justin
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06c7e89dee
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Work on flying creature inertia
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2026-04-02 22:04:58 +01:00 |
|
justin
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7917192b77
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Stop gibbed/pitted creatures from opening doors
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2026-03-23 22:59:35 +00:00 |
|
justin
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27569ed8f3
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Cleanup
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2025-10-24 11:16:30 +01:00 |
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justin
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2f3a00a971
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Commit before potential Door refactor
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2025-10-21 19:56:48 +01:00 |
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justin
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1918fc8c56
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Comment out FGL
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2025-10-21 15:43:23 +01:00 |
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justin
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6742241e5d
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Continue to work on pathfinding
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2025-10-21 15:35:37 +01:00 |
|
justin
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b8006b44cf
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Cleanup
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2025-10-15 20:40:16 +01:00 |
|
justin
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fe95bf381b
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Delete some reified action/impulse stuff
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2025-10-15 20:37:22 +01:00 |
|
justin
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4d12d6cf2b
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Cleanup
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2025-10-15 20:29:43 +01:00 |
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justin
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5e6ed1d793
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Make _targetCr an Int id rather than a full creature
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2025-10-15 20:09:17 +01:00 |
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justin
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3d602b4f57
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Commit before working on debugging
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2025-10-13 23:43:29 +01:00 |
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justin
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49fb982877
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Refactor crPos to be a V3
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2025-10-10 13:47:31 +01:00 |
|
justin
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31b5db6e9e
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Distinguish between selected item and root-selected item
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2024-09-21 21:59:53 +01:00 |
|
justin
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e03c8dd830
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Partial removal of reloading
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2024-09-08 10:21:35 +01:00 |
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justin
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7e790b7153
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Add in "linear" lWorld to separate time reversable worlds
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2022-10-28 12:24:51 +01:00 |
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justin
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160560af5f
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Refactor, try to limit dependencies
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2022-07-28 00:59:56 +01:00 |
|
justin
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b2efbd2b3e
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Separate out concrete part of world
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2022-07-25 12:10:50 +01:00 |
|
justin
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d6a94ec4bc
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Refactor doors
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2022-07-24 20:36:27 +01:00 |
|
justin
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dfc9b2dca9
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ActionPlan refactor
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2022-07-21 22:56:19 +01:00 |
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