Commit Graph

61 Commits

Author SHA1 Message Date
justin 50e9a65404 Cleanup 2025-12-26 16:04:45 +00:00
justin 25efce7a89 Graphic tweaks/cleanup 2025-12-01 12:37:54 +00:00
justin 1635ce0176 Use downscaling to sixteenth res for bloom 2025-11-30 11:47:14 +00:00
justin 974f3e96c9 Play with upscaling filters 2025-11-29 09:44:12 +00:00
justin 4cc8f05407 Cleanup 2025-11-25 11:52:04 +00:00
justin 1d177a7e16 Use mipmaps when downscaling bloom 2025-11-25 11:28:37 +00:00
justin c0cfadbdd3 Move towards pixel upscaling filter 2025-11-25 11:04:06 +00:00
justin 581d832569 Add a base to blocks 2025-11-23 14:14:37 +00:00
justin 2cffe81b75 Slightly restrict texture sizes 2025-11-23 11:00:47 +00:00
justin 8bc2d6961f Cleanup 2025-11-21 11:34:06 +00:00
justin 71e7b51c88 Remove distortion framebuffer/graphic resolution option 2025-11-21 11:32:30 +00:00
justin 2500a01cb3 Cleanup 2025-11-21 11:13:29 +00:00
justin 5dfc97a683 Work on distortion shaders 2025-11-14 22:28:22 +00:00
justin 60a2054cd5 Add linear filtering for distortion texture mipmaps 2025-11-14 12:48:45 +00:00
justin a24ee66f51 Clamp framebuffer textures to edges 2025-11-14 12:41:44 +00:00
justin bfd7aa619e Move pair to V2 2025-11-14 02:13:03 +00:00
justin c79e5df683 Cleanup 2025-11-14 01:32:09 +00:00
justin b6ab281842 Increase base buffer texture format size 2025-11-13 17:54:36 +00:00
justin a7a11ccc03 Cleanup shaders 2025-11-13 17:52:01 +00:00
justin 36d5edc0a6 Use vertex pulling for wall shadows 2025-11-10 21:33:56 +00:00
justin e20cc593fc Cleanup 2025-11-09 11:31:29 +00:00
justin e9ffeeaea7 Work on cloud/window transparency 2025-11-09 11:00:12 +00:00
justin c2e5aaa7a0 Broken implementation of window colours, move towards stencil ceilings 2025-10-29 21:48:09 +00:00
justin 1ebdbdd8ae Cleanup 2025-08-26 18:51:14 +01:00
justin a2ad7c23ff Remove old instancing framebuffer 2023-04-23 15:18:48 +01:00
justin b80241f10e Some removal of unused framebuffers, partial fix debug layer 2023-04-11 19:44:45 +01:00
justin 33a6e471ae Rmove overlay framebuffer, directly draw overlay instead 2023-04-11 16:55:00 +01:00
justin ea0c942887 Refactor window size, update selection cursor on new screen 2023-03-25 09:27:27 +00:00
justin 20c05be23f Fix resize crash 2023-03-24 14:21:12 +00:00
justin 000fcbc1c9 Refactor framebuffer update 2023-03-24 13:20:02 +00:00
justin 4d09927d42 Refactor framebuffer update 2023-03-24 13:14:49 +00:00
justin 4b92a43535 Refactor differing resolutions somewhat 2023-03-24 11:14:49 +00:00
justin 1abfaa3cd0 Work on textures and lighting 2023-03-23 21:17:24 +00:00
justin 5769477ad4 Refactor shader types 2023-03-22 14:08:07 +00:00
justin 9bba0a43a4 Tweak clouds 2023-03-20 22:32:01 +00:00
justin 7d0bb7f229 Tweak clouds 2023-03-20 18:24:07 +00:00
justin 539cbe8b18 Fix wall normals 2023-03-16 23:31:17 +00:00
justin 989140d46e Add shading for shapes and the floor 2023-03-15 18:24:09 +00:00
justin 9947979b52 Try to improve instancing shadows 2023-03-12 14:06:11 +00:00
justin 7ee3f6581d Work on geometry shader based shadows 2023-03-11 22:59:19 +00:00
justin 653de7226e To openglraw 2023-03-09 21:24:03 +00:00
justin 2388715d52 Continue migration to openglraw 2023-03-09 21:00:16 +00:00
justin 487a904584 Cleanup 2023-03-09 18:48:31 +00:00
justin e279e51b82 Cleanup 2023-03-09 18:31:24 +00:00
justin 9d5dcc6b67 Cleanup 2023-03-09 17:55:19 +00:00
justin 1d6fdd7eb1 Move texture objects to openglraw 2023-03-09 17:54:11 +00:00
justin 44b56ed163 Move FBOs to opengl raw 2023-03-09 15:42:17 +00:00
justin 76a8b05433 Use DSA for renderbuffers 2023-03-09 14:58:38 +00:00
justin e6ec46edce Start translating shader compilation and linking to openglraw 2023-03-07 11:43:35 +00:00
justin f2e406b05c Start migration to openGLraw, add target parameter to texture params 2023-03-03 11:20:31 +00:00