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Code Issues Pull Requests 1 Packages Projects Releases Wiki Activity
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4e7bd4831dcb923091923aff5386bec59242b060
loop/shader
T
History
justin 4e7bd4831d Draw circles without using a geometry shader, layer offset broken
2025-11-20 21:29:21 +00:00
..
ceiling
Cleanup
2025-11-11 17:22:55 +00:00
cloud
Work on cloud/window transparency
2025-11-09 11:00:12 +00:00
dualTwoD
Draw circles without using a geometry shader, layer offset broken
2025-11-20 21:29:21 +00:00
floor
Draw floors using vertex pulling
2025-11-13 22:22:19 +00:00
fullscreen
Make cloud position only record the central point of the cloud
2025-11-14 09:29:26 +00:00
lighting
Move closer to removing all geom shaders
2025-11-20 17:45:15 +00:00
Old
…
picture
Draw circles without using a geometry shader, layer offset broken
2025-11-20 21:29:21 +00:00
positional
Cleanup
2025-07-30 09:20:41 +01:00
posTwoD
…
pull
Cleanup
2025-11-20 16:05:02 +00:00
shape
Cleanup shaders
2025-11-13 17:52:01 +00:00
texture
Clarify number of distortions, play with distorting bullets
2025-11-19 21:49:20 +00:00
texture2D
Shaders: work on fullscreen, cleanup creation
2025-11-13 11:18:28 +00:00
twoD
…
wall
Draw walls using vertex pulling
2025-11-10 19:05:54 +00:00
background.frag
…
background.geom
…
background.vert
…
blur.frag
…
chasm.vert
Draw chasms using vertex pulling
2025-11-13 21:58:40 +00:00
functions.glsl
Add files
2023-03-14 20:24:33 +00:00
horizontalBlur.frag
…
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