justin
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25efce7a89
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Graphic tweaks/cleanup
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2025-12-01 12:37:54 +00:00 |
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justin
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1635ce0176
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Use downscaling to sixteenth res for bloom
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2025-11-30 11:47:14 +00:00 |
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justin
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974f3e96c9
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Play with upscaling filters
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2025-11-29 09:44:12 +00:00 |
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justin
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4cc8f05407
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Cleanup
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2025-11-25 11:52:04 +00:00 |
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justin
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1d177a7e16
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Use mipmaps when downscaling bloom
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2025-11-25 11:28:37 +00:00 |
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justin
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c0cfadbdd3
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Move towards pixel upscaling filter
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2025-11-25 11:04:06 +00:00 |
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justin
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581d832569
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Add a base to blocks
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2025-11-23 14:14:37 +00:00 |
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justin
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2cffe81b75
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Slightly restrict texture sizes
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2025-11-23 11:00:47 +00:00 |
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justin
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8bc2d6961f
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Cleanup
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2025-11-21 11:34:06 +00:00 |
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justin
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71e7b51c88
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Remove distortion framebuffer/graphic resolution option
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2025-11-21 11:32:30 +00:00 |
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justin
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2500a01cb3
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Cleanup
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2025-11-21 11:13:29 +00:00 |
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justin
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5dfc97a683
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Work on distortion shaders
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2025-11-14 22:28:22 +00:00 |
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justin
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60a2054cd5
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Add linear filtering for distortion texture mipmaps
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2025-11-14 12:48:45 +00:00 |
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justin
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a24ee66f51
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Clamp framebuffer textures to edges
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2025-11-14 12:41:44 +00:00 |
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justin
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bfd7aa619e
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Move pair to V2
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2025-11-14 02:13:03 +00:00 |
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justin
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c79e5df683
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Cleanup
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2025-11-14 01:32:09 +00:00 |
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justin
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b6ab281842
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Increase base buffer texture format size
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2025-11-13 17:54:36 +00:00 |
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justin
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a7a11ccc03
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Cleanup shaders
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2025-11-13 17:52:01 +00:00 |
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justin
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36d5edc0a6
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Use vertex pulling for wall shadows
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2025-11-10 21:33:56 +00:00 |
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justin
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e20cc593fc
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Cleanup
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2025-11-09 11:31:29 +00:00 |
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justin
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e9ffeeaea7
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Work on cloud/window transparency
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2025-11-09 11:00:12 +00:00 |
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justin
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c2e5aaa7a0
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Broken implementation of window colours, move towards stencil ceilings
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2025-10-29 21:48:09 +00:00 |
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justin
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1ebdbdd8ae
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Cleanup
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2025-08-26 18:51:14 +01:00 |
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justin
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a2ad7c23ff
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Remove old instancing framebuffer
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2023-04-23 15:18:48 +01:00 |
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justin
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b80241f10e
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Some removal of unused framebuffers, partial fix debug layer
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2023-04-11 19:44:45 +01:00 |
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justin
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33a6e471ae
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Rmove overlay framebuffer, directly draw overlay instead
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2023-04-11 16:55:00 +01:00 |
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justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
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justin
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20c05be23f
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Fix resize crash
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2023-03-24 14:21:12 +00:00 |
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justin
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000fcbc1c9
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Refactor framebuffer update
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2023-03-24 13:20:02 +00:00 |
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justin
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4d09927d42
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Refactor framebuffer update
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2023-03-24 13:14:49 +00:00 |
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justin
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4b92a43535
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Refactor differing resolutions somewhat
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2023-03-24 11:14:49 +00:00 |
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justin
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1abfaa3cd0
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Work on textures and lighting
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2023-03-23 21:17:24 +00:00 |
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justin
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5769477ad4
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Refactor shader types
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2023-03-22 14:08:07 +00:00 |
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justin
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9bba0a43a4
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Tweak clouds
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2023-03-20 22:32:01 +00:00 |
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justin
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7d0bb7f229
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Tweak clouds
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2023-03-20 18:24:07 +00:00 |
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justin
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539cbe8b18
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Fix wall normals
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2023-03-16 23:31:17 +00:00 |
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justin
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989140d46e
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Add shading for shapes and the floor
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2023-03-15 18:24:09 +00:00 |
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justin
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9947979b52
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Try to improve instancing shadows
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2023-03-12 14:06:11 +00:00 |
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justin
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7ee3f6581d
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Work on geometry shader based shadows
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2023-03-11 22:59:19 +00:00 |
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justin
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2388715d52
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Continue migration to openglraw
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2023-03-09 21:00:16 +00:00 |
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justin
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487a904584
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Cleanup
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2023-03-09 18:48:31 +00:00 |
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justin
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e279e51b82
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Cleanup
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2023-03-09 18:31:24 +00:00 |
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justin
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9d5dcc6b67
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Cleanup
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2023-03-09 17:55:19 +00:00 |
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justin
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1d6fdd7eb1
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Move texture objects to openglraw
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2023-03-09 17:54:11 +00:00 |
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justin
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44b56ed163
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Move FBOs to opengl raw
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2023-03-09 15:42:17 +00:00 |
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justin
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76a8b05433
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Use DSA for renderbuffers
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2023-03-09 14:58:38 +00:00 |
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justin
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e6ec46edce
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Start translating shader compilation and linking to openglraw
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2023-03-07 11:43:35 +00:00 |
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justin
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f2e406b05c
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Start migration to openGLraw, add target parameter to texture params
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2023-03-03 11:20:31 +00:00 |
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justin
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05e1307336
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Improve (reduce) error messaging from shader compilation and framebuffers
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2021-11-22 16:56:15 +00:00 |
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justin
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9d2f42dbc9
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Cleanup, start to add creature silhouettes
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2021-09-02 11:06:04 +01:00 |
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