Commit Graph
98 Commits
Author SHA1 Message Date
justin 7f1b790688 Move AmmoType, going towards no need for Aeson 2025-06-05 13:16:57 +01:00
justin a1a35745d6 Move TriggerType out of item record 2025-06-04 08:18:05 +01:00
justin 33ebdcb0de Continue reorganising records into functions 2025-06-03 22:20:42 +01:00
justin a17961eac7 Make aimStance record into function 2025-06-03 15:19:35 +01:00
justin 3b452b9002 Add clicker items that use other items with a one frame delay 2025-01-03 14:50:09 +00:00
justin 386d6f47b0 Mapper, ARHUD, radar sweeps update. Add dropper items 2025-01-03 10:43:06 +00:00
justin e9f5a39ed7 Start implementing mapper item 2025-01-02 16:26:26 +00:00
justin 725a59b9d0 Work on mapper item, simpler generation of items from console 2025-01-02 11:16:04 +00:00
justin adc0878a28 Allow use of items while examine subinventory shows
Still not sure what to do with right click scrolling, item swapping
2025-01-01 21:58:07 +00:00
justin 5b978d9f1c Make examine inventory controlled by item, perhaps still buggy 2025-01-01 21:14:38 +00:00
justin e8fe4c2d72 Start implementing sticky grenades 2025-01-01 17:03:10 +00:00
justin dda6cb2ad6 Make display colour for introscan white 2025-01-01 15:28:19 +00:00
justin 1e7dcbfded Commit before making hotkeys attach to item ids, not inv ids 2024-12-31 00:34:47 +00:00
justin 87f068f01a Add gimbal and gyroscope, allowing more fine tuned projectile control 2024-12-30 11:41:20 +00:00
justin 4c9632b3f3 Allow to determine new substructural function based on ldt 2024-12-29 21:21:54 +00:00
justin 48ddb94623 Allow item structure to determine if subtree is attachable 2024-12-29 11:52:15 +00:00
justin 2037891cc9 Commit before perhaps rethinking item structure 2024-12-29 10:40:21 +00:00
justin 5c749bff63 Work on rocket/grenade launcher 2024-12-27 21:46:46 +00:00
justin 53c981718c Start allowing for more granular control of remote projectiles, cleanup 2024-12-26 10:16:18 +00:00
justin ae557f3fd4 Add remote detonator, stop remote screen attaching to nonlauncher ammo 2024-12-25 21:52:09 +00:00
justin 81fd2131e0 Implement modules changing shell payloads 2024-12-24 21:13:58 +00:00
justin dc96424de9 Comment out bullet ammo targeting modules 2024-12-24 14:04:18 +00:00
justin 02b2f9831f Cleanup, fix bug in floating camera zoom 2024-12-23 16:59:55 +00:00
justin 90ec2a3738 Allow a spring and hardware to make weapons automatic 2024-12-23 16:29:10 +00:00
justin d9aaa8cc05 Allow for item use when not root 2024-12-20 16:07:58 +00:00
justin 3a72bd366f Commit before changing ItemUse into single product type 2024-12-20 14:49:18 +00:00
justin 3da9490dd4 Remove left click/hotkey item data types 2024-12-19 21:55:18 +00:00
justin 5600b29714 Split item consumables from item use 2024-12-18 19:35:39 +00:00
justin c4e8046332 Improve click detectors
Introduce "gadgets" as a structural function, for items that can be used
when held and when not held. Click detectors are such an item. Make
click detectors correctly attach and use up batteries when used.
2024-12-18 13:34:05 +00:00
justin d405747bd5 Tweaks concerning item types 2024-12-18 11:39:12 +00:00
justin d0ef2628ce Start more sensibly separating avatar from ai creatures 2024-12-17 19:55:07 +00:00
justin 59c65b059a Remove invTrees function 2024-11-29 20:47:16 +00:00
justin de4a955206 Remove reduntant left click item use code 2024-11-29 20:40:14 +00:00
justin 1b99b73f44 Complete PartiallyComposedItem -> ComposedItem 2024-11-29 10:43:08 +00:00
justin 7148051b31 Remove ComposedItem, to be replaced with PartiallyComposedItem 2024-11-29 10:39:39 +00:00
justin 0d5e578f07 Implement bullet synth 2024-11-27 20:37:40 +00:00
justin e1f5049e0f Correctly display held root item 2024-11-26 17:05:13 +00:00
justin 9b3518e4eb Correctly update root status of item in _ilIsRoot 2024-11-05 18:25:30 +00:00
justin 38ab6a35da Fix equipment equipping/moving with right click 2024-11-04 20:41:20 +00:00
justin 97c3f1262b Display root+tree selection when aiming 2024-10-28 14:26:09 +00:00
justin 53557965d0 Remove Either construct over invAdj 2024-10-26 15:03:45 +01:00
justin f6c136cfd6 Cleanup 2024-10-25 21:05:32 +01:00
justin cf0873d73b Start adding mouse control of inventory 2024-10-15 23:26:08 +01:00
justin e745238b8f Make weapon fail sound distinct 2024-10-08 20:55:59 +01:00
justin d1ee0f997a Fix attachment of augmented hud to laser 2024-10-08 17:36:00 +01:00
justin 72346093c7 Use item function in determining attachments 2024-10-08 16:46:09 +01:00
justin 9679f32618 Use constructed laser as targeting scope 2024-10-08 15:53:03 +01:00
justin da5a895f24 Cleanup 2024-10-08 10:47:31 +01:00
justin 30aa3aaaa1 Use fromDistinctAscList rather than fromAscList 2024-10-08 10:22:14 +01:00
justin 507c8e9819 Cleanup, remove inventory display update code on dropping item 2024-10-06 22:32:10 +01:00