justin
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3bee30895d
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Decrease window block size to ameliorate z fighting
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2021-03-22 11:56:30 +01:00 |
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justin
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7aacaccc8c
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Set windows to blend, fix depth of walls again
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2021-03-22 02:31:58 +01:00 |
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justin
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5c23e0a348
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Stop bullets drawing over extended top of walls
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2021-03-22 00:46:54 +01:00 |
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justin
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f19f879945
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Fix wall depth rendering
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2021-03-22 00:05:24 +01:00 |
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justin
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5a5ca6f208
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Hack wall depth, objects don't appear on top of walls (nor beneath windows)
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2021-03-21 23:51:56 +01:00 |
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justin
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863f2d3d7a
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Merge branch 'master' of http://git.xkjq.uk:30000/justin/dodge
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2021-03-21 23:05:11 +01:00 |
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justin
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c8a89163c1
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Fix auto door opening
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2021-03-21 23:04:29 +01:00 |
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justin
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abd7cd7ea9
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Implement textures on walls, windows don't look great yet
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2021-03-21 22:21:29 +01:00 |
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justin
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e6c76da6b3
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Implement textured walls
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2021-03-21 20:09:11 +01:00 |
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Ross
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e53b216d3d
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Update key event remapping
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2021-03-21 19:04:58 +00:00 |
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justin
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23fbee3374
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Set up wall rendering with textures
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2021-03-21 19:45:21 +01:00 |
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Ross
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b91f056d63
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Merge branch 'master' of ssh://git.xkjq.uk:30001/justin/dodge
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2021-03-21 17:53:01 +00:00 |
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Ross
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3cfbf3dacc
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testing keycode remapping
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2021-03-21 17:49:42 +00:00 |
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justin
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279f928375
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Refactor shader creation
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2021-03-21 17:10:10 +01:00 |
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justin
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1ecbe2375d
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Refactor wall drawing
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2021-03-21 15:38:58 +01:00 |
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justin
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6cb87b4d28
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Tweak automatic zooming
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2021-03-21 14:15:01 +01:00 |
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justin
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ca14e3675b
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Refactor wall face drawing
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2021-03-21 13:51:58 +01:00 |
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justin
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779c858a2c
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Make windows render over walls
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2021-03-21 13:43:23 +01:00 |
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justin
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a34c578786
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Combine Door and AutoDoor type constructors, add doorPathable field
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2021-03-21 13:33:57 +01:00 |
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justin
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8108772894
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Fix block wall rendering
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2021-03-21 13:19:38 +01:00 |
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justin
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19fa3c1667
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Fix autodoor wall rendering
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2021-03-21 13:10:07 +01:00 |
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justin
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cf5a8b3e1b
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Reorganise shaders
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2021-03-21 12:50:27 +01:00 |
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justin
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a8ebf2f7f1
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Draw floor of windows
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2021-03-21 12:27:57 +01:00 |
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justin
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e7b4e54f9a
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Add lighting on walls, imperfect
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2021-03-21 11:11:44 +01:00 |
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justin
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4365185f9f
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Decrease muzzle flare light time
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2021-03-20 18:51:03 +01:00 |
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justin
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19fc1f2468
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Implement automatic reload
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2021-03-20 14:08:59 +01:00 |
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justin
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a2183151be
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Lower walls and performance improvement for shadows
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2021-03-20 12:28:19 +01:00 |
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justin
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bd7a5c3533
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Correct projected wall shadows when there is an offset camera
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2021-03-19 15:51:11 +01:00 |
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justin
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5a7be55e24
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Project wall shadows onto other walls
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2021-03-19 12:40:07 +01:00 |
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justin
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ea7b6f857e
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Remove wall sight occlusion for lighting changes
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2021-03-17 20:05:53 +01:00 |
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justin
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3707954913
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Partially implement a framebuffer object for bluring shadows
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2021-03-16 20:27:05 +01:00 |
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justin
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76a4731785
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Abstract out random offset for weapons
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2021-03-16 14:32:30 +01:00 |
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justin
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f18bf2348a
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Abstract out direction accuracy
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2021-03-16 14:16:27 +01:00 |
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justin
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875679d25f
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Tweak parameters on bezier gun, abstract out random accuracy direction
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2021-03-16 13:56:19 +01:00 |
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justin
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ca5ff88522
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Split UseItem module
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2021-03-16 11:54:41 +01:00 |
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justin
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97fd7f5576
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Make bezier gun target on scroll
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2021-03-16 11:33:47 +01:00 |
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justin
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24aede4cac
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Replace bresenham with digitalLine
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2021-03-16 00:34:54 +01:00 |
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justin
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f939535657
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Narrow down non-termination to thingsHit[LongLine]
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2021-03-15 19:36:33 +01:00 |
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justin
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370f41738c
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Narrow down problem, probably with bullets hitting creature
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2021-03-15 14:32:30 +01:00 |
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justin
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0519635a27
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Implement collisions for bez bullets, creates infinite loop sometimes
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2021-03-15 14:11:35 +01:00 |
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justin
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a5e0dc65da
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Initial implementation of bezier bullet
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2021-03-15 13:11:01 +01:00 |
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justin
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5ce9b4487b
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Commit before work on beziergun
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2021-03-14 12:05:27 +01:00 |
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justin
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3aefb8319d
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Continue changes to quadratic bezier rendering
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2021-03-13 23:14:37 +01:00 |
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justin
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8f3b5d0bfe
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Determine bug in bezier curve rendering
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2021-03-13 12:58:20 +01:00 |
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justin
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9aa6fec418
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Debug bezier quad, doesn't draw straighter lines well
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2021-03-12 22:17:48 +01:00 |
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justin
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95c9610b74
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Small cleanup, delete unneeded code
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2021-03-12 21:17:24 +01:00 |
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justin
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918f7d23b8
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Implement color for quadratic bezier curves
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2021-03-12 19:10:14 +01:00 |
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justin
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4ed72e263b
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Implement varying width in bezierQuad
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2021-03-12 17:35:13 +01:00 |
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justin
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0489a092bc
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First implementation of quadratic bezier curve shader
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2021-03-12 15:25:07 +01:00 |
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justin
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6f1f817ed3
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Modularise triggers for weapons
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2021-03-12 02:54:15 +01:00 |
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