Commit Graph

159 Commits

Author SHA1 Message Date
justin 3b4e24b74f Disable face culling on fixed layer, for aim sweep reverse winding 2026-01-02 11:34:45 +00:00
justin 804e4eb1e2 Cleanup 2026-01-02 11:07:47 +00:00
justin 119234af89 Fix picture vertex buffering bug 2026-01-02 10:58:28 +00:00
justin 2c978b4de1 Move towards resolving picture rendering bug
The bug concerns a mutable vector storing the amount of data that has
been poked.
2026-01-01 23:44:18 +00:00
justin 6ebf3f4ef7 Try to set glScissor more sensibly
Not sure what this should be yet though
2025-11-29 15:28:51 +00:00
justin f5a972d9e2 Bind dummy vao once during preloadRender; fix texture shader normals 2025-11-24 12:54:57 +00:00
justin 92e4552f66 Work on windows 2025-11-23 19:08:22 +00:00
justin f63b47d6c4 Remove VAOs 2025-11-20 22:33:23 +00:00
justin 602b162d41 Separate cloud & surface lighting 2025-11-20 14:01:54 +00:00
justin 91917dbddd Remove unused shader code 2025-11-14 11:27:16 +00:00
justin 836fefb9a5 Allow more control over cloud shadows 2025-11-14 11:19:34 +00:00
justin bfd7aa619e Move pair to V2 2025-11-14 02:13:03 +00:00
justin 292a1c3f42 Add scissor test when creating lightmap 2025-11-14 02:06:51 +00:00
justin 295a5f7e1d Cleanup, overpower bloom 2025-11-13 23:31:16 +00:00
justin ec1216e7eb General cleanup 2025-11-13 21:13:13 +00:00
justin a7a11ccc03 Cleanup shaders 2025-11-13 17:52:01 +00:00
justin 0ea7af4bdd Simplify shader records 2025-11-13 14:57:46 +00:00
justin 8dee93991a Vertex pull fullscreen lighting texture shader 2025-11-13 10:28:34 +00:00
justin b012d3c41e Cleanup, correcly filter unimportant shadow silhouettes 2025-11-12 23:10:33 +00:00
justin 5e9d337288 Cleanup shadows 2025-11-12 22:54:43 +00:00
justin cdf998a1e2 Start cleanup of shader records 2025-11-12 21:37:28 +00:00
justin 383beeae82 Readd dust cloud rendering 2025-11-12 20:53:37 +00:00
justin c5034b3c4c Use ssbos for edge shadows
Seems quite slow as is
2025-11-11 16:23:39 +00:00
justin 219c574931 Use ssbo/vertex pulling for lighting cap shader
Not yet sure whether the colour vector is correctly input into the ssbo
2025-11-11 14:15:42 +00:00
justin a65a1cab93 Work towards using vertex pulling for lighting caps, alignment issues 2025-11-11 12:33:33 +00:00
justin 36d5edc0a6 Use vertex pulling for wall shadows 2025-11-10 21:33:56 +00:00
justin e9ffeeaea7 Work on cloud/window transparency 2025-11-09 11:00:12 +00:00
justin 833d4562e2 Fix rendering without shadows 2025-11-02 22:58:06 +00:00
justin 2f0487a424 Simplify ceiling oclusions 2025-11-02 19:20:57 +00:00
justin 0d0c1a72e0 Stencil out windows over ceilings 2025-11-01 11:41:08 +00:00
justin c2e5aaa7a0 Broken implementation of window colours, move towards stencil ceilings 2025-10-29 21:48:09 +00:00
justin 1ebdbdd8ae Cleanup 2025-08-26 18:51:14 +01:00
justin df443744db Use stencil test to not draw floors where there are chasms 2025-08-05 19:57:49 +01:00
justin 6438da0037 Commit AFTER playing around with poking/vector sizing a little 2024-10-01 12:32:23 +01:00
justin 48b8cfe7ef Cleanup 2024-09-30 21:32:51 +01:00
justin 9c11a8ff66 Remove instancing shaders 2023-04-23 12:48:55 +01:00
justin 4bb9841be8 Remove compute shaders 2023-04-23 12:39:35 +01:00
justin 8ab75fb24a Cleanup 2023-04-15 10:55:59 +01:00
justin f104b24e90 Continue shader refactor 2023-04-13 00:43:01 +01:00
justin 11b8fe2e06 Work on vertex attributes 2023-04-12 23:11:56 +01:00
justin de598f9328 Commit before attempting to implement immutable buffer storage (openGL) 2023-04-11 22:06:03 +01:00
justin d79216555b Try to add compute shaders 2023-04-11 14:55:57 +01:00
justin d989acd6f2 Allow shadow fidelity option, fix bug in rendering box shadows 2023-03-25 17:22:58 +00:00
justin bd9f32875e Cleanup 2023-03-24 12:06:54 +00:00
justin cd224437e7 Cleanup rendering 2023-03-24 01:46:25 +00:00
justin 1aaafcdc5a Cleanup render preload somewhat 2023-03-24 01:10:53 +00:00
justin 9a66a09f96 Work on lightmaps, add file 2023-03-23 23:42:09 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin ecd7a0fae0 Cleanup 2023-03-23 14:14:54 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00