justin
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8ff2f37af5
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Improve scroll selection/inventory modification
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2026-03-24 19:21:04 +00:00 |
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justin
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851b26262a
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Allow for inventory item bolding
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2025-12-09 22:46:57 +00:00 |
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justin
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b1bd52b09e
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Hlint
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2025-11-22 11:31:06 +00:00 |
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justin
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71e7b51c88
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Remove distortion framebuffer/graphic resolution option
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2025-11-21 11:32:30 +00:00 |
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justin
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80957d5470
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Fix another layered circle rendering bug
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2025-11-20 21:58:41 +00:00 |
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justin
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10dbb238c8
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Clarify number of distortions, play with distorting bullets
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2025-11-19 21:49:20 +00:00 |
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justin
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610936a5fa
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Allow independent distortion of rgb channels
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2025-11-19 10:38:30 +00:00 |
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justin
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8759431fec
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Limit number of distortions to 10
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2025-11-18 23:10:36 +00:00 |
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justin
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b633b9d55f
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Allow for multiple distortions at once
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2025-11-18 22:49:51 +00:00 |
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justin
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8428f08ebd
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Work on distortions
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2025-11-18 10:55:46 +00:00 |
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justin
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1205823ddb
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Work on distortion shader
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2025-11-15 23:17:44 +00:00 |
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justin
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d436b853eb
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Work on distortion shader
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2025-11-15 13:21:11 +00:00 |
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justin
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a24ee66f51
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Clamp framebuffer textures to edges
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2025-11-14 12:41:44 +00:00 |
|
justin
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1ebdbdd8ae
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Cleanup
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2025-08-26 18:51:14 +01:00 |
|
justin
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aa412f1911
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Allow for no-ammo muzzles
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2025-08-10 08:09:03 +01:00 |
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justin
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f69956750a
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Work on what happens when creatures fall down chasms
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2025-08-05 21:39:44 +01:00 |
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justin
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15077be769
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Cleanup
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2025-07-29 10:10:25 +01:00 |
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justin
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81f88c32e9
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Unify key press and mouse button press timings
Both now use Ints for presses.
Still no release timer for keyboard events.
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2025-07-28 23:16:05 +01:00 |
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justin
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e31f6dfd4b
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Continue mouse refactor, add explicit release event/timer
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2024-11-19 12:00:31 +00:00 |
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justin
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5b1212e4f6
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Count mouse button press time up from 0
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2023-04-27 11:39:42 +01:00 |
|
justin
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9972e0fdea
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Work on debugging
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2023-04-27 11:35:48 +01:00 |
|
justin
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734d74af52
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Tweak pause camera movement
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2023-04-25 10:23:43 +01:00 |
|
justin
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ee89ac9b00
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Implement generalised storing of position for mouse presses
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2023-03-26 23:00:07 +01:00 |
|
justin
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b093219153
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Add terminal signals to text input
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2023-03-26 20:12:21 +01:00 |
|
justin
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07a1d71039
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Add general smooth scrolling, move camera into world
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2023-03-26 20:09:00 +01:00 |
|
justin
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73e742e1a2
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Implement floating camera
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2023-03-26 16:44:19 +01:00 |
|
justin
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082ce9c9a1
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Start to generalise text input to "terminal signal" input
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2023-03-26 13:57:26 +01:00 |
|
justin
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ea0c942887
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Refactor window size, update selection cursor on new screen
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2023-03-25 09:27:27 +00:00 |
|
justin
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c0579fae00
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Stop overwriting depth buffer when combining cloud positions
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2023-03-21 16:42:58 +00:00 |
|
justin
|
9570becd1b
|
Cleanup
|
2023-03-21 16:04:56 +00:00 |
|
justin
|
d5fbc06332
|
Prevent cloud "pop" when an overlapping cloud fades out to nothing
|
2023-03-21 14:46:41 +00:00 |
|
justin
|
7d0bb7f229
|
Tweak clouds
|
2023-03-20 18:24:07 +00:00 |
|
justin
|
33f31aa385
|
Improve normal maps on ground and walls
|
2023-03-19 23:52:19 +00:00 |
|
justin
|
a50e2ff406
|
Mostly use String instead of Text
|
2023-01-15 12:26:45 +00:00 |
|
justin
|
2d4a55dee0
|
Cleanup
|
2022-12-28 01:12:10 +00:00 |
|
justin
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054405244f
|
Continue work on menu screens
|
2022-11-04 09:14:32 +00:00 |
|
justin
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c263012b61
|
Remove explicit scancode from menu items
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2022-11-04 08:42:30 +00:00 |
|
justin
|
7c8958cea7
|
Start to unify selection lists
|
2022-11-02 09:36:16 +00:00 |
|
justin
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d982ac728a
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Simplify the main loop, events only perform functional update
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2022-11-01 11:05:51 +00:00 |
|
justin
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82c4b992b0
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Bug tracking in menu key presses
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2022-10-30 17:37:53 +00:00 |
|
justin
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219379393e
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Remove a lot of IO/maybe cruft
|
2022-10-30 16:11:30 +00:00 |
|
justin
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11e873ea48
|
Commit before restricting menu options
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2022-10-30 13:16:59 +00:00 |
|
justin
|
6123795c7a
|
Refactor text input
|
2022-10-30 11:57:53 +00:00 |
|
justin
|
9779b6fa39
|
Move in game key press input reaction to universe update
|
2022-10-30 10:19:59 +00:00 |
|
justin
|
e3155752ba
|
Commit before pushing more input events into update
|
2022-10-29 22:33:10 +01:00 |
|
justin
|
af6cdff063
|
Separate out input datatype
|
2022-10-29 11:36:57 +01:00 |
|
justin
|
7e790b7153
|
Add in "linear" lWorld to separate time reversable worlds
|
2022-10-28 12:24:51 +01:00 |
|
justin
|
c74d3b04bf
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Work on saving/loading concurrently
|
2022-08-18 10:05:24 +01:00 |
|
justin
|
26e88f059a
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Allow for concurrent effects
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2022-08-16 16:02:09 +01:00 |
|
justin
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160560af5f
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Refactor, try to limit dependencies
|
2022-07-28 00:59:56 +01:00 |
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