justin
|
5a5ca6f208
|
Hack wall depth, objects don't appear on top of walls (nor beneath windows)
|
2021-03-21 23:51:56 +01:00 |
|
justin
|
863f2d3d7a
|
Merge branch 'master' of http://git.xkjq.uk:30000/justin/dodge
|
2021-03-21 23:05:11 +01:00 |
|
justin
|
c8a89163c1
|
Fix auto door opening
|
2021-03-21 23:04:29 +01:00 |
|
justin
|
abd7cd7ea9
|
Implement textures on walls, windows don't look great yet
|
2021-03-21 22:21:29 +01:00 |
|
justin
|
e6c76da6b3
|
Implement textured walls
|
2021-03-21 20:09:11 +01:00 |
|
Ross
|
e53b216d3d
|
Update key event remapping
|
2021-03-21 19:04:58 +00:00 |
|
justin
|
23fbee3374
|
Set up wall rendering with textures
|
2021-03-21 19:45:21 +01:00 |
|
Ross
|
d76fd5263c
|
Merge branch 'master' of ssh://git.xkjq.uk:30001/justin/dodge
|
2021-03-21 17:57:20 +00:00 |
|
justin
|
a7591bb1d7
|
Add wallFace shaders files
|
2021-03-21 18:55:33 +01:00 |
|
Ross
|
b91f056d63
|
Merge branch 'master' of ssh://git.xkjq.uk:30001/justin/dodge
|
2021-03-21 17:53:01 +00:00 |
|
Ross
|
3cfbf3dacc
|
testing keycode remapping
|
2021-03-21 17:49:42 +00:00 |
|
justin
|
1527ee3069
|
Start to create wallFace shader
|
2021-03-21 17:34:17 +01:00 |
|
justin
|
279f928375
|
Refactor shader creation
|
2021-03-21 17:10:10 +01:00 |
|
justin
|
1ecbe2375d
|
Refactor wall drawing
|
2021-03-21 15:38:58 +01:00 |
|
justin
|
6cb87b4d28
|
Tweak automatic zooming
|
2021-03-21 14:15:01 +01:00 |
|
justin
|
ca14e3675b
|
Refactor wall face drawing
|
2021-03-21 13:51:58 +01:00 |
|
justin
|
779c858a2c
|
Make windows render over walls
|
2021-03-21 13:43:23 +01:00 |
|
justin
|
a34c578786
|
Combine Door and AutoDoor type constructors, add doorPathable field
|
2021-03-21 13:33:57 +01:00 |
|
justin
|
8108772894
|
Fix block wall rendering
|
2021-03-21 13:19:38 +01:00 |
|
justin
|
19fa3c1667
|
Fix autodoor wall rendering
|
2021-03-21 13:10:07 +01:00 |
|
Ross
|
4a0546ab3f
|
update gitignore
|
2021-03-21 12:08:49 +00:00 |
|
justin
|
4dc1f8e6bf
|
Remove dummy vbo
|
2021-03-21 12:54:55 +01:00 |
|
justin
|
cf5a8b3e1b
|
Reorganise shaders
|
2021-03-21 12:50:27 +01:00 |
|
justin
|
a8ebf2f7f1
|
Draw floor of windows
|
2021-03-21 12:27:57 +01:00 |
|
justin
|
e7b4e54f9a
|
Add lighting on walls, imperfect
|
2021-03-21 11:11:44 +01:00 |
|
justin
|
a8aa19bb18
|
Refactor floor lighting shader with distance field
|
2021-03-20 20:39:55 +01:00 |
|
justin
|
4365185f9f
|
Decrease muzzle flare light time
|
2021-03-20 18:51:03 +01:00 |
|
justin
|
19fc1f2468
|
Implement automatic reload
|
2021-03-20 14:08:59 +01:00 |
|
justin
|
0b1f7f50c3
|
Black out high walls
|
2021-03-20 13:28:39 +01:00 |
|
justin
|
a2183151be
|
Lower walls and performance improvement for shadows
|
2021-03-20 12:28:19 +01:00 |
|
justin
|
ec46eec8e8
|
Add data folder (sounds/textures)
|
2021-03-19 22:11:38 +01:00 |
|
justin
|
1ba43f3bdc
|
Correct shadows
|
2021-03-19 22:09:46 +01:00 |
|
justin
|
260bdbf675
|
Merge branch 'master' into PictureAsTree
|
2021-03-19 22:05:57 +01:00 |
|
justin
|
656c524d40
|
Add dependencies
|
2021-03-19 22:00:51 +01:00 |
|
justin
|
96502f3960
|
Add .gitignore
|
2021-03-19 21:58:18 +01:00 |
|
justin
|
598061d277
|
Add MatrixHelper folder
|
2021-03-19 21:54:34 +01:00 |
|
justin
|
bd7a5c3533
|
Correct projected wall shadows when there is an offset camera
|
2021-03-19 15:51:11 +01:00 |
|
justin
|
5a7be55e24
|
Project wall shadows onto other walls
|
2021-03-19 12:40:07 +01:00 |
|
justin
|
e079289349
|
Remove inputs to wallShadow shader
|
2021-03-19 01:01:22 +01:00 |
|
justin
|
e6dd845511
|
Commit before changes to wallShadow shaders
|
2021-03-19 00:45:26 +01:00 |
|
justin
|
7324ed5eee
|
Commit before attempting to use volume shadows for walls
|
2021-03-18 18:41:16 +01:00 |
|
justin
|
5ea831203a
|
Use stencil to black out floor shadows
|
2021-03-18 17:53:17 +01:00 |
|
justin
|
447268117c
|
Draw walls using perspective divide
|
2021-03-18 12:58:17 +01:00 |
|
justin
|
e98e7256d2
|
Lights only affect floors
|
2021-03-17 20:10:43 +01:00 |
|
justin
|
ea7b6f857e
|
Remove wall sight occlusion for lighting changes
|
2021-03-17 20:05:53 +01:00 |
|
justin
|
b68e39ba2f
|
Draw shadows in a framebuffer object
|
2021-03-16 21:47:00 +01:00 |
|
justin
|
3707954913
|
Partially implement a framebuffer object for bluring shadows
|
2021-03-16 20:27:05 +01:00 |
|
justin
|
76a4731785
|
Abstract out random offset for weapons
|
2021-03-16 14:32:30 +01:00 |
|
justin
|
f18bf2348a
|
Abstract out direction accuracy
|
2021-03-16 14:16:27 +01:00 |
|
justin
|
875679d25f
|
Tweak parameters on bezier gun, abstract out random accuracy direction
|
2021-03-16 13:56:19 +01:00 |
|