justin
|
3f5f5d2c6b
|
Cleanup
|
2025-10-24 23:22:16 +01:00 |
|
justin
|
f94b914ceb
|
Cleanup door placement/auto path generation
|
2025-10-24 20:51:38 +01:00 |
|
justin
|
488428b1ef
|
Single source of truth for wall pathing
|
2025-10-24 14:25:19 +01:00 |
|
justin
|
0eeae7e6bc
|
Work on wall materials etc
|
2025-10-24 13:30:46 +01:00 |
|
justin
|
9eed2706b0
|
Work on autodoor pathing
|
2025-10-24 13:19:21 +01:00 |
|
justin
|
3c6d269d00
|
Remove separate wall color, should be handled by material type
|
2025-10-23 21:27:14 +01:00 |
|
justin
|
fc7c4d6468
|
Start to make wall flags/pathing interaction more sensible
|
2025-10-23 11:35:24 +01:00 |
|
justin
|
f51868c84c
|
Allow for ordering of in placements, not fully tested yet
|
2025-09-24 23:01:22 +01:00 |
|
justin
|
4074c40083
|
Small cleanup
|
2025-09-23 17:17:27 +01:00 |
|
justin
|
5ee78ceffc
|
Simplify room out/in placements
|
2025-09-23 10:14:19 +01:00 |
|
justin
|
32d7120177
|
Work on airlocks
|
2025-08-23 17:42:36 +01:00 |
|
justin
|
160560af5f
|
Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
|
justin
|
d6a94ec4bc
|
Refactor doors
|
2022-07-24 20:36:27 +01:00 |
|
justin
|
cf5ec4a261
|
Use strict-containers for IntMaps
|
2022-07-21 15:27:00 +01:00 |
|
justin
|
0edc1cfe11
|
Make world booleans (triggers) non-functional
|
2022-07-19 21:21:32 +01:00 |
|
justin
|
fb66a45495
|
Work on connecting pathfinding grid
|
2022-07-09 12:36:17 +01:00 |
|
justin
|
757ffad1ad
|
Improve door pathing update
|
2022-07-03 12:56:24 +01:00 |
|
justin
|
e06527091e
|
Continue to refactor zoning to be more stream-based
|
2022-06-28 03:21:55 +01:00 |
|
justin
|
8d266a6770
|
Various improvements, metal debris
|
2022-06-23 18:53:26 +01:00 |
|
justin
|
7b00867f6d
|
Commit before unifying placements in rooms (in/out)
|
2022-06-11 12:37:56 +01:00 |
|
justin
|
35cd213bcf
|
Move GenWorld fields into World
|
2022-06-02 18:48:20 +01:00 |
|
justin
|
b54864bbda
|
Work on more complicated terminals
|
2022-05-31 13:30:27 +01:00 |
|
justin
|
e811e67ff9
|
Add bounds to door rooms, tweak mounted lights
|
2022-03-20 08:23:18 +00:00 |
|
justin
|
06a501ff88
|
Rethink damage data type, work on damage sensors
|
2022-03-13 09:27:35 +00:00 |
|
justin
|
5d43fc8244
|
Use explicit out and in placements with ids
|
2022-03-11 12:55:59 +00:00 |
|
justin
|
219e4e15ee
|
Commit before making out and in placements have ids
|
2022-03-11 12:34:19 +00:00 |
|
justin
|
a4ec4e4889
|
Improve rooms, make consumable use type
|
2022-03-09 10:51:01 +00:00 |
|
justin
|
86f363c2f9
|
Cleanup
|
2021-11-23 21:48:01 +00:00 |
|
justin
|
1f2d767d5e
|
Move to using RoomLink datatype
|
2021-11-23 20:45:39 +00:00 |
|
justin
|
0f4040807a
|
Transition to new room datatypes, first separate out/inlinks
|
2021-11-23 17:27:33 +00:00 |
|
justin
|
ebe9ad6b90
|
Cleanup: broken pathfinding
|
2021-11-16 18:05:47 +00:00 |
|
justin
|
4a089ff0cc
|
Work toward adding wiring
|
2021-11-14 00:39:24 +00:00 |
|
justin
|
169ed7d05d
|
Working inter-room placements
|
2021-11-13 11:13:34 +00:00 |
|
justin
|
b243479759
|
Move towards more usable placements
|
2021-11-13 00:04:50 +00:00 |
|
justin
|
67e164c830
|
Some cleanup, sidetracked from inter-room placements
|
2021-11-12 14:16:16 +00:00 |
|
justin
|
1d5b2ea765
|
Work towards cross-room placements
|
2021-11-12 11:13:59 +00:00 |
|
justin
|
7ef1da9be5
|
Work on sensor machines, remove some datatypes associated with placements
|
2021-11-01 23:07:58 +00:00 |
|
justin
|
4bbe5d0cf1
|
Move main to allow for new executables
|
2021-08-11 17:54:48 +02:00 |
|
justin
|
2d8b27746c
|
Further strictifying
|
2021-07-30 00:23:02 +02:00 |
|
justin
|
da631e3b37
|
Add tilemap floors to rooms
|
2021-06-15 14:56:32 +02:00 |
|
justin
|
2b09bf2072
|
Add support for group placements
|
2021-05-14 19:46:52 +02:00 |
|
justin
|
f336d7e3f6
|
Add airlocks
|
2021-05-02 21:09:25 +02:00 |
|
justin
|
5d8575b03f
|
Restruction room code
|
2021-04-25 13:21:58 +02:00 |
|