs sss (Sel i j))
(ss ^. ssItems)
| otherwise = mempty
sss = w ^. hud . diSections
w = u ^. uvWorld
cfig = u ^. uvConfig
drawSubInventory :: SubInventory -> Config -> World -> Picture
drawSubInventory subinv cfig w = case subinv of
@@ -226,7 +225,7 @@ drawExamineInventory cfig w =
}
closeObjectInfo :: Int -> Either Item Button -> String
closeObjectInfo n x = case x of
closeObjectInfo n = \case
Left itm -> itemInfo itm ++ " It is on the floor" ++ floorItemPickupInfo n itm
Right _ -> "Some sort of switch or button."
@@ -238,22 +237,34 @@ floorItemPickupInfo n itm
-- note the use of ^?!
-- it is probably desirable for this to crash hard for now
yourAugmentedItem :: (Item -> a) -> a -> (Either Item Button -> a) -> World -> a
yourAugmentedItem f x g w = case you w ^? crManipulation . manObject of
Just (SelectedItem i _ _ _) -> f $ yourInv w ^?! ix i
Just (SelCloseItem i) -> fromMaybe x $ do
yourAugmentedItem f x g w = case w ^. hud .diSelection of
Just (Sel 0 i) -> f $ yourInv w ^?! ix (NInt i)
Just (Sel 3 i) -> fromMaybe x $ do
j <- w ^? hud . closeItems . ix i . unNInt
flit <- w ^? cWorld . lWorld . items . ix j
return . g $ Left flit
Just (SelCloseButton i) -> fromMaybe x $ do
Just (Sel 5 i) -> fromMaybe x $ do
j <- w ^? hud . closeButtons . ix i
but <- w ^? cWorld . lWorld . buttons . ix j
return . g $ Right but
_ -> x
--revise2 yourAugmentedItem f x g w = case w ^? hud . manObject of
--revise2 Just (SelectedItem i _ _ _) -> f $ yourInv w ^?! ix i
--revise2 Just (SelCloseItem i) -> fromMaybe x $ do
--revise2 j <- w ^? hud . closeItems . ix i . unNInt
--revise2 flit <- w ^? cWorld . lWorld . items . ix j
--revise2 return . g $ Left flit
--revise2 Just (SelCloseButton i) -> fromMaybe x $ do
--revise2 j <- w ^? hud . closeButtons . ix i
--revise2 but <- w ^? cWorld . lWorld . buttons . ix j
--revise2 return . g $ Right but
--revise2 _ -> x
drawRBOptions :: Config -> World -> Picture
drawRBOptions cfig w = fold $ do
guard $ ButtonRight `M.member` _mouseButtons (_input w)
invid <- you w ^? crManipulation . manObject . imSelectedItem
Sel 0 invid' <- w^.hud.diSelection
let invid = NInt invid'
itid <- you w ^? crInv . ix invid
eslist <-
fmap eqTypeToSites $
@@ -261,7 +272,7 @@ drawRBOptions cfig w = fold $ do
i <- w ^? rbState . opSel
let ae = equipmentDesignation invid w
sss <- w ^? hud . diSections
Sel i' j _ <- w ^? hud . diSelection . _Just
Sel i' j <- w ^? hud . diSelection . _Just
curpos <- selSecYint i' j sss
itext <- sss ^? ix i' . ssItems . ix j . siPictures . ix 0
ind <- sss ^? ix i' . ssItems . ix j . siOffX
@@ -280,16 +291,7 @@ drawRBOptions cfig w = fold $ do
<> translate
(120 - xt)
0
( listCursor
0
1
(BoundCurs [North, South])
curpos
0
white
25
1
)
( listCursor 0 1 (BoundCurs [North, South]) curpos 0 white 25 1)
<> translate
(380 - xt)
0
@@ -330,10 +332,9 @@ drawItemConnections sss cfig =
. fmap (\(_, a, b) -> a <> b)
drawItemChildrenConnect :: IMSS () -> Config -> Int -> [Int] -> Picture
drawItemChildrenConnect sss cfig i is = fromMaybe mempty $ do
drawItemChildrenConnect sss cfig i is = fold $ do
p <- snum i
let ps = mapMaybe snum is
return $ color white $ lConnectMulti ps p
return $ color white $ lConnectMulti (mapMaybe snum is) p
where
snum = selNumPos cfig invDP sss 0
@@ -352,7 +353,7 @@ combineInventoryExtra sss msel cfig w = fold $ do
invDP
(BoundCurs [North, South, East, West])
(w ^. hud . diSections)
(Sel 0 i mempty)
(Sel 0 i)
drawTerminalDisplay :: World -> Config -> Int -> Picture
drawTerminalDisplay w cfig tid = fold $ do
@@ -407,7 +408,7 @@ drawTerminalCursorLink w cfig tm = fold $ do
invDP
(BoundCurs [North, South, East, West])
(w ^. hud . diSections)
(Sel 5 j mempty)
(Sel 5 j)
)
<>
lConnectCol (lp + V2 155 0) rp lcol white white
+21
View File
@@ -12,6 +12,7 @@ module Dodge.Render.List (
toTopLeft,
listCursor,
selSecDrawCursor,
selSecDrawCursorFixWidth,
drawTitleBackground, -- should be renamed, made sensible
drawCursorAt,
drawLabelledList,
@@ -116,6 +117,26 @@ selSecDrawCursor ldp curs sss sel = fold $ do
(_siWidth si)
(_siHeight si)
selSecDrawCursorFixWidth :: LDParams -> CursorDisplay -> IMSS a -> Selection -> Picture
selSecDrawCursorFixWidth ldp curs sss sel = fold $ do
let i = sel ^. slSec
j = sel ^. slInt
yint <- selSecYint i j sss
sindent <- sss ^? ix i . ssIndent
si <- sss ^? ix i . ssItems . ix j
return $
listCursor
(ldp ^. ldpVerticalGap)
(ldp ^. ldpScale)
curs
yint
--(_siOffX si)
sindent
(_siColor si)
--(_siWidth si + sindent)
16
(_siHeight si)
-- displays a cursor that should match up to list text pictures
listCursor ::
Float ->
+19 -14
View File
@@ -2,6 +2,9 @@
module Dodge.Render.Picture (fixedCoordPictures) where
import Dodge.ListDisplayParams
import Dodge.SelectionSections
import Dodge.Data.CardinalPoint
import Linear hiding (rotate)
import qualified SDL
import Control.Lens
@@ -20,7 +23,7 @@ import Picture
fixedCoordPictures :: Universe -> Picture
fixedCoordPictures u =
aimDelaySweep u
<> drawMenuOrHUD cfig u
<> drawMenuOrHUD u
<> drawConcurrentMessage u
<> toTopLeft cfig (translate (hw - 100) 0 $ drawList (map text (_uvTestString u u)))
<> toTopLeft cfig
@@ -64,10 +67,11 @@ fpsText x = scale 0.2 0.2 . color col . text $ "ms/frame " ++ show x
| x < 50 = orange
| otherwise = red
drawMenuOrHUD :: Config -> Universe -> Picture
drawMenuOrHUD cf u = case u ^. uvScreenLayers of
[] -> drawHUD (u ^. uvConfig) (u ^. uvWorld)
(x : _) -> drawMenuScreen (u ^? uvWorld . input . mouseContext . mcoMenuClick . _Just) x cf
-- why config and universe here?
drawMenuOrHUD :: Universe -> Picture
drawMenuOrHUD u = case u ^. uvScreenLayers of
[] -> drawHUD u
(x : _) -> drawMenuScreen (u ^? uvWorld . input . mouseContext . mcoMenuClick . _Just) x (u ^. uvConfig)
drawConcurrentMessage :: Universe -> Picture
drawConcurrentMessage u =
@@ -95,15 +99,15 @@ mouseCursorType u = case u ^. uvWorld . input . mouseContext of
MouseMenu{} -> drawMenuClick 5
-- MouseMenuCursor -> drawMenuCursor 5
MouseInGame -> drawPlus 5
OverInvDrag 0 (Just (3, _)) -> drawDragDrop 5
OverInvDrag 0 Nothing -> drawDragDrop 5
OverInvDrag 0 (Just (0, _)) -> drawDrag 5
OverInvDrag 0 _ -> drawEmptySet 5
OverInvDrag 3 (Just (3, _)) -> drawDrag 5
OverInvDrag 3 (Just (0, _)) -> drawDragPickup 5
OverInvDrag 3 (Just (1, _)) -> drawDragPickup 5
OverInvDrag 3 Nothing -> drawDragPickup 5
OverInvDrag 3 _ -> drawEmptySet 5
OverInvDrag 0 | Just 3 <- mover ^? _Just.nonInf._1 -> drawDragDrop 5
OverInvDrag 0 | Nothing <- mover ^?_Just.nonInf -> drawDragDrop 5
OverInvDrag 0 | Just 0 <- mover ^? _Just.nonInf._1 -> drawDrag 5
OverInvDrag 0 -> drawEmptySet 5
OverInvDrag 3 | Just 3 <- mover ^?_Just.nonInf._1 -> drawDrag 5
OverInvDrag 3 | Just 0 <- mover ^?_Just.nonInf._1 -> drawDragPickup 5
OverInvDrag 3 | Just 1 <- mover ^?_Just.nonInf._1 -> drawDragPickup 5
OverInvDrag 3 | Nothing <-mover^?_Just.nonInf -> drawDragPickup 5
OverInvDrag 3 -> drawEmptySet 5
OverInvDrag{} -> drawEmptySet 5
OverInvDragSelect{} -> drawDragSelect 5
OverInvSelect (-1, _) | selsec == Just (-1) -> drawJumpDown 5
@@ -128,6 +132,7 @@ mouseCursorType u = case u ^. uvWorld . input . mouseContext of
return . toClosestMultiple (pi / 32) $
argV (w ^. cWorld . lWorld . lAimPos -.- cpos)
- w ^. wCam . camRot
mover = inverseSelNumPos (u^.uvConfig) invDP (w^.input.mousePos) (w^.hud.diSections)
drawAnySelectionBox :: Universe -> Picture
drawAnySelectionBox u = case u ^. uvWorld . input . mouseContext of
+11 -3
View File
@@ -56,10 +56,16 @@ tutAnoTree :: State LayoutVars MTRS
tutAnoTree = do
foldMTRS
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
-- , corDoor
-- , chasmSpitTerminal
-- , tToBTree "" . return . cleatOnward <$> slowDoorRoom
, corDoor
--, tToBTree "" . return . cleatOnward <$> (xChasm 200 200
, tToBTree "" . return . cleatOnward <$> ((putSingleLight =<< roomRectAutoLights 300 300)
<&> rmPmnts <>~ [sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 150 100
<&> rmPmnts <>~
[sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 150 100
,sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 50 50
,sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 50 150
, sps0 (PutCrit hiveCrit) & plSpot . psPos .~ V2 250 50
, sps0 (PutCrit chaseCrit) & plSpot . psPos .~ V2 250 100
]
@@ -370,11 +376,13 @@ chasmSpitTerminal = do
, [sps0 $ putShape $ gird (V2 0 20) (V2 300 20), sps0 $ putShape $ gird (V2 0 280) (V2 300 280)]
]
let y' = y & rmPmnts <>~ ls <> dec
cr = PutCrit chaseCrit
cr = PutCrit hoverCrit
return $
tToBTree "chasmTerm" $
Node
(addDoorToggleTerminal' i1 (PS 150 0) y')
(addDoorToggleTerminal' i1 (PS 150 0) y'
-- & rmPmnts .:~ (sps0 (PutCrit slimeCrit) & plSpot . psPos .~ V2 150 100)
)
[ treePost [triggerDoorRoom i1, deadEndPSType cr]
, treePost [triggerDoorRoom i1, deadEndPSType cr]
, return $ cleatOnward $ triggerDoorRoom i1
+14 -2
View File
@@ -1,19 +1,31 @@
module Dodge.SelectedClose (getSelectedCloseObj, interactWithCloseObj) where
import Dodge.Inventory
import Control.Lens
import Dodge.Button.Event
import Dodge.Data.World
import Dodge.Inventory.Add
import NewInt
import Data.Maybe
import qualified Data.Map.Strict as M
import qualified SDL
interactWithCloseObj :: Either (NewInt ItmInt) Button -> World -> World
interactWithCloseObj e w = worldEventFlags . at InventoryChange ?~ () $ case e of
(Left flit) -> pickUpItem 0 (_unNInt flit) w
(Left flit)
| SDL.ScancodeCapsLock `M.member` (w ^. input . pressedKeys)
, Just (Sel 0 j) <- w ^. hud . diSelection
-> scrollAugInvSel 1 $ pickUpItemAt j (i,_unNInt flit) w
(Left flit) -> pickUpItem i (_unNInt flit) w
(Right but) -> doButtonEvent (but ^. btEvent) but w
where
i = fromMaybe 0 $ do
Sel 3 j <- w ^. hud . diSelection
return j
getSelectedCloseObj :: World -> Maybe (Either (NewInt ItmInt) Button)
getSelectedCloseObj w = do
Sel i j _ <- w ^? hud . diSelection . _Just
Sel i j <- w ^? hud . diSelection . _Just
case i of
3 -> Left <$> w ^? hud . closeItems . ix j
5 -> do
+91 -42
View File
@@ -8,20 +8,26 @@ module Dodge.SelectionSections (
inverseSelSecYint,
posSelSecYint,
inverseSelNumPos,
inverseSelNumPosFixedWidth,
mouseInvPosFixWidth,
ssLookupGE,
ssLookupLE,
sssSelectionSlice,
ssScrollUsing,
ssLookupSecGTLoop,
ssLookupSecLTLoop,
) where
import Dodge.ListDisplayParams
import Dodge.Data.Universe
import Control.Applicative
import qualified Control.Foldl as L
import Control.Lens
import Control.Monad
import Data.Foldable
import qualified Data.IntMap.Strict as IM
import qualified Data.IntSet as IS
import Data.Maybe
import Dodge.Data.CardinalPoint
import Dodge.Data.Config
import Dodge.Data.HUD
import Dodge.Data.SelectionList
import Dodge.ScreenPos
import Geometry.Data
@@ -41,47 +47,25 @@ ssScrollUsing ::
Maybe Selection
ssScrollUsing g = ssScrollMinOnFail g . fmap (ssItems %~ IM.filter _siIsSelectable)
--
ssScrollMinOnFail ::
(Int -> Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)) ->
IMSS a ->
Maybe Selection ->
Maybe Selection
ssScrollMinOnFail f sss msel = fmap (\(i, j, _) -> Sel i j q) $ l <|> ssLookupMin sss
ssScrollMinOnFail f sss msel = fmap (\(i, j, _) -> Sel i j) $ l <|> ssLookupMin sss
where
q = fold (msel ^? _Just . slSet)
l = do
Sel i j _ <- msel
Sel i j <- msel
f i j sss
---- this version removes the selected set when scrolling outside it
--ssScrollMinOnFail' ::
-- (Int -> Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)) ->
-- IMSS a ->
-- Maybe Selection ->
-- Maybe Selection
--ssScrollMinOnFail' f sss msel = fmap (\(i, j, _) -> Sel i j (q i j)) $ l <|> ssLookupMin sss
-- where
-- q i j = fromMaybe mempty $ do
-- Sel k _ xs <- msel ^? _Just
-- guard $ j `IS.member` xs && i == k
-- return xs
-- l = do
-- Sel i j _ <- msel
-- f i j sss
ssSetCursor ::
(IMSS a -> Maybe (Int, Int, SelectionItem a)) ->
IMSS a ->
Maybe Selection ->
Maybe Selection
ssSetCursor f sss msel = fromMaybe msel $ do
(i, j, _) <- f sss
let newxs = fromMaybe mempty $ do
Sel k _ xs <- msel
guard $ k == i && j `IS.member` xs
return xs
return $ Just (Sel i j newxs)
(i,j,_) <- f sss
return $ Just (Sel i j)
ssLookupMax :: IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupMax sss = do
@@ -110,24 +94,27 @@ ssLookupMaxInSection i sss = do
return (i, j, s)
ssLookupLT :: Int -> Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupLT i j sss = fromMaybe (ssLookupLT' i sss) $ do
ssLookupLT i j sss = fromMaybe (ssLookupSecLT i sss) $ do
ss <- sss ^? ix i
(j', si) <- IM.lookupLT j (ss ^. ssItems)
return $ Just (i, j', si)
ssLookupLT' :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupLT' i sss = do
ssLookupSecLTLoop :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupSecLTLoop i sss = ssLookupSecLT i sss <|> ssLookupMax sss
ssLookupSecLT :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupSecLT i sss = do
(i', ss) <- IM.lookupLT i sss
case IM.lookupMax (ss ^. ssItems) of
Just (j', si) -> return (i', j', si)
Nothing -> ssLookupLT' i' sss
Nothing -> ssLookupSecLT i' sss
ssLookupLE' :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupLE' i sss = do
(i', ss) <- IM.lookupLE i sss
case IM.lookupMax (ss ^. ssItems) of
Just (j', si) -> return (i', j', si)
Nothing -> ssLookupLT' i' sss
Nothing -> ssLookupSecLT i' sss
ssLookupMin :: IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupMin sss = do
@@ -135,24 +122,43 @@ ssLookupMin sss = do
ssLookupGE' i sss
ssLookupGT :: Int -> Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupGT i j sss = fromMaybe (ssLookupGT' i sss) $ do
ssLookupGT i j sss = fromMaybe (ssLookupSecGT i sss) $ do
ss <- sss ^? ix i
(j', si) <- IM.lookupGT j (ss ^. ssItems)
return $ Just (i, j', si)
ssLookupGT' :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupGT' i sss = do
ssLookupSecGT :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupSecGT i sss = do
(i', ss) <- IM.lookupGT i sss
case IM.lookupMin (ss ^. ssItems) of
Just (j', si) -> return (i', j', si)
Nothing -> ssLookupGT' i' sss
Nothing -> ssLookupSecGT i' sss
ssLookupSecGTLoop :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupSecGTLoop i sss = ssLookupSecGT i sss <|> ssLookupMin sss
ssLookupGE :: XInfinity (Int,Int) -> IMSS a -> Maybe (Int,Int,SelectionItem a)
ssLookupGE x sss = case x of
NegInf -> ssLookupMin sss
PosInf -> Nothing
NonInf (i,j) -> case sss ^? ix i . ssItems . ix j of
Nothing -> ssLookupGT i j sss
Just s -> Just (i,j,s)
ssLookupLE :: XInfinity (Int,Int) -> IMSS a -> Maybe (Int,Int,SelectionItem a)
ssLookupLE x sss = case x of
NegInf -> Nothing
PosInf -> ssLookupMax sss
NonInf (i,j) -> case sss ^? ix i . ssItems . ix j of
Nothing -> ssLookupLT i j sss
Just s -> Just (i,j,s)
ssLookupGE' :: Int -> IMSS a -> Maybe (Int, Int, SelectionItem a)
ssLookupGE' i sss = do
(i', ss) <- IM.lookupGE i sss
case IM.lookupMin (ss ^. ssItems) of
Just (j', si) -> return (i', j', si)
Nothing -> ssLookupGT' i' sss
Nothing -> ssLookupSecGT i' sss
selSecSelSize :: Int -> Int -> IMSS a -> Maybe Int
selSecSelSize i j = (^? ix i . ssItems . ix j . siHeight)
@@ -168,7 +174,7 @@ selSecYint i j sss = do
ss <- sss ^? ix i
return
. (secpos +)
. subtract (ss ^. ssOffset)
. subtract (ss ^. ssYOffset)
. sum
. fmap _siHeight
. fst
@@ -186,7 +192,7 @@ inverseSelSecYint yint sss
then return $ inverseSelSecYint (yint - l) othersss
else do
let ls = L.postscan (L.premap _siHeight L.sum) (_ssItems ss)
(j, _) <- L.fold (L.find (\(_, x) -> x - _ssOffset ss > yint)) $ IM.toList ls
(j, _) <- L.fold (L.find (\(_, x) -> x - _ssYOffset ss > yint)) $ IM.toList ls
return $ NonInf (i, j)
inverseSelSecYintXPosCheck ::
@@ -208,6 +214,49 @@ inverseSelSecYintXPosCheck cfig ldp x yint sss = do
guard $ x - x1 < 160 && x > x1
return sel
inverseSelSecYintXPosCheckFixedWidth ::
Config -> LDParams -> Float -> Int -> IMSS a -> Maybe (XInfinity (Int, Int))
inverseSelSecYintXPosCheckFixedWidth cfig ldp x yint sss = do
let sel = inverseSelSecYint yint sss
(i,_) <- case sel of
NonInf v -> Just v
NegInf -> do
(i',j',_) <- ssLookupMin sss
return (i',j')
PosInf -> do
(i',j',_) <- ssLookupMax sss
return (i',j')
let V2 x0 _ = screenPosAbs cfig (ldp ^. ldpPos)
sindent <- sss ^? ix i . ssIndent
-- itindent <- sss ^? ix i . ssItems . ix j . siOffX
--let x1 = x0 + _ldpScale ldp * 10 * (fromIntegral (sindent + itindent) - 0.5)
let x1 = x0 + _ldpScale ldp * 10 * (fromIntegral (sindent) - 0.5)
guard $ x - x1 < 170 && x > x1
return sel
mouseInvPosFixWidth :: Universe -> Maybe (XInfinity (Int,Int))
mouseInvPosFixWidth u = inverseSelNumPosFixedWidth
(u^.uvConfig)
invDP
(u^.uvWorld. input . mousePos)
(u ^.uvWorld. hud . diSections)
inverseSelNumPos :: Config -> LDParams -> Point2 -> IMSS a -> Maybe (XInfinity (Int, Int))
inverseSelNumPos cfig ldp (V2 x y) =
inverseSelSecYintXPosCheck cfig ldp x (posSelSecYint cfig ldp y)
inverseSelNumPosFixedWidth :: Config -> LDParams -> Point2 -> IMSS a -> Maybe (XInfinity (Int, Int))
inverseSelNumPosFixedWidth cfig ldp (V2 x y) =
inverseSelSecYintXPosCheckFixedWidth cfig ldp x (posSelSecYint cfig ldp y)
sssSelectionSlice :: IMSS a -> XInfinity (Int,Int) -> XInfinity (Int,Int) -> IMSS a
sssSelectionSlice sss x1 x2 = fromMaybe mempty $ do
let (xmin,xmax) | x1 < x2 = (x1,x2)
| otherwise = (x2,x1)
(mini,minj,_) <- ssLookupGE xmin sss
(maxi,maxj,_) <- ssLookupLE xmax sss
return $ fst (IM.split (maxi+1) . snd $ IM.split (mini-1) sss)
& ix mini . ssItems %~ snd . IM.split (minj-1)
& ix maxi . ssItems %~ fst . IM.split (maxj+1)
+1 -1
View File
@@ -25,7 +25,7 @@ moveShockwave w sw
doDams
| (p ^. _z >= 0) && (p ^. _z < 25)
&& t > 5
= damageInCircle (Explosive dam) (p ^. _xy) rad
= damageInCircle (Explosive dam (sw ^. swOrigin)) (p ^. _xy) rad
| otherwise = id
moveInverseShockwave ::
+3 -3
View File
@@ -39,9 +39,9 @@ sparkDam = damageCrWl . sparkToDamage
sparkToDamage :: Spark -> [Damage]
sparkToDamage sp = case _skType sp of
ElectricSpark -> [Electrical 10]
FireSpark -> [Flaming 1]
NormalSpark -> [Sparking 10]
ElectricSpark -> [Electrical 10 UnassignedO]
FireSpark -> [Flaming 1 UnassignedO]
NormalSpark -> [Sparking 10 UnassignedO]
makeSpark :: SparkType -> Point2 -> Float -> World -> World
makeSpark st p d =
+3 -2
View File
@@ -25,14 +25,15 @@ import Picture
import RandomHelp
--import Shape
makeTeslaArc :: ItemParams -> Point2 -> Float -> World -> (World, ItemParams)
makeTeslaArc ip pos dir w =
makeTeslaArc :: DamageOrigin -> ItemParams -> Point2 -> Float -> World -> (World, ItemParams)
makeTeslaArc o ip pos dir w =
( w & randGen .~ g
& cWorld . lWorld . teslaArcs
.:~ TeslaArc
{ _taArcSteps = newarc
, _taTimer = 2
, _taColor = brightX 100 1.5 col
, _taOrigin = o
}
, ip & currentArc .~ newarc
)
+41 -15
View File
@@ -35,17 +35,44 @@ import NewInt
import RandomHelp
import qualified SDL
import ShortShow
import qualified Data.IntSet as IS
tocrs :: (IM.IntMap Creature
-> Const (Endo [String]) (IM.IntMap Creature))
-> Universe -> Const (Endo [String]) Universe
tocrs = uvWorld . cWorld . lWorld . creatures
isBee :: Creature -> Bool
isBee cr = case cr ^. crType of
BeeCrit{} -> True
_ -> False
crslime :: Creature -> Int
crslime cr = case cr ^. crType of
SlimeCrit {_slimeSlime=r} | HP{} <- cr ^. crHP -> r -- r ^ (2::Int)
HiveCrit {_hiveSlime=x} -> x
BeeCrit {_beeSlime=x} -> 400 + x
_ -> 0
crs :: Universe -> [Creature]
crs u = u ^.. uvWorld . cWorld . lWorld . creatures . each
testStringInit :: Universe -> [String]
testStringInit u = u ^.. tocrs . ix 2 . crType . hiveChildren . to show
<> u ^.. tocrs . ix 3 . crStance . carriage . to show
<> u ^.. tocrs . ix 3 . crDir . to show
<> u ^.. tocrs . ix 3 . crActionPlan . apAction . to show
testStringInit u = [ u ^. uvWorld . testString
]
<> fold (u ^? uvWorld . cWorld . lWorld . creatures . ix 5 . crActionPlan . to prettyShort)
-- ] <> u ^.. uvWorld . cWorld . lWorld . creatures . each . crType . to (concat . prettyShort)
-- <> u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjPos . _z . to show
-- <> u ^.. uvWorld . cWorld . lWorld . creatures . each . crType . slimeSlime . to (show . slimeToRad)
-- , u ^. uvWorld . input . mouseContext . to show
-- , u ^. uvWorld . hud . diSelection . to show
-- , u ^. uvWorld . cWorld . lWorld . lInvLock . to show
-- ]
-- <> u ^. uvWorld . hud . manObject . to prettyShort
-- <> u ^.. uvWorld . hud . diSections . each . ssSet . to show
--testStringInit u = u ^. uvWorld . cWorld . lWorld . creatures . ix 5 . crActionPlan . to prettyShort
--[show . getSum $ foldMap (Sum . crslime) (crs u)]
-- u ^.. tocrs . each . crType . slimeSplitTimer . to show
-- u ^.. tocrs . ix 1 . crPos . _xy . to show
-- <> u ^.. tocrs . ix 1 . crType . slimeCompression . to show
-- <> u ^.. tocrs . ix 1 . crType . slimeCompression . to norm . to show
@@ -106,25 +133,24 @@ testStringInit u = u ^.. tocrs . ix 2 . crType . hiveChildren . to show
topTestPart :: Universe -> [String]
topTestPart u =
[ maybe "" showManObj $ u ^? uvWorld . cWorld . lWorld . creatures . ix 0 . crManipulation . manObject
[ maybe "" showManObj $ u ^? uvWorld . hud . manObject
]
showManObj :: ManipulatedObject -> String
showManObj SortInventory = "SortInventory"
showManObj (SelectedItem x y as z) =
"SelItem: "
++ show x
++ " Root: "
--showManObj SortInventory = "SortInventory"
showManObj (HeldItem y as z) =
" Root: "
++ show y
++ " Attached: "
++ show z
++ " AimStance: "
++ show as
showManObj SelNothing = "SelNothing"
showManObj SortCloseItem = "SortCloseItem"
showManObj (SelCloseItem x) = "CloseItem " ++ show x
showManObj SortCloseButton = "SortCloseButton"
showManObj (SelCloseButton x) = "CloseButton " ++ show x
showManObj HandsFree = "HandsFree"
--showManObj SelNothing = "SelNothing"
--showManObj SortCloseItem = "SortCloseItem"
--showManObj (SelCloseItem x) = "CloseItem " ++ show x
--showManObj SortCloseButton = "SortCloseButton"
--showManObj (SelCloseButton x) = "CloseButton " ++ show x
showTimeFlow :: TimeFlowStatus -> String
showTimeFlow tfs = case tfs of
+55 -68
View File
@@ -129,6 +129,7 @@ updateWorldEventFlags u =
updateWorldEventFlag :: WorldEventFlag -> Universe -> Universe
updateWorldEventFlag wef = case wef of
InventoryChange -> id -- updateInventoryPositioning
-- setInvPosFromSS ?
-- for now update inventory positioning every tick
CombineInventoryChange -> updateCombinePositioning
@@ -193,10 +194,8 @@ updateUniverseMid u = case _uvScreenLayers u of
-- . (uvWorld . cWorld . highlightItems . filteredBy . non 0 -~ 1)
. timeFlowUpdate
. updateUseInputInGame
$ over
uvWorld
(updateMouseInGame (u ^. uvConfig) . updateCamera (u ^. uvConfig))
u
. updateMouseInGame
$ over uvWorld (updateCamera (u ^. uvConfig)) u
where
minusone x
| x > 0 = Just $ x - 1
@@ -283,7 +282,7 @@ functionalUpdate =
. over uvWorld updateDistortions
. over uvWorld updateCreatureSoundPositions
. over uvWorld updateCreatureStrides
. over uvWorld pushYouOutFromWalls
. pushYouOutFromWalls
. colCrsWalls
. over uvWorld simpleCrSprings
. over uvWorld updateDoors
@@ -316,8 +315,8 @@ functionalUpdate =
(updateIMl' (_linearShockwaves . _lWorld . _cWorld) updateLinearShockwave)
. over uvWorld (updateIMl' (_projectiles . _lWorld . _cWorld) updateProjectile)
. over uvWorld updateClouds
. over uvWorld updateBeePheremones
. over uvWorld updateGasses
. over uvWorld (updateObjMapMaybe beePheremones updateBeePheremone)
. over uvWorld (updateObjCatMaybes gasses updateGas)
. over uvWorld updateDusts
. over uvWorld updateGusts
. over uvWorld (updateIMl' (_terminals . _lWorld . _cWorld) updateTerminal)
@@ -342,13 +341,15 @@ functionalUpdate =
. updateAimPos
. over uvWorld updatePastWorlds -- it might be possible to do this without storing stuff such as the temporary lights/flares etc
pushYouOutFromWalls :: World -> World
pushYouOutFromWalls w = w & cWorld . lWorld . creatures . ix 0 %~ muzzleWallCheck w
pushYouOutFromWalls :: Universe -> Universe
pushYouOutFromWalls u
| debugOn Noclip (u ^. uvConfig) = u
| otherwise = u & uvWorld . cWorld . lWorld . creatures . ix 0 %~ muzzleWallCheck (u ^. uvWorld)
-- rotate creature as well? behaviour on ledges?
muzzleWallCheck :: World -> Creature -> Creature
muzzleWallCheck w cr = fromMaybe cr $ do
invid <- cr ^? crManipulation . manObject . imRootSelectedItem . unNInt
invid <- w ^? hud . manObject . hiRootSelectedItem . unNInt
loc <-
invIndents ((\k -> w ^?! cWorld . lWorld . items . ix k) <$> _crInv cr)
^? ix invid . _2
@@ -366,7 +367,7 @@ muzzleWallCheck w cr = fromMaybe cr $ do
x = dotV v' v
in cr & crPos . _xy +~ min 1 x *^ v'
where
f loc = map (muzzlePos loc cr) (itemMuzzles loc)
f loc = map (muzzlePos w loc cr) (itemMuzzles loc)
g cp wls p = case collidePoint cp p wls of
(ep, Just wl) -> Just (ep - p, wl)
_ -> Nothing
@@ -423,7 +424,8 @@ updateMouseContext cfig u = case u ^? uvScreenLayers . ix 0 of
updateMouseContextGame :: Config -> Universe -> MouseContext -> MouseContext
updateMouseContextGame cfig u = \case
OverInvDrag i _ -> OverInvDrag i (inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf)
--OverInvDrag i -> OverInvDrag i -- (inverseSelNumPos cfig invDP mpos disss ^? _Just . nonInf)
x@OverInvDrag{} -> x
x@OverInvDragSelect{} -> x
MouseGameRotate x
| ButtonRight `M.member` (w ^. input . mouseButtons) -> MouseGameRotate x
@@ -448,7 +450,7 @@ updateMouseContextGame cfig u = \case
return $ OverInvSelect selpos
overcomb = do
sss <- w ^? hud . subInventory . ciSections
Sel xl xr _ <- w ^? hud . subInventory . ciSelection . _Just
Sel xl xr <- w ^? hud . subInventory . ciSelection . _Just
let msel = (xl, xr)
let mpossel = inverseSelNumPos cfig secondColumnLDP (w ^. input . mousePos) sss ^? _Just . nonInf
return $ case mpossel of
@@ -540,7 +542,7 @@ updatePlasmaBall w pb
dodam = \case
Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam
Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam
thedam = Lasering 100 ep (pb ^. pbVel)
thedam = Lasering 100 ep (pb ^. pbVel) (pb ^. pbOrigin)
sp = pb ^. pbPos
ep = sp + pb ^. pbVel
thit = thingHit sp ep w
@@ -560,7 +562,7 @@ updatePulseBall pb w
dodam = \case
Left cr -> creatures . ix (_crID cr) . crDamage .:~ thedam
Right wl -> wallDamages . at (_wlID wl) . non mempty .:~ thedam
thedam = Lasering 100 ep (pb ^. pzbVel)
thedam = Lasering 100 ep (pb ^. pzbVel) (pb ^. pzbOrigin)
sp = pb ^. pzbPos
ep = sp + pb ^. pzbVel
thit = listToMaybe $ thingsHitZ 20 sp ep w
@@ -609,13 +611,14 @@ setOldPos cr = cr & crOldPos .~ _crPos cr
zoneCreatures :: World -> World
zoneCreatures w =
w & crZoning .~ foldl' zoneCreature mempty (IM.filter zonableCreature $ w ^. cWorld . lWorld . creatures)
-- w & crZoning .~ foldl' zoneCreature mempty (IM.filter zonableCreature $ w ^. cWorld . lWorld . creatures)
w & crZoning .~ foldl' zoneCreature mempty (w ^. cWorld . lWorld . creatures)
zonableCreature :: Creature -> Bool
zonableCreature cr = case cr ^. crHP of
HP{} -> True
CrIsCorpse{} -> True
CrDestroyed{} -> False
--zonableCreature :: Creature -> Bool
--zonableCreature cr = case cr ^. crHP of
-- HP{} -> True
-- CrIsCorpse{} -> True
-- AvatarDestroyed{} -> False
updateCreatureSoundPositions :: World -> World
updateCreatureSoundPositions w =
@@ -718,7 +721,7 @@ updateTeslaArc w pt
, randWallReflect ld' wl
)
| ArcStep lp' ld' _ <- last thearc = (lp', rp ld')
damthings (ArcStep _ _ crwl) = damageCrWlID [Electrical 50] crwl
damthings (ArcStep _ _ crwl) = damageCrWlID [Electrical 50 (pt ^. taOrigin)] crwl
updatePulseLaser :: PulseLaser -> (Endo World, [PulseLaser])
updatePulseLaser pz = case pz ^. pzTimer of
@@ -734,14 +737,14 @@ updatePulseLaser pz = case pz ^. pzTimer of
dodam thit = case thit of
((p, OCreature cr) : _) ->
cWorld . lWorld . creatures . ix (_crID cr) . crDamage
.:~ Lasering (pz ^. pzDamage) p (xp - sp)
.:~ Lasering (pz ^. pzDamage) p (xp - sp) (pz ^. pzOrigin)
((p, OWall wl) : _) ->
cWorld . lWorld . wallDamages . at (_wlID wl) . non mempty
.:~ Lasering (pz ^. pzDamage) p (xp - sp)
.:~ Lasering (pz ^. pzDamage) p (xp - sp) (pz ^. pzOrigin)
((_, OPulseBall pb) : xs) ->
dodam xs
. (cWorld . lWorld . pulseBalls . ix (_pzbID pb) . pzbTimer .~ 0)
. makeExplosionAt (_pzbPos pb `v2z` 20) 0
. makeExplosionAt (pb ^. pzbOrigin) (_pzbPos pb `v2z` 20) 0
_ -> id
phasev = _pzPhaseV pz
sp = _pzPos pz
@@ -780,17 +783,13 @@ updateSparks = updateObjCatMaybes sparks updateSpark
updateClouds :: World -> World
updateClouds w = updateObjMapMaybe clouds (updateCloud w) w
updateBeePheremones :: World -> World
updateBeePheremones w = updateObjMapMaybe beePheremones updateBeePheremone w
updateBeePheremone :: BeePheremone -> Maybe BeePheremone
updateBeePheremone bp
| x <- bp ^. bpTimer
, x <= 0 = Nothing
| otherwise = Just $ bp & bpTimer -~ 1
updateGasses :: World -> World
updateGasses = updateObjCatMaybes gasses updateGas
& bpVel *~ 0.90
& bpPos +~ (bp ^. bpVel)
updateDusts :: World -> World
updateDusts w = updateObjMapMaybe dusts (updateDust w) w
@@ -1007,7 +1006,7 @@ canSpring cr =
cr ^. crPos . _z >= 0 && case cr ^. crHP of
HP{} -> True
CrIsCorpse{} -> True
CrDestroyed{} -> False
AvatarDestroyed{} -> False
crCrSpring :: Creature -> Creature -> World -> World
crCrSpring c1 c2
@@ -1015,6 +1014,10 @@ crCrSpring c1 c2
| vec == V2 0 0 = id
| diff >= comRad = id
| diffheight = id
| Rooted <- c2 ^. crStance . carriage = id
| Rooted <- c1 ^. crStance . carriage
= cWorld . lWorld . creatures . ix id2 . crPos . _xy +~
(diff - comRad) *^ signorm vec
| SlimeCrit{} <- c1 ^. crType
, SlimeCrit{} <- c2 ^. crType
, id2 > id1
@@ -1023,19 +1026,16 @@ crCrSpring c1 c2
, slimeFood c2
, distance xy1 xy2 < r1 - (r2 + 5)
= feedSlime c1 c2
| Just t <- c1 ^? crType . slimeSplitTimer
, slimeFood c2
, t <= 0 = slimeSuck c1 c2
| maybe True not (c1 ^? crType . slimeDistortion . sdIsSplit)
, SlimeCrit{} <- c1 ^. crType
, slimeFood c2 = slimeSuck c1 c2
| SlimeCrit{} <- c1 ^. crType = id
| SlimeCrit{} <- c2 ^. crType = id
| otherwise = cWorld . lWorld . creatures %~ ( olap c1 c2 . olap' c2 c1)
where
z c = c ^. crPos . _z
h c = fmap (+ z c) (crHeight c)
diffheight = fromMaybe True $ do
h1 <- h c1
h2 <- h c2
return $ z c1 > h2 || z c2 > h1
h c = crHeight c + z c
diffheight = z c1 > h c2 || z c2 > h c1
olap a b = ix (a ^. crID) . crPos . _xy +~ overlap b
olap' a b = ix (a ^. crID) . crPos . _xy -~ overlap b
id1 = _crID c1
@@ -1056,7 +1056,7 @@ crCrSpring c1 c2
slimeSuck :: Creature -> Creature -> World -> World
slimeSuck c1 c2 = cWorld . lWorld . creatures %~ (rolap . rolap')
where
suckx = (min 1 $ 2 * (1 - distance xy1 xy2 / (r1 + r2))) ^ (2:: Int)
suckx = min 1 (2 * (1 - distance xy1 xy2 / (r1 + r2))) ^ (2:: Int)
rolap = ix id1 . crPos . _xy +~ f (suckx * 1.5 * m2 / (m1+m2)) *^ normalize (xy2 - xy1)
rolap' = ix id2 . crPos . _xy +~ f (suckx * 1.5*m1 / (m1+m2)) *^ normalize (xy1 - xy2)
f = min (distance xy1 xy2/2)
@@ -1074,52 +1074,39 @@ slimeFood cr = case cr ^. crType of
Avatar{} -> True
ChaseCrit{} -> True
CrabCrit {} -> True
BeeCrit{} | CrIsCorpse{} <- cr ^. crHP -> True
_ -> False
feedSlime :: Creature -> Creature -> World -> World
feedSlime s c w = fromMaybe w $ do
ch <- crHeight c
return $ if min 10 r1 + s ^?! crType . slimeEngulfProgress < max 15 (ch + 2)
feedSlime s c w = if min 10 r1 + s ^?! crType . slimeEngulfProgress < max 15 (ch + 2)
then w & cWorld.lWorld.creatures.ix (s^.crID).crType.slimeEngulfProgress%~ (min r1.(+0.7))
& slimeSuck s c
else
w
& cWorld . lWorld . creatures . ix (c ^. crID) . crHP .~ CrDestroyed Swallowed
& cWorld . lWorld . creatures . ix (s ^. crID) %~ f
else w
& cWorld . lWorld . creatures . at (c ^. crID) %~ destroyCreature
& cWorld . lWorld . creatures . ix (s ^. crID) . crType . slimeSlime +~ x
& cWorld . lWorld . creatures . ix (s ^. crID) . crType . slimeSlimeChange +~ x
& slimeEatSound (s ^. crID) (s ^. crPos . _xy)
where
f cr = cr & crType . slimeRad .~ r
& crType . slimeRadWobble +~ r - r1
& crType . slimeCompression %~ ((r/r1) *^)
r1 = s ^?! crType . slimeRad
r2 = c ^. crType . to crRad
r = sqrt (r1*r1 + r2*r2)
ch = crHeight c
x = round $ (c^.crType.to crRad)^(2::Int) * 100
r1 = s ^?! crType . slimeSlime . to slimeToRad
fuseSlimes :: Creature -> Creature -> World -> World
fuseSlimes c1 c2 = (cWorld . lWorld . creatures . ix mini .~ c)
. (cWorld . lWorld . creatures . at maxi .~ Nothing)
. slimeEatSound i1 (c ^. crPos . _xy)
. slimeEatSound mini (c ^. crPos . _xy)
where
c' | c1 ^?! crType . slimeRad > c2 ^?! crType . slimeRad = c1
c' | c1 ^?! crType . slimeSlime > c2 ^?! crType . slimeSlime = c1
| otherwise = c2
mini = min i1 i2
maxi = max i1 i2
i1 = c1 ^. crID
i2 = c2 ^. crID
c = c' & crType . slimeRad .~ r
& crType . slimeRadWobble +~ r - max r1 r2
& crType . slimeCompression %~ ((r/max r1 r2) *^)
c = c' & crType . slimeSlime +~ eslime
& crType . slimeSlimeChange +~ eslime
& crID .~ mini
r1 = c1 ^?! crType . slimeRad
r2 = c2 ^?! crType . slimeRad
r = sqrt (r1*r1 + r2*r2)
eslime = min (c1 ^?! crType . slimeSlime) (c2 ^?! crType . slimeSlime)
slimeEatSound :: Int -> Point2 -> World -> World
slimeEatSound i p w = w & soundStart (CrSound i) p s Nothing
& randGen .~ g
where
(s,g) = runState (takeOne [slurp1S,slurp2S,slurp3S,slurp4S,slurp5S]) (w ^. randGen)
updateDelayedEvents :: World -> World
updateDelayedEvents w =
+11 -10
View File
@@ -6,6 +6,7 @@ module Dodge.Update.Camera (
updateCamera,
) where
import NewInt
import Dodge.Update.Camera.Rotate
import Linear.V3
import Dodge.Creature.Radius
@@ -101,33 +102,33 @@ moveZoomCamera cfig theinput cr w campos =
& camItemZoom .~ newItemZoom
where
mremotepos = do
i <- cr ^? crManipulation . manObject . imSelectedItem
itid <- cr ^? crInv . ix i
Sel 0 i <- w^?hud .diSelection._Just
itid <- cr ^? crInv . ix (NInt i)
j <- w ^? cWorld . lWorld . items . ix itid . itUse . uaParams . apProjectiles . ix 0
guard $ Just REMOTESCREEN == w ^? cWorld . lWorld . items . ix itid . itType . ibtAttach
w ^? cWorld . lWorld . projectiles . ix j . pjPos . _xy
docamrot = rotateV (campos ^. camRot)
offset = fromMaybe noscopeoffset $ do
guard (SDL.ButtonRight `M.member` _mouseButtons theinput)
i <- cr ^? crManipulation . manObject . imSelectedItem
itid <- cr ^? crInv . ix i
Sel 0 i <- w^?hud.diSelection._Just
itid <- cr ^? crInv . ix (NInt i)
fmap docamrot (w ^? cWorld . lWorld . items . ix itid . itUse . uScope . opticPos)
noscopeoffset =
docamrot $
((newzoom - newDefaultZoom) / (newDefaultZoom * newzoom)) *.* _mousePos theinput
newzoom = fromMaybe (newDefaultZoom * newItemZoom) $ do
i <- cr ^? crManipulation . manObject . imSelectedItem
itid <- cr ^? crInv . ix i
Sel 0 i <- w^?hud .diSelection._Just
itid <- cr ^? crInv . ix (NInt i)
w ^? cWorld . lWorld . items . ix itid . itUse . uScope . opticZoom
idealDefaultZoom = clipZoom wallZoom
newDefaultZoom = fromMaybe (changeZoom (campos ^. camDefaultZoom) idealDefaultZoom) $ do
i <- cr ^? crManipulation . manObject . imSelectedItem
itid <- cr ^? crInv . ix i
Sel 0 i <- w^?hud .diSelection._Just
itid <- cr ^? crInv . ix (NInt i)
w ^? cWorld . lWorld . items . ix itid . itUse . uScope . opticZoom
idealItemZoom = fromMaybe 1 $ do
guard $ crIsAiming cr
i <- cr ^? crManipulation . manObject . imSelectedItem
itid <- cr ^? crInv . ix i
Sel 0 i <- w^?hud .diSelection._Just
itid <- cr ^? crInv . ix (NInt i)
getAimZoom <$> (w ^? cWorld . lWorld . items . ix itid)
newItemZoom = changeZoom (campos ^. camItemZoom) idealItemZoom
changeZoom curZoom idealZoom

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