justin
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db24b0ffa6
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Use circles instead of points for zome wall zones
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2026-02-03 13:48:15 +00:00 |
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justin
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5dbb67349b
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Revert "Simplify clouds"
This reverts commit bd50262ca4.
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2025-12-02 21:26:28 +00:00 |
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justin
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bd50262ca4
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Simplify clouds
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2025-12-02 21:02:07 +00:00 |
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justin
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5a40eac4e2
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Move wall destruction
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2025-11-09 14:37:45 +00:00 |
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justin
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aa82519e05
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Fix bugs in zones near segments
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2025-10-27 00:03:57 +00:00 |
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justin
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151c037763
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Fix path updating when doors move
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2025-10-22 22:27:09 +01:00 |
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justin
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59472b16d2
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Improve xIntercepts (still not perfect)
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2025-10-22 22:07:45 +01:00 |
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justin
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70c78824f3
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Cleanup, redo damage direction
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2025-06-08 20:40:58 +01:00 |
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justin
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c20486fc34
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Cleanup
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2025-01-06 01:05:56 +00:00 |
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justin
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39e3e4ae00
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Refactor in lens direction
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2025-01-04 19:14:18 +00:00 |
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justin
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8ab75fb24a
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Cleanup
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2023-04-15 10:55:59 +01:00 |
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justin
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cfb0a49059
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Add true quicksave and guickload
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2023-03-26 12:13:21 +01:00 |
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justin
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f873b679aa
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Tweaks before attempting to move zoning out of LWorld
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2023-02-23 16:59:09 +00:00 |
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justin
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5b4e8d75bb
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Fix crWallCollisions by using a rectangle zone instead of a point
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2023-01-03 17:36:28 +00:00 |
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justin
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0150655c6d
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Stop all sound when stopping time
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2022-10-28 14:36:16 +01:00 |
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justin
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d3233c7daa
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Move towards unifying zoning
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2022-10-28 13:14:53 +01:00 |
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justin
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6973663055
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Make pathedge zoning use sets, probably doesn't help
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2022-08-24 14:01:39 +01:00 |
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justin
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82db86f55f
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Fix bugs in zoning
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2022-07-30 14:21:13 +01:00 |
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justin
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8d17ce66e9
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Cleanup
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2022-07-27 12:49:23 +01:00 |
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justin
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f0f9751afe
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Hlint cleanup
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2022-07-23 19:17:03 +01:00 |
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justin
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d8b1a0c71e
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Refactor path zoning
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2022-07-23 13:47:54 +01:00 |
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justin
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94d5691f46
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Refactor cloud zoning
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2022-07-23 13:18:25 +01:00 |
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justin
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39f4555697
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Refactor creature zoning
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2022-07-22 17:53:08 +01:00 |
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justin
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43e7d20b21
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Refactor world events
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2022-07-22 14:30:53 +01:00 |
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