justin
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3192ae628f
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Refactor wall fusing
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2021-08-13 12:56:09 +02:00 |
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justin
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501a1cea86
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Add distance test when checking for overlapping bound polygons
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2021-08-13 12:35:40 +02:00 |
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justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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justin
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53555865f6
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Start cleanup
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2021-08-12 15:02:26 +02:00 |
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justin
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62af1402ad
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Store picture shaders in mutable vector
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2021-08-12 06:29:36 +02:00 |
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justin
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0138f7b940
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Commit before attempting to make storage of shaders mutable
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2021-08-12 06:11:08 +02:00 |
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justin
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4c9a3c8b3c
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Continue adding mutability
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2021-08-12 05:49:25 +02:00 |
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justin
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f1200c4501
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Redo mutable changes
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2021-08-12 01:14:58 +02:00 |
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justin
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724f9a86f8
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Revert "Continue transfer to mutable vectors"
This reverts commit 1f2f5431c0.
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2021-08-12 00:57:57 +02:00 |
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justin
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1f2f5431c0
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Continue transfer to mutable vectors
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2021-08-11 22:02:17 +02:00 |
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justin
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4bbe5d0cf1
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Move main to allow for new executables
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2021-08-11 17:54:48 +02:00 |
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justin
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e43488ee17
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Some linting
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2021-08-10 14:22:33 +02:00 |
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justin
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54c912224b
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Rendering optimisations (mainly inlining)
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2021-07-31 23:38:37 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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c67feb485f
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Complete stritifying points
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2021-07-30 01:36:48 +02:00 |
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justin
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7b7fd302d8
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More strictifiiiying
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2021-07-30 01:25:11 +02:00 |
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justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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192e2c9c57
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Implement custom poking for vertices--speed regression?
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2021-07-29 18:46:01 +02:00 |
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justin
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02a9f4badf
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Remove dependency on pokeStrategy
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2021-07-29 16:06:27 +02:00 |
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justin
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72f57b6ccf
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Move towards removing renderStrategy data
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2021-07-29 15:58:35 +02:00 |
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justin
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25a6186e7b
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Hack partially working gui line to dropped items
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2021-07-28 20:58:39 +02:00 |
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justin
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ee553c6e49
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Add picture shader container datatype
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2021-07-28 20:14:54 +02:00 |
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justin
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a2b94965d7
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Implement poking using vertex lists
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2021-07-28 12:52:21 +02:00 |
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justin
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3b53570c21
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Continue tweaking rendering
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2021-07-28 12:25:52 +02:00 |
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justin
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ae84f44824
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Reduce rendertype down to vertex information
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2021-07-27 13:35:43 +02:00 |
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justin
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5dfebd221d
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Broken binding of central picture in one pass
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2021-07-26 00:53:35 +02:00 |
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justin
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4f44b748bf
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Cleanup redundant modules
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2021-07-25 02:21:55 +02:00 |
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justin
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f5873db68d
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Merge Picture and RenderType datatypes
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2021-07-25 02:12:55 +02:00 |
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justin
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84a9badea8
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Refactor modules
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2021-07-25 01:29:43 +02:00 |
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justin
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e453065afe
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Partial fix of inventory rendering
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2021-07-23 12:48:40 +02:00 |
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justin
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5d2dde6f35
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Small optimisations
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2021-07-22 13:27:23 +02:00 |
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justin
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315cf780bf
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Give proper foldl' and foldr methods for LTrees
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2021-07-22 02:00:18 +02:00 |
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justin
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9f37ecb204
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Tweak picture layers
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2021-07-21 17:52:38 +02:00 |
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justin
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0aa437d035
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Commit before generalising picture transformation to alternative
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2021-07-21 14:38:57 +02:00 |
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justin
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e5bee30f5b
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Correct cloud movement
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2021-07-21 13:17:50 +02:00 |
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justin
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7367fc8f09
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Attempt to reimplement cloud springs
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2021-07-21 00:53:51 +02:00 |
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justin
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7b45a4a295
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Steps towards making clouds list based
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2021-07-21 00:05:13 +02:00 |
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justin
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af44a380fc
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Commit before cloud changes
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2021-07-20 23:45:45 +02:00 |
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justin
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dd73c9c81c
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Add door mechanism code
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2021-07-20 15:15:27 +02:00 |
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justin
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ea739bd2cd
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Abstract and unify door mechanisms
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2021-07-20 15:14:58 +02:00 |
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justin
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316a4141ab
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Fix space leak, start to unify door mechanisms
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2021-07-20 13:42:38 +02:00 |
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justin
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40ee81aff9
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Finish replacement of sortOn with safeMinimumBy, regress door space leak
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2021-07-20 05:40:57 +02:00 |
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justin
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8bc5b49a3c
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Replace some instances of sorting with minimums
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2021-07-20 05:26:27 +02:00 |
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justin
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58b2c8a842
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Introduce safeMinimumOn
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2021-07-20 04:34:28 +02:00 |
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justin
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6905c6f154
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Commit before static wall overhaul
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2021-07-19 01:33:52 +02:00 |
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justin
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595cb6e9a8
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Remove glTexImage
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2021-07-18 21:31:50 +02:00 |
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justin
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ac66b4b9d6
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Hlint pass
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2021-07-12 12:44:43 +02:00 |
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justin
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75254cd3e4
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Remove renderbuffer from ping-pong framebuffers
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2021-07-11 17:56:43 +02:00 |
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