Commit Graph
55 Commits
Author SHA1 Message Date
justin 075429088b Make anti-clockwise what were clockwise shapes, cleanup flash module-ing 2024-10-04 00:59:08 +01:00
justin c73e8af72a Commit before attempt to remove geometry shaders from shadow extrusion 2023-02-23 23:10:00 +00:00
justin 7e790b7153 Add in "linear" lWorld to separate time reversable worlds 2022-10-28 12:24:51 +01:00
justin 920bfdbc8e Attempt to improve perfomance 2022-08-25 09:52:12 +01:00
justin 6973663055 Make pathedge zoning use sets, probably doesn't help 2022-08-24 14:01:39 +01:00
justin 160560af5f Refactor, try to limit dependencies 2022-07-28 00:59:56 +01:00
justin b2efbd2b3e Separate out concrete part of world 2022-07-25 12:10:50 +01:00
justin c3a5b9d5be Reify block drawing 2022-07-25 01:27:39 +01:00
justin d6a94ec4bc Refactor doors 2022-07-24 20:36:27 +01:00
justin 2892bb25f0 Cleanup 2022-07-23 12:38:17 +01:00
justin 39778f46fb Refactor wall zoning, remove streaming 2022-07-23 12:29:29 +01:00
justin 6c50021f04 Use grid when creating block debris 2022-07-13 10:44:18 +01:00
justin 1ccb87ff13 Make tanks into decorated blocks 2022-07-12 10:57:37 +01:00
justin 3447b9b0bb Cleanup 2022-07-11 10:26:33 +01:00
justin d63495e335 Add various capabilities for generating graphs, fixes to lasgun 2022-07-06 11:54:29 +01:00
justin 67b612fe60 Improve pathing debugging, work on door pathing 2022-07-03 00:24:25 +01:00
justin 3efd89fa34 Correctly add all obstructed paths to doors 2022-07-02 22:59:11 +01:00
justin 46bc135e69 Implement (partially) updating pathing grid when opening doors 2022-07-02 21:39:33 +01:00
justin 8a612be5fe Improve debugDraw 2022-07-02 17:45:03 +01:00
justin dc3b78f8c4 Cleanup 2022-07-02 16:57:42 +01:00
justin 3952ec6315 Store paths crossing block walls in block 2022-07-02 15:31:27 +01:00
justin f6084f37ed Reallow different line block sizes 2022-07-01 21:47:49 +01:00
justin ca40f315c0 Readd block obstruction field 2022-07-01 18:58:21 +01:00
justin b1a7e1bf35 Make zoning more universal 2022-06-28 19:04:31 +01:00
justin 61ad58c04a Zone creatures 2022-06-28 11:20:20 +01:00
justin e8849eb8d5 Rearrange zone sizes 2022-06-28 09:38:24 +01:00
justin 480fc2df5e Continue refactor 2022-06-28 03:29:55 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 8d266a6770 Various improvements, metal debris 2022-06-23 18:53:26 +01:00
justin 0f01e422f6 Move towards allowing partial destruction of doors 2022-06-23 14:52:25 +01:00
justin 4c8c82b55c Simplify doorMechanism (involves hack) 2022-06-23 11:00:25 +01:00
justin 8e3f03637d Commit before door refactor 2022-06-23 09:30:46 +01:00
justin 08e5df07e2 Allow for door destruction 2022-06-19 20:50:03 +01:00
justin 55d2fcc8d0 Add possible cosmetic pipes to tanks 2022-06-19 10:17:03 +01:00
justin bae0f7dcad Make "tanks" into Blocks 2022-06-18 23:28:17 +01:00
justin 781e337cad Commit mid block refactor 2022-06-18 11:07:17 +01:00
justin aa29e5ddf2 Improve debris 2022-06-16 12:24:09 +01:00
justin fa762c7687 Add shatterGun 2022-06-16 11:13:44 +01:00
justin 6d5d651566 Allow debris to do damage 2022-06-16 02:46:18 +01:00
justin a7201b8fb6 Move towards introducing pipes, generalise blocks 2022-06-16 02:18:22 +01:00
justin 024f72da20 Remove _plGenUpdate field, instead allow Placements to take World arg 2022-06-02 20:00:03 +01:00
justin 7c4a853d70 Remove GenWorld datatype 2022-06-02 19:06:00 +01:00
justin 35cd213bcf Move GenWorld fields into World 2022-06-02 18:48:20 +01:00
justin 907cca0ef0 Implement moving mounted lights 2022-03-10 14:43:41 +00:00
justin c583d33b57 Move toward moving lights on doors 2022-03-09 22:41:17 +00:00
justin 027b4b7d8b Add explicit door position field 2022-03-09 22:14:34 +00:00
justin 0c580e63a4 Start cleanup of room in-links 2022-03-05 01:09:19 +00:00
justin e7ea7377e2 Allow to equip left click items 2021-11-27 02:01:12 +00:00
justin 774808663a Stop door z fighting when opened 2021-11-27 00:28:59 +00:00
justin 123bcd2c94 Allow for random choice between placements in different rooms 2021-11-26 12:20:20 +00:00