justin
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502be6f64f
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Cleanup. Start tweaking flares, glares and flashes
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2021-10-29 21:47:03 +01:00 |
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justin
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2c5cdbdc73
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Tweak pillar room
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2021-10-03 17:52:35 +01:00 |
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justin
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1414d08d88
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Fix bug when forming convex hull of game room bounds
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2021-09-30 23:46:59 +01:00 |
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justin
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899cf6ef81
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Remove wall corner collision test for creatures
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2021-09-24 11:31:08 +01:00 |
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justin
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85edd98d62
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Various performance improvements
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2021-09-23 15:27:37 +01:00 |
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justin
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a4fbe6126c
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Refactor shader loading
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2021-09-22 11:22:23 +01:00 |
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justin
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1bbeb926a5
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Fix bug in detecting which room you are in
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2021-09-03 01:22:46 +01:00 |
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justin
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c69af7a5f4
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Add concept of GameRoom, check viewing distance based on rooms
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2021-09-02 23:24:29 +01:00 |
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justin
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dd44a93476
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Refactor weapon usages
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2021-08-27 16:31:43 +01:00 |
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justin
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9bdb9a227f
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Various refactoring
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2021-08-17 19:08:18 +02:00 |
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justin
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650e58bdfa
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Improve level generation speed
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2021-08-16 20:56:49 +02:00 |
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justin
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c58ee6d56c
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Improve line zoning
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2021-08-16 14:44:52 +02:00 |
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justin
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5829c66527
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Add new files
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2021-08-13 12:28:17 +02:00 |
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justin
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d7649b951b
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Implement poking using Verx lists
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2021-07-30 20:04:55 +02:00 |
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justin
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834464db51
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Remove RenderType datatype
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2021-07-30 11:53:51 +02:00 |
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justin
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2d8b27746c
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Further strictifying
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2021-07-30 00:23:02 +02:00 |
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justin
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bd8ef3f416
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Mid strictifying
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2021-07-29 23:42:27 +02:00 |
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justin
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5d2dde6f35
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Small optimisations
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2021-07-22 13:27:23 +02:00 |
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justin
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c2297cd114
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Add simple high pipes
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2021-06-21 16:29:24 +02:00 |
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justin
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29902b6f22
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Add random floor tiles to floors
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2021-06-16 00:14:18 +02:00 |
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justin
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da631e3b37
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Add tilemap floors to rooms
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2021-06-15 14:56:32 +02:00 |
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justin
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114335fdbe
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Refactor creature ai
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2021-05-20 21:25:42 +02:00 |
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justin
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44f239c673
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Clear all warnings
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2021-05-17 23:23:10 +02:00 |
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justin
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d7fcdbf550
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Delete cruft, add Reader monad to some internal ai
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2021-05-16 21:42:11 +02:00 |
|
justin
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ead87af3c1
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Refactor ai
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2021-05-12 14:24:31 +02:00 |
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justin
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f336d7e3f6
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Add airlocks
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2021-05-02 21:09:25 +02:00 |
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justin
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6d229f8de2
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Add no weapon start
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2021-04-27 19:26:35 +02:00 |
|
justin
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108b66f3ad
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Tweak wall cutting, removes inverse walls
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2021-04-23 21:17:37 +02:00 |
|
justin
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ffe4a8083b
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Linting
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2021-04-23 11:10:45 +02:00 |
|
justin
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c740ca0844
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Improve room clip testing
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2021-04-22 17:31:57 +02:00 |
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justin
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772103f92c
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Cleanup, haddocks
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2021-04-05 11:36:54 +02:00 |
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justin
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b3649597fa
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Add haddocks
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2021-04-04 18:53:43 +02:00 |
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justin
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3b417c4966
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Add haddocks and/or cleanup
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2021-04-04 16:26:06 +02:00 |
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justin
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1b6b89f4d7
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Partial fix to static wall generation, add haddocks
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2021-04-04 14:06:56 +02:00 |
|
justin
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e62ff391a5
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Reogranise drawing in main
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2021-03-31 11:27:45 +02:00 |
|
justin
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a4afe05478
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Stop inanimate objects from opening walls
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2021-03-29 13:36:03 +02:00 |
|
justin
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502832b2b8
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Partial fix to level generation
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2021-03-29 12:26:16 +02:00 |
|
justin
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e0570ed54c
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Cleanup
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2021-03-29 02:42:59 +02:00 |
|
justin
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e1716615c0
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Apply Hlints
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2021-03-26 17:12:19 +01:00 |
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justin
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baecb8e15a
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Improve wall glare
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2021-03-24 21:33:15 +01:00 |
|
justin
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afb3d8a712
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Refactor window block
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2021-03-23 03:25:35 +01:00 |
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justin
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1ecbe2375d
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Refactor wall drawing
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2021-03-21 15:38:58 +01:00 |
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justin
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4365185f9f
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Decrease muzzle flare light time
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2021-03-20 18:51:03 +01:00 |
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justin
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97fd7f5576
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Make bezier gun target on scroll
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2021-03-16 11:33:47 +01:00 |
|
justin
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24aede4cac
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Replace bresenham with digitalLine
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2021-03-16 00:34:54 +01:00 |
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justin
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a5e0dc65da
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Initial implementation of bezier bullet
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2021-03-15 13:11:01 +01:00 |
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justin
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e8e3dd8f50
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Refactor level/room generation modules
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2021-03-11 22:08:35 +01:00 |
|
justin
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6f838ed1ef
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Improve speed of polygon rendering by folding tree type
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2021-02-17 16:54:46 +01:00 |
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justin
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8447844bcd
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Add source files, commit before reverting pictures to lists
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2021-02-15 00:07:55 +01:00 |
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