Commit Graph

123 Commits

Author SHA1 Message Date
justin 66fe1abc6f Add PathEdge data to pathfinding graph 2022-07-01 23:17:41 +01:00
justin b1a7e1bf35 Make zoning more universal 2022-06-28 19:04:31 +01:00
justin e06527091e Continue to refactor zoning to be more stream-based 2022-06-28 03:21:55 +01:00
justin 8b72df2772 Change poke to use folding rather than store incremental ints in vector 2022-06-27 15:33:24 +01:00
justin fec72cdf48 Abstract out block placement 2022-06-27 13:38:46 +01:00
justin 4eaa31bf32 Cleanup 2022-06-25 21:45:17 +01:00
justin 5aa55b3c86 Cleanup 2022-06-09 11:34:34 +01:00
justin e4e7122070 Cleanup 2022-06-09 11:29:42 +01:00
justin 024f72da20 Remove _plGenUpdate field, instead allow Placements to take World arg 2022-06-02 20:00:03 +01:00
justin 7c4a853d70 Remove GenWorld datatype 2022-06-02 19:06:00 +01:00
justin 35cd213bcf Move GenWorld fields into World 2022-06-02 18:48:20 +01:00
justin d340fd73c3 Improve placementspots 2022-03-12 10:35:14 +00:00
justin 33718ea94b Cleanup in/outplacements 2022-03-11 13:24:14 +00:00
justin 5d43fc8244 Use explicit out and in placements with ids 2022-03-11 12:55:59 +00:00
justin 219e4e15ee Commit before making out and in placements have ids 2022-03-11 12:34:19 +00:00
justin 01c58490fa Unify RoomPos constructors 2022-03-10 18:40:22 +00:00
justin 7b1ac2b682 Move towards unifying RoomPos constructors 2022-03-10 16:21:44 +00:00
justin ff6064a3b6 Add rooms, placements and room positions 2022-03-08 22:57:58 +00:00
justin 81830d87a3 Improvements to rooms and view distances 2022-03-07 09:16:16 +00:00
justin 40f1d987cb Cleanup 2022-02-13 17:29:32 +00:00
justin 9333d9497e Reorganise geometry modules slightly 2021-12-15 10:59:06 +00:00
justin 45ba120796 Tweak level generation slightly 2021-11-28 20:58:38 +00:00
justin 5cbe394e08 Cleanup 2021-11-28 17:07:04 +00:00
justin b0f89db66e Tweak start rooms 2021-11-26 14:40:32 +00:00
justin 040849a550 Allow for rooms to inherit floor tiling from parents 2021-11-26 13:57:22 +00:00
justin 123bcd2c94 Allow for random choice between placements in different rooms 2021-11-26 12:20:20 +00:00
justin aad79bdf25 Thread a more complex structure through the placement process 2021-11-25 01:32:25 +00:00
justin 5f6d81bd05 Cleanup 2021-11-23 22:33:23 +00:00
justin a66ea1d922 Fix backtracking bug 2021-11-23 19:09:39 +00:00
justin 67b0d694af Define room link datatypes 2021-11-23 13:00:34 +00:00
justin 5d9ea4b733 Correct room link position numbering 2021-11-22 16:42:19 +00:00
justin afeb9d2b64 Add wire to central laser room 2021-11-21 19:14:17 +00:00
justin 559d7e3a23 Tweak starting rooms 2021-11-16 22:48:45 +00:00
justin 5d0b48829c Cleanup and various bugfixes 2021-11-16 21:31:53 +00:00
justin ebe9ad6b90 Cleanup: broken pathfinding 2021-11-16 18:05:47 +00:00
justin f530952612 Add indicator light to switch doors 2021-11-16 12:57:13 +00:00
justin a7f2b5f3ea Move toward indexed external placements 2021-11-15 19:36:31 +00:00
justin 59dc24aff6 Minor cleanup 2021-11-15 02:16:17 +00:00
justin e93fa10a97 Working room generation with less shifting, should be more sensible 2021-11-15 01:55:35 +00:00
justin 8356496a7f Move toward not shifting rooms during generation 2021-11-15 00:56:25 +00:00
justin affdde0f21 Work towards using room positions rather than room links in placements 2021-11-14 10:13:56 +00:00
justin 52946f33a7 Allow arbitrary changes to a room when using a link slot 2021-11-14 01:47:33 +00:00
justin 4a089ff0cc Work toward adding wiring 2021-11-14 00:39:24 +00:00
justin 3624f22f2b Cleanup room moduling 2021-11-13 11:45:00 +00:00
justin 169ed7d05d Working inter-room placements 2021-11-13 11:13:34 +00:00
justin 17c1a2152d Use placement as continutation 2021-11-13 09:26:20 +00:00
justin b243479759 Move towards more usable placements 2021-11-13 00:04:50 +00:00
justin 67e164c830 Some cleanup, sidetracked from inter-room placements 2021-11-12 14:16:16 +00:00
justin 1d5b2ea765 Work towards cross-room placements 2021-11-12 11:13:59 +00:00
justin a195157e54 Move toward better info display during level generation 2021-11-10 23:40:04 +00:00