Logo
Explore Help
Register Sign In
justin/loop
1
0
Fork 0
You've already forked loop
Code Issues Pull Requests 1 Packages Projects Releases Wiki Activity
3,360 Commits 2 Branches 0 Tags
31d7a00ecf3669351f517b2de09c45e94d35ee55
Commit Graph

14 Commits

Author SHA1 Message Date
justin d1c2870d63 Automatically order placements 2026-03-17 23:38:14 +00:00
justin 4cacb45252 Allow for pump attachment to flamethrower 2026-03-17 15:16:24 +00:00
justin 43db5a2ebc Commit before attempting to allow for non-convex chasm shapes 2025-10-05 15:06:19 +01:00
justin dd1f3b2ef5 Start to add respawn points, re-fix semi-auto triggers 2025-08-11 00:00:32 +01:00
justin fa377171a4 Reinstate HammerTrigger (no weapons use it currently) 2025-07-29 10:47:09 +01:00
justin 68a4bc7aab Partially refactor ammo extraction, work on pulse rifle 2025-07-26 23:17:14 +01:00
justin 190068737d Move towards adding in pulse laser "rifle" (like UT shock rifle) 2025-07-25 09:12:04 +01:00
justin ff3699e6cb First implementation of pulse lasers 2025-07-23 23:22:26 +01:00
justin 05ff4651bd Remove most instances of LDTs from item use 2025-07-11 00:45:51 +01:00
justin d8e811c050 Extend trigger type to apply to full item location 2025-07-03 23:08:28 +01:00
justin a207073846 Fold together useDelay and itemTriggerType 2025-07-03 22:25:32 +01:00
justin d0f20da9f1 Randomise volleyGun bursts 2025-06-26 12:04:05 +01:00
justin 2f0e039d39 Fix volleyGun 2025-06-26 11:41:24 +01:00
justin 289bbcc8a9 Add file 2025-06-05 10:34:02 +01:00
Powered by Gitea Version: 1.26.2 Page: 1086ms Template: 31ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API